Editing Animal Crossing: Wild World
From Nookipedia, the Animal Crossing wiki
Warning: You are not logged in.
Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Warning: You are not logged in.
Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. Except in cases of vandalism, please add a reason for undoing the edit in the edit summary.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Infobox Video Game | + | {{DISPLAYTITLE:''Animal Crossing: Wild World''}}{{Infobox Video Game |
− | |title | + | |title = [[File:WW Logo English.png|200px]] |
− | |image | + | |image = [[File:WW Box NA.jpg|250px]] |
− | |caption | + | |caption = North American box art |
− | |theme | + | |theme = [[File:WW Title.flac|Main theme]] |
− | |developer | + | |developer = [[Wikipedia:Nintendo EAD|Nintendo EAD]] |
− | |publisher | + | |publisher = [[Nintendo]] |
− | + | |released = '''Nintendo DS''': <br> {{Flag|JPN}} November 23, 2005<ref>{{Cite web|url=https://www.nintendo.co.jp/ds/admj/|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} December 5, 2005<ref>{{Cite web|url=https://web.archive.org/web/20080127155210/http://www.nintendo.com/games/detail/cd055a64-9a87-421e-8a00-cf13feb0569a|title=Nintendo :: Games :: Animal Crossing: Wild World|site=Nintendo of America|archive-date=January 27, 2008|retrieved=May 2, 2021}}</ref> <br> {{Flag|AUS}} December 8, 2005<ref>{{Cite web|author=Nintendo Australia|date-December 16, 2005|url=https://web.archive.org/web/20051231231212/http://www.nintendo.com.au/nintendo/news/index.php|title=News from Nintendo|site=nintendo.com.au|archive-date=December 31, 2005|retrieved=August 17, 2021}}</ref> <br> {{Flag|EUR}} March 31, 2006<ref name="NoE">{{Cite web|url=https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html|title=Animal Crossing: Wild World|site=Nintendo of Europe|retrieved=November 16, 2020}}</ref> <br> {{Flag|KOR}} December 6, 2007<ref>{{Cite web|author=Nintendo Korea|url=https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php|title=놀러오세요 동물의 숲|site=nintendo.co.kr|archive-date=December 18, 2008|retrieved=March 19, 2021}}</ref> <br> '''Virtual Console (Wii U):''' <br> {{Flag|EUR}} November 19, 2015<ref name="NoE"/> <br> {{Flag|JPN}} July 27, 2016<ref>{{Cite web|url=https://www.nintendo.co.jp/titles/20010000023019|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} October 13, 2016<ref>{{Cite web|url=https://www.nintendo.com/games/detail/animal-crossing-wild-world-wii-u/|title=Animal Crossing: Wild World for Wii U - Nintendo Game Details|site=Nintendo of America|retrieved=November 16, 2020}}</ref> | |
− | |released | + | |genre = Life simulation |
− | |genre | + | |modes = Single-player<br>Multiplayer <small>(1-4 player local wireless/online)</small> |
− | + | |ratings = {{Rating|CERO=A|ESRB=E|OFLC=G|PEGI=3+|GRAC=All}} | |
− | |modes | + | |platforms = [[Nintendo DS]]<br>Virtual Console ([[Wii U]]) |
− | |ratings | + | |media = '''Nintendo DS''':<br>Nintendo DS Game Card<br>'''Wii U''':<br>Digital download |
− | |platforms | + | |input = Control pad, stylus |
− | |media | + | |strategywiki = Animal Crossing: Wild World |
− | |input | ||
− | |strategywiki = Animal Crossing: Wild World | ||
}} | }} | ||
− | '''''Animal Crossing: Wild World'''''{{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo | + | '''''Animal Crossing: Wild World'''''{{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|Animal Forest: Coming Together}}}} is a simulation game for the [[Nintendo DS]] released in 2005. It is the second main installment in the {{SER}} released outside of Japan, and it is a follow-up to the 2001 [[Nintendo GameCube]] game {{PG}}. |
− | An open-ended game, {{WW|short|nolink}} follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the {{SER|nolink}}, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to {{WW|short|nolink}} is online functionality in the form of the [[Nintendo Wi-Fi Connection]], which allowed players to visit other players' | + | An open-ended game, {{WW|short|nolink}} follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the {{SER|nolink}}, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to {{WW|short|nolink}} is online functionality in the form of the [[Nintendo Wi-Fi Connection]], which allowed players to visit other players' town over the internet until the service's discontinuation in 2014. |
