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− | [[File: | + | [[File:King Tut Wig.jpg|thumb|The player tripping is a visible indicator of bad luck.]] |
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In the {{SER}}, '''luck''' is a game mechanic which can influence the [[player]]'s interactions in the [[town]] they are in. The available types of luck differ per game. The player's fortune can be obtained from [[Katrina]] at her [[Fortune Shop]]. | In the {{SER}}, '''luck''' is a game mechanic which can influence the [[player]]'s interactions in the [[town]] they are in. The available types of luck differ per game. The player's fortune can be obtained from [[Katrina]] at her [[Fortune Shop]]. | ||
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==Appearances== | ==Appearances== | ||
===In {{PG|nolink}}=== | ===In {{PG|nolink}}=== | ||
− | In {{PG}}, the player's luck can be obtained from Katrina, who will set up her Fortune Shop | + | In {{PG}}, the player's luck can be obtained from Katrina, who will set up her Fortune Shop at a random date. She will also be available on [[New Year's Day]]. The following fortunes are possible: |
*Neutral - Nothing unusual will happen. | *Neutral - Nothing unusual will happen. | ||
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===In {{WW|short|nolink}}=== | ===In {{WW|short|nolink}}=== | ||
− | In {{WW}}, Katrina will set up her Fortune Shop in front of the [[ | + | In {{WW}}, Katrina will set up her Fortune Shop in front of the [[Town Hall]] at a random day of the week. The following fortunes are possible: |
*Neutral - Nothing unusual will happen. | *Neutral - Nothing unusual will happen. | ||
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===In {{CF|short|nolink}}=== | ===In {{CF|short|nolink}}=== | ||
− | In {{CF}}, the player can ask Katrina for their luck in the Fortune Shop at the [[city]] only once a week. Only then will she grant the player a fortune | + | In {{CF}}, the player can ask Katrina for their luck in the Fortune Shop at the [[city]] only once a week. Only then will she grant the player a fortune which lasts for the entire day. The following fortunes are possible: |
*Nothing will happen. | *Nothing will happen. | ||
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*Same gender villagers will ping the player more often, and want to talk to the player. | *Same gender villagers will ping the player more often, and want to talk to the player. | ||
*The player will occasionally trip and fall while running. | *The player will occasionally trip and fall while running. | ||
+ | *Villagers will refuse to talk to the player. | ||
*Villagers will give the player presents. | *Villagers will give the player presents. | ||
− | If the player | + | If the player doesn't talk to Katrina, the player's luck for that day will be neutral. |
===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
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* Money Luck: determines the amount of [[Bell]]s that fall from [[trees]] and received from [[villager]]s during trades | * Money Luck: determines the amount of [[Bell]]s that fall from [[trees]] and received from [[villager]]s during trades | ||
** Good luck: | ** Good luck: | ||
− | *** | + | *** trees drop 200 Bells instead of 100 |
− | *** | + | *** the [[Money Rock]]'s output increases to 200, 300, 500, 1000, 2000, 4000, 8000, and 16000 Bells |
− | *** | + | *** villagers buy items from the player for more Bells |
** Bad luck: | ** Bad luck: | ||
*** Money Rock's output decreases to 100, 100, 200, 300, 500, 1000, 2000, and 4000 Bells | *** Money Rock's output decreases to 100, 100, 200, 300, 500, 1000, 2000, and 4000 Bells | ||
− | *** | + | *** villagers buy items from the player for less Bells |
− | * Friendship Luck: determines amiability of villagers with the same gender as the player | + | * Friendship Luck: determines amiability of villagers with the same gender as of the player |
** Good luck: | ** Good luck: | ||
− | *** | + | *** same-gendered villagers become easier to befriend and special conversations with them are more likely |
** Bad luck: | ** Bad luck: | ||
− | *** | + | *** same-gendered villagers become more difficult to befriend |
* Love Luck: determines amiability of villagers with the opposite gender as of the player | * Love Luck: determines amiability of villagers with the opposite gender as of the player | ||
** Good luck: | ** Good luck: | ||
− | *** | + | *** opposite gendered villagers become easier to befriend and special conversations with them are more likely |
** Bad luck: | ** Bad luck: | ||
− | *** | + | *** opposite gendered villagers become more difficult to befriend |
* Item Luck: determines how likely items will appear | * Item Luck: determines how likely items will appear | ||
** Good luck: | ** Good luck: | ||
− | *** | + | *** seashells respawn more frequently |
− | *** | + | *** receiving [[Saharah]]-exclusive wallpaper and flooring is more likely when she is in town |
