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{{DISPLAYTITLE:''Doubutsu no Mori''}}
 
{{Wrongpage|the Nintendo 64 game|other uses|Doubutsu no Mori (disambiguation)}}  
 
{{Wrongpage|the Nintendo 64 game|other uses|Doubutsu no Mori (disambiguation)}}  
 
{{Infobox Video Game
 
{{Infobox Video Game
|title       = [[File:DnM Logo.svg|270px|Logo]]<br>''Doubutsu no Mori''
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|title=[[File:DnM Logo Japanese.png|270px]]<br>''Doubutsu no Mori''
|image       = [[File:DnM Box.jpg|200px|Cover]]
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|image=[[File:DnM Box.jpg|200px]]
|caption      = Game cover
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|theme=[[File:Main Theme PG.mp3|Main theme]]
|theme       = [[File:Main Theme PG.mp3|Main theme]]
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|developer=[[Wikipedia:Nintendo EAD|Nintendo EAD]]
|developer   = {{wp|Nintendo EAD|Nintendo EAD}}
+
|publisher=[[Nintendo]]
|publisher   = [[Nintendo]]
+
|platforms=[[Nintendo 64]]
|platforms   = [[Nintendo 64]]
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|designer=[[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
|director    = [[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
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|released='''Nintendo 64'''<br>{{Flag|JPN}} April 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/index.html|title=Animal Forest|retrieved=August 27, 2020|language=Japanese}}</ref><br>'''iQue Player'''<br>{{Flag|CHN}} June 1, 2006<ref>{{Cite web|author=iQue|url=https://web.archive.org/web/20071028053427/http://www.ique.com/news_games.htm|title=iQue News|archive-date=October 28, 2007|retrieved=August 25, 2020|language=Chinese}}</ref>
|released     = {{Flag|JPN}} April 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/index.html|title=Animal Forest|retrieved=August 27, 2020|language=Japanese}}</ref>
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|genre=Simulation
|genre        = Simulation
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|modes=Single-player
|languages    = {{Flag|JPN}} <small>Japanese</small>
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|media=[[Wikipedia:Nintendo 64 Game Pak|Nintendo 64 Game Pak]]
|modes       = Single-player
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|requirements=103 pages <small>(Controller Pak save data)</small><br>62 Blocks <small>(iQue Player)</small>
|media       = {{wp|Nintendo 64 Game Pak|Nintendo 64 Game Pak}}
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|input=[[Wikipedia:Nintendo 64 controller|Nintendo 64 controller]]
|requirements = 18 pages <small>(Controller Pak travel data)</small><br>103 pages <small>(Controller Pak letter data)</small>
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|strategywiki=
|input       = {{wp|Nintendo 64 controller|Nintendo 64 controller}}
 
|strategywiki =  
 
 
}}
 
}}
'''''Doubutsu no Mori'''''{{Note|{{Nihongo foot|どうぶつの森|Doubutsu no Mori|Animal Forest}}}} is the first installment in the {{SER}}, released exclusively in Japan in 2001 for the [[Nintendo 64]]. The game was the last first-party title released on the system before its discontinuation just over a year later. Despite being released late in the console's life cycle, the game sold 213,800 units, making it the 28th best-selling title on the Nintendo 64.<ref>{{Cite web|author=Naver|url=https://web.archive.org/web/20160424083857/http://matome.naver.jp/odai/2134026477588909301?page=2|title=Nintendo 64 Software Cumulative Sales|archive-date=April 24, 2016}}</ref> An expanded port called {{DnM+}} was released eight months later in December 2001 for the [[Nintendo GameCube]], which was later localized outside of Japan as {{PG}} in 2002. {{DnM|nolink}} was never localized for Western regions as a result.
+
'''''Doubutsu no Mori'''''{{Note|{{Nihongo foot|どうぶつの森|Dōbutsu no Mori|Animal Forest}}}} is the first installment in the {{SER}}, released exclusively in Japan in 2001 for the [[Nintendo 64]]. The game was the last first-party title released on the system before its discontinuation just over a year later. Despite being released late in the console's life cycle, the game sold 213,800 units, making it the 28th best-selling title on the Nintendo 64.<ref>{{Cite web|author=Naver|url=https://matome.naver.jp/odai/2134026477588909301?page=2|title=Nintendo 64 Software Cumulative Sales}}</ref> An enhanced port called {{DnM+|nolink}} was released eight months later in December 2001 for the [[Nintendo GameCube]], which was later localized outside of Japan as {{PG}} in 2002.
  
