Editing Environment rating

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For villager move-ins, it is assumed that the town has less than 15 villagers currently living there, each villager currently living there has been spoken to by the player, and it has been at least 24 in-game hours since the last time a villager moved in when the game was loaded. Under these conditions, at rank 0, the chance of a villager moving in when the game is loaded (even within the same day) is 40% and the chance goes up 10% per rank until reaching 100% chance at perfect town status.
 
For villager move-ins, it is assumed that the town has less than 15 villagers currently living there, each villager currently living there has been spoken to by the player, and it has been at least 24 in-game hours since the last time a villager moved in when the game was loaded. Under these conditions, at rank 0, the chance of a villager moving in when the game is loaded (even within the same day) is 40% and the chance goes up 10% per rank until reaching 100% chance at perfect town status.
  
{| class="styled color-gameplay" style="text-align: center;"
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{| class="wikitable" style="text-align:center;"
 
!style="width:100px;"|Points
 
!style="width:100px;"|Points
 
!style="width:100px;"|Rank
 
!style="width:100px;"|Rank
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Each acre's points are calculated based on the number of trees or tree saplings planted within the acre. Wilted saplings count as well. Acres must have between 9 and 17 trees or saplings to receive points. If any required acre has an amount of trees or saplings outside of this range, the wishing well will tell the player that there is too little green in that acre. Acres that are not required to have trees but will receive points include the wishing well acre, [[train station]] acre, [[player house]] acre, [[lake]] acre, [[museum]] acre, or any [[beach]] acre. The town's points and the wishing well's message are updated immediately upon any changes. Below is a table that shows the points an acre is worth based on the amount of trees or saplings it contains and what the well may say.
 
Each acre's points are calculated based on the number of trees or tree saplings planted within the acre. Wilted saplings count as well. Acres must have between 9 and 17 trees or saplings to receive points. If any required acre has an amount of trees or saplings outside of this range, the wishing well will tell the player that there is too little green in that acre. Acres that are not required to have trees but will receive points include the wishing well acre, [[train station]] acre, [[player house]] acre, [[lake]] acre, [[museum]] acre, or any [[beach]] acre. The town's points and the wishing well's message are updated immediately upon any changes. Below is a table that shows the points an acre is worth based on the amount of trees or saplings it contains and what the well may say.
  
{| class="styled color-gameplay" style="text-align: center;"
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{| class="wikitable" style="text-align:center;"
 
!Trees
 
!Trees
 
!Points
 
!Points
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The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre, the town must be rank 4, 5, or 6 at that point. When receiving one of these messages, checking in the town status again defaults back to telling the player about where there are too few trees.
 
The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre, the town must be rank 4, 5, or 6 at that point. When receiving one of these messages, checking in the town status again defaults back to telling the player about where there are too few trees.
  
{| class="styled color-gameplay" style="text-align: center;"
+
{| class="wikitable" style="text-align:center;"
 
!style="width:100px;"|Points
 
!style="width:100px;"|Points
 
!style="width:100px;"|Rank
 
!style="width:100px;"|Rank

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