Editing Doubutsu no Mori e+

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|developer      = {{wp|Nintendo EAD|Nintendo EAD}}
 
|developer      = {{wp|Nintendo EAD|Nintendo EAD}}
 
|publisher      = [[Nintendo]]
 
|publisher      = [[Nintendo]]
|director    = [[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
+
|designer      =  
 
|series        = [[Animal Crossing (series)|''Animal Crossing'']]
 
|series        = [[Animal Crossing (series)|''Animal Crossing'']]
 
|released      = {{Flag|JPN}} June 27, 2003<ref name=Official_Site>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gaej/index.html|title=どうぶつの森e+|site=nintendo.co.jp|retrieved=September 13, 2020}}</ref>
 
|released      = {{Flag|JPN}} June 27, 2003<ref name=Official_Site>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gaej/index.html|title=どうぶつの森e+|site=nintendo.co.jp|retrieved=September 13, 2020}}</ref>
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|platforms      = [[Nintendo GameCube]]
 
|platforms      = [[Nintendo GameCube]]
 
|media          = GameCube Game Disc
 
|media          = GameCube Game Disc
|requirements  = 57 blocks <small>(town save data)</small><br>8 blocks <small>(saved design data; per slot)</small><br>5 blocks <small>(saved letter data; per slot)</small><br>4 blocks <small>(travel data)</small><br>1 block <small>(NES save data)</small>
+
|requirements  =  
|input          = Nintendo GameCube Controller<br>[[Game Boy Advance]]<br>[[e-Reader]]
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|input          = Nintendo GameCube Controller<br>[[Game Boy Advance]]<br>[[Nintendo e-Reader]]
 
}}
 
}}
'''''Doubutsu no Mori e+'''''{{Note|group=lower-alpha|{{Nihongo foot|どうぶつの森{{tt|e+|イープラス}}|Doubutsu no Mori Ī-purasu|Animal Forest e+}}}} is an expanded version of {{PG}} released on the [[Nintendo GameCube]] exclusively in Japan in 2003. In addition to all content from {{PG|nolink}}, the game features new [[villager]]s, items, gameplay elements, and expanded functionality with [[e-Reader]] [[Game Boy Advance]] accessory.  
+
'''''Doubutsu no Mori e+'''''{{Note|group=lower-alpha|{{Nihongo foot|どうぶつの森{{tt|e+|イープラス}}|Doubutsu no Mori Ī-purasu|Animal Forest e+}}}} is an expanded version of {{PG}} released on the [[Nintendo GameCube]] exclusively in Japan in 2003. In addition to all content from {{PG|nolink}}, the game features new [[villager]]s, items, gameplay elements, and expanded functionality with [[Nintendo e-Reader|e-Reader]] [[Game Boy Advance]] accessory.  
  
 
Due to Nintendo of America's successful localization of {{PG|nolink}}, Nintendo retranslated the game back into Japanese, added additional new content, and released it as {{DnMe+|nolink}} on June 27, 2003, nine months after the North American release of {{PG|nolink}}. The game retailed for 6,800 yen<ref name=Official_Site/> and sold 91,658 copies in its first week of sale; it went on to sell approximately 640,000 copies as of October 2004.<ref>{{Cite web|author=N-Sider|url=https://web.archive.org/web/20121002222334/http://www.n-sider.com/gameview.php?gameid=135|title=Animal Crossing}}</ref> The game was never localized for North America or Europe, possibly due to the e-Reader's limited success outside of Japan or the development and upcoming release of {{WW}}. Despite this, many features introduced in {{DnMe+|nolink}} returned in later entries of the {{SER}}.
 