In China, {{iQue}} was released as the [[iQue Player]] port of {{DnM|nolink}} in June 2006. It is the only game in the {{SER|nolink}} to be officially released in mainland China, and it was the only main series game available in Chinese until the release of {{NH}} in 2020, which features both traditional and simplified Chinese. <!-- Please note, New Horizons has yet to be officially released in mainland China. Simplified Chinese support in New Horizons is mainly for various Chinese speakers in other territories, such as Macau, Malaysia, and Singapore. -->
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The game has never been localized for Western regions, as Nintendo of America focused their efforts on {{DnM+|nolink}}, which was localized as {{PG}} in North America. {{DnM|nolink}} was released in China for the [[wikipedia:iQue Player|iQue Player]] in June 2006. As of November 2020, it is the only game in the {{SER|nolink}} to be officially released in mainland China, and it was the only main series game available in Chinese until the release of {{NH}} in 2020, which features both traditional and simplified Chinese. <!-- Please note, New Horizons has yet to be officially released in mainland China. Simplified Chinese support in New Horizons is mainly for various Chinese speakers in other territories, such as Macau, Malaysia, and Singapore. -->
  
==Plot==
+
==Development and unveiling==
A young human, the [[player]], takes the train to move to a town populated by animals. On the train, a cat named [[Rover]] greets the player and asks them about their move; upon finding out the player has no place to stay, he calls [[Tom Nook]]. Nook greets the player upon arriving in town and lets them pick out a house; he then has them work [[Part-time job|part-time]] at [[Tom Nook's store|his shop]] to help pay off their [[home loan]] and get acquainted in the town.
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{{DnM|nolink}} originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals.<ref>{{Cite web|author=Brandon Sheffield|date=March 31, 2006|url=https://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php|title=GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study|site=Gamasutra}}</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned.
  
==Gameplay==
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The original title featured a "helpless" character who had to enlist the help of animals to make their way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the Nintendo 64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
{{DnM|nolink}} has no required objectives; after the player completes their part-time job for Tom Nook, they are free to do as they wish. One objective given to the player by Nook is to pay off their home loan, though this is entirely optional. The main mechanic of the game is its real-time clock; the town goes through day-night cycles and adjusts with the seasons, affecting what the player can do. The clock continues to advance when the game is turned off.{{Note|If the battery that powers the real-time clock dies, the clock is reset to January 1, 2001 each time the Nintendo 64 is powered off. The first time this happens, K.K. Slider appears at the intro screen to tell the player this.}}
 
  
Up to four players can live in a town, and each has their own house. Players can interact with each other by sending letters, but only one player can play at a time.
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In an interview with IGN on June 5, 2000 about upcoming Nintendo software and hardware, {{Wp|Shigeru Miyamoto}} announced the development team was working on a "communication game" for the Nintendo 64 but did not elaborate.<ref>{{Cite web|author=IGN|date=June 5, 2000|url=https://web.archive.org/web/20010821065247/http://ign64.ign.com/news/20423.html|title=Interview: Miyamoto and Aonuma|site=ign64.ign.com|archive-date=August 21, 2001|retrieved=May 1, 2021}}</ref> {{DnM|nolink}} was fully unveiled at {{Wp|Nintendo Space World#Space World 2000|Space World 2000}} in August, with a planned release of month of February 2001<ref>{{Cite web|author=Adam Washington|date=May 13, 2013|url=https://www.youtube.com/watch?v=jDlqHLoeqiA&t=1449s&ab_channel=AdamWashington|title=Spaceworld 2000 - Nintendo Press Conference and Show Floor Highlights|site=YouTube|retrieved=May 1, 2021}}</ref><ref>{{Cite web|author=Nintendo|date=2000|url=https://web.archive.org/web/20130701013643/http://www.nintendo.co.jp/event/sw2000/itiran/n64/soft/d_mori/index.html|title=どうぶつの森(仮称)|site=nintendo.co.jp|archive-date=July 1, 2013|retrieved=April 30, 2021}}</ref> and a demo playable on the show floor.<ref>{{Cite web|author=IGN|date=August 28, 2000|url=https://web.archive.org/web/20010303145820/http://ign64.ign.com/news/24134.html|title=Miyamoto Roundtable|site=ign64.ign.com|archive-date=March 3, 2001|retrieved=May 1, 2021}}</ref> The game was later delayed from its planned February 2001 release and its final release date of April 14, 2001 was revealed in March 2001.<ref>{{Cite web|author=IGN|date=March 8, 2001|url=https://web.archive.org/web/20011219225806/http://ign64.ign.com/news/32210.html|title=Animal Forests Plants Its Roots|site=ign64.ign.com|archive-date=December 19, 2001|retrieved=May 1, 2021}}</ref>
{{Clear|left}}
 
