Editing Time travel

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In {{PG}}, the player can adjust the time and date using two methods: either by changing the [[Nintendo GameCube]] clock, or accessing the in-game clock during the start-up sequence. Changing the system clock provides the least interference with gameplay, as the in-game clock dictates the growth of [[tree]]s, the way letters are sent, and how the [[police station]] and [[dump]] restock items. While the furthest date supported by the system clock is December 31, 2099, the highest the in-game clock can go is December 31, 2030, after which the date will reset to January 1, 2030. (In {{DnM}}, due to the [[Nintendo 64]] not having an internal clock, the game uses a battery-powered clock in the cartridge that can only be changed in-game.)
 
In {{PG}}, the player can adjust the time and date using two methods: either by changing the [[Nintendo GameCube]] clock, or accessing the in-game clock during the start-up sequence. Changing the system clock provides the least interference with gameplay, as the in-game clock dictates the growth of [[tree]]s, the way letters are sent, and how the [[police station]] and [[dump]] restock items. While the furthest date supported by the system clock is December 31, 2099, the highest the in-game clock can go is December 31, 2030, after which the date will reset to January 1, 2030. (In {{DnM}}, due to the [[Nintendo 64]] not having an internal clock, the game uses a battery-powered clock in the cartridge that can only be changed in-game.)
  
The ability to travel to any date immediately allows the player to attend any [[Events|event]], access any [[fish]] or [[bug]]s, or purchases any seasonal items that are restricted to certain dates or date ranges. By time traveling forward, [[letters]] can be received sooner, but the player's [[mailbox]] may fill completely, which prevents incoming mail until the mailbox is emptied. Additionally, the process of a [[villager]] moving out from the player's town can be expedited, as well as new villagers moving in. Time traveling forward can also force [[fruit]] to regrow on [[tree]]s and stores to refresh their current item selection.
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The ability to travel to any date immediately allows the player to attend any [[Events|event]], access any [[fish]] or [[bug]]s, or purchases any seasonal items that are restricted to certain dates or date ranges. By time traveling forward, [[letters]] can be received sooner, but the player's [[mailbox]] may fill completely, which prevents incoming mail until the mailbox is emptied. Additionally, the process of a [[villager]] moving out from the player's town can be expedited, as well as new villagers moving it. Time traveling forward can also force [[fruit]] to regrow on [[tree]]s and stores to refresh their current item selection.
  
 
Time traveling any amount, forward or backward, causes all [[turnips]] in the player's [[pockets]] or storage to rot. [[Weeds]] will grow at a faster rate if time traveling, and too many weeds can harm the town's [[environment rating]] until enough weeds are removed (however, all weeds can be removed by [[Wisp]] if the player catches his Spirits and asks to "Pull weeds!"). Time traveling forward may result in villagers moving away without asking the player, or cause the player to miss [[event]]s, [[birthday]]s, or [[One Day Sale]]s from [[Tom Nook's store]].
 
Time traveling any amount, forward or backward, causes all [[turnips]] in the player's [[pockets]] or storage to rot. [[Weeds]] will grow at a faster rate if time traveling, and too many weeds can harm the town's [[environment rating]] until enough weeds are removed (however, all weeds can be removed by [[Wisp]] if the player catches his Spirits and asks to "Pull weeds!"). Time traveling forward may result in villagers moving away without asking the player, or cause the player to miss [[event]]s, [[birthday]]s, or [[One Day Sale]]s from [[Tom Nook's store]].

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