− | The game was a critical and commercial success, | + | The game was a critical and commercial success, garnering positive reviews from critics and selling a total of 11.75 million copies as of September 2020, making it the ninth best-selling Nintendo DS game and the third best-selling ''Animal Crossing'' game. {{WW|short|nolink}} was re-released on the [[Wii U]] via the Virtual Console service in 2015 in Europe, and in 2016 in North America and Japan. |
==Gameplay== | ==Gameplay== | ||
− | [[File: | + | [[File:Wild World interface.png|thumb|left|225px|A player standing near some trees and [[Town Hall]].]] |
− | Like its predecessor, {{WW|nolink}} is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their [[home loan]]. The game takes place in real-time, meaning the in-game time of day and year matches that of the [[Nintendo DS]]. The time of day and year affects aspects of gameplay such as whether or not shops are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. {{WW|short|nolink}} features multiplayer, which allows up to three other players | + | Like its predecessor, {{WW|nolink}} is an open-ended game where the player takes the role of a human moving into a town of animals. Tasks the player can partake in include socializing with villagers, collecting items, catching fish or bugs, and paying off their [[home loan]]. The game takes place in real-time, meaning the in-game time of day and year matches that of the [[Nintendo DS]]. The time of day and year affects aspects of gameplay such as whether or not shops are open or villagers are awake, seasonal events, and the availability of certain fish, bugs, and items. Up to four players can live in a town, all occupying the same house. {{WW|short|nolink}} features multiplayer, which allows up to three other players visit someone's town simultaneously, either via local wireless, or, before the service's discontinuation in 2014, the [[Nintendo Wi-Fi Connection]]. |
The game utilizes the DS' dual screens, having the sky on the top screen and the gameplay on the bottom screen, as well as allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, {{WW|short|nolink}} has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games. | The game utilizes the DS' dual screens, having the sky on the top screen and the gameplay on the bottom screen, as well as allowing for control via either the touch screen or buttons. Unlike the previous game, which utilizes a top-down perspective with screen transitions at acre borders, {{WW|short|nolink}} has a continuously scrolling, cylindrical world; a feature that would be retained in all subsequent games. | ||
Line 32: | Line 30: | ||
===New features=== | ===New features=== | ||
{{WW|short|nolink}} features several new features that are not present in {{PG}} or {{DnMe+}}. | {{WW|short|nolink}} features several new features that are not present in {{PG}} or {{DnMe+}}. | ||
− | |||
− | |||
− | |||
====Locations==== | ====Locations==== | ||
− | [[File: | + | [[File:WWBrewsterTheRoost.png|thumb|left|200px|[[The Roost]], a new location in {{WW|short|nolink}}.]] |
− | New locations in {{WW|short|nolink}} include [[ | + | New locations in {{WW|short|nolink}} include [[Town Hall]], the [[observatory]], [[The Roost]], [[Shampoodle]] and the [[checkpoint]]. |
− | *Town | + | *Town Hall replaces the [[post office]], [[wishing well]], and [[dump]] from {{PG|nolink}}, allowing the player to mail letters, deposit and withdraw [[Bell]]s from a savings account, pay their [[home loan]], access the [[Recycle box|recycle bin]], view the town's [[environment rating]], change the [[town tune]], and donate Bells to [[Boondox]]. |
*The observatory is located on the second floor of the museum and allows the player to create [[constellation]]s that can be seen in the night sky. The Roost appears in the museum's basement, allowing the player to purchase coffee and acting as the venue where [[K.K. Slider]] performs. | *The observatory is located on the second floor of the museum and allows the player to create [[constellation]]s that can be seen in the night sky. The Roost appears in the museum's basement, allowing the player to purchase coffee and acting as the venue where [[K.K. Slider]] performs. | ||
Line 49: | Line 44: | ||
{{Clear|left}} | {{Clear|left}} | ||
− | ==== | + | ====Characters==== |
{{See also|Animal Crossing: Wild World/Characters}} | {{See also|Animal Crossing: Wild World/Characters}} | ||
− | {{WW|nolink}} introduces nine new | + | {{WW|nolink}} introduces nine new special characters, including [[Brewster]], [[Celeste]], [[Cornimer]], [[Harriet]], [[Kaitlin]], [[Katie]], [[Lyle]], and [[Dr. Shrunk]]. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
