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{{Infobox Video Game
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{{Feature}}
|title       = [[File:WW Logo English.png|200px|English logo]]
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{{Infobox VGinfo
|image       = [[File:WW Box NA.jpg|250px]]
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|title         = [[File:Animal_Crossing-_Wild_World_(logo).png|200px]]
|caption     = North American game cover
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|image         = [[File:Animal Crossing Wild World.jpg|250px]]
|theme        = [[File:WW Title.flac|Main theme]]
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|caption       =  
|developer    = {{wp|Nintendo EAD|Nintendo EAD}}
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|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
|publisher   = [[Nintendo]]
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|publisher     = [[Nintendo]]
|director    = [[Hisashi Nogami]]
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|distributor    = [[Nintendo]]
|released    = '''Nintendo DS''': <br> {{Flag|JPN}} November 23, 2005<ref>{{Cite web|url=https://www.nintendo.co.jp/ds/admj/|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} {{Flag|CAN}} December 5, 2005<ref>{{Cite web|url=https://web.archive.org/web/20080127155210/http://www.nintendo.com/games/detail/cd055a64-9a87-421e-8a00-cf13feb0569a|title=Nintendo :: Games :: Animal Crossing: Wild World|site=Nintendo of America|archive-date=January 27, 2008|retrieved=May 2, 2021}}</ref> <br> {{Flag|AUS}} December 8, 2005<ref>{{Cite web|author=Nintendo Australia|date-December 16, 2005|url=https://web.archive.org/web/20051231231212/http://www.nintendo.com.au/nintendo/news/index.php|title=News from Nintendo|site=nintendo.com.au|archive-date=December 31, 2005|retrieved=August 17, 2021}}</ref> <br> {{Flag|EUR}} March 31, 2006<ref name="NoE">{{Cite web|url=https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html|title=Animal Crossing: Wild World|site=Nintendo of Europe|retrieved=November 16, 2020}}</ref> <br> {{Flag|KOR}} December 6, 2007<ref>{{Cite web|author=Nintendo Korea|url=https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php|title=놀러오세요 동물의 숲|site=nintendo.co.kr|archive-date=December 18, 2008|retrieved=March 19, 2021}}</ref> <br> '''Wii U (Virtual Console):''' <br> {{Flag|EUR}} November 19, 2015<ref name="NoE"/> <br> {{Flag|JPN}} July 27, 2016<ref>{{Cite web|url=https://www.nintendo.co.jp/titles/20010000023019|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} October 13, 2016<ref>{{Cite web|url=https://www.nintendo.com/games/detail/animal-crossing-wild-world-wii-u/|title=Animal Crossing: Wild World for Wii U - Nintendo Game Details|site=Nintendo of America|retrieved=November 16, 2020}}</ref>
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|designer      =
|genre       = Simulation
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|series        = {{SER}}
|languages    = {{Flag|USA}} {{Flag|AUS}} <small>English</small><br>{{Flag|JPN}} <small>Japanese</small><br>{{Flag|EUR}} <small>English, French, Italian, German, Spanish</small><br>{{Flag|KOR}} <small>Korean</small>
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|engine        =  
|modes       = Single-player<br>Multiplayer <small>(1–4 player local wireless/online)</small>
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|picture_format =  
|ratings     = {{Rating|CERO=A|ESRB=E|OFLC=G|PEGI=7|PEGI-note={{Note|Originally rated 3+.}}|GRAC=All}}
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|release        = {{JP}}November 23, 2005<br>{{NA}}December 5, 2005<br>{{AUS}}December 8, 2005<br>{{EU}}March 31, 2006
|platforms   = [[Nintendo DS]]<br>[[Wii U]] (Virtual Console)
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|genre         = Life simulation
|media       = '''Nintendo DS''':<br>Nintendo DS Game Card<br>'''Wii U''':<br>Digital download
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|modes         = Single player<br>Multiplayer (online)
|input       = Control pad, stylus
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|ratings       = {{Rating|CERO=A|ESRB=E (Everyone)|OFLC=G|PEGI=3+}}
|strategywiki = Animal Crossing: Wild World
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|platforms     = [[Nintendo DS]]
 +
|media         = Nintendo DS Game Card
 +
|requirements  =
 +
|input         = D-pad, buttons, touchscreen
 
}}
 
}}
'''''Animal Crossing: Wild World'''''{{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo Doubutsu no Mori|Animal Forest: Come here}}}} is a simulation game for the [[Nintendo DS]] released in 2005. It is the second main installment in the {{SER}} released outside of Japan, and it is a follow-up to the 2001 [[Nintendo GameCube]] game {{PG}}.
 
