Editing Environment rating
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===In {{PG|nolink}}=== | ===In {{PG|nolink}}=== | ||
[[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']] | [[File:Need More Trees PG.png|thumb|200px|right|Checking the wishing well in ''Animal Crossing'']] | ||
− | In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, the chance that new villagers move in | + | In {{PG}}, the town's status is determined by the number of trees, weeds, flowers, and garbage in each acre of the town. There are 7 different ranks of quality determined by a simple hidden points system. Each acre has its own point value and these points are added to determine the town's overall rating. The rating can be determined by interacting with the [[wishing well]]. This rating affects the chance that a fish or insect will spawn in an acre, the rate that balloon presents spawn, and the chance that new villagers move in before reaching the limit of 15. |
For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank. | For fish and insects, the chance that a fish appears and the chance that an insect appears are calculated separately when the player enters an acre. Only one fish and one insect can be spawned from an acre at a time. At the lowest town rating, the chance for them to spawn is 50% and at rank 3 or higher, the chance is 100%. Below is a table that shows the points required for each rank, what the wishing well says at each rank, and the chance that a fish or a bug will spawn under that rank. | ||
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{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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!style="width:100px;"|Rank | !style="width:100px;"|Rank | ||
!style="width:100px;"|Fish/Insect spawn chance | !style="width:100px;"|Fish/Insect spawn chance | ||
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!Wishing well quote | !Wishing well quote | ||
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|0 | |0 | ||
|50% | |50% | ||
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|''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}} | |''"I sense a great sadness about the land. You must reflect deeply on how to best tend to and care for <Town>."''{{Note|This message only appears if the player's town has five or more garbage items in it.}} | ||
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|1 | |1 | ||
|75% | |75% | ||
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| - | | - | ||
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|2 | |2 | ||
|87.5% | |87.5% | ||
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| - | | - | ||
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|3 | |3 | ||
|100% | |100% | ||
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| - | | - | ||
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|4 | |4 | ||
|100% | |100% | ||
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| - | | - | ||
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|4 | |4 | ||
|100% | |100% | ||
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|''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."'' | |''"It appears that things fare well, by and large. If you were to search out areas where there are too many, or not enough, trees... ...then things would be faring even better."'' | ||
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|5 | |5 | ||
|100% | |100% | ||
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|''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."'' | |''"Yes... yes. Things feel as they should. This is certainly a satisfactory level of prosperity... but with just a little more effort, things could be even better."'' | ||
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|6 | |6 | ||
|100% | |100% | ||
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|''"Everything is perfect! <Town> is a very liveable place."'' | |''"Everything is perfect! <Town> is a very liveable place."'' | ||
|} | |} | ||
− | Each acre's points are calculated based on the number of trees | + | Each acre's points are calculated based on the number of trees within the acre. An acre must have between 9 and 17 trees to receive points. If any acre has an amount of trees outside of this range, the wishing well will tell the player that there are too many or too few trees in that acre. Below is a table that shows the points an acre is worth based on the amount of trees it contains and what the well may say. |
{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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====Rare messages==== | ====Rare messages==== | ||
− | The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre | + | The following messages are nearly impossible to get. This is because the wishing well always opts to tell the player where there are too few trees instead of rating the town and if there are enough trees in every acre. The town must be rank 4, 5, or 6 at that point. When receiving one of these messages, checking in the town status again defaults back to telling the player about where there are too few trees. |
{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
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After Pelly or Phyllis relays the message, she will give a player a hint regarding how to make the town healthier. For example, at the "getting there" phase, Pelly may tell the player that some areas have inadequate green, which is a tip to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straightforward about what the player needs to do. | After Pelly or Phyllis relays the message, she will give a player a hint regarding how to make the town healthier. For example, at the "getting there" phase, Pelly may tell the player that some areas have inadequate green, which is a tip to plant more flowers and trees in areas lacking them. Phyllis's messages tend to be a little more straightforward about what the player needs to do. | ||
− | Generally, for perfect environmental status in {{WW}} and {{CF}}, eight of the acres should be classed as 'perfect' and the rest as 'good' | + | Generally, for perfect environmental status in {{WW}} and {{CF}}, eight of the acres should be classed as 'perfect' and the rest as 'good'. This can be achieved by disposing weeds and trash, planting trees and flowers, and using watering cans to prevent dead flowers. Maintaining a perfect environmental status for 15 days will result in the player being rewarded the Golden Watering Can by Tortimer. |
===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
− | In {{NL}}, a points system is used instead, which is divided into three hidden categories. [[Public works project]]s are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies. Obtaining perfect town status can be achieved by building more public works projects (with the exception of building the trash bin and tire toy) and keeping the town clean of weeds and/or trash. The latter can be remedied with the [[Ordinance|Keep <Town> Beautiful]] ordinance or by asking [[Leif]] to clean their town from | + | In {{NL}}, a points system is used instead, which is divided into three hidden categories. [[Public works project]]s are necessary for a positive rating, and the requirement for a specific number of trees/flowers in each acre no longer applies. Obtaining perfect town status can be achieved by building more public works projects (with the exception of building the trash bin and tire toy) and keeping the town clean of weeds and/or trash. The latter can be remedied with the [[Ordinance|Keep <Town> Beautiful]] ordinance or by asking [[Leif]] to clean their town from weed. |