There are a total of 150 villagers in {{WW|short|nolink}}, which is 170 less than {{DnMe+}}. 18 new villagers have been added, and 188 have been removed. Additionally, a new villager species—[[monkey]]—has been added. | There are a total of 150 villagers in {{WW|short|nolink}}, which is 170 less than {{DnMe+}}. 18 new villagers have been added, and 188 have been removed. Additionally, a new villager species—[[monkey]]—has been added. | ||
− | =====New | + | =====New===== |
− | <gallery mode="" widths=80px> | + | <gallery mode="" heights=80px widths=80px> |
Anabelle WW.png| '''[[Anabelle]]'''<br>[[Peppy]] [[anteater]] | Anabelle WW.png| '''[[Anabelle]]'''<br>[[Peppy]] [[anteater]] | ||
Boone WW.png| '''[[Boone]]'''<br>[[Jock]] [[gorilla]] | Boone WW.png| '''[[Boone]]'''<br>[[Jock]] [[gorilla]] | ||
Line 88: | Line 70: | ||
Tipper WW.png| '''[[Tipper]]'''<br>[[Snooty]] [[cow]] | Tipper WW.png| '''[[Tipper]]'''<br>[[Snooty]] [[cow]] | ||
Whitney WW.png| '''[[Whitney]]'''<br>[[Snooty]] [[wolf]] | Whitney WW.png| '''[[Whitney]]'''<br>[[Snooty]] [[wolf]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
====Events==== | ====Events==== | ||
− | [[File:WW Walker | + | [[File:Flower Fest WW Walker.png|thumb|right|200px|[[Walker]] telling the player about the [[Flower Fest]], a new event in {{WW|short|nolink}}.]] |
{{WW|short|nolink}} has seven new events, though all holidays from its predecessor have been removed. The new events are [[La-Di-Day]], [[Yay Day]], the [[Flea Market]], the [[Bug-Off]], [[Bright Nights]], the [[Flower Fest]], and the [[Acorn Festival]]. | {{WW|short|nolink}} has seven new events, though all holidays from its predecessor have been removed. The new events are [[La-Di-Day]], [[Yay Day]], the [[Flea Market]], the [[Bug-Off]], [[Bright Nights]], the [[Flower Fest]], and the [[Acorn Festival]]. | ||
− | === | + | ===Wi-Fi connectivity=== |
− | |||
− | |||
− | |||
− | |||
− | |||
====Local wireless==== | ====Local wireless==== | ||
− | [[File: | + | [[File:WWTownGate.png|thumb|right|200px|The [[checkpoint]], where the player can travel to other towns.]] |
− | In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in | + | In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in PAL versions) allows two players who come within range of each other to trade [[constellation]]s, [[villager]]s, and messages via [[Message Bottle|Notes in Bottles]]. Items from the [[Mario Theme]] and the six [[monkey]] villagers were also distributed via Tag Mode by select retailers by use of a promotional Game Card. |
{{WW|short|nolink}} is compatible with its successor, {{CF}}, allowing players to [[transfer]] over save data from the former to the latter. When the player chooses to transfer their data from {{WW|short|nolink}}, the {{CF|short|nolink}} character will retain their name, face, and [[hairstyle]], and the player's catalog will transfer over. | {{WW|short|nolink}} is compatible with its successor, {{CF}}, allowing players to [[transfer]] over save data from the former to the latter. When the player chooses to transfer their data from {{WW|short|nolink}}, the {{CF|short|nolink}} character will retain their name, face, and [[hairstyle]], and the player's catalog will transfer over. | ||
====Nintendo Wi-Fi Connection==== | ====Nintendo Wi-Fi Connection==== | ||
− | {{WW|short|nolink}} utilized the Nintendo Wi-Fi Connection for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May | + | {{WW|short|nolink}} utilized the [[Nintendo Wi-Fi Connection]] for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others' on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 2014, all online functionality in {{WW|short|nolink}} is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection. |
==Development== | ==Development== | ||
{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}} | {{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}} | ||
− | [[File:WW | + | [[File:WW Typing E3 2004.jpg|thumb|left|200px|A screenshot from an E3 2004 trailer showing two players speaking to each other.]] |
− | {{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A | + | {{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref> |
According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/> | According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/> | ||
Line 144: | Line 95: | ||