  
An open-ended game, {{WW|short|nolink}} follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the {{SER|nolink}}, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to {{WW|short|nolink}} is online functionality in the form of the [[Nintendo Wi-Fi Connection]], which allowed players to visit other players' towns over the internet until the service's discontinuation in 2014.
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'''''Animal Crossing: Wild World''''' (Japanese: '''おいでよ どうぶつの森''' ''Oideyo Dōbutsu no Mori'') is a life simulation game for the [[Nintendo DS]], set in a [[town]] where the [[player]] is a person who lives among animals. It is a follow-up to the 2002 hit {{PG}} for the [[Nintendo GameCube]] and the Japan-only {{AF}}, {{AF+}}, and {{AFe+}}. During development, the working title was ''Animal Crossing DS''.
  
The game was a critical and commercial success, gaining positive reviews from critics and selling a total of 11.75 million copies as of September 2020, making it the ninth best-selling Nintendo DS game and the third best-selling ''Animal Crossing'' game. {{WW|short|nolink}} was re-released on the [[Wii U]] via the Virtual Console service in 2015 in Europe, and in 2016 in North America and Japan.
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The important features of the first {{PG}} game return in this one, but with improvements and many changes. Activities in town include buying and selling items, [[fishing]], and several others, especially becoming friends with the [[villager]]s. The game occurs in real time, with the real calendar, and time progresses even when the game is turned off.
  
==Gameplay==
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''Wild World'' has been a favorite among many video game critics. IGN gave the game a "great" 8.8/10 rating, and ranked it 12 in the top 25 [[Nintendo DS]] games. However, some critics thought that ''Wild World'' would have been better if some events and features from the GameCube were kept and put into the new installment, like [[Toy Day]] and [[Halloween]].
[[File:WW Interface.png|thumb|left|225px|A player standing near some trees and [[town hall]].]]
 
Like its predecessor, {{WW|nolink}} is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their [[home loan]]. The game takes place in real-time, meaning the in-game time of day and year matches that of the [[Nintendo DS]]. The time of day and year affects aspects of gameplay such as whether or not shops are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. {{WW|short|nolink}} features multiplayer, which allows up to three other players to visit someone's town simultaneously, either via local wireless, or, before the service's discontinuation in 2014, the [[Nintendo Wi-Fi Connection]].
 
  
The game utilizes the DS' dual screens, having the sky on the top screen and the gameplay on the bottom screen, as well as allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, {{WW|short|nolink}} has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games.
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==Online play==
{{Clear|left}}
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''Wild World'' is the second Nintendo title that uses the [[Nintendo Wi-Fi Connection]], the first being ''[[mariowiki:Mario Kart DS|Mario Kart DS]]''. This lets players use wireless access points to connect to the internet and visit other players' towns.
  
===New features===
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==Release==
{{WW|short|nolink}} features several new features that are not present in {{PG}} or {{DnMe+}}.
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''Wild World'' was released in Japan on November 23, 2005. It was released in North America on December 5, 2005, in time for Christmas. Players in Europe had to wait until March 31, 2006 for the European release.
  
====Flowers====
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==Gameplay==
The [[flower]] mechanic has been expanded on with {{WW|short|nolink}}. Flowers now wilt if not watered for several days, and can negatively impact the [[environment rating]]. Flowers can also breed with other colors to produce differently colored flowers. Roses, [[dandelion]]s, and [[Lily of the Valley|Lilies of the Valley]] (called Jacob's Ladder in this game) are new flower types introduced in {{WW|short|nolink}}. In addition, the default flower colors are now red, yellow, and white.
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[[File:Wild World interface.png|thumb|The interface of ''Wild World'', with the date and hour in the bottom-right corner]]
 
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Following the release of the popular GameCube original, the player starts out as a human in a town with no [[Bells|money]], but might be able to gain some by shaking [[tree]]s or selling clothes and accessories to the [[Able Sisters]]. The player [[mortgage]]s a small [[house]] from the local shopkeeper, the Tanuki (or raccoon in the English version) [[Tom Nook]]. Paying off a loan results in a larger house, which, when all mortgages have been paid off, becomes a mansion. All players live together in one house.  
====Locations====
 
[[File:WW Brewster The Roost.png|thumb|left|200px|[[The Roost]], a new location in {{WW|short|nolink}}.]]
 
New locations in {{WW|short|nolink}} include [[town hall]], the [[observatory]], [[The Roost]], [[Shampoodle]] and the [[checkpoint]].
 
