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{{Infobox Video Game
 
{{Infobox Video Game
|title       = [[File:WW Logo English.png|200px|English logo]]
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|title         = [[File:WW Logo English.png|200px]]
|image       = [[File:WW Box NA.jpg|250px]]
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|image         = [[File:WW Box NA.jpg|250px]]
|caption     = North American game cover
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|caption       = North American box art
|theme       = [[File:WW Title.flac|Main theme]]
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|theme         = [[File:WW Title.flac|Main theme]]
|developer   = {{wp|Nintendo EAD|Nintendo EAD}}
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|developer     = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
|publisher   = [[Nintendo]]
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|publisher     = [[Nintendo]]
|director    = [[Hisashi Nogami]]
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|released       = '''Nintendo DS''': <br> {{Flag|JPN}} November 23, 2005<ref>{{Cite web|url=https://www.nintendo.co.jp/ds/admj/|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} {{Flag|CAN}} December 5, 2005<ref>{{Cite web|url=https://web.archive.org/web/20080127155210/http://www.nintendo.com/games/detail/cd055a64-9a87-421e-8a00-cf13feb0569a|title=Nintendo :: Games :: Animal Crossing: Wild World|site=Nintendo of America|archive-date=January 27, 2008|retrieved=May 2, 2021}}</ref> <br> {{Flag|AUS}} December 8, 2005<ref>{{Cite web|author=Nintendo Australia|date-December 16, 2005|url=https://web.archive.org/web/20051231231212/http://www.nintendo.com.au/nintendo/news/index.php|title=News from Nintendo|site=nintendo.com.au|archive-date=December 31, 2005|retrieved=August 17, 2021}}</ref> <br> {{Flag|EUR}} March 31, 2006<ref name="NoE">{{Cite web|url=https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html|title=Animal Crossing: Wild World|site=Nintendo of Europe|retrieved=November 16, 2020}}</ref> <br> {{Flag|KOR}} December 6, 2007<ref>{{Cite web|author=Nintendo Korea|url=https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php|title=놀러오세요 동물의 숲|site=nintendo.co.kr|archive-date=December 18, 2008|retrieved=March 19, 2021}}</ref> <br> '''Virtual Console (Wii U):''' <br> {{Flag|EUR}} November 19, 2015<ref name="NoE"/> <br> {{Flag|JPN}} July 27, 2016<ref>{{Cite web|url=https://www.nintendo.co.jp/titles/20010000023019|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} October 13, 2016<ref>{{Cite web|url=https://www.nintendo.com/games/detail/animal-crossing-wild-world-wii-u/|title=Animal Crossing: Wild World for Wii U - Nintendo Game Details|site=Nintendo of America|retrieved=November 16, 2020}}</ref>
|released     = '''Nintendo DS''': <br> {{Flag|JPN}} November 23, 2005<ref>{{Cite web|url=https://www.nintendo.co.jp/ds/admj/|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} {{Flag|CAN}} December 5, 2005<ref>{{Cite web|url=https://web.archive.org/web/20080127155210/http://www.nintendo.com/games/detail/cd055a64-9a87-421e-8a00-cf13feb0569a|title=Nintendo :: Games :: Animal Crossing: Wild World|site=Nintendo of America|archive-date=January 27, 2008|retrieved=May 2, 2021}}</ref> <br> {{Flag|AUS}} December 8, 2005<ref>{{Cite web|author=Nintendo Australia|date-December 16, 2005|url=https://web.archive.org/web/20051231231212/http://www.nintendo.com.au/nintendo/news/index.php|title=News from Nintendo|site=nintendo.com.au|archive-date=December 31, 2005|retrieved=August 17, 2021}}</ref> <br> {{Flag|EUR}} March 31, 2006<ref name="NoE">{{Cite web|url=https://www.nintendo.co.uk/Games/Nintendo-DS/Animal-Crossing-Wild-World-270011.html|title=Animal Crossing: Wild World|site=Nintendo of Europe|retrieved=November 16, 2020}}</ref> <br> {{Flag|KOR}} December 6, 2007<ref>{{Cite web|author=Nintendo Korea|url=https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php|title=놀러오세요 동물의 숲|site=nintendo.co.kr|archive-date=December 18, 2008|retrieved=March 19, 2021}}</ref> <br> '''Wii U (Virtual Console):''' <br> {{Flag|EUR}} November 19, 2015<ref name="NoE"/> <br> {{Flag|JPN}} July 27, 2016<ref>{{Cite web|url=https://www.nintendo.co.jp/titles/20010000023019|title=おいでよ どうぶつの森|site=Nintendo|retrieved=November 16, 2020}}</ref> <br> {{Flag|USA}} October 13, 2016<ref>{{Cite web|url=https://www.nintendo.com/games/detail/animal-crossing-wild-world-wii-u/|title=Animal Crossing: Wild World for Wii U - Nintendo Game Details|site=Nintendo of America|retrieved=November 16, 2020}}</ref>
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|genre         = Life simulation
|genre       = Simulation
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|modes         = Single-player<br>Multiplayer <small>(1-4 player local wireless/online)</small>
|languages    = {{Flag|USA}} {{Flag|AUS}} <small>English</small><br>{{Flag|JPN}} <small>Japanese</small><br>{{Flag|EUR}} <small>English, French, Italian, German, Spanish</small><br>{{Flag|KOR}} <small>Korean</small>
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|ratings       = {{Rating|CERO=A|ESRB=E|OFLC=G|PEGI=3+|GRAC=All}}
|modes       = Single-player<br>Multiplayer <small>(1–4 player local wireless/online)</small>
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|platforms     = [[Nintendo DS]]<br>Virtual Console ([[Wii U]])
|ratings     = {{Rating|CERO=A|ESRB=E|OFLC=G|PEGI=7|PEGI-note={{Note|Originally rated 3+.}}|GRAC=All}}
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|media         = '''Nintendo DS''':<br>Nintendo DS Game Card<br>'''Wii U''':<br>Digital download
|platforms   = [[Nintendo DS]]<br>[[Wii U]] (Virtual Console)
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|input         = Control pad, stylus
|media       = '''Nintendo DS''':<br>Nintendo DS Game Card<br>'''Wii U''':<br>Digital download
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|strategywiki   = Animal Crossing: Wild World
|input       = Control pad, stylus
 
