Editing Environment rating

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[[File:NH 2 Star Rating.png|thumb|right|Isabelle notifying the player that the island rating has risen in {{NH|short|nolink}}]]
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The '''environment''' is a gameplay element featured in all installments in the {{SER}}. The [[Wishing Well]] or [[Bell Shrine]] would tell the [[player]] how their town is doing, along with pointing out one [[acre]] in particular that needed work. Later, the towns environmental status could be checked in the [[Town Hall]].
The '''environment rating''' {{Conjectural}} or '''town rating''' (known as the '''Field Rank'''{{Note|Internal name, not stated during gameplay (Get'''FieldRank'''byFGoodBlock)}} in {{PG}} and '''island evaluation''' in {{NH|short}}) is a gameplay element featured in all installments of the {{SER}}. The only way to check a town's status is by checking the [[wishing well]] ({{PG}}), talking to [[Pelly]] or [[Phyllis]] at the civic center ({{WW|short}} and {{CF|short}}), or asking [[Isabelle]] at either the front desk in the [[Town Hall]] ({{NL|short}}) or at the Civic Consultation Counter at [[Resident Services]] ({{NH|short}}).  
 
  
After a number of conditions are met, the player may achieve "perfect town" status. This usually involves planting many trees and flowers (and in {{NL|short|nolink}}, [[public works project]]s) in addition getting rid of weeds and trash completely.  
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==Flora==
 +
Various flora impacts the players [[town]]s environment. Sometimes, [[villager]]s will also comment about the environment when talking to the player.
  
The benefits of achieving perfect town status include getting the [[Watering Can|gold watering can]], [[Lily of the Valley|lilies of the valley]], rare mushrooms (in {{CF|short|nolink}} and {{NL|short|nolink}}), and new public works project (in {{NL|short|nolink}}).
+
===[[Tree]]s===
 +
Trees impact the towns environment and, unlike other flora, cannot be as easily removed. To plant a tree, one must first dig a hole using a [[shovel]]. Some trees can only grow in certain parts of town. Cedar trees can only grow in the upper two acres while [[coconut palm]]s can only grow along the [[beach]].
  
==Appearances==
+
===[[Flower]]s===
===In {{PG|nolink}}===
+
You may want to plant a lot of flowers around your town, as there is no penalty for having your town covered in them. Putting at least one flower in each acre improves your town greatly. If [[Pelly]] or [[Phyllis]] tells you that you need 'more green', your problem may be a lack of flowers. You can plant any type or color of flower wherever you want. Just keep the town evenly distributed. You will have to water these flowers as soon as you see them wilting. Lucky for you, you don't have to water them if they are healthy or if it's raining.
[[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']]
 
In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, the chance that new villagers move in, and the frequency at which special visitors come to town.
 
  
For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank.
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* One tip, stick flowers of the same species together; keep tulips with tulips, roses with roses, etc. You might get lucky and get [[Flower#hybridization|a hybrid colour]].
  
For villager move-ins, it is assumed that the town has less than 15 villagers currently living there, each villager currently living there has been spoken to by the player, and it has been at least 24 in-game hours since the last time a villager moved in when the game was loaded. Under these conditions, at rank 0, the chance of a villager moving in when the game is loaded (even within the same day) is 40% and the chance goes up 10% per rank until reaching 100% chance at perfect town status.
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===[[Weed]]s===
 +
Three weeds show up per day. There is no positive to having weeds whether you want a perfect town or not. If you're going for a perfect town, you're going to have to make sure you don't have a single one of them lying around. Make sure you pick about three daily, or you'll have a problem. Clovers count as weeds and also must also be removed.
  
