Editing Environment rating
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===In {{PG|nolink}}=== | ===In {{PG|nolink}}=== | ||
[[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']] | [[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']] | ||
− | In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, the chance that new villagers move in | + | In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, and the chance that new villagers move in before reaching the limit of 15. |
For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank. | For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank. | ||
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{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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!style="width:100px;"|Rank | !style="width:100px;"|Rank | ||
!style="width:100px;"|Fish/Insect spawn chance | !style="width:100px;"|Fish/Insect spawn chance | ||
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!Wishing well quote | !Wishing well quote | ||
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|0 | |0 | ||
|50% | |50% | ||
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|''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}} | |''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}} | ||
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|1 | |1 | ||
|75% | |75% | ||
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| - | | - | ||
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|2 | |2 | ||
|87.5% | |87.5% | ||
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| - | | - | ||
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|3 | |3 | ||
|100% | |100% | ||
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| - | | - | ||
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|4 | |4 | ||
|100% | |100% | ||
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| - | | - | ||
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|4 | |4 | ||
|100% | |100% | ||
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|''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."'' | |''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."'' | ||
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|5 | |5 | ||
|100% | |100% | ||
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|''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."'' | |''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."'' | ||
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|6 | |6 | ||
|100% | |100% | ||
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|''"Everything is perfect! <Town> is a very liveable place."'' | |''"Everything is perfect! <Town> is a very liveable place."'' | ||
|} | |} | ||
− | Each acre's points are calculated based on the number of trees | + | Each acre's points are calculated based on the number of trees within the acre. An acre must have between 9 and 17 trees to receive points. If any acre has an amount of trees outside of this range, the wishing well will tell the player that there are too many or too few trees in that acre. Below is a table that shows the points an acre is worth based on the amount of trees it contains and what the well may say. |
{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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====Rare messages==== | ====Rare messages==== | ||
− | The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre | + | The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre. The town must be rank 4, 5, or 6 at that point. When receiving one of these messages, checking in the town status again defaults back to telling the player about where there are too few trees. |
{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
− | In {{NL}}, a points system is used instead, which is divided into three hidden categories. [[Public works project]]s are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies. Obtaining perfect town status can be achieved by building more public works projects (with the exception of building the trash bin and tire toy) and keeping the town clean of weeds and/or trash. The latter can be remedied with the [[Ordinance|Keep <Town> Beautiful]] ordinance or by asking [[Leif]] to clean their town from | + | In {{NL}}, a points system is used instead, which is divided into three hidden categories. [[Public works project]]s are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies. Obtaining perfect town status can be achieved by building more public works projects (with the exception of building the trash bin and tire toy) and keeping the town clean of weeds and/or trash. The latter can be remedied with the [[Ordinance|Keep <Town> Beautiful]] ordinance or by asking [[Leif]] to clean their town from weed. |
Advice to get a perfect town is given by various special characters in the game, relayed through [[Isabelle]] when speaking to her at the [[Town Hall]]. Each quote designates what the quality of the town is. | Advice to get a perfect town is given by various special characters in the game, relayed through [[Isabelle]] when speaking to her at the [[Town Hall]]. Each quote designates what the quality of the town is. | ||
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In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score. | In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score. | ||
− | The environment rating plays a key role in [[Tom Nook]]'s '''Project K''', in which obtaining a 3-star rating is required for [[K.K. Slider]] to visit the island. The next day after getting a 3-star rating, K.K. Slider will visit and play "[[Welcome Horizons]]" in the [[plaza]]. Afterwards, he begins making his usual weekly visits. A 3-star rating is also required for the player to receive the [[Island Designer Construction Permit]]. Once the island reaches a 5-star rating, Isabelle sends the player the {{I|Golden Watering Can| | + | The environment rating plays a key role in [[Tom Nook]]'s '''Project K''', in which obtaining a 3-star rating is required for [[K.K. Slider]] to visit the island. The next day after getting a 3-star rating, K.K. Slider will visit and play "[[Welcome Horizons]]" in the [[plaza]]. Afterwards, he begins making his usual weekly visits. A 3-star rating is also required for the player to receive the [[Island Designer Construction Permit]]. Once the island reaches a 5-star rating, Isabelle sends the player the {{I|Golden Watering Can|New Horizons}} DIY recipe via the NookPhone. |
{{clear}} | {{clear}} | ||
{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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|0–80 | |0–80 | ||
|0–200 | |0–200 | ||
− | |All quotes for a 1 star island are | + | |All quotes for a 1 star island are stated to be from [[Wisp]].<br><br>''It's great that there isn't too much going on. I hope it'll stay nice and unassuming, like me.''<br><br>''I like how there aren't any ghosts around. It's a place where free spirits like me can just be free!''<br><br>''It's a place I've been quietly watching. It's a secret to everybody. I don't want it to be famous.'' |
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|2 stars | |2 stars | ||
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|160–399 | |160–399 | ||
|270–349 | |270–349 | ||
− | |''<Island>, man... Hearing about how chill it is... I'd go if I had the chance. K.S.'' - [[K.K. Slider]]{{Note|This quote only appears the first time the player speaks to Isabelle after obtaining a 3-star rating}}<br><br>''I look forward to my Sunday visits. When [[Joan|Gram-Gram's]] knees get better, it'd be swell to bring her with me!'' - [[Daisy Mae]]<br><br>''It's been growing real nice, like a big tree that's getting plenty of love and care. I'll be visiting a lot, tryin' to copy its secret sauce for success for my artists' collective!'' - [[ | + | |''<Island>, man... Hearing about how chill it is... I'd go if I had the chance. K.S.'' - [[K.K. Slider]]{{Note|This quote only appears the first time the player speaks to Isabelle after obtaining a 3-star rating}}<br><br>''I look forward to my Sunday visits. When [[Joan|Gram-Gram's]] knees get better, it'd be swell to bring her with me!'' - [[Daisy Mae]]<br><br>''It's been growing real nice, like a big tree that's getting plenty of love and care. I'll be visiting a lot, tryin' to copy its secret sauce for success for my artists' collective!'' - [[Leif]]<br><br>''Talkin' as one of two birds who've seen EVERYONE come and go from here, this place is goin' places! Keep up the good work! We'd love to need a second plane someday.'' - [[Orville]] |
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|4 stars | |4 stars | ||
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====Bridges and Inclines==== | ====Bridges and Inclines==== | ||
− | In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to | + | In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to 8 bridges and 8 inclines on an island, with each project contributing 15 points once they are installed. |
====Furniture==== | ====Furniture==== | ||
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{{main|Fence}} | {{main|Fence}} | ||
In {{NH}}, the player may place fences around their island. Each fence piece is worth 0.2 points towards the island's development score. | In {{NH}}, the player may place fences around their island. Each fence piece is worth 0.2 points towards the island's development score. | ||
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==Notes== | ==Notes== |