 
 
*Town hall replaces the [[post office]], [[wishing well]], and [[dump]] from {{PG|nolink}}, allowing the player to mail letters, deposit and withdraw [[Bell]]s from a savings account, pay their [[home loan]], access the [[Recycle box|recycle bin]], view the town's [[environment rating]], change the [[town tune]], and donate Bells to [[Boondox]].
 
 
 
*The observatory is located on the second floor of the museum and allows the player to create [[constellation]]s that can be seen in the night sky. The Roost appears in the museum's basement, allowing the player to purchase coffee and acting as the venue where [[K.K. Slider]] performs.
 
 
 
*Shampoodle is a salon located in [[Nookington's]] that allows the player to change their hairstyle and hair color.
 
 
 
*The checkpoint is located at the north end of a town, and it features [[Copper]] and [[Booker]], the former of whom gives the player multiplayer-related options, and the latter of whom tells the player about events and visitors, gives access to the [[Lost Property|lost and found]], and allows the town [[flag]] to be changed.
 
{{Clear|left}}
 
 
 
====Special characters====
 
{{See also|Animal Crossing: Wild World/Characters}}
 
{{WW|nolink}} introduces nine new [[special characters]], including:
 
<gallery mode="" widths=80px>
 
Brewster WW.png| '''[[Brewster]]'''<br>Barista at [[The Roost]]
 
Celeste WW.png| '''[[Celeste]]'''<br>[[Observatory]] operator
 
Cornimer WW.png| '''[[Cornimer]]'''<br>Hosting the [[Acorn Festival]]
 
Harriet WW.png| '''[[Harriet]]'''<br>[[Shampoodle]]
 
Kaitlin WW.png| '''[[Kaitlin]]'''<br>Looking for [[Katie]]
 
Katie WW.png| '''[[Katie]]'''<br>Looking for [[Kaitlin]]
 
Lyle WW.png| '''[[Lyle]]'''<br>[[Insurance]]
 
Pascal WW.png| '''[[Pascal]]'''<br>Philosopher
 
Dr. Shrunk WW.png| '''[[Dr. Shrunk]]'''<br>[[Reactions|Emotions]]
 
</gallery>
 
 
 
====Villagers====
 
{{See also|Villager/Wild World}}
 
There are a total of 150 villagers in {{WW|short|nolink}}, which is 170 less than {{DnMe+}}. 18 new villagers have been added, and 188 have been removed. Additionally, a new villager species—[[monkey]]—has been added.
 
 
 
=====New villagers=====
 
<gallery mode="" widths=80px>
 
Anabelle WW.png| '''[[Anabelle]]'''<br>[[Peppy]] [[anteater]]
 
Boone WW.png| '''[[Boone]]'''<br>[[Jock]] [[gorilla]]
 
Champ CF.png| '''[[Champ]]'''<br>[[Jock]] [[monkey]]
 
Drake WW.png| '''[[Drake]]'''<br>[[Lazy]] [[duck]]
 
Elise CF.png| '''[[Elise]]'''<br>[[Snooty]] [[monkey]]
 
Elvis WW.png| '''[[Elvis]]'''<br>[[Cranky]] [[lion]]
 
Jitters WW.png| '''[[Jitters]]'''<br>[[Jock]] [[bird]]
 
Melba WW.png| '''[[Melba]]'''<br>[[Normal]] [[koala]]
 
Monty CF.png| '''[[Monty]]'''<br>[[Cranky]] [[monkey]]
 
Nana CF.png| '''[[Nana]]'''<br>[[Normal]] [[monkey]]
 
Rhonda WW.png| '''[[Rhonda]]'''<br>[[Normal]] [[rhinoceros]]
 
Rodeo WW.png| '''[[Rodeo]]'''<br>[[Lazy]] [[bull]]
 
Ruby WW.png| '''[[Ruby]]'''<br>[[Peppy]] [[rabbit]]
 
Simon CF.png| '''[[Simon]]'''<br>[[Lazy]] [[monkey]]
 
Stitches WW.png| '''[[Stitches]]'''<br>[[Lazy]] [[bear cub]]
 
Tammi CF.png| '''[[Tammi]]'''<br>[[Peppy]] [[monkey]]
 
Tipper WW.png| '''[[Tipper]]'''<br>[[Snooty]] [[cow]]
 
Whitney WW.png| '''[[Whitney]]'''<br>[[Snooty]] [[wolf]]
 
</gallery>
 
 
 
=====Returning villagers with localized names=====
 
21 villagers from the Japan-exclusive {{DnMe+}} return and receive localized names for the first time.
 