Advice to get a perfect town is given by various special characters in the game, relayed through [[Isabelle]] when speaking to her at the [[Town Hall]]. Each quote designates what the quality of the town is. | Advice to get a perfect town is given by various special characters in the game, relayed through [[Isabelle]] when speaking to her at the [[Town Hall]]. Each quote designates what the quality of the town is. | ||
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===In {{NH|short|nolink}}=== | ===In {{NH|short|nolink}}=== | ||
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In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score. | In {{NH}}, the player's island is rated on a five-star system, based on two main factors: development points and scenery points. The island's rating can be viewed by speaking to Isabelle at [[Resident Services]] only after the 6th villager has moved in and unpacked. Isabelle will also relay a quote from another character about the island and suggest actions the player may take to improve their island rating (for example, placing more outdoor furniture and fences, planting or trimming foliage, moving in villagers, or building more stores). If the rating is five stars, Isabelle will congratulate the player for achieving a perfect score. | ||
− | + | Obtaining a 3-star rating is required for [[K.K. Slider]] to visit the island and as a result, for the player to receive the [[Island Designer Construction Permit]]. Once the island reaches a 5-star rating, Isabelle sends the player the {{I|Golden Watering Can|New Horizons}} DIY recipe via the NookPhone. | |
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{| class="styled color-gameplay" style="text-align: center;" | {| class="styled color-gameplay" style="text-align: center;" | ||
!Rank | !Rank | ||
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|0–80 | |0–80 | ||
|0–200 | |0–200 | ||
− | | | + | |''It's great that there isn't too much going on. I hope it'll stay nice and unassuming, like me.''<br><br>''I like how there aren't any ghosts around. It's a place where free spirits like me can just be free!''<br><br>''It's a place I've been quietly watching. It's a secret to everybody. I don't want it to be famous.'' |
|- | |- | ||
|2 stars | |2 stars | ||
|80–159 | |80–159 | ||
|200–269 | |200–269 | ||
− | |''It's like when a snowperson is built juuuust right. Sure, it's a good thing to be well made and to feel the love. But I don't know that a snowperson would get the proper attention here. That's my take, anyway.'' | + | |''It's like when a snowperson is built juuuust right. Sure, it's a good thing to be well made and to feel the love. But I don't know that a snowperson would get the proper attention here. That's my take, anyway.''<br><br>''I keep hearin' all things should be in moderation, but an island's image is worth workin' hard for, ain't it? Well, me an' my bro'll be backin' you up from behind the scenes, so you better just do your best, capice?''<br><br>''I've been shipwrecked there a few times, so I consider myself an authority—and I've got ideas! Here's one. I feel like a fella's rescue party might arrive a BIT sooner if that place had more stuff going on. Add some hustle! Add some bustle! Make your island a port of call that'll turn heads and drop anchors.'' |
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|3 stars | |3 stars | ||
|160–399 | |160–399 | ||
|270–349 | |270–349 | ||
− | |''<Island>, man... Hearing about how chill it is... I'd go if I had the chance. | + | |''<Island>, man... Hearing about how chill it is... I'd go if I had the chance. [[K.K. Slider|K.S.]]''{{Note|This quote only appears the first time the player speaks to Isabelle after obtaining a 3-star rating}}<br><br>''I look forward to my Sunday visits. When Gram-Gram's knees get better, it'd be swell to bring her with me!''<br><br>''It's been growing real nice, like a big tree that's getting plenty of love and care. I'll be visiting a lot, tryin' to copy its secret sauce for success for my artists' collective!''<br><br>''Talkin' as one of two birds who've seen EVERYONE come and go from here, this place is goin' places! Keep up the good work! We'd love to need a second plane someday.'' |
|- | |- | ||
|4 stars | |4 stars | ||
|400–664 | |400–664 | ||
|350–449 | |350–449 | ||
− | |''This is a good island, filled with good feet that know the value of a good rug. Visitations are pleasant.'' | + | |''This is a good island, filled with good feet that know the value of a good rug. Visitations are pleasant.''<br><br>''I started visiting the island because my brother moved here, but I instantly fell in love with the place! Many communities build themselves so big and bright that you can hardly make out a star in the night sky... Not on <island>! I shall be a regular visitor to its shores—and skies!—for some time.''<br><br>''Back in my day, the key to a good life was a low reset rate. Ya feel what I'm gettin' at? What I'm sayin' is, this here <Island> ya got goin' on? This is one sharp locale! Got that?'' |
|- | |- | ||
|5 stars | |5 stars | ||
|665+ | |665+ | ||
|450+ | |450+ | ||
− | |''Number one on the list of islands that | + | |''Number one on the list of islands that snowpeople want to be born on at least once: <Island>! Next winter, I want someone who lives on this island to roll me up and give me life!''<br><br>''This roiled throne of bugs, this sceptered isle, this hive of majesty... This infested plot, this earth, this terrarium, this <Island>.''<br><br>''I've got reel strong feelings for that island. It's SUCH a catch. As soon as I made landfall, I knew I was hooked. Even the scale of the place schools the rest. Plus, everyone there's, like, my chum. Yeah, it's fintastic! Nyuk!'' |
|} | |} | ||
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====Bridges and Inclines==== | ====Bridges and Inclines==== | ||
− | In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to | + | In ''New Leaf'', [[bridge]]s and [[incline]]s are considered Public Works Projects. However, in {{NH}}, they're counted separately within the development points of a player's island. There may be up to 8 bridges and 8 inclines on an island, with each project contributing 15 points once they are installed. |
====Furniture==== | ====Furniture==== | ||
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{{main|Fence}} | {{main|Fence}} | ||
In {{NH}}, the player may place fences around their island. Each fence piece is worth 0.2 points towards the island's development score. | In {{NH}}, the player may place fences around their island. Each fence piece is worth 0.2 points towards the island's development score. | ||
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==Notes== | ==Notes== | ||
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{{To-do|Expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} sections, then remove the "Factors" section.}} | {{To-do|Expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} sections, then remove the "Factors" section.}} | ||
{{Image}} | {{Image}} | ||
− | {{ | + | {{Gameplay Elements}} |