Editing Money rock
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− | [[File:NH Money Rock.jpg|thumb|right | + | [[File:NH Money Rock.jpg|thumb|right|The player hitting a money rock in {{NH|nolink}}]] |
The '''money rock''' {{Conjectural}} is a [[rock]] that produces [[Bell]]s when hit with a [[shovel]] or [[axe]]. Each day a single rock in the player's [[town]] becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells. | The '''money rock''' {{Conjectural}} is a [[rock]] that produces [[Bell]]s when hit with a [[shovel]] or [[axe]]. Each day a single rock in the player's [[town]] becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells. | ||
− | Once a money rock has been hit once, | + | Once a money rock has been hit once, a timer starts; once it expires, the rock stops producing Bells. The rock can be hit a maximum of eight times, leaving one bag of Bells on each adjacent tile. If a tile is already occupied, the Bell bag for that tile will not appear. Because the player is pushed back from the rock after each hit, digging holes behind them or otherwise preventing the pushback is required to hit the rock the maximum number of times within the time limit. |
− | + | Beginning with the fifth hit, the [[mariowiki:Extra life|1-Up]] sound effect from the [[mariowiki:Super Mario (series)|''Super Mario'' series]] plays after each hit. | |
− | If more than one player is living in a town, which rock is the money rock on a given day differs for each player | + | If more than one player is living in a town, which rock is the money rock on a given day differs for each player. |
==Appearances== | ==Appearances== | ||
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*With money luck: | *With money luck: | ||
:*1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → ''30,000'' — total of 63,000 / ''93,000'' Bells | :*1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → ''30,000'' — total of 63,000 / ''93,000'' Bells | ||
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===In {{WW|short|nolink}}=== | ===In {{WW|short|nolink}}=== | ||
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===In {{NL|short|nolink}}=== | ===In {{NL|short|nolink}}=== | ||
− | [[File:NL Money Rock.png|thumb|right|The player hitting a money rock in {{NL | + | [[File:NL Money Rock.png|thumb|right|The player hitting a money rock in {{NL|nolink}}]] |
In {{NL}}, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them. | In {{NL}}, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them. | ||
The Bell values produced by the money rock are as follows: | The Bell values produced by the money rock are as follows: | ||
*Bad money luck: | *Bad money luck: | ||
− | :*100 → 100 → 200 → 300 → 500 → 1 | + | :*100 → 100 → 200 → 300 → 500 → 1,000 → 4,000 — total of 6,200 Bells |
*No money luck: | *No money luck: | ||
:*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells | :*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells | ||
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*Good money luck: | *Good money luck: | ||
:*200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells | :*200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells | ||
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If the player has energy points from [[food]] and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear. | If the player has energy points from [[food]] and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear. | ||