<gallery mode="" widths=80px>
 
Agent S WW.png| '''[[Agent S]]'''<br>[[Peppy]] [[squirrel]]
 
Alice WW.png| '''[[Alice]]'''<br>[[Normal]] [[koala]]
 
Angus WW.png| '''[[Angus]]'''<br>[[Cranky]] [[bull]]
 
Antonio WW.png| '''[[Antonio]]'''<br>[[Jock]] [[anteater]]
 
Bella WW.png| '''[[Bella]]'''<br>[[Peppy]] [[mouse]]
 
Benedict WW.png| '''[[Benedict]]'''<br>[[Lazy]] [[chicken]]
 
Big Top WW.png| '''[[Big Top]]'''<br>[[Lazy]] [[elephant]]
 
Bree WW.jpg| '''[[Bree]]'''<br>[[Snooty]] [[mouse]]
 
Curt WW.png| '''[[Curt]]'''<br>[[Cranky]] [[bear]]
 
Frobert WW.png| '''[[Frobert]]'''<br>[[Jock]] [[frog]]
 
Gladys WW.png| '''[[Gladys]]'''<br>[[Normal]] [[ostrich]]
 
Kid Cat WW.png| '''[[Kid Cat]]'''<br>[[Jock]] [[cat]]
 
Margie WW.png| '''[[Margie]]'''<br>[[Normal]] [[elephant]]
 
Marina WW.png| '''[[Marina]]'''<br>[[Normal]] [[octopus]]
 
Moe WW.png| '''[[Moe]]'''<br>[[Lazy]] [[cat]]
 
Nan WW.png| '''[[Nan]]'''<br>[[Normal]] [[goat]]
 
Rod WW.png| '''[[Rod]]'''<br>[[Jock]] [[mouse]]
 
Roscoe WW.png| '''[[Roscoe]]'''<br>[[Cranky]] [[horse]]
 
Tiffany WW.png| '''[[Tiffany]]'''<br>[[Snooty]] [[rabbit]]
 
Victoria WW.png| '''[[Victoria]]'''<br>[[Peppy]] [[horse]]
 
Walker WW.png| '''[[Walker]]'''<br>[[Lazy]] [[dog]]
 
</gallery>
 
 
 
====Events====
 
[[File:WW Walker Flower Fest.png|thumb|right|200px|[[Walker]] telling the player about the [[Flower Fest]], a new event in {{WW|short|nolink}}.]]
 
{{WW|short|nolink}} has seven new events, though all holidays from its predecessor have been removed. The new events are [[La-Di-Day]], [[Yay Day]], the [[Flea Market]], the [[Bug-Off]], [[Bright Nights]], the [[Flower Fest]], and the [[Acorn Festival]].
 
 
 
====Other features====
 
New tools such as the [[Slingshot]] and [[Watering Can]] were introduced in {{WW|short|nolink}}. Patterns made by the player can not only be worn by them but can also be placed as tiles on the ground outside.
 
 
 
===Multiplayer and connectivity===
 
Through the use of multiple Nintendo DS systems, up to four players—one resident and three visitors—can play in a town simultaneously, which is the first time simultaneous multiplayer could be done in the {{SER|nolink}}. Other players' towns can be visited either through a local wireless connection or, prior to the discontinuation of the Nintendo Wi-Fi Connection, through the internet.
 
 
 
====Local wireless====
 
[[File:WW Checkpoint Interior.png|thumb|right|200px|The [[checkpoint]], where the player can travel to other towns.]]
 
In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in Europe) allows two players who come within range of each other to trade [[constellation]]s, [[villager]]s, and messages via [[Message Bottle|Notes in Bottles]]. Items from the [[Mario Theme]] and the six [[monkey]] villagers were also distributed via Tag Mode by select retailers by use of a [[Animal Crossing: Wild World - Relay Version|promotional Game Card]].
 
 
 
{{WW|short|nolink}} is compatible with its successor, {{CF}}, allowing players to [[transfer]] over save data from the former to the latter. When the player chooses to transfer their data from {{WW|short|nolink}}, the {{CF|short|nolink}} character will retain their name, face, and [[hairstyle]], and the player's catalog will transfer over.
 