The game was featured in several issues of ''[[Nintendo Power]]'' leading up to its December 2005 release, first appearing in Volume 181, July 2004.<ref>[[:File:AnimalCrossingDSVol181.JPG|''Nintendo Power'' Volume 181, page 40]]</ref> | The game was featured in several issues of ''[[Nintendo Power]]'' leading up to its December 2005 release, first appearing in Volume 181, July 2004.<ref>[[:File:AnimalCrossingDSVol181.JPG|''Nintendo Power'' Volume 181, page 40]]</ref> | ||
− | ==Release | + | ==Release== |
− | {{WW|nolink}} was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to | + | {{WW|nolink}} was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to release in South Korea and the first to have a Korean localization. |
− | |||
− | |||
− | + | A 1.1 revision of the game, which fixed few glitches from the initial release, was released in North America and Japan in 2006.<ref>1.1 ROM build date: <tt>ROM2006-02-10 17:52:59 forest</tt></ref><!--Find exact release date if possible--> | |
− | |||
− | + | ===Virtual Console=== | |
+ | {{WW|short|nolink}} was released on the [[Wii U]]'s [[Virtual Console]] service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged, with the exception of the requirement for unlocking [[Nookington's]] no longer including having another player buy from [[Nookway]], as there is no online or multiplayer functionality in this version. Additionally, due to the lack of online or multiplayer functionality, [[Distributed items|downloadable items]], the six [[monkey]] villagers, and items received from [[Katie]] or [[Kaitlin]] are unobtainable. | ||
{{Clear}} | {{Clear}} | ||
Line 161: | Line 110: | ||
===Japan to North America=== | ===Japan to North America=== | ||
− | |||
− | |||
*The Japanese version uses a completely different logo based on those from the previous installments, with squares behind every letter, and the copyright that reads "2005© Nintendo" is slightly higher up on the upper screen. | *The Japanese version uses a completely different logo based on those from the previous installments, with squares behind every letter, and the copyright that reads "2005© Nintendo" is slightly higher up on the upper screen. | ||
*The keyboard's keys are ordered to form a rounded-corners square. It uses hiragana input by default, and has five extra keys on the left side, for switching to katakana, using diacritics, or placing small kana characters. | *The keyboard's keys are ordered to form a rounded-corners square. It uses hiragana input by default, and has five extra keys on the left side, for switching to katakana, using diacritics, or placing small kana characters. | ||
Line 169: | Line 116: | ||
*The phone in the [[attic]] has an extra option for switching between text with Kanji or Hiragana at any time. | *The phone in the [[attic]] has an extra option for switching between text with Kanji or Hiragana at any time. | ||
*Players created in the Japanese (and Korean) version cannot connect at all with players from other regions, while the North American version can connect freely with any version. | *Players created in the Japanese (and Korean) version cannot connect at all with players from other regions, while the North American version can connect freely with any version. | ||
− | |||
===North America to Europe=== | ===North America to Europe=== | ||
*French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the language set on the Nintendo DS. Due to the additional scripts, the game was released on a 512 Mb Game Card rather than 256 Mb. | *French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the language set on the Nintendo DS. Due to the additional scripts, the game was released on a 512 Mb Game Card rather than 256 Mb. | ||
− | |||
*The copyright text on the title screen reads "©2005-2006 Nintendo" to reflect the game's release date in Europe. | *The copyright text on the title screen reads "©2005-2006 Nintendo" to reflect the game's release date in Europe. | ||
*The registered trademark symbol (®) next to the logo on the title screen is changed to an unregistered trademark symbol (™). | *The registered trademark symbol (®) next to the logo on the title screen is changed to an unregistered trademark symbol (™). | ||
Line 179: | Line 124: | ||
*Dates use the Day/Month format rather than the Month/Day format used in the North American version. | *Dates use the Day/Month format rather than the Month/Day format used in the North American version. | ||
*Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000). | *Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000). | ||
− | |||