  
===Town===
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==Release==
[[File:OutofHouseDnM.png|thumb|right|A player standing outside their house.]]
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[[File:DnM Controller Pak.jpg|thumb|right|200px|A Controller Pak with one of the labels included with the game applied]]
{{See also|List of locations in Doubutsu no Mori}}
+
{{DnM|nolink}} was released in Japan on April 14, 2001, and two versions were sold at launch: one that retailed for 6,800 yen and included a Nintendo 64 Controller Pak along with two unique labels for the accessory, and one retailed for 5,800 yen and did not include the Controller Pak.<ref>[[:File:DnM Flyer.jpg]]</ref> The included Controller Pak in the bundle features a Grab Bag and a letter from Shigeru Miyamoto, who supervised development of the game.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/what/index.html|retrieved=September 13, 2020|language=Japanese}}</ref> The Grab Bag contains two random [[NES games|Famicom games]] and a random [[K.K. Slider]] song, while the letter can be accessed at the [[post office]]. It reads:
The [[town]], named by the player, consists of 30 [[acres]] (6 rows, 5 columns) and has establishments and [[villager house]]s spread throughout it. It is bordered to the north by train tracks, on the sides by cliffsides, and to the south by the [[sea]]. The town's foliage includes [[tree]]s, [[flower]]s, and [[bush]]es. The town is bisected by a [[river]] and split into two or three layers separated by [[incline]]s.
 
  
Buildings in the town include the four [[player house]]s, which can be decorated with furniture; [[Tom Nook's store]], which sells various items; the [[post office]], where the player can send letters; and the [[police station]], where random items appear in the [[lost and found]]. Aside from the buildings in town, there are other structures and landmarks, including the [[train station]], where the player can travel to other towns; the [[dump]], where items can be discarded; and the [[Wishing well|shrine]], where certain events take place and the player can check the town's [[Environment rating|Field Rank]].
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:''"どうぶつのもり みやもとさん''
  
===Villagers===
+
:''カセットそれぞれに じぶんのむら があり、くらしをたのしむゲームが できました。つよいボスとたたかう こともないので、ひとりよりふたり ふたりよりおおぜい!かぞくや、お ともだちと おたのしみください。''
{{See also|Animal Crossing/Characters#Villagers|label1=List of characters in the first-generation Animal Crossing games § Villagers}}
 
The town is populated by animal [[villager]]s with whom the player can interact. Each villager has one of six personality types ([[lazy]], [[jock]], and [[cranky]] for males; [[normal]], [[peppy]], and [[snooty]] for females) that determines their dialog. The player can speak to villagers either to have a conversation, or to request that the villager give them a [[favor]] to do. The player can write [[letter]]s to villagers using [[stationery]] and mail them at the post office.
 
  
The town starts with six villagers, with more moving in over time until a maximum of 15 is reached. Once this maximum is reached, villagers occasionally move out and are replaced with new ones. There are a total of 216 villagers in the game.
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:''にんてんどう みやもとしげるより"''
  
===Special visitors===
+
Which translates to:
{{Main|Special character#First-generation Animal Crossing|article-name=Special character § First-generation Animal Crossing}}
 
Occasionally, special characters can visit the town. Each character has a unique role, and most offer exclusive items. There are a total of eight special visitors: [[Gracie]], [[Gulliver]], [[Joan]], [[Katrina]], [[K.K. Slider]], [[Redd]], [[Saharah]], and [[Wendell]].
 
  
===Items===
+
:''"Animal Forest Miyamoto-san''
{{See also|List of items in Doubutsu no Mori}}
 
There are various items the player can collect. Most of the items the player has collected show up in and can be ordered from the [[catalog]], which can be viewed at Tom Nook's store.
 