|strategywiki = Animal Crossing: Wild World
 
 
}}
 
}}
'''''Animal Crossing: Wild World'''''{{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo Doubutsu no Mori|Animal Forest: Come here}}}} is a simulation game for the [[Nintendo DS]] released in 2005. It is the second main installment in the {{SER}} released outside of Japan, and it is a follow-up to the 2001 [[Nintendo GameCube]] game {{PG}}.
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'''''Animal Crossing: Wild World'''''{{Note|{{Nihongo foot|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|Animal Forest: Coming Together}}}} is a simulation game for the [[Nintendo DS]] released in 2005. It is the second main installment in the {{SER}} released outside of Japan, and it is a follow-up to the 2001 [[Nintendo GameCube]] game {{PG}}.
  
 
An open-ended game, {{WW|short|nolink}} follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the {{SER|nolink}}, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to {{WW|short|nolink}} is online functionality in the form of the [[Nintendo Wi-Fi Connection]], which allowed players to visit other players' towns over the internet until the service's discontinuation in 2014.
 
An open-ended game, {{WW|short|nolink}} follows a player-controlled human living in a town populated with animals and performing various tasks, such as interacting with characters and collecting items. Like all games in the {{SER|nolink}}, the game is synced to the system clock, which affects the gameplay based on the current time and day. New to {{WW|short|nolink}} is online functionality in the form of the [[Nintendo Wi-Fi Connection]], which allowed players to visit other players' towns over the internet until the service's discontinuation in 2014.
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{{See also|Animal Crossing: Wild World/Characters}}
 
{{See also|Animal Crossing: Wild World/Characters}}
 
{{WW|nolink}} introduces nine new [[special characters]], including:
 
{{WW|nolink}} introduces nine new [[special characters]], including:
<gallery mode="" widths=80px>
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<gallery mode="" heights=80px widths=80px>
 
Brewster WW.png| '''[[Brewster]]'''<br>Barista at [[The Roost]]
 