 
 
====Nintendo Wi-Fi Connection====
 
{{WW|short|nolink}} utilized the Nintendo Wi-Fi Connection for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 20, 2014, all official online functionality in {{WW|short|nolink}} is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection. However, fans have made custom servers to access the Wi-Fi capabilities again in an unofficial capacity.<ref>https://wiimmfi.de/</ref>
 
 
 
==Development==
 
{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}}
 
[[File:WW Gameplay E3 2004.mp4|thumb|right|The first gameplay video for ''Animal Crossing DS'' shown at E3 2004]]
 
{{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A 30-second video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref>
 
 
 
According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/>
 
 
 
The game was featured in several issues of ''[[Nintendo Power]]'' leading up to its December 2005 release, first appearing in Volume 181, July 2004.<ref>[[:File:AnimalCrossingDSVol181.JPG|''Nintendo Power'' Volume 181, page 40]]</ref>
 
 
 
==Release and rereleases==
 
{{WW|nolink}} was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to get an official release in South Korea and the first to have a Korean localization.
 
===Revisional changes===
 
A revision of the game, which fixed the Gulliver's UFO Glitch and updated the profanity filter, was released in both North America and Japan sometime in 2006.<ref>https://tcrf.net/Animal_Crossing:_Wild_World#Revisional_Differences</ref><ref>1.1 ROM build date: <tt>ROM2006-02-10 17:52:59 forest</tt></ref><!--Find exact release date if possible--> All Australian 1.0 cartridges are based on the 1.1 revision, meaning 1.1 was never released there.
 
 
 
===Virtual Console changes===
 
{{WW|short|nolink}} was released on the [[Wii U]]'s [[Virtual Console]] service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged from the 1.1 revision, with the exception of the requirement for unlocking [[Nookington's]] no longer requiring having another player buy from [[Nookway]], as in [[Animal Crossing City Folk]].<ref>https://tcrf.net/Animal_Crossing:_Wild_World#Virtual_Console_Changesswers/detail/a_id/57847</ref>{{Clear}} Additionally, due to the lack of online and local multiplayer functionality, all of the downloadable items, the six monkey villagers, and all of the exclusive items received from Katie or Kaitlin are unobtainable in this version.
 
 
 
Wild World's Virtual Console release has become impossible to officially purchase following the [[Nintendo eShop |Wii U eShop's]] closure on March 27, 2023.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/57847</ref>
 
{{Clear}}
 
 
 
==Regional differences==
 
Unlike {{PG}}, which features major regional differences, {{WW|short|nolink}}'s are fewer and more minor. Most changes are between the Japanese, North American, and European versions. The Australian version is identical to the North American version.
 
 
 
The European and Korean versions are based on the 1.1 revisions of the North American and Japanese versions, respectively.
 
 
 
===Japan to North America===
 
*The Nintendo logo is blue instead of red, as was standard in Japanese Nintendo games of the time.
 
*During bootup, the text on the bottom screen reads "All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO." In the North American version, this was changed to "ESRB NOTICE: Game Experience May Change During Online Play."
 
*The Japanese version uses a completely different logo based on those from the previous installments, with squares behind every letter, and the copyright that reads "2005© Nintendo" is slightly higher up on the upper screen.
 
*The keyboard's keys are ordered to form a rounded-corners square. It uses hiragana input by default, and has five extra keys on the left side, for switching to katakana, using diacritics, or placing small kana characters.
 
*Dates are ordered as YYYY/MM/DD.
 
*When meeting [[Pelly]] for the first time, she asks the player if it is fine to display Kanji or if they prefer to read only in Hiragana.
 
*The phone in the [[attic]] has an extra option for switching between text with Kanji or Hiragana at any time.
 
*Players created in the Japanese (and Korean) version cannot connect at all with players from other regions, while the North American version can connect freely with any version.
 
*The test pattern displayed during the early morning hours on [[TV]] furniture items was changed from generic color bars in the Japanese version to the {{Wp|SMPTE color bars|SMPTE SD ECR-1-1978 color bars}} in the North American version.
 
 
 
===North America to Europe===
 
*French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the language set on the Nintendo DS. Due to the additional scripts, the game was released on a 512 Mb Game Card rather than 256 Mb.
 
*During bootup, the ESRB notice from the North American version has been changed back to the copyright notice from the Japanese version.
 
*The copyright text on the title screen reads "©2005-2006 Nintendo" to reflect the game's release date in Europe.
 
*The registered trademark symbol (®) next to the logo on the title screen is changed to an unregistered trademark symbol (™).
 
*The clock uses the 24-hour format rather than the 12-hour format used in the North American version, and all in-game dialogue is updated to reflect this.
 
*Dates use the Day/Month format rather than the Month/Day format used in the North American version.
 
*Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000).
 