− | *** | + | *** random events lean towards the player's favor (e.g., getting prize tickets for [[Bunny Day]] and [[Fireworks Show]]) |
− | *** | + | *** villagers more likely to sell items |
*** [[Leif]] more likely to give rarer items | *** [[Leif]] more likely to give rarer items | ||
** Bad luck: | ** Bad luck: | ||
− | *** | + | *** seashells respawn less frequently |
− | *** | + | *** receiving Saharah-exclusive items is less likely when she is in town |
− | *** | + | *** random events hinder the player (e.g., getting candy for [[Bunny Day]]) |
− | *** | + | *** villagers less likely to sell items |
− | *** | + | *** sitting in a [[chair]] results in flatulence |
* Health Luck: determines the outcome of unfortunate events | * Health Luck: determines the outcome of unfortunate events | ||
** Good luck: | ** Good luck: | ||
− | *** [[ | + | *** [[bee]]s move slower, giving more time for the player to act |
− | *** [[ | + | *** [[mosquito]]es and [[jellyfish]] are less likely to sting the player |
** Bad luck: | ** Bad luck: | ||
− | *** | + | *** the player may trip and fall, causing them to lose certain [[handheld items]] |
− | *** | + | *** mosquitoes and jellyfish are more likely to sting the player |
− | For the day, the level active will either be the Middle Level, where the luck program | + | For the day, the level active will either be the Middle Level, where the luck program doesn't affect the player, or the Bad Level, where the effect is negative. The player may talk to [[Katrina]] or use the Lovely Phone to determine their Lucky Item for the day, which will be a description (e.g., "women's bottoms") that the player must wear so that their luck level may be set to Good Luck. In addition, if the player's luck level is Bad, and once the [[Fortune Shop]] has been set in [[Main Street]], Katrina may offer to sell the player one of two [[Fortune Shop#Lucky hats|lucky hats]]. |
− | ====Lovely | + | ====Lovely Phone poems==== |
− | [[File:NL Lovely Phone.jpg|thumb|The player consulting the | + | [[File:NL Lovely Phone.jpg|thumb|The player consulting the Lovely Phone for their fortune.]] |
− | |||
− | + | Unlike Katrina, the Lovely Phone does not directly say what type and level of luck players have and instead tells them a message which they should interpret. The following is a list of those messages: | |
− | + | ||
− | + | #Disaster on relationships program: Your natural passion causes you to show your claws! Avoid trouble when you can, and stay relaxed! | |
− | + | #Good friendships program: Don't hold it all in! Sharing your concerns with friends may bring you closer together! | |
− | + | #Good love program: By opening up your strike zone by one inch, you open yourself up to many new opportunities for love. | |
− | + | #Disaster on health program: Your health luck is on a downturn. Be careful not to put too much soap in your bubble bath today! | |
− | + | #Good wealth program: Your luck in spending money has improved! Earning points with friends and neighbors will help! | |
− | + | #Good items program: You may finally find that thing you've been looking for! If it's not in the fridge, check the freezer! | |
− | + | #Good health program: How about taking the stairs from time to time? The key is to take life one step at a time. | |
− | + | #Good friendships program: If you need to apologize, now may be a good time! Don't be stubborn! Openness will be your ally today! | |
− | + | #Disasters and broken hearts program: Take a moment when you get upset. Speaking in anger will only yield undesirable results by day's end. | |
− | + | #Good love program: Your physical appeal is on the rise! Someone who loves your cute face may soon enter the picture! | |
− | + | #Good wealth program: It's a great day to start saving! If you're saving in your dresser, the second drawer is your best choice! | |
− | + | #Good items program: You may finally get that thing you've been waiting for! The secret to happiness is staying positive! | |
− | + | #Good health program: You might have so much energy that you burst into dance! Be sure to let this side of you flourish more often! | |
− | + | #Disaster on wallet program: You might spill some change by forgetting to close your wallet. Be sure to keep an eye on it! | |
− | + | #Good friendship program: If you want someone to love you, be honest about who you are. Show them your true self today! | |
− | + | #Good health program: If you find a hill, why don't you climb it? Increase your luck as you increase your altitude! | |
− | + | #Good wealth program: Biting into a kiwi while facing west by southwest may improve your financial luck today! | |
− | + | #Disaster on health program: Sometimes everybody needs time to rest. Treat yourself to a day without worry or stress to recover. | |
− | + | #Good love program: A fateful encounter may just await you on your path today. Don't look down at your phone - look ahead! | |
− | + | #Good love program: The mall holds many opportunities for romantic meetings. Don't avoid it just because of the crowds! | |
