Editing Doubutsu no Mori

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|modes        = Single-player
 
|modes        = Single-player
 
|media        = {{wp|Nintendo 64 Game Pak|Nintendo 64 Game Pak}}
 
|media        = {{wp|Nintendo 64 Game Pak|Nintendo 64 Game Pak}}
|requirements = 18 pages <small>(Controller Pak travel data)</small><br>103 pages <small>(Controller Pak letter data)</small>
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|requirements = 18 notes <small>(Controller Pak travel data)</small><br>103 notes <small>(Controller Pak letter data)</small>
 
|input        = {{wp|Nintendo 64 controller|Nintendo 64 controller}}
 
|input        = {{wp|Nintendo 64 controller|Nintendo 64 controller}}
 
|strategywiki =  
 
|strategywiki =  
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===Traveling between towns===
 
===Traveling between towns===
When a Controller Pak is in use, the player can speak to [[Porter]] at the [[train station]] to save travel data to the Controller Pak. This data contains player information, such as their name, appearance, and inventory, and it takes up 18 pages (filename: <code>DOUBUTSUNOMORI.A</code>) on the Controller Pak. After travel data is saved, the game returns to the title screen.
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When a Controller Pak is in use, the player can speak to [[Porter]] at the [[train station]] to save travel data to the Controller Pak. This data contains player information, such as their name, appearance, and inventory, and it takes up 18 notes (filename: <code>DOUBUTSUNOMORI.A</code>) on the Controller Pak. After travel data is saved, the game returns to the title screen.
  
 
If a Controller Pak with travel data is then used with another copy of the game, loading that cartridge's town results in the player from the travel data arriving in that town as a visitor. The player is free to explore the town, talk to its villagers, shop at [[Tom Nook's store]], and make changes to the town such as planting trees or dropping items. Speaking to Porter in the town being visited saves the player's travel data back to the Controller Pak and saves any changes made to the town.
 
If a Controller Pak with travel data is then used with another copy of the game, loading that cartridge's town results in the player from the travel data arriving in that town as a visitor. The player is free to explore the town, talk to its villagers, shop at [[Tom Nook's store]], and make changes to the town such as planting trees or dropping items. Speaking to Porter in the town being visited saves the player's travel data back to the Controller Pak and saves any changes made to the town.
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===Saving letters===
 
===Saving letters===
When a Controller Pak is in use, the player can speak to [[Pelly]] or [[Phyllis]] at the [[post office]] to move letters from their inventory into storage. Saving letters takes up 103 pages (filename: <code>DOUBUTSUNOMORI.B</code>) on the Controller Pak, and up to 160 letters can be saved.
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When a Controller Pak is in use, the player can speak to [[Pelly]] or [[Phyllis]] at the [[post office]] to move letters from their inventory into storage. Saving letters takes up 103 notes (filename: <code>DOUBUTSUNOMORI.B</code>) on the Controller Pak, and up to 160 letters can be saved.
  
 
The Controller Pak that was bundled with certain copies of the game came with a saved letter on it from {{Wp|Shigeru Miyamoto}}, who supervised the development of the game.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/what/index.html|retrieved=September 13, 2020|language=Japanese}}</ref> The letter contains a {{I|grab bag|PG}} that contains two random [[NES games|Famicom games]] and a random [[K.K. Slider]] song. The letter reads:
 
The Controller Pak that was bundled with certain copies of the game came with a saved letter on it from {{Wp|Shigeru Miyamoto}}, who supervised the development of the game.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/what/index.html|retrieved=September 13, 2020|language=Japanese}}</ref> The letter contains a {{I|grab bag|PG}} that contains two random [[NES games|Famicom games]] and a random [[K.K. Slider]] song. The letter reads:

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