Brewster WW.png| '''[[Brewster]]'''<br>Barista at [[The Roost]]
 
Celeste WW.png| '''[[Celeste]]'''<br>[[Observatory]] operator
 
Celeste WW.png| '''[[Celeste]]'''<br>[[Observatory]] operator
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=====New villagers=====
 
=====New villagers=====
<gallery mode="" widths=80px>
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<gallery mode="" heights=80px widths=80px>
 
Anabelle WW.png| '''[[Anabelle]]'''<br>[[Peppy]] [[anteater]]
 
Anabelle WW.png| '''[[Anabelle]]'''<br>[[Peppy]] [[anteater]]
 
Boone WW.png| '''[[Boone]]'''<br>[[Jock]] [[gorilla]]
 
Boone WW.png| '''[[Boone]]'''<br>[[Jock]] [[gorilla]]
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=====Returning villagers with localized names=====
 
=====Returning villagers with localized names=====
 
21 villagers from the Japan-exclusive {{DnMe+}} return and receive localized names for the first time.
 
21 villagers from the Japan-exclusive {{DnMe+}} return and receive localized names for the first time.
<gallery mode="" widths=80px>
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<gallery mode="" heights=80px widths=80px>
 
Agent S WW.png| '''[[Agent S]]'''<br>[[Peppy]] [[squirrel]]
 
Agent S WW.png| '''[[Agent S]]'''<br>[[Peppy]] [[squirrel]]
 
Alice WW.png| '''[[Alice]]'''<br>[[Normal]] [[koala]]
 
Alice WW.png| '''[[Alice]]'''<br>[[Normal]] [[koala]]
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New tools such as the [[Slingshot]] and [[Watering Can]] were introduced in {{WW|short|nolink}}. Patterns made by the player can not only be worn by them but can also be placed as tiles on the ground outside.
 
New tools such as the [[Slingshot]] and [[Watering Can]] were introduced in {{WW|short|nolink}}. Patterns made by the player can not only be worn by them but can also be placed as tiles on the ground outside.
  
===Multiplayer and connectivity===
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===Wi-Fi connectivity===
Through the use of multiple Nintendo DS systems, up to four players—one resident and three visitors—can play in a town simultaneously, which is the first time simultaneous multiplayer could be done in the {{SER|nolink}}. Other players' towns can be visited either through a local wireless connection or, prior to the discontinuation of the Nintendo Wi-Fi Connection, through the internet.
 
 
 
 
====Local wireless====
 
====Local wireless====
 
[[File:WW Checkpoint Interior.png|thumb|right|200px|The [[checkpoint]], where the player can travel to other towns.]]
 
[[File:WW Checkpoint Interior.png|thumb|right|200px|The [[checkpoint]], where the player can travel to other towns.]]
In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in Europe) allows two players who come within range of each other to trade [[constellation]]s, [[villager]]s, and messages via [[Message Bottle|Notes in Bottles]]. Items from the [[Mario Theme]] and the six [[monkey]] villagers were also distributed via Tag Mode by select retailers by use of a [[Animal Crossing: Wild World - Relay Version|promotional Game Card]].
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In addition to visiting other players' towns, a feature called Tag Mode (known as Contact Mode in PAL versions) allows two players who come within range of each other to trade [[constellation]]s, [[villager]]s, and messages via [[Message Bottle|Notes in Bottles]]. Items from the [[Mario Theme]] and the six [[monkey]] villagers were also distributed via Tag Mode by select retailers by use of a promotional Game Card.
  
 
{{WW|short|nolink}} is compatible with its successor, {{CF}}, allowing players to [[transfer]] over save data from the former to the latter. When the player chooses to transfer their data from {{WW|short|nolink}}, the {{CF|short|nolink}} character will retain their name, face, and [[hairstyle]], and the player's catalog will transfer over.
 
{{WW|short|nolink}} is compatible with its successor, {{CF}}, allowing players to [[transfer]] over save data from the former to the latter. When the player chooses to transfer their data from {{WW|short|nolink}}, the {{CF|short|nolink}} character will retain their name, face, and [[hairstyle]], and the player's catalog will transfer over.
  