{| class="styled color-gameplay" style="text-align: center;"
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===Junk===
!style="width:100px;"|Points
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Anything that's not a fruit or flower should NOT be on the ground. Furniture, accessories, and [[trash|garbage]] from the sea all fall into this category. Seashells are fine on the beach and do not count as junk.
!style="width:100px;"|Rank
 
!style="width:100px;"|Fish/Insect spawn chance
 
!style="width:100px;"|Villager move-in chance
 
!style="width:100px;"|Special visitor frequency
 
!Wishing well quote
 
|-
 
|0
 
|0
 
|50%
 
|40%
 
|Every 2–7 days
 
|''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}}
 
|-
 
|1-2
 
|1
 
|75%
 
|50%
 
|Every 2–6 days
 
| -
 
|-
 
|3-4
 
|2
 
|87.5%
 
|60%
 
|Every 2–5 days
 
| -
 
|-
 
|5-7
 
|3
 
|100%
 
|70%
 
|Every 2–4 days
 
| -
 
|-
 
|8-9
 
|4
 
|100%
 
|80%
 
|Every 2–3 days
 
| -
 
|-
 
|10-12
 
|4
 
|100%
 
|80%
 
|Every 2–3 days
 
|''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."''
 
|-
 
|13-16
 
|5
 
|100%
 
|90%
 
|Every 2 days
 
|''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."''
 
|-
 
|17+
 
|6
 
|100%
 
|100%
 
|Every 2 days
 
|''"Everything is perfect! <Town> is a very liveable place."''
 
|}
 
  
Each acre's points are calculated based on the number of trees or tree saplings planted within the acre. Wilted saplings count as well. Acres must have between 9 and 17 trees or saplings to receive points. If any required acre has an amount of trees or saplings outside of this range, the wishing well will tell the player that there is too little green in that acre. Acres that are not required to have trees but will receive points include the wishing well acre, [[train station]] acre, [[player house]] acre, [[lake]] acre, [[museum]] acre, or any [[beach]] acre. The town's points and the wishing well's message are updated immediately upon any changes. Below is a table that shows the points an acre is worth based on the amount of trees or saplings it contains and what the well may say.
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==Messages==
 +
When talking with [[Pelly]]/[[Phyllis]] about the environment, she will relay "messages" that other villagers have given her. Her response will inform you what level of town you currently have in [[Animal Crossing City Folk|Animal Crossing: City Folk]].
  
{| class="styled color-gameplay" style="text-align: center;"
+
* Worst - ''"This place is the pits! Everything that can go wrong has gone wrong! There's not a single thing I like in this town!"''
!Trees
+
* Bad - ''I'm not sure what good it will do to write this, but... Could you try and be a bit more thoughtful about your town? Because at this rate..."''
!Points
+
* Neutral - ''"Hmm... it's not a passing grade, but it's not a failing grade either. It's like more than milk, but not quite a milk shake."''
!Wishing well quote
+
* Good - ''"This town is fantastic! But even so, it still seems to be missing something"''
|-
+
*Perfect - ''"Fantastic! [Town Name] is in great shape right now! Yep, it's pretty sweeeeet!"''
|0 - 8
 
|0
 
|''"In areas where there is very little green... ...a feeling of despair overshadows all else. Go to Acre <Y-X> to see what is amiss."'';
 
|-
 
|9 - 11
 
|0.5
 
| -
 
|-
 
|12 - 14
 
|1
 
| -
 
|-
 
|15 - 17
 
|0.5
 
| -
 
|-
 
|18+
 
|0
 
|''"Trees are things of beauty, but too many of the can spread sadness, not joy... They block out the sun and make a chore of finding paths. Go to Acre <Y-X> to see what is amiss."''
 
|}
 
  
====Perfect town status====
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After [[Pelly]]/[[Phyllis]] relays the message, they will tell you something about the town that will help you get to the next level. For example, at the "getting there" phase, [[Pelly]] may tell you that some areas don't have enough green, which is a hint to plant more flowers and trees in areas lacking them. [[Phyllis]]'s messages tend to be a little more straight-forward about what you need to do, since that is more her style.
In addition to the points rankings, a "perfect town" status can also be reached. In order to reach this status, the town must be rank 6 and at least 17 out of the 30 acres in town must pass the following conditions.
 
