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− | [[File: | + | {{DISPLAYTITLE:''Animal Crossing: Puzzle League''}} |
− | '''Animal Crossing Puzzle League''' | + | {{Infobox VGinfo |
− | + | |title= Animal Crossing<br>Puzzle League | |
− | ==Gameplay== | + | |image= [[File:ACNL Puzzle League title screen.png|300px]] |
− | + | |developer= [[Nintendo]] | |
− | + | |publisher = [[Nintendo]] | |
+ | |distributor = | ||
+ | |designer= | ||
+ | |series= | ||
+ | |engine = | ||
+ | |picture_format= | ||
+ | |released = | ||
+ | |genre = Action puzzle | ||
+ | |modes = | ||
+ | |ratings = | ||
+ | |platforms = [[Nintendo 3DS]] (minigame) | ||
+ | |media= | ||
+ | |requirements= | ||
+ | |input= Nintendo 3DS circle pad and D-Pad | ||
+ | }} | ||
+ | {{Nihongo|'''''Animal Crossing: Puzzle League'''''|どうぶつの森 パネポン|Dōbutsu no Mori Panepon|Animal Forest: Panel de Pon}} is a minigame added in the ''[[Animal Crossing: New Leaf - Welcome amiibo]]'' update. This is a new, small installment of the ''[[wikipedia:Puzzle League (series)|Puzzle League]]'' series, with an ''Animal Crossing'' theme and the [[player]] serving as the main "mascot" character. It is accessed by using a New Nintendo 3DS or New Nintendo 3DS XL furniture item. | ||
+ | |||
+ | == Gameplay == | ||
Like previous ''Puzzle League'' installments, panels of various colors are stacked in a well. New panels rise from the bottom of the stack, slowly pushing the stack upward. If any part of the stack pushes at the top of the well for too long, the game is over. The player controls a cursor to swap two panels horizontally, or one panel with an empty space. If three or more panels of the same color line up horizontally or vertically, these panels disappear. Clearing more panels at once results in a "combo", and panels dropping into multiple separate clears results in a "chain". | Like previous ''Puzzle League'' installments, panels of various colors are stacked in a well. New panels rise from the bottom of the stack, slowly pushing the stack upward. If any part of the stack pushes at the top of the well for too long, the game is over. The player controls a cursor to swap two panels horizontally, or one panel with an empty space. If three or more panels of the same color line up horizontally or vertically, these panels disappear. Clearing more panels at once results in a "combo", and panels dropping into multiple separate clears results in a "chain". | ||
New to the ''Animal Crossing'' installment are special abilities, unlocked by clearing panels and filling a meter on the Touch Screen. By default, the player is able to use Horizontal Wipeout, which clears a single row of panels, but they are able to change this ability by tapping in different [[amiibo]] figures. | New to the ''Animal Crossing'' installment are special abilities, unlocked by clearing panels and filling a meter on the Touch Screen. By default, the player is able to use Horizontal Wipeout, which clears a single row of panels, but they are able to change this ability by tapping in different [[amiibo]] figures. | ||
− | |||
===Abilities given by amiibo=== | ===Abilities given by amiibo=== | ||
− | {|class=" | + | {|class="wikitable" |
|- | |- | ||
!Ability name | !Ability name | ||
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|- | |- | ||
|Back from the Dead | |Back from the Dead | ||
− | | | + | |Gives you one last chance. |
|K.K. Slider | |K.K. Slider | ||
|- | |- | ||
|Random Fruit Change | |Random Fruit Change | ||
− | | | + | |Randomly changes one panel type. |
|Tom Nook | |Tom Nook | ||
|- | |- | ||
|Sniper Wipe | |Sniper Wipe | ||
− | | | + | |Allows you to aim and delete panels. |
|Mabel | |Mabel | ||
|- | |- | ||
|Slow Panels | |Slow Panels | ||
− | | | + | |Briefly slows down rising panels. |
|Isabelle (Winter outfit) | |Isabelle (Winter outfit) | ||
|- | |- | ||