 
====Nintendo Wi-Fi Connection====
 
====Nintendo Wi-Fi Connection====
{{WW|short|nolink}} utilized the Nintendo Wi-Fi Connection for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 20, 2014, all official online functionality in {{WW|short|nolink}} is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection. However, fans have made custom servers to access the Wi-Fi capabilities again in an unofficial capacity.<ref>https://wiimmfi.de/</ref>
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{{WW|short|nolink}} utilized the [[Nintendo Wi-Fi Connection]] for online functionality, being the second Nintendo DS game to do so. With the service, players could visit the towns of others' on their friend list via the internet. In addition to multiplayer, letters containing various items were sent by Nintendo to players who connected to the service. As of May 2014, all online functionality in {{WW|short|nolink}} is inaccessible due to the discontinuation of the Nintendo Wi-Fi Connection.
  
 
==Development==
 
==Development==
 
{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}}
 
{{See also|Animal Crossing: Wild World/Staff|label1=List of Animal Crossing: Wild World staff}}
[[File:WW Gameplay E3 2004.mp4|thumb|right|The first gameplay video for ''Animal Crossing DS'' shown at E3 2004]]
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[[File:WW Typing E3 2004.jpg|thumb|right|200px|A screenshot from an E3 2004 trailer showing two players speaking to each other.]]
{{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A 30-second video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref>
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{{WW|nolink}} was first announced as ''Animal Crossing DS'' in May 2004 at {{wp|Electronic Entertainment Expo|E3}}.<ref>{{Cite web|author=Craig Harris|date=May 12, 2004|url=https://www.ign.com/articles/2004/05/12/e3-2004-animal-crossing-goes-ds|title=E3 2004: Animal Crossing Goes DS|site=IGN|retrieved=November 15, 2020}}</ref> A short video clip was released to the press that showed off the game's touch screen controls, multiplayer, and visuals, which were based on those of {{PG|nolink}}. At E3 2005, ''Animal Crossing DS'' was playable on the show floor, and it was announced that it would release before the end of the year.<ref>{{Cite web|author=IGN Staff|date=June 10, 2016|url=https://www.ign.com/wikis/e3/Nintendo_at_E3_2005|title=Nintendo at E3 2005|retrieved=November 16, 2020}}</ref><ref>{{Cite web|author=Craig Harris|date=May 18, 2005|url=https://web.archive.org/web/20051231161815/http://ds.ign.com/articles/616/616096p1.html|title=E3 2005: Animal Crossing DS Hands-on|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> The game's final English title was revealed in September 2005, three months before its North American release.<ref>{{Cite web|author=Craig Harris|date=September 7, 2005|url=https://web.archive.org/web/20051230114640/http://ds.ign.com/articles/648/648970p1.html|title=Animal Crossing's New Brand|site=IGN|archive-date=December 30, 2005|retrieved=November 16, 2020}}</ref>
  
 
According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/>
 
According to series creator and {{WW|short|nolink}} producer [[Katsuya Eguchi]], the developers chose to remove region-specific aspects from the game, including many of the holidays, due to the lengthy localizations to North America and Europe. The team sought to make the game enjoyable to a worldwide audience.<ref>{{Cite web|author=Wired Staff|date=April 7, 2006|url=https://www.wired.com/2006/04/interview-the-w-2/|title=Interview: The Wild World of Katsuya Eguchi|site=Wired|retrieved=November 15, 2020}}</ref> In an E3 2005 interview, Eguchi stated the game's cylindrical "rolling log" world was designed so players could see the sky on the top screen.<ref name="IGN interview">{{Cite web|author=IGN Staff|date=May 19, 2005|url=https://web.archive.org/web/20051231161907/http://ds.ign.com/articles/617/617577p1.html|title=E3 2005: Animal Crossing DS Interview|site=IGN|archive-date=December 31, 2005|retrieved=November 16, 2020}}</ref> He also stated that the reason for the removal of the [[NES game]]s was because the developers felt they "took players away from the adventure," and the team wanted to put more focus on "living in the ''Animal Crossing'' world."<ref name="IGN interview"/>
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The game was featured in several issues of ''[[Nintendo Power]]'' leading up to its December 2005 release, first appearing in Volume 181, July 2004.<ref>[[:File:AnimalCrossingDSVol181.JPG|''Nintendo Power'' Volume 181, page 40]]</ref>
 
