Difference between revisions of "Module:Materials"
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PanchamBro (talk | contribs) (Fixing SentenceCase usage) |
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local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local convertCase = require('Module:SentenceCase').firstToUpper | local convertCase = require('Module:SentenceCase').firstToUpper | ||
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data = mw.loadData("Module:Materials/Data") | data = mw.loadData("Module:Materials/Data") | ||
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return p.outputMaterialNH(material, num, nb, size, sentenceCase) | return p.outputMaterialNH(material, num, nb, size, sentenceCase) | ||
end | end | ||
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end | end | ||
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else | else | ||
print = print .. '<br/>' | print = print .. '<br/>' | ||
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end | end | ||
return print | return print |
Latest revision as of 23:00, November 29, 2022
Module documentation (view)
Usage
This Lua module outputs the list of materials for the {{Material}} and {{PC Material}} templates to account for preprocessor node count limits. Data is stored in a table, and can determine how certain variables are used.
To add additional materials, see Module:Materials/Data.
See also
local p = {}
local getArgs = require('Module:Arguments').getArgs
local convertCase = require('Module:SentenceCase').firstToUpper
data = mw.loadData("Module:Materials/Data")
function p.main(frame)
local args = getArgs(frame)
local game = args.game or ''
local nb = args.nb or ''
local size = args.size or ''
local material = args[1] or args.material or ''
local num = args[2] or args.num or ''
local sentenceCase = args[3] or args.sentencecase or ''
if game == "PC" then
return p.outputMaterialPC(material, num, nb, size, sentenceCase)
elseif game == "NH" then
return p.outputMaterialNH(material, num, nb, size, sentenceCase)
end
end
function p.outputMaterialNH(material, num, nb, size, sentenceCase)
local function isEmpty(s)
return s == nil or s == ''
end
local print = '<span style="display:inline-block; white-space:nowrap;">'
if not isEmpty(data.materialNH[material]) and not isEmpty(data.materialNH[material][1]) then
print = print .. '[[File:'.. data.materialNH[material][1]
if not isEmpty(size) then
print = print .. '|' .. size
else
print = print .. '|' .. data.materialNH[material][2]
end
print = print .. '|link=|alt=]] '
else
print = print .. '[[File:Leaf NH Icon cropped.png'
if not isEmpty(size) then
print = print .. '|' .. size
else
print = print .. '|15px'
end
print = print .. '|link=|alt=]] '
end
if not isEmpty(num) then
print = print .. num .. '× '
else
print = print .. ''
end
if not isEmpty(data.materialNH[material]) and not isEmpty(data.materialNH[material][3]) then
if not isEmpty(sentenceCase) then
print = print .. '[[' .. data.materialNH[material][3] .. '|' .. convertCase(data.materialNH[material][4]) .. ']]'
else
print = print .. '[[' .. data.materialNH[material][3] .. '|' .. data.materialNH[material][4] .. ']]'
end
else
if not isEmpty(data.materialNH[material]) and not isEmpty(data.materialNH[material][5]) then
print = print .. data.materialNH[material][5]
else
if not isEmpty(sentenceCase) then
print = print .. '[[Item:' .. material .. ' (New Horizons)|' .. convertCase(material) .. ']]'
else
print = print .. '[[Item:' .. material .. ' (New Horizons)|' .. material .. ']]'
end
end
end
print = print .. '</span>'
if not isEmpty(nb) then
print = print .. ''
else
print = print .. '<br/>'
end
return print
end
function p.outputMaterialPC (material, num, nb, size, sentenceCase)
local function isEmpty(s)
return s == nil or s == ''
end
local print = '<span style="display:inline-block; white-space:nowrap;">'
if not isEmpty(data.materialPC[material]) and not isEmpty(data.materialPC[material][1]) then
print = print .. '[[File:'.. data.materialPC[material][1]
if not isEmpty(size) then
print = print .. '|' .. size
else
print = print .. '|' .. data.materialPC[material][2]
end
print = print .. '|link=|alt=]] '
end
if not isEmpty(num) then
print = print .. num .. '× '
else
print = print .. ''
end
if not isEmpty(data.materialPC[material]) and not isEmpty(data.materialPC[material][3]) then
print = print .. '[[' .. data.materialPC[material][3] .. '|' .. data.materialPC[material][4] .. ']]'
else
if not isEmpty(data.materialPC[material]) and not isEmpty(data.materialPC[material][5]) then
print = print .. data.materialPC[material][5]
else
print = print .. '[[Item:' .. material .. ' (Pocket Camp)|' .. material .. ']]'
end
end
print = print .. '</span>'
if not isEmpty(nb) then
print = print .. ''
else
print = print .. '<br/>'
end
return print
end
return p