  
*The number of trees in each acre must be between 9 and 17 trees. This does not include the wishing well acre, [[train station]] acre, [[player house]] acre, [[lake]] acre, [[museum]] acre, or any [[beach]] acre.
+
{{stub}}
 
+
{{Cleanup}}
*There must not be any [[trash]] (Empty Can, Boot, or Old Tire) dropped anywhere outside or the town drops to rank 0 and the wishing well will say ''"I can abide this no more. There is no feeling worse than the prospect of being slowly buried in rubbish. You must clean up the trash in Acre <Y-X>!"'' Trash dropped at the dump does not count.
 
 
 
*There must be less than 5 weeds or 4 fewer weeds than flowers in each acre. A flower offsets a weed, so an acre can contain 5 or more weeds only if there are enough flowers to offset them. If any acre contains too many weeds, the wishing well will say ''"When there are  too many weeds... ...and areas in need of care and attention... ...a town feels very unsettled. Go to Acre <Y-X> to see what is amiss."''
 
 
 
Once a perfect town status has been reached, the wishing well will say ''"Everything is perfect! <Town> is a very livable place."'' If the perfect town status is maintained for 15 days in a row, the well will say, ''"Your toil has made <Town> a truly wonderful place. Your efforts shall be rewarded with a golden axe,"'' and the spirit of the wishing well, [[Farley]], appears and gives the player the unbreakable {{I|Golden Axe|PG}}.
 
 
 
====Japanese version differences====
 
In {{DnM}} and {{DnM+}}, the wishing well is instead a shrine. However, in {{DnM}}, there is no appearance of Farley or the Golden Axe.
 
 
 
Unlike in {{PG}} and {{DnMe+}}, in {{DnM}} and {{DnM+}}, garbage placed in the dump will affect Field Rank.
 
 
 
In {{DnMe+}}, a perfect Field Rank also results in the [[Lily of the Valley]] [[flower]] growing around town.
 
 
 
====Rare messages====
 
The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre, the town must be rank 4, 5, or 6 at that point. When receiving one of these messages, checking in the town status again defaults back to telling the player about where there are too few trees.
 
 
 
{| class="styled color-gameplay" style="text-align: center;"
 
!style="width:100px;"|Points
 
!style="width:100px;"|Rank
 
!Wishing well quote
 
|-
 
|1-2
 
|1
 
|''"There is a rather blue feeling, all over the land. It is ideal to have neither too many, nor too few trees. One must also not forget the benefits of planting flowers and pulling weeds."''
 
|-
 
|3-4
 
|2
 
|''"The current state of things is somewhat disturbing. A barren town, lacking in greenery, is not what I long for. Neither do I wish for a jungle that cannot be traversed. Think carefully, and care thoughtfully."''
 
|-
 
|5-7
 
|3
 
|''"Things aren't too bad... ...but with just a little more care and attention, everything would be much, much better."''
 
|-
 
|8-9
 
|4
 
|''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."''
 
|}
 
 
 
===In {{WW|short|nolink}} and {{CF|short|nolink}}===
 
In {{WW}} and {{CF}}, when talking with [[Pelly]] or [[Phyllis]] about the town's environmental status, the designated pelican will relay messages that other villagers have given her. Her response will inform the player if the town is prospering or not. Here are the responses that either Pelly or Phyllis will tell the player:
 
 
 
* Horrible: ''"This place is the pits! Everything that can go wrong has gone wrong! There's not a single thing I like in this town!"''
 
 
 
* Bad: ''"I'm not sure what good it will do to write this, but... Could you try and be a bit more thoughtful about your town? Because at this rate..."''
 
 
 
* Neutral: ''"Hmm... it's not a passing grade, but it's not a failing grade either. It's like more than milk, but not quite a milk shake, you know what I mean?"''
 
 
 
* Good: ''"This town is fantastic! But even so, it still seems to be missing something"''
 
 
 
* Perfect: ''"Fantastic! <Town> is in great shape right now! Yep, it's pretty sweeeeet!"''
 