The game was featured in several issues of ''[[Nintendo Power]]'' leading up to its December 2005 release, first appearing in Volume 181, July 2004.<ref>[[:File:AnimalCrossingDSVol181.JPG|''Nintendo Power'' Volume 181, page 40]]</ref>
  
==Release and rereleases==
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==Release==
{{WW|nolink}} was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to get an official release in South Korea and the first to have a Korean localization.
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{{WW|nolink}} was released in Japan on November 23, 2005. It was later released in North America and Australia in December 2005, in Europe on March 31, 2006, and in South Korea on December 6, 2007. It is the first game in the series to release in South Korea and the first to have a Korean localization.
===Revisional changes===
 
A revision of the game, which fixed the Gulliver's UFO Glitch and updated the profanity filter, was released in both North America and Japan sometime in 2006.<ref>https://tcrf.net/Animal_Crossing:_Wild_World#Revisional_Differences</ref><ref>1.1 ROM build date: <tt>ROM2006-02-10 17:52:59 forest</tt></ref><!--Find exact release date if possible--> All Australian 1.0 cartridges are based on the 1.1 revision, meaning 1.1 was never released there.
 
  
===Virtual Console changes===
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A 1.1 revision of the game, which fixed some glitches from the initial release, was released in North America and Japan in 2006.<ref>1.1 ROM build date: <tt>ROM2006-02-10 17:52:59 forest</tt></ref><!--Find exact release date if possible-->
{{WW|short|nolink}} was released on the [[Wii U]]'s [[Virtual Console]] service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged from the 1.1 revision, with the exception of the requirement for unlocking [[Nookington's]] no longer requiring having another player buy from [[Nookway]], as in [[Animal Crossing City Folk]].<ref>https://tcrf.net/Animal_Crossing:_Wild_World#Virtual_Console_Changesswers/detail/a_id/57847</ref>{{Clear}} Additionally, due to the lack of online and local multiplayer functionality, all of the downloadable items, the six monkey villagers, and all of the exclusive items received from Katie or Kaitlin are unobtainable in this version.
 
  
Wild World's Virtual Console release has become impossible to officially purchase following the [[Nintendo eShop |Wii U eShop's]] closure on March 27, 2023.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/57847</ref>
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===Virtual Console===
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{{WW|short|nolink}} was released on the [[Wii U]]'s [[Virtual Console]] service on November 19, 2015 in Europe, 10 years after its initial release on the DS. It was later released in Japan and North America on July 17, 2016, and October 13, 2016, respectively. The game remains mostly unchanged, with the exception of the requirement for unlocking [[Nookington's]] no longer including having another player buy from [[Nookway]], as there is no online or multiplayer functionality in this version. Additionally, due to the lack of online or multiplayer functionality, [[Distributed items|downloadable items]], the six [[monkey]] villagers, and items received from [[Katie]] or [[Kaitlin]] are unobtainable.
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{{WW|short|nolink}}'s Virtual Console release will become unavailable to purchase following the Wii U's [[Nintendo eShop]] closure for new purchases during late March of 2023.<ref>https://en-americas-support.nintendo.com/app/answers/detail/a_id/57847</ref>
 
{{Clear}}
 
{{Clear}}
  
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===Japan to North America===
 
===Japan to North America===
*The Nintendo logo is blue instead of red, as was standard in Japanese Nintendo games of the time.
 
*During bootup, the text on the bottom screen reads "All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO." In the North American version, this was changed to "ESRB NOTICE: Game Experience May Change During Online Play."
 
 
*The Japanese version uses a completely different logo based on those from the previous installments, with squares behind every letter, and the copyright that reads "2005© Nintendo" is slightly higher up on the upper screen.
 
*The Japanese version uses a completely different logo based on those from the previous installments, with squares behind every letter, and the copyright that reads "2005© Nintendo" is slightly higher up on the upper screen.
 
*The keyboard's keys are ordered to form a rounded-corners square. It uses hiragana input by default, and has five extra keys on the left side, for switching to katakana, using diacritics, or placing small kana characters.
 