*During the player's [[part-time job]], the first villager they speak to asks the player which parent they prefer rather than their blood type. | *During the player's [[part-time job]], the first villager they speak to asks the player which parent they prefer rather than their blood type. | ||
− | *The | + | *The Mini-Mustache has a different design, no longer resembling a {{Wp|Toothbrush moustache|toothbrush mustache}}. |
− | *The | + | *The Shoji Screen and Tatami Floor resemble the {{I|Basement Wall|Animal Crossing}} and {{I|Basement Floor|Animal Crossing}}, respectively, from {{PG}}. Despite this, the names are unchanged. |
− | |||
− | |||
==Reception== | ==Reception== | ||
Line 195: | Line 137: | ||
==Related media== | ==Related media== | ||
− | A promotional soundtrack CD titled ''[[Animal Crossing Sound CD: K.K. Choice! Mix]]'' was bundled with the November 2005 issue of ''Nintendo Dream'' in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.<ref>{{Cite web|url=https://web.archive.org/web/20100119070447/https://club.nintendo.jp/present/itempop_21.html|title=Touch! Generations サウンドトラック|site=club.nintendo.jp|archive-date=January 19, 2010|retrieved=November 16, 2020}}</ref> | + | A promotional soundtrack CD, titled ''[[Animal Crossing Sound CD: K.K. Choice! Mix]]'' was bundled with the November 2005 issue of ''Nintendo Dream'' in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.<ref>{{Cite web|url=https://web.archive.org/web/20100119070447/https://club.nintendo.jp/present/itempop_21.html|title=Touch! Generations サウンドトラック|site=club.nintendo.jp|archive-date=January 19, 2010|retrieved=November 16, 2020}}</ref> |
− | A feature-length animated film | + | A feature-length animated film, titled ''[[Gekijōban Doubutsu no Mori]]'', was released in Japan in December 2006. The film follows [[Ai]], an 11-year-old human girl, as she moves to [[Animal Village]], and it features many elements and musical tracks from {{WW|short|nolink}}. |
− | A set of | + | A set of collectable cards, known as [[Millefeui Card]]s, was released to promote the game. Another two sets were released alongside {{Film|nolink}}.<ref>{{Cite web|author=Mayor Mori|date=February 11, 2020|url=https://www.youtube.com/watch?v=KqZs4xVyeu4&ab_channel=MayorMori|title=Animal Crossing Wild World MILLEFEUI CARDS (Complete Collection & How To Use Them)|site=YouTube|retrieved=November 15, 2020}}</ref> |
==Gallery== | ==Gallery== | ||
Line 210: | Line 152: | ||
WW Box Korea.jpg|Korean box art | WW Box Korea.jpg|Korean box art | ||
</gallery> | </gallery> | ||
− | |||
==Trivia== | ==Trivia== | ||
− | *In the game, [[Able Sisters]] is always directly east of [[Tom Nook's store]], but on the cover, they are separated. | + | * In the game, [[Able Sisters]] is always directly east of [[Tom Nook's store]], but on the cover, they are separated. |
− | *This game has the least amount of villagers in the {{SER}}, at 150 | + | * This game has the least amount of villagers in the {{SER}}, at 150. |
− | |||
==Names in other languages== | ==Names in other languages== | ||
Line 221: | Line 161: | ||
{{Foreignname | {{Foreignname | ||
|ja=おいでよ どうぶつの森 | |ja=おいでよ どうぶつの森 | ||
− | |ja-r=Oideyo | + | |ja-r=Oideyo Dōbutsu no Mori |
− | |ja-m=Animal Forest: | + | |ja-m=Animal Forest: Coming Together |
|ko = 놀러오세요 동물의 숲 | |ko = 놀러오세요 동물의 숲 | ||
|ko-r = Nolla Oseyo Dongmul-Ui Sup | |ko-r = Nolla Oseyo Dongmul-Ui Sup | ||
Line 235: | Line 175: | ||
==External links== | ==External links== | ||
− | *[https://www.nintendo.co.jp/ds/admj/ Japanese website] | + | * [https://www.nintendo.co.jp/ds/admj/ Japanese website] |
− | *[https://web.archive.org/web/20120630015443/http://www.animal-crossing.com/wildworld/ North American website] (archived; requires {{Wp|Adobe Flash Player}}) | + | * [https://web.archive.org/web/20120630015443/http://www.animal-crossing.com/wildworld/ North American website] (archived; requires {{Wp|Adobe Flash Player}}) |
− | *[https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html#Overview European product page] | + | * [https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html#Overview European product page] |
− | *[https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php Korean website] (archived) | + | * [https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php Korean website] (archived) |
− | {{ | + | {{Animal Crossing}} |
− | |||
[[Category:Video games]] | [[Category:Video games]] | ||
[[Category:Animal Crossing series]] | [[Category:Animal Crossing series]] | ||
[[Category:Animal Crossing: Wild World|*]] | [[Category:Animal Crossing: Wild World|*]] | ||
− | |||
− |