*[[Multiplayer#Tag Mode|Tag Mode]] is changed to Contact Mode.
 
*During the player's [[part-time job]], the first villager they speak to asks the player which parent they prefer rather than their blood type.
 
*The {{I|mini-mustache|WW}} has a different design, no longer resembling a {{Wp|Toothbrush moustache|toothbrush mustache}}.
 
*The {{I|shoji screen|WW}} and {{I|tatami floor|WW}} resemble the {{I|basement wall|PG}} and {{I|basement floor|PG}}, respectively, from {{PG}}. Despite this, the names are unchanged.
 
*The test pattern displayed during the early morning hours on TV furniture items was changed from the {{Wp|SMPTE color bars|SMPTE SD ECR-1-1978 color bars}} (common in NTSC regions) in the North American version to the {{Wp|Philips PM5544|Philips PM5544 test pattern}} (common in PAL regions).
 
*The default designs in the [[Able Sisters]] are all designed by "someone" from "a town," rather than one of several authors from the town Treehut. This was changed because "Treehut" is named after Nintendo Treehouse, Nintendo of America's localization team, and the design authors are named after Treehouse members.
 
  
==Reception==
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Most players will want a bigger house, because decorating their house in their way, with furniture and other items, is one of the main features of the game. The player can collect [[fruit]], [[fish]], [[Bug|insects]], [[painting]]s, [[fossil]]s, [[furniture]], and other items. There are over 550 different pieces of furniture. Once the player has some furniture, taking it to their house is easy; the furniture becomes a leaf that fits in their pocket. They can also customize themselves by buying [[clothes]], [[accessories]], [[Headgear|hats]], or drawing [[design|patterns]].
{{WW|nolink}} received generally positive reviews, receiving a score of 86 out of 100 on Metacritic, a review aggregator site.<ref>{{Cite web|url=https://www.metacritic.com/game/ds/animal-crossing-wild-world|title=Animal Crossing: Wild World for DS Reviews|site=Metacritic|retrieved=November 15, 2020}}</ref> The game, like its predecessor, was praised for its open-ended gameplay, amount of content, and "addictive" nature.<ref>{{Cite web|author=Craig Harris|date=December 5, 2005|url=https://www.ign.com/articles/2005/12/06/animal-crossing-wild-world|title=Animal Crossing: Wild World|site=IGN|retrieved=November 15, 2020}}</ref><ref name="NWP">{{Cite web|author=Daniel Bloodworth|date=December 21, 2005|url=https://www.nintendoworldreport.com/review/4471/animal-crossing-wild-world-nintendo-ds|title=Animal Crossing: Wild World|site=Nintendo World Report|retrieved=November 15, 2020}}</ref> IGN gave {{WW|short|nolink}} the "Best Online Game" award in their "Best of 2005" awards, stating the online functionality "open[s] up a whole 'nother world" due to the game's open-ended and social nature,<ref>{{Cite web|url=https://web.archive.org/web/20051230071344/http://bestof.ign.com/2005/ds/13.html|title=IGN.com presents The Best of 2005|site=IGN|archive-date=December 30, 2005|retrieved=November 15, 2020}}</ref> and Nintendo World Report called it, paired with ''[[mariowiki:Mario Kart DS|Mario Kart DS]]'', "probably the best thing Nintendo could have launched Wi-Fi Connection with."<ref name="NWP"/>
 
  
===Sales===
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Outside the house, the player can befriend the animal neighbors. The animals are much more interactive in this game than they were in the original. The animals can still ask the player to do errands for them, but there is no longer an explicit menu item to request, and they no longer require finding a missing item through a long chain of animals. Animals can also give the player a [[picture]] of themselves, with a unique quote on the back that is for the player to keep, even after they move away.
In November 2005, Media Create, an entertainment data analysis company, reported that {{WW|short|nolink}} had sold 325,466 copies in Japan during its first week of sale.<ref>{{Cite web|author=Josh Freund|date=December 1, 2005|url=https://web.archive.org/web/20110612141052/http://www.gamesarefun.com/news.php?newsid=5853|title=News - Japan: Weekly software sales for 11/21 - 11/27|site=GamesAreFun|archive-date=June 12, 2011|retrieved=November 15, 2020}}</ref> By July 2008, the game had sold a total of 4,679,907 copies in Japan, making it the 4th highest-selling DS game at the time.
 