|Vertical Wipeout | |Vertical Wipeout | ||
− | | | + | |Deletes two columns of panels. |
|Digby | |Digby | ||
|- | |- | ||
|Max Fruit Change | |Max Fruit Change | ||
− | | | + | |Changes most-common panel type. |
|Reese | |Reese | ||
|- | |- | ||
|Garbage B Gone | |Garbage B Gone | ||
− | | | + | |Changes garbage blocks to regular panels. |
|Cyrus | |Cyrus | ||
|- | |- | ||
|Fruit Shortage | |Fruit Shortage | ||
− | | | + | |Reduces panel varieties by two. |
|Lottie | |Lottie | ||
|- | |- | ||
|Big Reset | |Big Reset | ||
− | | | + | |Randomly changes all panels. |
|Mr. Resetti | |Mr. Resetti | ||
|- | |- | ||
|Panel Pause | |Panel Pause | ||
− | | | + | |Briefly stops panels from rising. |
|Blathers | |Blathers | ||
|- | |- | ||
|Double Bonus | |Double Bonus | ||
− | | | + | |Doubles your score for a short time. |
|Celeste | |Celeste | ||
|- | |- | ||
|Biggest Fall Hardest | |Biggest Fall Hardest | ||
− | | | + | |Deletes the tallest column of panels. |
|Kicks | |Kicks | ||
|- | |- | ||
|Cross Wipe | |Cross Wipe | ||
− | | | + | |Deletes a two-panel-wide cross section. |
|Timmy and Tommy | |Timmy and Tommy | ||
|- | |- | ||
|Blight | |Blight | ||
− | | | + | |Deletes one whole type of panel. |
|Rover | |Rover | ||
|- | |- | ||
|Surround Wipe | |Surround Wipe | ||
− | | | + | |Deletes panels around your cursor. |
|Kapp'n | |Kapp'n | ||
|- | |- | ||
|Horizontal Wipeout x2 | |Horizontal Wipeout x2 | ||
− | | | + | |Deletes two lines of panels. |
|Isabelle (Summer outfit) | |Isabelle (Summer outfit) | ||
|} | |} | ||
− | + | == Story Mode == | |
− | ==Story Mode== | ||
The goal of Story Mode is to become the [[mayor]] of Puzzle League by gaining [[villagers]]' approval. In each stage, there are three "campaign" rounds and one boss round. Campaign rounds play similarly to the usual ''Puzzle League'' "Stage Clear" mode, where the goal is to bring the stack of panels below a set line. The faster the goal is reached, the more support will be earned, but campaign rounds will never give support beyond 60%. Boss rounds then have the player clear panels to raise approval rating further, until it reaches 100%. Each boss round after the first has a gimmick tailored to specific modes. | The goal of Story Mode is to become the [[mayor]] of Puzzle League by gaining [[villagers]]' approval. In each stage, there are three "campaign" rounds and one boss round. Campaign rounds play similarly to the usual ''Puzzle League'' "Stage Clear" mode, where the goal is to bring the stack of panels below a set line. The faster the goal is reached, the more support will be earned, but campaign rounds will never give support beyond 60%. Boss rounds then have the player clear panels to raise approval rating further, until it reaches 100%. Each boss round after the first has a gimmick tailored to specific modes. | ||
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'''Stage 7:''' [[Cornimer]] makes a return, competing to supposedly set up acorn-themed holidays, as opposed to his true motive of respect for the elderly. There are no campaign rounds in this stage, so the player must gain approval from 0%. Additionally, approval rating can only rise through combos and chains, and garbage blocks are added into the mix. Completing this stage marks the end of Story mode, and clearing it for the first time will unlock Kinda Hard mode. | '''Stage 7:''' [[Cornimer]] makes a return, competing to supposedly set up acorn-themed holidays, as opposed to his true motive of respect for the elderly. There are no campaign rounds in this stage, so the player must gain approval from 0%. Additionally, approval rating can only rise through combos and chains, and garbage blocks are added into the mix. Completing this stage marks the end of Story mode, and clearing it for the first time will unlock Kinda Hard mode. | ||
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