Due to Nintendo of America's successful localization of {{PG|nolink}}, Nintendo retranslated the game back into Japanese, added additional new content, and released it as {{DnMe+|nolink}} on June 27, 2003, nine months after the North American release of {{PG|nolink}}. The game retailed for 6,800 yen<ref name=Official_Site/> and sold 91,658 copies in its first week of sale; it went on to sell approximately 640,000 copies as of October 2004.<ref>{{Cite web|author=N-Sider|url=https://web.archive.org/web/20121002222334/http://www.n-sider.com/gameview.php?gameid=135|title=Animal Crossing}}</ref> The game was never localized for North America or Europe, possibly due to the e-Reader's limited success outside of Japan or the development and upcoming release of {{WW}}. Despite this, many features introduced in {{DnMe+|nolink}} returned in later entries of the {{SER}}.
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==New content==
 
==New content==
 
===e-Reader functionality===
 
===e-Reader functionality===
[[File:E-Reader.jpg|thumb|200px|The [[e-Reader]] can be used to move villagers into a town by scanning their e-Reader card.]]
+
[[File:E-Reader.jpg|thumb|200px|The [[Nintendo e-Reader]] can be used to move villagers into a town by scanning their e-Reader card.]]
 
[[File:Doubutsu no Mori Card-e+ 2-050 (Marina).png|thumb|200px|[[Marina]]'s {{DnMe+|nolink}} card.]]
 
[[File:Doubutsu no Mori Card-e+ 2-050 (Marina).png|thumb|200px|[[Marina]]'s {{DnMe+|nolink}} card.]]
 
{{DnMe+|nolink}} now has in-game e-Reader functionality like in {{PG|nolink}}. In addition to ''Doubutsu no Mori Card-e+'' cards, {{DnMe+|nolink}} is compatible with ''Doubutsu no Mori+ Card-e'' cards.
 
{{DnMe+|nolink}} now has in-game e-Reader functionality like in {{PG|nolink}}. In addition to ''Doubutsu no Mori Card-e+'' cards, {{DnMe+|nolink}} is compatible with ''Doubutsu no Mori+ Card-e'' cards.
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Rod DnMe+.png| '''[[Rod]]'''<br>[[Jock]] [[mouse]]
 
Rod DnMe+.png| '''[[Rod]]'''<br>[[Jock]] [[mouse]]
 
Roscoe DnMe+.png| '''[[Roscoe]]'''<br>[[Cranky]] [[horse]]
 
Roscoe DnMe+.png| '''[[Roscoe]]'''<br>[[Cranky]] [[horse]]
Sunny DnMe+.png| '''[[Sunny]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Normal]] [[frog (species)|frog]]
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Sunny DnMe+.png| '''[[Sunny]]'''<br>[[Normal]] [[frog (species)|frog]]
 
Sylvana DnMe+.png| '''[[Sylvana]]'''<br>[[Normal]] [[squirrel]]
 
Sylvana DnMe+.png| '''[[Sylvana]]'''<br>[[Normal]] [[squirrel]]
 
Sylvia DnMe+.png| '''[[Sylvia]]'''<br>[[Snooty]] [[kangaroo]]
 
Sylvia DnMe+.png| '''[[Sylvia]]'''<br>[[Snooty]] [[kangaroo]]
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===SD card support===
 
===SD card support===
{{DnMe+|nolink}} was the first game to utilize the Nintendo GameCube SD Card Adapter (DOL-019), which was released shortly after the game on July 18, 2003.<ref>{{Cite web|author=Nintendo|date=April 30, 2003|url=https://www.nintendo.co.jp/corporate/release/2003/030430b.html|title=ニュースリリース:2003年4月30日|site=nintendo.co.jp|language=Japanese|retrieved=December 31, 2023}}</ref> It is one of only two games to utilize the adapter, the other being the Japanese version of ''[[bulbapedia:Pokémon Channel|Pokémon Channel]]''.<ref>{{Cite Twitter|quote=[...] the SD card adapter worked with exactly two games. Doubutsu no Mori e+ (the third iteration of the original Animal Crossing in Japan), and Pokemon Channel.|url=https://twitter.com/kelslewin/status/1231371368169521152|author=keslewin|date=February 22, 2020|retrieved=December 31, 2023}}</ref> The game can recognize {{Wp|File Allocation Table#Final FAT16|FAT16}}-formatted {{Wp|SD card}}s up to 2 GB in size.
+
Photos can now be taken in-game with the Z button and are saved to an SD card using the Nintendo GameCube SD Card Adapter. From there, the photos can be transferred to a PC and edited or printed.
  