  
As of September 30, 2021, {{WW|short|nolink}} has sold 11.75 million units worldwide, making it the 9th highest-selling Nintendo DS game.<ref>{{Cite web|url=https://www.nintendo.co.jp/ir/en/finance/software/ds.html|title=IR Information : Financial Data - Top Selling Title Sales Units - Nintendo DS Software|site=Nintendo}}</ref>
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The player can also customize their town by planting trees and growing [[flower]]s. At the [[museum]], the player can donate certain items to the collections. At the [[Able Sisters|tailor's]], the player can buy clothes or draw their own patterns. This way, the player can customize their town.
  
==Related media==
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And if animals are not enough, the player can invite up to three human friends to their town using the Nintendo Wi-Fi connection or DS to DS.
A promotional soundtrack CD titled ''[[Animal Crossing Sound CD: K.K. Choice! Mix]]'' was bundled with the November 2005 issue of ''Nintendo Dream'' in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.<ref>{{Cite web|url=https://web.archive.org/web/20100119070447/https://club.nintendo.jp/present/itempop_21.html|title=Touch! Generations サウンドトラック|site=club.nintendo.jp|archive-date=January 19, 2010|retrieved=November 16, 2020}}</ref>
 
  
A feature-length animated film based on {{WW|nolink}}, titled ''[[Gekijōban Doubutsu no Mori]]'', was released in Japan in December 2006. The film follows [[Ai]], an 11-year-old human girl, as she moves to [[Animal Village]], and it features many elements and musical tracks from {{WW|short|nolink}}. Additionally, two [[List of Animal Crossing manga|manga]] based on {{WW|short|nolink}} were released in Japan: ''[[Oideyo Doubutsu no Mori: Shiawase Tsūshin]]'' and ''[[Minna no Doubutsu no Mori]]''.
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===New additions===
 +
* Using Nintendo's Wi-fi connection, it is possible to visit friends' towns online.
 +
* New tools: the [[Slingshot]] and [[Watering Can|Golden Watering Can]].
 +
* New holidays, such as [[Yay Day]] and [[La-Di day]].
 +
* More customizable than the original, with the ability to change hat, facial accessories, and hair style.
 +
* Designing personal patterns and the ability to use them in more places than in the GameCube version. They can be used as [[wallpaper]], [[carpet]]s, clothes, hats, and even place designs on the floor.
 +
* New characters, like [[Celeste]], the observatory owl, [[Brewster]] the barman, and [[Harriet]] the salon hair stylist.
 +
* The sky can be seen, and it is possible to draw constellations that will appear at night.
 +
* The museum holds larger collections, and now also has an observatory and a café.
 +
* Animal villagers sometimes give their [[picture]], so that they are not forgotten, even after they move out of town.
 +
* Animal villagers are much more interactive. They will chase people that they want to talk to, challenge players to [[fishing]] or [[bug]]-catching matches, come to the player's [[house]] for a chat, and tend to their own gardens
 +
* At 8:00 P.M. each Saturday, [[K.K. Slider]] plays songs at the café. Also some new songs were added, like ''[[Marine Song 2001]]''.
 +
* The player can use either the control pad or the touch screen to control their [[character]]. The stylus and the touch screen make it much easier to move, manage items, and type letters.
 +
* If the player puts a letter in a bottle, it might wash up on a random person's shore.
 +
* There are 16 new [[fish]], as well as 16 new [[bugs]].
  
A set of collectible cards, known as [[Millefeui Card]]s, was released to promote the game. Another two sets were released alongside {{Film|nolink}}.<ref>{{Cite web|author=Mayor Mori|date=February 11, 2020|url=https://www.youtube.com/watch?v=KqZs4xVyeu4&ab_channel=MayorMori|title=Animal Crossing Wild World MILLEFEUI CARDS (Complete Collection & How To Use Them)|site=YouTube|retrieved=November 15, 2020}}</ref>
+
===Changes===
 +
* Blathers can now identify fossils himself.
 +
* Some characters from the original ''Animal Crossing'' and ''Animal Forest e+'' have been removed.
 +
* Some items and collectibles do not appear, such as the collectible [[NES Games]].
 +
* Some buildings are gone. The [[Police Station]] and [[Post Office]] buildings have been removed from the town, but the [[Town Gate]] and [[Town Hall]] replace them. The [[Wishing Well]] is gone. The [[Dump|Town Dump]] is gone, but the [[Recycle Bin]] at Town Hall replaces it.
 +
* [[Don Resetti]] does not appear, but he reappears in {{CF}}.
 +
* The [[acre]] system is gone. The world now scrolls continuously, without sudden camera changes at acre boundaries. The world appears cylindrical; objects in the distance curve away so that the sky is visible instead of just having a top-down view.
 +
* The old password system for shipping items between towns is gone. Items can be carried through the Wi-Fi Connection. Also, the password to get items at the [[Tom Nook's Store|Tom Nook stores]] are removed, so the player would have to get everything from scratch.
 +
* Tom Nook sells only one house, not four houses, but up to four human players can live in the same house. In {{CF}} Nook sells four houses again.
 +
* The [[Diaries & Journals|journal]] feature, where it was possible to write a public or private journal each month, is gone.
 +
* Container [[furniture]] such as wardrobes and dressers work differently. Each player has a storage area that holds 96 items, and they can use any dresser to access it. This feature replaces the basements of the GameCube game. In the GameCube game, dressers each held 3 items.
 +
* Certain holidays from the GameCube version have been taken out, such as ''Animal Crossing'' versions of Christmas and Halloween. These holidays return in {{CF}}.
 +
* Other villagers' houses may only be entered when they are inside them and awake.
 +
* The entire soundtrack is changed. This soundtrack is kept for {{CF}}, but the Resetti music uses the GameCube soundtrack
  