 
 
After Pelly or Phyllis relays the message, she will give a player a hint regarding how to make the town healthier. For example, at the "getting there" phase, Pelly may tell the player that some areas have inadequate green, which is a tip to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straightforward about what the player needs to do.
 
 
 
Generally, for perfect environmental status in {{WW}} and {{CF}}, eight of the acres should be classed as 'perfect' and the rest as 'good' or better. This can be achieved by disposing weeds and trash, planting trees and flowers, and using watering cans to prevent dead flowers. Maintaining a perfect environmental status for 15 days will result in the player being rewarded the Golden Watering Can by Tortimer.
 
 
 
===In {{NL|short|nolink}}===
 
In {{NL}}, a points system is used instead, which is divided into three hidden categories. [[Public works project]]s are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies. Obtaining perfect town status can be achieved by building more public works projects (with the exception of building the trash bin and tire toy) and keeping the town clean of weeds and/or trash. The latter can be remedied with the [[Ordinance|Keep <Town> Beautiful]] ordinance or by asking [[Leif]] to clean their town from weeds.
 
 
 
Advice to get a perfect town is given by various special characters in the game, relayed through [[Isabelle]] when speaking to her at the [[Town Hall]]. Each quote designates what the quality of the town is.
 
 
 
{{Quote|Hmmmm... It's not a passing grade, but it's not really failing either... <small>So middle ground!</small> It's like this town is more than friends but not ready to be a couple yet. It needs real commitment!|[[Timmy and Tommy]]|Needs work}}
 
 
 
{{Quote|I think it's riding the so-so rails. <small>So average!</small>|[[Timmy and Tommy]]|Needs work}}
 
 
 
{{Quote|Well, they're certainly giving it their all! The difficult challenge is the reason town building is so worth it!|[[Digby]]|Almost perfect}}
 
 
 
{{Quote|Goodness gracious! Even from an academic standpoint, I must say this town is becoming quite good! If the town grows like this, I have no doubt that its value will keep soaring even higher, eh wot?|[[Blathers]]|Almost perfect}}
 
 
 
{{Quote|It seems that <town> is starting to gain some attention as a popular sightseeing destination! I hope they continue to work hard to really keep revitalizing this town! Eek eek!|[[Porter]]|Almost perfect}}
 
 
 
{{Quote|It's great! The very best town ever! I wouldn't mind being mayor again for a town that looks like this!|[[Tortimer]]|Perfect}}
 
 
 
{{Quote|Why, it's amazing, and I truly mean that! This town is simply the best! They've clearly worked very hard! This old man is really pleased!|[[Phineas]]|Perfect}}
 
 
 
{{Quote|Great galloping grasshoppers! Were I to give this town a rating, I'd say that it's exemplary, old bean!|[[Nat]]|Perfect}}
 
 
 
{{Quote|Woohoo! What a glorious town! Pavé wants to just sprawl out right here and caress the ground...<big> Viva <town>!</big>|[[Pavé]]|Perfect}}
 
 
 
{{Quote|Goodness gracious! I can say that, even from an academic standpoint, this town is simply the best! Hoo!|[[Blathers]]|Perfect}}
 
 
 
In New Leaf, the Flower Clock and Town Hall renovation Public Works Projects become available after the town achieves perfect status. Maintaining a perfect town status for 15 days will result in Isabelle giving the player the Golden Watering Can.
 
 
 
===In {{NH|short|nolink}}===
 
[[File:NH Joan Mention.jpg|thumb|250px|Isabelle relaying a quote from a resident — in this case, implied to come from [[Daisy Mae]].]]
 
In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score.
 
 
 
The environment rating plays a key role in [[Tom Nook]]'s '''Project K''', in which obtaining a 3-star rating is required for [[K.K. Slider]] to visit the island. The next day after getting a 3-star rating, K.K. Slider will visit and play "[[Welcome Horizons]]" in the [[plaza]]. Afterwards, he begins making his usual weekly visits. A 3-star rating is also required for the player to receive the [[Island Designer Construction Permit]]. Once the island reaches a 5-star rating, Isabelle sends the player the {{I|Golden Watering Can|NH}} DIY recipe via the NookPhone.
 