When using an SD card in Memory Card Slot B, the player can take [[Photo (screenshot)|screenshots]] and save their town data to the card to share with others. In the game's startup menu, there is an option titled {{Nihongo|"About SD card"|SDカードのこと}}. Selecting this presents the player with the following options:
+
Travel data can also be written to the card, transferred to a PC, and then sent to another player. The receiving player can visit the town, save the modified data, and return it to the original player. This allows players to visit other towns without the need to acquire other Memory Cards.
*{{Nihongo|"Prepare SD card"|SDカードのじゆんび}} — Selecting this creates the following directory on the SD card: <code>PRIVATE\GAMECUBE\NINTENDO\DOUBUTU</code>
 
*{{Nihongo|"View photos"|しやしんをみる}}
 
*{{Nihongo|"Delete records"|きろくをけす}}
 
:*{{Nihongo|"Delete all town data"|むらをすべてけす}}
 
:*{{Nihongo|"Delete all photos"|しやしんをすべてけす}}
 
:*{{Nihongo|"Select and delete town data"|むらをえらんでけす}}
 
:*{{Nihongo|"Select and delete photos"|しやしんをえらんでけす}}
 
*{{Nihongo|"Format"|しよきかする}}
 
  
When the first player to move to town creates their save file, after naming the town, [[Rover]] asks them what name the town should have when saved to an SD card. The SD card town name can consist of up to eight characters, including capital A–Z, 0–9, and "-".
+
===Town migration===
 +
Similar to the Data Moving Service in {{PG|nolink}}, a [[player]] can migrate to an existing {{DnMe+|nolink}} town as long as there is a vacant [[Player house|house]] for them to live in.
  
====Screenshots====
+
After the migration, the player will retain their name, appearance, and birthday. They will also carry over their encyclopedia, custom [[design]]s, and their [[catalog]]. They will lose all savings and inventory items, as well as the contents of their house, and effectively begin again as a new character.
When an SD card is inserted into Memory Card Slot B, screenshots can be taken with {{Input|z|console=GCN}}. The resulting screenshot can then be discarded or saved to the SD card as a 640x480 {{Wp|TIFF}} file (<code>DCIM\100NINTD\MORI0001.TIF</code>; the number increments with each screenshot) with a watermark in the bottom-right corner that reads "©2001-2003 Nintendo". The following {{Wp|Exif}} metadata is filled in:
 
*Title/subject — "DOUBUTSUNOMORIe+ photo"
 
*Author/camera maker — "Nintendo Co.,Ltd."
 
*Program name  — "DOUBUTSUNOMORIe+"
 
*Copyright  — "Copyright Nintendo, 2001-2003. All reserved."
 
*Camera model  — "NINTENDO GAMECUBE"
 
 
 
Screenshots can be viewed and deleted in the startup menu.
 
 
 
====Saving and loading town data====
 
Town data can be saved to an SD card by selecting the {{Nihongo|"Lend town"|むらをかしだす}} option in the startup menu; it is saved in an encrypted .dbm file (<code>PRIVATE\GAMECUBE\NINTENDO\DOUBUTU\<name>.DBM</code>). This file can then be transferred to a PC and sent to another player. The receiving player can then put that data on an SD card connected to their GameCube, visit the town, save the modified data, and return it to the original player.
 
 
 
After town data is saved to the SD card, the town on the Memory Card enters a frozen state. During this state, all items in the player houses and dropped on the ground outside disappear, and the town's grass is set to a unique, gray palette. Players can still play in the town and save the game, but time does not pass.
 
 
 
Selecting the {{Nihongo|"Restore town"|むらをもとにもどす}} option in the startup menu allows the player to return their town to a normal state in one of two ways. The town can be restored from the data on the SD card, saving any changes made by the other player while they were visiting, returning the erased items, and overwriting any changes made while the town was in its frozen state. Alternatively, the town can be restored from its existing data on the Memory Card, keeping any changes made while in its frozen state, but the erased items in the player houses and on the ground do not return.
 
 
 
Town data can be deleted from the SD card in the startup menu.
 
