Editing List of languages

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[[File:NL Phyllis.jpg|thumb|[[Phyllis]] speaking in {{NL|short|nolink}}. The first two lines are spoken in Animalese while the final line is spoken in Bebebese.]]
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This is a list of languages in the {{SER}}. Generally, this setting can be changed, usually with the help of the telephone or [[Rover]], but this option is absent in {{NL}}.
 
 
This is a list of languages in the {{SER}}. Prior to {{NL}}, it is possible to set the language characters speak with the help of [[Rover]] or the [[Attic]] telephone.
 
 
 
From {{NL|short|nolink}} onwards, all characters speak in Animalese with some Bebebese, the latter being printed in gray.
 
  
 
==Animalese==
 
==Animalese==
 
{{main|Animalese}}
 
{{main|Animalese}}
  
'''Animalese''' is the default language in the {{SER}}. Each letter spoken is stated to synthesize the basic sound of a letter, but the pitch is different depending on the special character or on the personality.  
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'''Animalese''' is the default language in the {{SER}}. Each letter spoken is stated to synthesize the basic sound of a letter, but the pitch is different depending on the animal. Animalese is the only language available in {{NL}}.
  
 
==Bebebese==
 
==Bebebese==
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==Silence==
 
==Silence==
  
'''Silence''' is the third of the three 'languages' in the {{SER|nolink}}. True to its name, the villagers and other animals do not make a sound when talking to the player. However, the town tune still plays while talking to a character.
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'''Silence''' is the third of the three 'languages' in the {{SER}}. True to its name, the [[villagers]] and other animals do not make a sound when talking to the [[player]]. However, the player's town tune still plays while talking to an animal.
  
Silence is completely purged from {{NL|short|nolink}}.
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To change the language, the player must walk up to the attic and pick up the phone (if the player is playing {{PG}}, this can be set when starting up the game). The other two languages are [[Animalese]] and [[Bebebese]].
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Silence is completely purged from {{NL}}, due to the option to change the language from Animalese being removed.
  
 
==Flowerese==
 
==Flowerese==
 
 
[[File:NLTabbyFlowers.JPG|thumb|right|[[Tabby]] mentioned that the flowers can speak]]
 
[[File:NLTabbyFlowers.JPG|thumb|right|[[Tabby]] mentioned that the flowers can speak]]
 
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'''Flowerese''' is the unheard language of [[flower]]s. [[Peppy]] [[villager]]s mention this language while talking to the [[player]] sometimes, stating that they can hear the flowers when they water them and that it took such a long time to master Flowerese. The player cannot activate the language Flowerese using the phone in the attic, so it may just be a made up idea created by the peppy villagers.
'''Flowerese''' is the unheard language of [[flower]]s. [[Peppy]] villagers mention this language while talking to the player sometimes, stating that they can hear the flowers when they water them and that it took such a long time to master Flowerese. The player cannot activate the language Flowerese using the phone in the attic, so it may just be a made up idea created by the peppy villagers.
 
  
 
==Raccoonish==
 
==Raccoonish==
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'''Raccoonish''' is a briefly heard ancient language of Raccoons, simply consisting of noises real world raccoons make. [[Tom Nook]], after completing every house upgrade, will express his gratitude by singing a song in Raccoonish passed down by the generations.
 
'''Raccoonish''' is a briefly heard ancient language of Raccoons, simply consisting of noises real world raccoons make. [[Tom Nook]], after completing every house upgrade, will express his gratitude by singing a song in Raccoonish passed down by the generations.
  
{{Navbox Animal Language}}
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{{language}}
 
[[Category:Languages]]
 
[[Category:Languages]]
 
[[Category:Lists]]
 
[[Category:Lists]]

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