{{clear}}
 
{| class="styled color-gameplay" style="text-align: center;"
 
!Rank
 
!Development points
 
!Scenery points
 
!Resident Services quote(s)
 
|-
 
|1 star
 
|0–80
 
|0–200
 
|All quotes for a 1 star island are implied to be from [[Wisp]].<br><br>''It's great that there isn't too much going on. I hope it'll stay nice and unassuming, like me.''<br><br>''I like how there aren't any ghosts around. It's a place where free spirits like me can just be free!''<br><br>''It's a place I've been quietly watching. It's a secret to everybody. I don't want it to be famous.''
 
|-
 
|2 stars
 
|80–159
 
|200–269
 
|''It's like when a snowperson is built juuuust right. Sure, it's a good thing to be well made and to feel the love. But I don't know that a snowperson would get the proper attention here. That's my take, anyway.'' - [[Snowboy]]<br><br>''I keep hearin' all things should be in moderation, but an island's image is worth workin' hard for, ain't it? Well, me an' my bro'll be backin' you up from behind the scenes, so you better just do your best, capice?'' - [[Mr. Resetti]]<br><br>''I've been shipwrecked there a few times, so I consider myself an authority—and I've got ideas! Here's one. I feel like a fella's rescue party might arrive a BIT sooner if that place had more stuff going on. Add some hustle! Add some bustle! Make your island a port of call that'll turn heads and drop anchors.'' - [[Gulliver]]
 
|-
 
|3 stars
 
|160–399
 
|270–349
 
|''<Island>, man... Hearing about how chill it is... I'd go if I had the chance. K.S.'' - [[K.K. Slider]]{{Note|This quote only appears the first time the player speaks to Isabelle after obtaining a 3-star rating}}<br><br>''I look forward to my Sunday visits. When [[Joan|Gram-Gram's]] knees get better, it'd be swell to bring her with me!'' - [[Daisy Mae]]<br><br>''It's been growing real nice, like a big tree that's getting plenty of love and care. I'll be visiting a lot, tryin' to copy its secret sauce for success for my artists' collective!'' - [[Harvey]]<br><br>''Talkin' as one of two birds who've seen EVERYONE come and go from here, this place is goin' places! Keep up the good work! We'd love to need a second plane someday.'' - [[Orville]]
 
|-
 
|4 stars
 
|400–664
 
|350–449
 
|''This is a good island, filled with good feet that know the value of a good rug. Visitations are pleasant.'' - [[Saharah]]<br><br>''I started visiting the island because my [[Blathers|brother]] moved here, but I instantly fell in love with the place! Many communities build themselves so big and bright that you can hardly make out a star in the night sky... Not on <island>! I shall be a regular visitor to its shores—and skies!—for some time.'' - [[Celeste]]<br><br>''Back in my day, the key to a good life was a low reset rate. Ya feel what I'm gettin' at? What I'm sayin' is, this here <Island> ya got goin' on? This is one sharp locale! Got that?'' - [[Mr. Resetti]]
 
|-
 
|5 stars
 
|665+
 
|450+
 
|''Number one on the list of islands that [[Snowfolk|snowpeople]] want to be born on at least once: <Island>! Next winter, I want someone who lives on this island to roll me up and give me life!'' - [[Snowboy]]<br><br>''This roiled throne of bugs, this sceptered isle, this hive of majesty... This infested plot, this earth, this terrarium, this <Island>.'' - [[Flick]]<br><br>''I've got reel strong feelings for that island. It's SUCH a catch. As soon as I made landfall, I knew I was hooked. Even the scale of the place schools the rest. Plus, everyone there's, like, my chum. Yeah, it's fintastic! Nyuk!'' - [[C.J.]]
 
|}
 
 
 
====Development====
 
The island's development points are based on buildings, the number of villagers living on the island, and items placed outside.
 