 
 
===Save data transfer from {{DnM+|nolink}}===
 
If there is {{DnM+|nolink}} save data on either Memory Card in the Nintendo GameCube, when creating a save file in {{DnMe+|nolink}}, Rover asks them if they have met before. If the player says yes, they will move in as one of the players from the {{DnM+|nolink}} save. This will transfer the player's name, appearance, birthday, encyclopedia, catalogue, and on-hand designs, but will not transfer their inventory, house, letters, Able Sisters designs, or anything else.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gaej/moving/index.html|title=About moving|retrieved=August 30, 2020|language=Japanese}}</ref> Cataloged items appearing in {{DnM+|nolink}} but not {{DnMe+|nolink}} will not appear in the latter's catalogue upon transferring. This was the only way to catalogue {{I|Punchout|PG}}, as no [[secret code]] was distributed for it; however, the item cannot be ordered from the catalog, making it unobtainable.
 
  
 
{{DnM+|nolink}} save data is unaffected by the migration; the original town and player characters remain available to play as normal.
 
{{DnM+|nolink}} save data is unaffected by the migration; the original town and player characters remain available to play as normal.
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===Controls===
 
===Controls===
The lights in the [[Player house|player's house]] are now toggled by pressing any direction on {{Input|dpad|console=GCN}} rather than {{Input|z|console=GCN}}, as that is now used for taking [[Photo (screenshot)|screenshots]].
+
The lights in the [[Player house|player's house]] are now toggled by pressing any direction on the +Control Pad rather than the Z button, as that is now use for taking [[Photo (screenshot)|screenshots]].
  
 
===Interface===
 
===Interface===
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|image2= DnMe+ Clock.png
 
|image2= DnMe+ Clock.png
 
}}
 
}}
 +
*{{DnMe+|nolink}} uses a total of 72 blocks of data on a Nintendo GameCube Memory Card. 57 blocks are required for Town Data, 5 blocks for saved letters in the [[post office]], 5 blocks for saved designs at [[Able Sisters]], 1 block for NES game save data, and 4 blocks for travel data if this feature is used.
 
*The game's font has been redrawn at a higher resolution.
 
*The game's font has been redrawn at a higher resolution.
 
*Due to the higher font resolution, kanji is now incorporated into the game, considerably expanding the amount of usable characters; previous versions only made use of hiragana, katakana, Latin characters, and icons. The player can adjust their fluency with kanji from the options menu, which replaces hiragana with kanji where appropriate.
 
*Due to the higher font resolution, kanji is now incorporated into the game, considerably expanding the amount of usable characters; previous versions only made use of hiragana, katakana, Latin characters, and icons. The player can adjust their fluency with kanji from the options menu, which replaces hiragana with kanji where appropriate.
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{{Columns-list|
 
{{Columns-list|
 
:*{{I|Bucket|DnM+}}
 
:*{{I|Bucket|DnM+}}
:*{{I|Wash station|DnM+}}
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:*{{I|Faucet|DnM+}}
:*{{I|Bath chairs|DnM+}}
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:*{{I|Spa chair|DnM+}}
 
:*{{I|Massage chair|DnM+}}
 
:*{{I|Massage chair|DnM+}}
 
:*{{I|Bath mat|DnM+}}
 
:*{{I|Bath mat|DnM+}}
:*{{I|Bathtub|DnM+}}
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:*{{I|Spa tub|DnM+}}
 
:*{{I|Clerk's booth|DnM+}}
 
:*{{I|Clerk's booth|DnM+}}
:*{{I|Partitioning screen|DnM+}}
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:*{{I|Spa screen|DnM+}}
:*{{I|Bathhouse locker|DnM+}}
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:*{{I|Bath locker|DnM+}}
:*{{I|Milk case|DnM+}}
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:*{{I|Milk fridge|DnM+}}
 
:*{{I|Sewing box|DnM+}}
 
:*{{I|Sewing box|DnM+}}
 
:*{{I|Paper lantern|DnM+}}
 
:*{{I|Paper lantern|DnM+}}
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:*{{I|Tea tansu|DnM+}}
 