− | + | #Good friendship program: Listen to the advice of your elders! There's a reason for their longevity and it's not just because of luck! | |
− | + | #Good items program: If you really want something, get up the courage and grab it! The spoils always go to the victor! | |
− | + | #Good health program: Your health luck is now on the rise! Participate in this weekend's (one of 45 sport options) tournament! Note: the sport option will change each time you call, even within the same day. Sport options include: curling, wrestling, canoeing, snowboarding, baseball, badminton, snooker, football, ice skating, roller skating, jujitsu, golf, power lifting, softball, rugby, bocce, body building, surfing, step aerobics, arm wrestling, cricket, table tennis, muay Thai, racquetball, hockey, wrestling, skiing, swimming, soccer, volleyball, kung fu, tap dancing, water skiing, dodgeball, rock climbing, bowling, basketball, hot yoga, hula dancing, skateboarding, capoeira, boxing, tennis, archery, karate... | |
− | + | #Good wealth program: Your financial luck may be at its peak! To the left of the front door is a good place for a gold luck cat! | |
− | + | #Disaster on health program: Something simple like stomach crunches may feel like a chore. Nothing ventured, nothing gained! | |
− | + | #Disaster on wallet program: You might end up spending money frivolously because you're trying to impress someone. Don't be fooled! | |
− | + | #Good friendship: A new acquaintance may bring good things! How about stopping at that corner café you've been eyeing? | |
− | + | #Good items: Your favorite artist may announce a new single! If you're going to a live show, preparation is key! | |
− | + | #Disaster and broken hearts: Be wary of curfews when on a date. Breaking the rules can cause big problems for more than just you! | |
− | + | #Good health: Ever trained in an indoor pool? If provides high resistance but low impact on your muscles! | |
− | + | #Good friendship: Singing loud and proud may bring happiness! Who knows, it may even bring a talent scout to your door! | |
− | + | #Good health: If you want to build stamina, how about some early-morning training to K.K. (random K.K. tune)? | |
− | + | #Good love: That special someone will appear before your eyes! If you're going out, be sure to look your best! | |
− | + | #Good items: Your shopping luck is high! If you're going to a sale, remember to warm up and stretch before going in! | |
− | + | #Disaster and broken hearts: There's a storm brewing in your love life! If you sense tension, you would be wise to back off a little. | |
− | + | #Disaster and broken hearts: Beware the love letter written late at night. Always reread it once in the morning before sending it off! | |
− | + | #Good health: Sports may just be your new thing! Remember though, you have to stick with it if you plan to get anywhere! | |
− | + | #Good friendship: Overhauling your look may have positive results! Expect a popularity boost on account of your new look! | |
− | + | #Good love: You're suddenly very lucky in love! Throw it in top gear and speed down the road to great happiness! | |
− | + | #Good items: A surprise present may await you. Just act super surprised and excited to make everyone involved happy! | |
− | + | #Disaster on wallet: Your spending money is in jeopardy! If you see something in the store, hold off on purchasing until later. | |
− | + | #Disaster on relationships: You might want to transform, but that's just fleeing reality. Time to take a good, hard look at yourself! | |
− | + | #Good love: The aquarium might be a better date spot than a farm! Sushi will benefit you over corn today! | |
− | + | #Disaster on relationships: Try to avoid rushing around because you're late all the time. It's best to give yourself time to enjoy life! | |
− | + | #Disaster on items: You might be saving too much junk in your house! Clean up before your floor finally gives out! | |
− | + | #Good wealth: If Joan appeared in your dream, you should buy turnips tomorrow! Go to bed early! Don't miss out! [Given on a Saturday] | |
− | + | #Disaster on relationships: Don't poke your nose in where it doesn't belong! You might learn something you didn't want to. | |
− | + | #Good wealth: Increased income surely expected! The coins sitting in your wallet may soon summon their friends! | |
− | + | #Disasters and broken hearts: Just because you get along doesn't mean you should cling together! Everything has a time and a place! | |
− | + | #Disaster on wallet: Your financial fortune may be in a downturn...Think about saving and not so much about spending! | |
− | + | #Disaster on health: Stress may cause you to overeat. Be sure to take a long walk after a large meal instead of napping. | |
− | + | #Disasters and broken hearts: A strong rival may make themselves known! Don't forget who you are and get lost in the drama, though. | |
− | + | #Good items: Your eyes may pop when you see that in-store special! Just prepare yourself before setting foot inside! | |