 
 
If there are six or more of the same item in the same 8x8 area on the map, 0.5 development points are deducted for each duplicate. If there are eleven or more, 0.75 points are deducted for each duplicate.<ref name="NH Doc">{{Cite web|author=Stoney#9215, Phil#6666|url=https://docs.google.com/document/d/1OnRivH5an-UaOkFTovWAiqbKJZvQPyCFZwxeyjYEps8/edit?usp=sharing|title=Island Evaluation Breakdown (Animal Crossing: New Horizons)|site=Google Docs|retrieved=March 24, 2021}}</ref>
 
 
 
{| class="styled color-gameplay" style="text-align: center;"
 
!Building/item/status
 
!Development points<ref name="NH Doc"/>
 
|-
 
|Museum
 
|15
 
|-
 
|Able Sisters
 
|15
 
|-
 
|Bridge or incline
 
|15
 
|-
 
|9 villagers
 
|15
 
|-
 
|10 villagers
 
|30
 
|-
 
|100 weeds or less
 
|30
 
|-
 
|More than 100 weeds
 
|(1000 - # of weeds) / 30
 
|-
 
|Fence
 
|0.2
 
|-
 
|Any placed item{{Note|Wall-mounted items on the player's door do not award points.}}
 
|1{{Note|Items that have a buy price of least 2,000 Bells award a 1-point bonus, items that have a buy price of 20,000 Bells award another 1-point bonus, furniture classified as 'outdoor' awards a 0.5-point bonus, and furniture that is at least three squares wide awards a 0.75-point bonus.}}
 
|}
 
 
 
====Scenery====
 
The island's nature points are based on the number of trees, bamboo trees, bushes, flowers, [[produce]], and DIY furniture items on the island.
 
 
 
{| class="styled color-gameplay" style="text-align: center;"
 
!Flora/item
 
!Scenery points<ref name="NH Doc"/>
 
|-
 
|Fully-grown tree/bamboo tree
 
|1
 
|-
 
|Fully-grown flower
 
|1
 
|-
 
|Flower stem/bud
 
|0.7
 
|-
 
|Flower seed
 
|0.5
 
|-
 
|Bush
 
|0.5
 
|-
 
|Produce start
 
|.5
 
|-
 
|Ripe produce plant
 
|1
 
|-
 
|DIY furniture
 
|0.25{{Note|Furniture that is at least three squares wide awards a 0.75-point bonus.}}
 
|}
 
 
 
==Factors==
 
===Vegetation/Plants===
 
Various plants impact the player's [[town]]'s environment. Sometimes, [[villager]]s will also comment about the town's environment when talking to the player.
 
 
 
====Trees====
 
{{main|Tree}}
 
The town's environment rating can decrease if there are not enough or too many trees in one or more acres. They can only contribute to a town's rating when fully grown. The same rules apply to [[bamboo]] and [[bush|bushes]], both of which first appeared in ''New Leaf''.
 
 
 
In {{NH}}, each tree, bamboo, or bush adds one point to the island's nature score. However, having more than 220 nature points contributed through trees will render the player's island unable to reach perfect status, in which case [[Isabelle]] will notify the player that the island is overgrown.
 
 
 
====Flowers====
 
{{main|Flower}}
 
Flowers are one of the simpler ways to improve the town's environmental status (with the exception of {{PG}}, where they don't affect it). Placing at least one flower in each [[acre]] improves the town's environment immensely—a very high amount of them may cancel out other flaws in the environment, such as [[Weed|weeds]]. Any type of flower can be grown anywhere, but the player can keep it evenly distributed for a better environmental status. In all games before {{NL}}, players must [[Watering can|water]] their flowers often, as wilted flowers impact the town status negatively.
 