  
[[Furniture]] can be placed in the player's house, alongside [[wallpaper]]s and [[Flooring|carpets]]. [[Clothing]] can be worn by the player, while [[Clothing#Umbrellas|umbrellas]] can be held. [[Fossil]]s can be dug up from the ground and sent to the [[Farway Museum]] for identification, after which they function as furniture items. Additionally, [[gyroid]]s can be dug up and used as furniture, where they will make noise and move to the tempo and beat of any music playing in the player's house. [[Stationery]] can be used to write [[letter]]s.
+
:''Each game cartridge has its own village, where you can enjoy a virtual life. There aren't any strong bosses, or crowds of people. Please enjoy it with your family and friends.''
  
There are four tools—the {{I|axe|PG}}, {{I|fishing rod|PG}}, {{I|net|PG}}, and {{I|shovel|PG}}—that can be held and used by the player. The axe can be used to cut down trees, the fishing rod to catch fish, the net to catch bugs, and the shovel to dig up buried items or dig holes to bury items in.
+
:''Yours, Shigeru Miyamoto, Nintendo"''
  
====Famicom games====
+
Beginning in early 2002, shortly after the release of {{DnM+|nolink}}, Nintendo offered a service for players to transfer save data from the Nintendo 64 game to the GameCube game;<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20030206212144/https://www.nintendo.co.jp/ngc/gafj/moving/|title=Animal Forest Data Moving Service!|archive-date=February 6, 2003|retrieved=August 30, 2020|language=Japanese}}</ref> however this service has since been discontinued.
{{Main|NES game}}
 
There are seven furniture items modeled after a Famicom console with a specific game's cartridge in it, and interacting with one of these items allows the player to play its respective Famicom game through emulation. The Famicom games that are playable in {{DnM|nolink}} include: ''{{I|Balloon Fight|PG}}'', ''{{I|Clu Clu Land|PG}}'', ''{{I|Donkey Kong|PG}}'', ''{{I|DK Jr MATH|PG|Donkey Kong Jr. Math}}'', ''{{I|Golf|PG}}'', ''{{I|Pinball|PG}}'', and ''{{I|Tennis|PG}}'',  The Famicom items can be obtained from either [[Crazy Redd's]] or the monthly [[raffle]] at [[Tom Nook's store]].
 
  
===Fishing and bug catching===
+
On June 1, 2006, {{DnM|nolink}} was released in China on the iQue Player as ''Dòngwù Sēnlín''. The game features a full Chinese localization. ''Dòngwù Sēnlín'' was the last game release for the iQue Player.
{{See also|Fish/Doubutsu no Mori|label1=List of fish in Doubutsu no Mori|Bug/Doubutsu no Mori|label2=List of bugs in Doubutsu no Mori}}
 
The player can use a [[fishing rod]] and [[net]] to catch [[fish]] and [[bug]]s, respectively. Fish appear in the town's [[river]] and the [[sea]], while bugs appear throughout the town. The fish and bugs available differ based on the time of day and year. There are 32 fish and 32 bugs, and the game keeps track of which ones they have caught. Fish and bugs can either be sold at Tom Nook's store or placed as furniture in the player's house.
 
  
===Events===
+
==Gameplay==
{{Main|Event/Doubutsu no Mori|article-name=List of events in {{DnM|nolink}}}}
+
[[File:OutofHouseDnM.png|thumb|left|240px|A player standing outside of their house]]
Throughout the year, various [[event]]s occur in the town that mostly coincide with real-world holidays. Some of these events, such as [[Halloween]] and [[Toy Day]], offer unique gameplay and exclusive items.
+
[[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]]. The game runs in real time, and gameplay is affected by the time of day and year; as the Nintendo 64 lacks a built-in internal clock, time is kept via a chip inside the Game Pak powered by a [[wikipedia:CR2032|CR2032]] battery, allowing the clock to continue running even when the game is turned off. If the battery dies or is removed, the game will start up with [[K.K. Slider]] informing the player that the clock has stopped working, at which point they must configure the date and time manually.
 +
{{Clear}}
  