− | + | #Disaster on items: You might not be able to get something the day it comes out. Don't be jealous. Be patient! | |
− | + | #Disaster on relationships: The words you speak may spread like wildfire! Words carry weight, so be careful where they're thrown! | |
− | + | #Disaster on wallet: You may be tempted to buy more than you need! Be careful to keep your impulse buying in check today! | |
− | + | #Disaster on items: Don't get down if debating whether or not to buy something costs you the item. Chalk it up to experience! | |
− | + | #Disaster on health: Your stress level is on the rise. A long walk or some singing may help you blow off steam. | |
− | + | #Disasters and broken hearts: "Am I bored?" If you ever ask that, maybe visit that one special spot. It may bring back loving feelings! | |
− | + | #Good wealth: The money monkey is smiling down. Rather than holding back, maybe you should smile back at him! | |
− | + | #Disaster on health: Too much restraint is dangerous! You have to release it on occasion to decompress and relieve stress. | |
− | + | #Disaster on items: Don't go out of control. If you set your standards too high, you may end up with nothing at all. | |
− | + | #Disaster on items: Your luck is on a downturn. Be prepared to lose something you worked so hard to obtain! | |
− | + | #Disaster on relationships: A sweet invitation may leave you sick later. Make sure you have all the information before giving in! | |
− | + | #Disaster on wallet: The money game is full of dangers. If you're going for turnips, be sure to remind yourself of the risk! | |
− | + | #Disaster on health: You might trip over yourself today. Don't forget to carry a bandage with you just in case! | |
− | + | #Disaster on items: Look out for clearance sales! You may end up buying something you'll really regret later on! | |
− | + | #Disaster on wallet: An unexpected bill may hit you hard on Monday! Tuck extra money away in your dresser to be safe! | |
− | + | #Disaster on items: If you're going to a sale, keep your eyes on the prize. Sales have a way of getting even the best of us! | |
− | + | #Disaster on relationships: Being fake may just hold you back. You need to be true to everyone, including yourself, in order to grow. | |
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{{Research Needed|star sign, gender, and [[Feng Shui]] influences|note=[[Special:PermanentLink/213258|This revision of Katrina]] claims that TPC and astrological signs play a role. Also what's Feng Shui's influence on the luck program?}} | {{Research Needed|star sign, gender, and [[Feng Shui]] influences|note=[[Special:PermanentLink/213258|This revision of Katrina]] claims that TPC and astrological signs play a role. Also what's Feng Shui's influence on the luck program?}} | ||
===In {{NH|short|nolink}}=== | ===In {{NH|short|nolink}}=== | ||
− | Although initially absent from {{NH}}, the luck mechanic returns in version {{NHVer|2.0}}. The player's luck | + | Although initially absent from {{NH}}, the luck mechanic returns in version {{NHVer|2.0}}. The player's luck can be determined by visiting Katrina on [[Harv's Island]]. After paying {{Currency|Bells|1000}}, the following fortunes are possible.<ref name="nh_fortune">https://acnh.isomorphicbox.com/updates/2.0.0/#fortune</ref> |
==== Money luck ==== | ==== Money luck ==== | ||
− | |||
===== Good luck ===== | ===== Good luck ===== | ||
− | |||
− | |||
− | |||
If the player gets good luck inflicted on their money luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets good luck inflicted on their money luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
* Any [[glowing spot]]s will produce {{Currency|Bells|5000}} instead of {{Currency|Bells|1000}}. | * Any [[glowing spot]]s will produce {{Currency|Bells|5000}} instead of {{Currency|Bells|1000}}. | ||
* Shaking trees will drop {{Currency|Bells|300}} instead of {{Currency|Bells|100}}. | * Shaking trees will drop {{Currency|Bells|300}} instead of {{Currency|Bells|100}}. | ||
− | * When hitting a [[money rock]] for the first time, the rock will start at {{Currency|Bells|200}} for the first hit and increments until stopping at {{Currency|Bells|10000}}, instead of the rock starting at {{Currency|Bells|100}} and ending at {{Currency | + | * When hitting a [[money rock]] for the first time, the rock will start at {{Currency|Bells|200}} for the first hit and increments until stopping at {{Currency|Bells|10000}}, instead of the rock starting at {{Currency|Bells|100}} and ending at {{Currency|8000}}. This gives the player the opportunity to obtain {{Currency|Bells|26000}}. |
** Breaking the money rock will produce {{Currency|Bells|10000}} instead of {{Currency|Bells|8000}}. | ** Breaking the money rock will produce {{Currency|Bells|10000}} instead of {{Currency|Bells|8000}}. | ||
− | * If [[Bunny Day]] is not in session, the chances to obtain a {{I| | + | * If [[Bunny Day]] is not in session, the chances to obtain a {{I|Gold Nugget|NH}} increases. |