*The keyboard's keys are ordered to form a rounded-corners square. It uses hiragana input by default, and has five extra keys on the left side, for switching to katakana, using diacritics, or placing small kana characters.
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*The phone in the [[attic]] has an extra option for switching between text with Kanji or Hiragana at any time.
 
*The phone in the [[attic]] has an extra option for switching between text with Kanji or Hiragana at any time.
 
*Players created in the Japanese (and Korean) version cannot connect at all with players from other regions, while the North American version can connect freely with any version.
 
*Players created in the Japanese (and Korean) version cannot connect at all with players from other regions, while the North American version can connect freely with any version.
*The test pattern displayed during the early morning hours on [[TV]] furniture items was changed from generic color bars in the Japanese version to the {{Wp|SMPTE color bars|SMPTE SD ECR-1-1978 color bars}} in the North American version.
 
  
 
===North America to Europe===
 
===North America to Europe===
 
*French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the language set on the Nintendo DS. Due to the additional scripts, the game was released on a 512 Mb Game Card rather than 256 Mb.
 
*French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the language set on the Nintendo DS. Due to the additional scripts, the game was released on a 512 Mb Game Card rather than 256 Mb.
*During bootup, the ESRB notice from the North American version has been changed back to the copyright notice from the Japanese version.
 
 
*The copyright text on the title screen reads "©2005-2006 Nintendo" to reflect the game's release date in Europe.
 
*The copyright text on the title screen reads "©2005-2006 Nintendo" to reflect the game's release date in Europe.
 
*The registered trademark symbol (®) next to the logo on the title screen is changed to an unregistered trademark symbol (™).
 
*The registered trademark symbol (®) next to the logo on the title screen is changed to an unregistered trademark symbol (™).
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*[[Multiplayer#Tag Mode|Tag Mode]] is changed to Contact Mode.
 
*[[Multiplayer#Tag Mode|Tag Mode]] is changed to Contact Mode.
 
*During the player's [[part-time job]], the first villager they speak to asks the player which parent they prefer rather than their blood type.
 
*During the player's [[part-time job]], the first villager they speak to asks the player which parent they prefer rather than their blood type.
*The {{I|mini-mustache|WW}} has a different design, no longer resembling a {{Wp|Toothbrush moustache|toothbrush mustache}}.
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*The Mini-Mustache has a different design, no longer resembling a {{Wp|Toothbrush moustache|toothbrush mustache}}.
*The {{I|shoji screen|WW}} and {{I|tatami floor|WW}} resemble the {{I|basement wall|PG}} and {{I|basement floor|PG}}, respectively, from {{PG}}. Despite this, the names are unchanged.
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*The Shoji Screen and Tatami Floor resemble the {{I|Basement Wall|Animal Crossing}} and {{I|Basement Floor|Animal Crossing}}, respectively, from {{PG}}. Despite this, the names are unchanged.
*The test pattern displayed during the early morning hours on TV furniture items was changed from the {{Wp|SMPTE color bars|SMPTE SD ECR-1-1978 color bars}} (common in NTSC regions) in the North American version to the {{Wp|Philips PM5544|Philips PM5544 test pattern}} (common in PAL regions).
 
 
*The default designs in the [[Able Sisters]] are all designed by "someone" from "a town," rather than one of several authors from the town Treehut. This was changed because "Treehut" is named after Nintendo Treehouse, Nintendo of America's localization team, and the design authors are named after Treehouse members.
 
*The default designs in the [[Able Sisters]] are all designed by "someone" from "a town," rather than one of several authors from the town Treehut. This was changed because "Treehut" is named after Nintendo Treehouse, Nintendo of America's localization team, and the design authors are named after Treehouse members.
  