 
==Gallery==
 
==Gallery==
{{Gallery}}
+
===Boxart===
<gallery>
+
<center><gallery>
WW Box NA.jpg|North American box art
+
File:Animal Crossing Wild World.jpg|North American boxart
WW Box Europe.jpg|European box art
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File:Wild World Europe.jpg|European boxart
WW Box Australia.jpg|Australian box art
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File:Wild World JPN.jpg|Japanese boxart
WW Box Japan.jpg|Japanese box art
+
</gallery></center>
WW Box Korea.jpg|Korean box art
 
</gallery>
 
  
 +
==Problems==
 +
On January 26, 2006, an accident occurred relating to the Wi-Fi features. A few weeks prior, Nintendo sent out a free [[Mario Theme|Mario]] Coin item from [[wikipedia:Satoru Iwata|Satoru Iwata]] to all who connected to Wi-Fi while it was available. On the same day, a failed attempt to send a second exclusive item sent a blank letter to all who connected to Nintendo Wi-Fi before 5:00 P.M. This letter contained the "glitched red tulip" item. This item could be planted in cement as a tree or, if put into the player's house, would create an invisible, irremovable wall. The item could be disposed of by planting it in the ground or selling it. On February 13, 2006, Nintendo sent out a letter containing 1000 Bells and an amusing town bulletin board notice to apologize for the mistake.
  
 
==Trivia==
 
==Trivia==
*In the game, [[Able Sisters]] is always directly east of [[Tom Nook's store]], but on the cover, they are separated.  
+
* In the game, [[Able Sisters]] is always to the east of [[Tom Nook's Store]], but on the cover, they are separated.
*This game has the least amount of villagers in the {{SER}}, at 150.
+
* Before Wild World, a rumored [[Animal Crossing 2]] for the Gamecube was originally planned to be released.
*This game has the smallest [[town]] size in the series, at 16 [[acre]]s.
+
* This is the first game to allow wireless connection to other towns.
  
==Names in other languages==
+
==External links==
Unlike the previous game, the ''Welcome to'' part in the logo was not translated and was left in English in all Western versions.
+
* [http://www.animal-crossing.com/wildworld/ ''Animal Crossing: Wild World'' official site]
{{Foreignname
 
|ja=おいでよ どうぶつの森
 
|ja-r=Oideyo Doubutsu no Mori
 
|ja-m=Animal Forest: Come here
 
|ko = 놀러오세요 동물의 숲
 
|ko-r = Nolla Oseyo Dongmul-Ui Sup
 
|ko-m = Animal Forest: Come in to Play
 
}}
 
 
 
==Notes==
 
{{Note list}}
 
  
==References==
 
<small>{{reflist|colwidth=30em}}</small>
 
  
==External links==
+
{{Animal Crossing}}
*[https://www.nintendo.co.jp/ds/admj/ Japanese website]
 
*[https://web.archive.org/web/20120630015443/http://www.animal-crossing.com/wildworld/ North American website] (archived; requires {{Wp|Adobe Flash Player}})
 
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html#Overview European product page]
 
*[https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php Korean website] (archived)
 
  
{{Navbox WW}}
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[[Category:Video Games]]
{{Navbox Animal Crossing series}}
 
[[Category:Video games]]
 
 
[[Category:Animal Crossing series]]
 
[[Category:Animal Crossing series]]
[[Category:Animal Crossing: Wild World|*]]
 
 
[[es:Animal Crossing: Wild World]]
 

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