* Balloon in the sky that produces {{Currency|Bells|1000}} will instead produce {{Currency|Bells|3000}}. | * Balloon in the sky that produces {{Currency|Bells|1000}} will instead produce {{Currency|Bells|3000}}. | ||
===== Bad luck ===== | ===== Bad luck ===== | ||
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− | |||
If the player gets bad luck inflicted on their money luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets bad luck inflicted on their money luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
* [[Glowing spot]]s do not appear. | * [[Glowing spot]]s do not appear. | ||
* Any [[money rock]]s will act as normal rocks. | * Any [[money rock]]s will act as normal rocks. | ||
− | * Rock rates are altered significantly when outside of [[Bunny Day]]. These changes make it impossible to obtain a {{I| | + | * Rock rates are altered significantly when outside of [[Bunny Day]]. These changes make it impossible to obtain a {{I|Gold Nugget|NH}}. |
* Balloon in the sky that produces {{Currency|Bells|5000}}, {{Currency|Bells|10000}}, or {{Currency|Bells|30000}} will all instead produce {{Currency|Bells|1000}}. | * Balloon in the sky that produces {{Currency|Bells|5000}}, {{Currency|Bells|10000}}, or {{Currency|Bells|30000}} will all instead produce {{Currency|Bells|1000}}. | ||
* The player cannot go to Mystery Island #24 (Gold Nuggets island) | * The player cannot go to Mystery Island #24 (Gold Nuggets island) | ||
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| 40% | | 40% | ||
|- | |- | ||
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron | + | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget |
| 34% | | 34% | ||
|- | |- | ||
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| 15% | | 15% | ||
|- | |- | ||
− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold | + | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget |
| 11% | | 11% | ||
|- | |- | ||
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| 50% | | 50% | ||
|- | |- | ||
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron | + | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget |
| 35% | | 35% | ||
|- | |- | ||
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| 15% | | 15% | ||
|- | |- | ||
− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold | + | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget |
| 0% | | 0% | ||
|} | |} | ||
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| 40% | | 40% | ||
|- | |- | ||
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron | + | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget |
| 40% | | 40% | ||
|- | |- | ||
− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold | + | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget |
| 20% | | 20% | ||
|- | |- | ||
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| 49% | | 49% | ||
|- | |- | ||
− | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron | + | | [[File:Iron Nugget NH Inv Icon.png|16px|link=|alt=]] Iron Nugget |
| 51% | | 51% | ||
|- | |- | ||
− | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold | + | | [[File:Gold Nugget NH Inv Icon.png|16px|link=|alt=]] Gold Nugget |
| 0% | | 0% | ||
|} | |} | ||
==== Friendship luck ==== | ==== Friendship luck ==== | ||
− | |||
===== Good luck ===== | ===== Good luck ===== | ||
− | |||
− | |||
− | |||
If the player gets good luck inflicted on their friendship luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets good luck inflicted on their friendship luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
* Player will earn 1 [[friendship|friendship point]] for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck. | * Player will earn 1 [[friendship|friendship point]] for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck. | ||
* Villagers may have the opportunity to come up and give a gift to the player. | * Villagers may have the opportunity to come up and give a gift to the player. | ||
− | |||
− | |||
These conditions only occur if there is no event taking place or a villager is not currently celebrating their birthday. | These conditions only occur if there is no event taking place or a villager is not currently celebrating their birthday. | ||
===== Bad luck ===== | ===== Bad luck ===== | ||
− | |||
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If the player gets bad luck inflicted on their friendship luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets bad luck inflicted on their friendship luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
* Player will lose 3 [[friendship|friendship point]]s for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck. | * Player will lose 3 [[friendship|friendship point]]s for talking to a villager that they have talked to before. This only occurs after Katrina inflicts the player with luck. | ||
==== Belongings luck ==== | ==== Belongings luck ==== | ||
− | |||
===== Good luck ===== | ===== Good luck ===== | ||