:*{{I|Tea tansu|DnM+}}
 
:*{{I|Hearth|DnM+}}
 
:*{{I|Hearth|DnM+}}
:*{{I|Mini daruma|DnM+}}
+
:*{{I|Mini-dharma|DnM+}}
:*{{I|Daruma|DnM+}}
+
:*{{I|Dharma|DnM+}}
:*{{I|Certain-victory daruma|DnM+}}
+
:*{{I|Giant dharma|DnM+}}
:*{{I|Maneki-neko|DnM+}}
+
:*{{I|Lucky cat|DnM+}}
:*{{I|Black maneki-neko|DnM+}}
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:*{{I|Lucky black cat|DnM+}}
:*{{I|Bujian washbasin|DnM+}}
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:*{{I|Zen basin|DnM+}}
:*{{I|Washbasin|DnM+}}
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:*{{I|Wash basin|DnM+}}
:*{{I|Long washbasin|DnM+}}
+
:*{{I|Temple basin|DnM+}}
 
:*{{I|Pink kotatsu|DnM+}}
 
:*{{I|Pink kotatsu|DnM+}}
 
:*{{I|Blue kotatsu|DnM+}}
 
:*{{I|Blue kotatsu|DnM+}}
:*{{I|Wastebasket|DnM+}}
+
:*{{I|Trash can|DnM+}}
 
:*{{I|Garbage pail|DnM+}}
 
:*{{I|Garbage pail|DnM+}}
:*{{I|Paulownia tansu|DnM+}}
+
:*{{I|Dresser|DnM+}}
:*{{I|Stair tansu|DnM+}}
+
:*{{I|Tansu|DnM+}}
 
:*{{I|Shogi board|DnM+}}
 
:*{{I|Shogi board|DnM+}}
:*{{I|Folding screen|DnM+}}
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:*{{I|Screen|DnM+}}
 
:*{{I|Tanuki figurine|DnM+}}
 
:*{{I|Tanuki figurine|DnM+}}
:*{{I|Safe-return frog|DnM+}}
+
:*{{I|Lucky frog|DnM+}}
:*{{I|Tokonoma|DnM+}}
+
:*{{I|Alcove|DnM+}}
 
:*{{I|Kadomatsu|DnM+}}
 
:*{{I|Kadomatsu|DnM+}}
 
:*{{I|Kagamimochi|DnM+}}
 
:*{{I|Kagamimochi|DnM+}}
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*The [[coelacanth]]'s shadow size is increased and it now only appears ''once'' per play session. Even if the player fails to catch it, it will not reappear until the save is reloaded.
 
*The [[coelacanth]]'s shadow size is increased and it now only appears ''once'' per play session. Even if the player fails to catch it, it will not reappear until the save is reloaded.
 
*The amount of debt that the player owes [[Tom Nook]] for each [[Player house|house]] upgrade has been altered. The final repayment is for the purchase of a [[Animal Island|private island]]. After paying off the loan for the island, Nook will offer to build the player a statue outside the [[train station]], but the player now has the option to decline to have it built.
 
*The amount of debt that the player owes [[Tom Nook]] for each [[Player house|house]] upgrade has been altered. The final repayment is for the purchase of a [[Animal Island|private island]]. After paying off the loan for the island, Nook will offer to build the player a statue outside the [[train station]], but the player now has the option to decline to have it built.
*Saved [[design]]s are now stored in their own 8-block Memory Card file on any Memory Card. Each file can hold up to 96 designs, and multiple Memory Card files can be created to save more designs. Up to five files can be created on each Memory Card, for a maximum of 480 designs per card.
+
*More custom [[design]]s can be saved at the [[Able Sisters]].
*Saved [[letter]]s are now stored in their own 5-block Memory Card file on any Memory Card. Each file can hold up to 160 letters, and multiple Memory Card files can be created to save more letters. Up to five files can be created on each Memory Card, for a maximum of 800 letters per card.
+
*A maximum of 800 letters can be saved at the [[post office]], an increase from the 160 letters in {{DnM+|nolink}}.
*Travel data now takes up 4 blocks on the Memory Card, increased from 3 in {{DnM+|nolink}} and {{PG|nolink}}.
 
  
 
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