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A promotional soundtrack CD titled ''[[Animal Crossing Sound CD: K.K. Choice! Mix]]'' was bundled with the November 2005 issue of ''Nintendo Dream'' in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.<ref>{{Cite web|url=https://web.archive.org/web/20100119070447/https://club.nintendo.jp/present/itempop_21.html|title=Touch! Generations サウンドトラック|site=club.nintendo.jp|archive-date=January 19, 2010|retrieved=November 16, 2020}}</ref>
 
A promotional soundtrack CD titled ''[[Animal Crossing Sound CD: K.K. Choice! Mix]]'' was bundled with the November 2005 issue of ''Nintendo Dream'' in Japan two days before the game's release. It features five remixed tracks from the game. The game's title track is also featured on ''Touch! Generations Sound Track'', a soundtrack CD released via Club Nintendo in Japan that contains tracks from various Nintendo DS and Wii games.<ref>{{Cite web|url=https://web.archive.org/web/20100119070447/https://club.nintendo.jp/present/itempop_21.html|title=Touch! Generations サウンドトラック|site=club.nintendo.jp|archive-date=January 19, 2010|retrieved=November 16, 2020}}</ref>
  
A feature-length animated film based on {{WW|nolink}}, titled ''[[Gekijōban Doubutsu no Mori]]'', was released in Japan in December 2006. The film follows [[Ai]], an 11-year-old human girl, as she moves to [[Animal Village]], and it features many elements and musical tracks from {{WW|short|nolink}}. Additionally, two [[List of Animal Crossing manga|manga]] based on {{WW|short|nolink}} were released in Japan: ''[[Oideyo Doubutsu no Mori: Shiawase Tsūshin]]'' and ''[[Minna no Doubutsu no Mori]]''.
+
A feature-length animated film based on {{WW|nolink}}, titled ''[[Gekijōban Doubutsu no Mori]]'', was released in Japan in December 2006. The film follows [[Ai]], an 11-year-old human girl, as she moves to [[Animal Village]], and it features many elements and musical tracks from {{WW|short|nolink}}. Additionally, two [[manga]] based on {{WW|short|nolink}} were released in Japan: ''[[Oideyo Doubutsu no Mori: Shiawase Tsūshin]]'' and ''[[Minna no Doubutsu no Mori]]''.
  
 
A set of collectible cards, known as [[Millefeui Card]]s, was released to promote the game. Another two sets were released alongside {{Film|nolink}}.<ref>{{Cite web|author=Mayor Mori|date=February 11, 2020|url=https://www.youtube.com/watch?v=KqZs4xVyeu4&ab_channel=MayorMori|title=Animal Crossing Wild World MILLEFEUI CARDS (Complete Collection & How To Use Them)|site=YouTube|retrieved=November 15, 2020}}</ref>
 
A set of collectible cards, known as [[Millefeui Card]]s, was released to promote the game. Another two sets were released alongside {{Film|nolink}}.<ref>{{Cite web|author=Mayor Mori|date=February 11, 2020|url=https://www.youtube.com/watch?v=KqZs4xVyeu4&ab_channel=MayorMori|title=Animal Crossing Wild World MILLEFEUI CARDS (Complete Collection & How To Use Them)|site=YouTube|retrieved=November 15, 2020}}</ref>
Line 221: Line 212:
 
{{Foreignname
 
{{Foreignname
 
|ja=おいでよ どうぶつの森
 
|ja=おいでよ どうぶつの森
|ja-r=Oideyo Doubutsu no Mori
+
|ja-r=Oideyo Dōbutsu no Mori
|ja-m=Animal Forest: Come here
+
|ja-m=Animal Forest: Coming Together
 
|ko = 놀러오세요 동물의 숲
 
|ko = 놀러오세요 동물의 숲
 
|ko-r = Nolla Oseyo Dongmul-Ui Sup
 
|ko-r = Nolla Oseyo Dongmul-Ui Sup
Line 240: Line 231:
 
*[https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php Korean website] (archived)
 
*[https://web.archive.org/web/20081218111309/http://www.nintendo.co.kr/DS/soft/animal/main.php Korean website] (archived)
  
{{Navbox WW}}
+
{{Animal Crossing}}
{{Navbox Animal Crossing series}}
 
 
[[Category:Video games]]
 
[[Category:Video games]]
 
[[Category:Animal Crossing series]]
 
[[Category:Animal Crossing series]]
 
[[Category:Animal Crossing: Wild World|*]]
 
[[Category:Animal Crossing: Wild World|*]]
 
[[es:Animal Crossing: Wild World]]
 

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