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If the player gets good luck inflicted on their belongings luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets good luck inflicted on their belongings luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
− | * Villagers may have the opportunity to come up and give a gift to the player | + | * Villagers may have the opportunity to come up and give a gift to the player, and the opportunity of receiving a better item increases. |
− | * Tools receive infinite durability for the day | + | * Tools receive infinite durability for the day. |
− | * The | + | * The chances on going to a specific island from Kapp'n changes. |
These conditions only occur if there is no event taking place, a villager is not currently celebrating their birthday, or [[May Day]] is not available to play through. | These conditions only occur if there is no event taking place, a villager is not currently celebrating their birthday, or [[May Day]] is not available to play through. | ||
− | + | ==== Bad luck ==== | |
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If the player gets bad luck inflicted on their belongings luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets bad luck inflicted on their belongings luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
− | * Tools may consume more durability at a chance of 30.3% | + | * Tools may consume more durability at a chance of 30.3% |
− | * Kapp'n will only send the player to a regular island that features a piece of {{I| | + | * Kapp'n will only send the player to a regular island that features a piece of {{I|Clay|NH}} when dug instead of a {{I|Gyroid Fragment|NH}} |
− | * The player cannot go to | + | * The player cannot go to Mystery Island #24 (Gold Nuggets island) |
These conditions only occur if [[May Day]] is not available to play through. | These conditions only occur if [[May Day]] is not available to play through. | ||
==== Health luck ==== | ==== Health luck ==== | ||
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===== Good luck ===== | ===== Good luck ===== | ||
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− | |||
− | |||
If the player gets good luck inflicted on their health luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets good luck inflicted on their health luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
* When eating, the player will double the amount of energy they gain. | * When eating, the player will double the amount of energy they gain. | ||
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===== Bad luck ===== | ===== Bad luck ===== | ||
− | |||
− | |||
− | |||
If the player gets bad luck inflicted on their health luck, then the following actions will occur.<ref name="nh_fortune"/> | If the player gets bad luck inflicted on their health luck, then the following actions will occur.<ref name="nh_fortune"/> | ||
* When eating, the player will only earn half of the amount of energy they gain. | * When eating, the player will only earn half of the amount of energy they gain. | ||
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==== Purification ==== | ==== Purification ==== | ||
− | If the player ends up gaining bad luck, Katrina will offer to purify the effects of the bad luck for {{Currency|Bells|10000}}. This results in the currently set fortune luck to not be done | + | If the player ends up gaining bad luck, Katrina will offer to purify the effects of the bad luck for {{Currency|Bells|10000}}. This results in the currently set fortune luck to not be done. |
− | |||
− | |||
− | + | In addition, Katrina will mail the following items to the player the next day. The items all have an equal chance to be received.<ref name="nh_fortune"/> | |
{{TableTop NH Furniture|name=Katrina items}} | {{TableTop NH Furniture|name=Katrina items}} | ||
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|join on=nh_furniture_variation.en_name = nh_furniture.en_name | |join on=nh_furniture_variation.en_name = nh_furniture.en_name | ||
|group by=nh_furniture.en_name | |group by=nh_furniture.en_name | ||
− | |fields=nh_furniture._pageName=pagename,nh_furniture.en_name=name | + | |fields=nh_furniture._pageName=pagename,nh_furniture.en_name=name,nh_furniture_variation.image,nh_furniture.buy1_price=buy1-price,nh_furniture.buy1_wikitext=buy1,nh_furniture.sell,nh_furniture.availability1,nh_furniture.availability2,nh_furniture.theme1,nh_furniture.theme2,nh_furniture.function1,nh_furniture.function2,nh_furniture.customizable,nh_furniture.grid_size=gridsize |
− | |where=availability1 | + | |where=availability1="Katrina" |
− | |order by=nh_furniture. | + | |order by=nh_furniture.en_name |
|format=template | |format=template | ||
|template=CargoDisplayNHFurniture | |template=CargoDisplayNHFurniture | ||
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*[[Katrina]] | *[[Katrina]] | ||
*[[Fortune Shop]] | *[[Fortune Shop]] | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
− | {{ | + | {{Gameplay Elements}} |