Editing Environment rating

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===In {{PG|nolink}}===
 
===In {{PG|nolink}}===
 
[[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']]
 
[[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']]
In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, the chance that new villagers move in, and the frequency at which special visitors come to town.
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In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, the chance that new villagers move in before reaching the limit of 15, and the frequency at which special visitors come to town.
  
 
For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank.
 
For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank.
 
For villager move-ins, it is assumed that the town has less than 15 villagers currently living there, each villager currently living there has been spoken to by the player, and it has been at least 24 in-game hours since the last time a villager moved in when the game was loaded. Under these conditions, at rank 0, the chance of a villager moving in when the game is loaded (even within the same day) is 40% and the chance goes up 10% per rank until reaching 100% chance at perfect town status.
 
  
 
{| class="styled color-gameplay" style="text-align: center;"
 
{| class="styled color-gameplay" style="text-align: center;"
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!style="width:100px;"|Rank
 
!style="width:100px;"|Rank
 
!style="width:100px;"|Fish/Insect spawn chance
 
!style="width:100px;"|Fish/Insect spawn chance
!style="width:100px;"|Villager move-in chance
 
 
!style="width:100px;"|Special visitor frequency
 
!style="width:100px;"|Special visitor frequency
 
!Wishing well quote
 
!Wishing well quote
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|0
 
|0
 
|50%
 
|50%
|40%
 
 
|Every 2–7 days
 
|Every 2–7 days
 
|''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}}
 
|''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}}
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|1
 
|1
 
|75%
 
|75%
|50%
 
 
|Every 2–6 days
 
|Every 2–6 days
 
| -
 
| -
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|2
 
|2
 
|87.5%
 
|87.5%
|60%
 
 
|Every 2–5 days
 
|Every 2–5 days
 
| -
 
| -
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|3
 
|3
 
|100%
 
|100%
|70%
 
 
|Every 2–4 days
 
|Every 2–4 days
 
| -
 
| -
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|4
 
|4
 
|100%
 
|100%
|80%
 
 
|Every 2–3 days
 
|Every 2–3 days
 
| -
 
| -
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|4
 
|4
 
|100%
 
|100%
|80%
 
 
|Every 2–3 days
 
|Every 2–3 days
 
|''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."''
 
|''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."''
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|5
 
|5
 
|100%
 
|100%
|90%
 
 
|Every 2 days
 
|Every 2 days
 
|''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."''
 
|''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."''
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|17+
 
|17+
 
|6
 
|6
|100%
 
 
|100%
 
|100%
 
|Every 2 days
 
|Every 2 days
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|}
 
|}
  
Each acre's points are calculated based on the number of trees or tree saplings planted within the acre. Wilted saplings count as well. Acres must have between 9 and 17 trees or saplings to receive points. If any required acre has an amount of trees or saplings outside of this range, the wishing well will tell the player that there is too little green in that acre. Acres that are not required to have trees but will receive points include the wishing well acre, [[train station]] acre, [[player house]] acre, [[lake]] acre, [[museum]] acre, or any [[beach]] acre. The town's points and the wishing well's message are updated immediately upon any changes. Below is a table that shows the points an acre is worth based on the amount of trees or saplings it contains and what the well may say.
+
Each acre's points are calculated based on the number of trees within the acre. An acre must have between 9 and 17 trees to receive points. If any acre has an amount of trees outside of this range, the wishing well will tell the player that there are too many or too few trees in that acre. Below is a table that shows the points an acre is worth based on the amount of trees it contains and what the well may say.
  
 
{| class="styled color-gameplay" style="text-align: center;"
 
{| class="styled color-gameplay" style="text-align: center;"
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In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score.
 
In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score.
  
The environment rating plays a key role in [[Tom Nook]]'s '''Project K''', in which obtaining a 3-star rating is required for [[K.K. Slider]] to visit the island. The next day after getting a 3-star rating, K.K. Slider will visit and play "[[Welcome Horizons]]" in the [[plaza]]. Afterwards, he begins making his usual weekly visits. A 3-star rating is also required for the player to receive the [[Island Designer Construction Permit]]. Once the island reaches a 5-star rating, Isabelle sends the player the {{I|Golden Watering Can|NH}} DIY recipe via the NookPhone.
+
The environment rating plays a key role in [[Tom Nook]]'s '''Project K''', in which obtaining a 3-star rating is required for [[K.K. Slider]] to visit the island. The next day after getting a 3-star rating, K.K. Slider will visit and play "[[Welcome Horizons]]" in the [[plaza]]. Afterwards, he begins making his usual weekly visits. A 3-star rating is also required for the player to receive the [[Island Designer Construction Permit]]. Once the island reaches a 5-star rating, Isabelle sends the player the {{I|Golden Watering Can|New Horizons}} DIY recipe via the NookPhone.
 
{{clear}}
 
{{clear}}
 
{| class="styled color-gameplay" style="text-align: center;"
 
{| class="styled color-gameplay" style="text-align: center;"
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====Bridges and Inclines====
 
====Bridges and Inclines====
In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to 10 bridges and 10 inclines on an island (8 of each pre-2.0), with each project contributing 15 points once they are installed.
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In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to 8 bridges and 8 inclines on an island, with each project contributing 15 points once they are installed.
  
 
====Furniture====
 
====Furniture====

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