Editing Animal Crossing: Wild World

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==Development==
 
==Development==
 
{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}}
 
{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}}
[[File:WW Gameplay E3 2004.mp4|thumb|right|The first gameplay video for ''Animal Crossing DS'' shown at E3 2004]]
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[[File:WW Typing E3 2004.jpg|thumb|right|200px|A screenshot from an E3 2004 trailer showing two players speaking to each other.]]
{{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A 30-second video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref>
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{{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref>
  
 
According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/>
 
According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/>

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