 
 
In [[NH]], a different amount of nature points are given towards the players score depending on the growth stage of the flower; stage 1 flowers (seeds) are worth 0.5 points, stage 2 and 3 flowers (stems and buds, respectively) are worth 0.7 nature points, and stage 4 flowers (fully grown) are worth 1 point each.
 
 
 
====Weeds====
 
{{main|Weed}}
 
A small number of [[Weed|weeds]] (two or three in most games) appear each day. The weeds will accumulate if they are not picked, so it is best for the town's status to pull weeds whenever they're seen. For a perfect town, no weeds should remain in a town overnight.
 
 
 
In {{NH|short|nolink}}, the island receives 30 development points if there are less than 100 weeds on the island; every 30 weeds after 100 removes 1 point. At 1000 weeds or more, the point bonus is zero.
 
 
 
===Trash===
 
{{main|Trash}}
 
Boots, cans, and tires fished out from the [[river]] or [[sea]], as well as spoiled [[Turnip|turnips]], must never be placed on the ground, as they are considered trash and the environmental status of the town will immediately decrease. These items also attract the [[fly]], an inexpensive [[bug]]. Trash should be placed in the [[dump]], disposed for a fee at [[Re-Tail]], thrown away in a trash bin furniture (which can be found in homes, built as a [[public works project]], or placed outside), used in a [[DIY recipe]], or sold.
 
 
 
====Dropped items====
 
Furniture, accessories, and other dropped items are considered trash. Therefore, items should not be left on the ground to reach perfect town status. [[Shell|Seashells]], [[fruit]], or other items naturally spawning on the ground (such as sticks or rocks) are not counted as dropped items.
 
 
 
===Decorations===
 
====Public works projects====
 
{{main|Public works project}}
 
In {{NL}}, a certain amount of public works projects are required to achieve perfect town status. Some projects, such as the Garbage Bin, detract from the town's score (but will not permanently keep it from attaining perfect status).
 
 
 
====Bridges and Inclines====
 
In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to 10 bridges and 10 inclines on an island (8 of each pre-2.0), with each project contributing 15 points once they are installed.
 
 
 
====Furniture====
 
{{main|Furniture}}
 
As a new feature in {{NH|short|nolink}}, players are able to decorate their island with any type of furniture that is not [[Furniture/New Horizons/Wall-Mounted|wall-mounted]] (the only placeable wall-mounted furniture outside are door plaques, which have no impact on the island's rating). In accordance with this, furniture is no longer counted as trash as long as it is displayed rather than dropped. Villagers will also gift the player furniture items and recommend that they place them outside to improve the island's rating (although doing so with that specific item is not mandatory).
 
 
 
Either the island's nature score or development score will improve depending what kind and how much furniture is displayed. Every piece of non-DIY furniture is worth at least 1 development point, and an additional 0.5 point is added to items that are labeled as "outdoor furniture". [[DIY]] furniture contributes to the nature portion of the points system; any furniture that is at least 3 squares wide is worth 1 point, while anything smaller is only 0.25 points. There is also a penalty for having more than 6 of the same exact item (not counting customizations) within a 64-square block of the island.
 
 
 
====Fences====
 
{{main|Fence}}
 
In {{NH}}, the player may place fences around their island. Each fence piece is worth 0.2 points towards the island's development score.
 
 
 
==Trivia==
 
*One of the quotes Isabelle restates from [[Wisp]] during the island evaluation is "It's a place I've been quietly watching. It's a secret to everybody. I don't want it to be famous." The "It's a secret to everybody" part is a reference to an identical quote commonly used in the ''The Legend of Zelda'' series.
 
*[[Flick]]'s description of the player's island when giving a 5-star evaluation is a truncated parody of the "this royal throne of kings" monologue from the 1595 {{Wp|William Shakespeare}} play ''{{Wp|Richard II (play)|Richard II}}''.
 
 
 
==Notes==
 
{{Note list}}
 
 
 
{{To-do|Expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} sections, then remove the "Factors" section.}}
 
{{Image}}
 
{{Navbox Gameplay elements}}
 

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