===Controls===
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==Version differences==
[[File:DnM Controls Guide.jpg|thumb|right|An insert included with the game that gives an overview of its controls.]]
+
==={{DnM|nolink}} to {{DnM+|nolink}}===
{| class="styled color-gameplay"
+
====Characters and locations====
|-
+
*Various characters and their associated locations and functions are absent from the game, as they are first introduced in ''Doubutsu no Mori+'' on the [[Nintendo GameCube]]:
! align=center | Input
+
**[[Tortimer]], along with all items he gives out during [[event]]s.
! Result
+
**The [[Able Sisters]] and their shop, meaning custom [[design]]s are not available.
|-
+
**The [[museum]], along with [[Blathers]]. [[Fossils]] can still be sent to the [[Farway Museum]] for identification.
| align=center | {{Input|stick|console=N64|size=32px}}
+
**The [[dock]] and [[Kapp'n]].
|
+
**[[Animal Island]] and all [[islander]]s.
*Walk
+
**Villagers [[Punchy]] and [[Cheri]].
*Run (while holding {{Input|z|console=N64}})
+
**The [[house]] the [[player]] begins the game with only contains a {{I|Tape Deck|Animal Crossing}}. The {{I|Orange Box|Animal Crossing}} and {{I|College Rule|Animal Crossing}} are absent.
*Move the cursor in menus/dialog
+
**The player's house is comprised of only a single room. The second-floor and basement expansions are introduced in {{DnM+|nolink}}.
*Move/turn a furniture item (while holding {{Input|a|console=N64}})
+
*Several villagers feature different designs than in {{DnM+|nolink}}:
*Mapped to the Famicom controller's +Control Pad when playing a Famicom game
+
**[[Amelia]]'s pupils are much smaller and centered, and her eyes are half closed instead of scowling.
|-
+
**[[Bangle]] has slightly smaller eyes that are half closed. She also possesses blue eyelids.
| align=center | {{Input|dpad|console=N64|size=32px}}
+
**[[Bluebear]]'s pupils are much larger, and her muzzle is more circular.
|
+
**[[Boris]] has more compressed eyes with yellow eyelids, while his pupils are more displaced.
*Mapped to the Famicom controller's +Control Pad when playing a Famicom game
+
**[[Carmen (mouse)|Carmen]] has black, sparkly eyes, and her pink fur is a darker shade.
|-
+
**[[Chevre]]'s eyes are more square shaped instead of rounded, and her freckles are orange instead of pink. Her hair is also different.
| align=center | {{Input|c-all|console=N64|size=32px}}
+
**[[Cleo]] has orange blush under her eyes, which are more narrowly spaced. Her nostrils are also much larger.
|
+
**[[Cupcake]]'s hair and eyeshadow colors are inverted. Her hair is a blueish purple, and her eye shadow is dark pink. Her nose is also much larger.
*Move the cursor in menus/dialog and while typing
+
**[[Fang]]'s fur is slightly lighter, while his eyes are much larger and positioned further upward. He also has brown eyelids as opposed to purple.
*Adjust the camera in houses
+
**[[Friga]] has a darker pink tone in her feathers, smaller eyes, orange makeup, and purple hair.
*Scroll to the top/bottom of a section in the [[catalog]] ({{Input|c-left|console=N64}}/{{Input|c-right|console=N64}})
+
**[[Gwen]]'s eye shadow is purple instead of pink, while her eyes are larger and wider.
|-
+
**[[Huggy]]'s fur is orange instead of tan, while her nose is a much darker brown. Her cheeks are also colored pink instead of red.
| align=center | {{Input|a|console=N64|size=32px}}
+
**[[Kody]]'s eyes are further spaced and much smaller, and his mouth is larger.
|
+
**[[Lucy]] has a larger mouth that is colored pink, and has pink lines under her eyes in place of blush.
*Select within menus/dialog
+
**[[Maple]]'s muzzle is a darker color, while her eyes are more displaced from each other. She also has curved eyebrows, a larger nose, and more solid blush.
*Interact with items, objects, or characters
+
**[[Murphy]]'s eyes and eyebrows are more curved, and his mouth is more compressed, giving him a more menacing look.
*Move/turn a furniture item (while holding a direction on {{Input|stick|console=N64}})
+
**[[Nibbles]] has green fur instead of teal, and has blush instead of freckles.
*Use a held item
+
**[[Portia]]'s eyes are shorter and positioned lower on her face.
*Wash Gracie's car (press repeatedly)
+
**[[Puck]]'s pink feathers are a darker shade, and his eyes are slightly wider.
*Mapped to the Famicom controller's A Button when playing a Famicom game
+
**[[Scoot]]'s green feathers are a lighter shade, and his eyes are slightly larger.
|-
+
**[[Spike]] has slightly lighter skin, smaller eyes and pupils, and his scar does not have stitches.
| align=center | {{Input|b|console=N64|size=32px}}
+
**[[Static]]'s eyes are larger, and his pupils are much larger. His frown is also much more curved.
|
+
**[[Stella]] has hot pink wool instead of purple, a pink face with orange blush, and a black nose. Her mouth is also frowning instead of smiling.
*Cancel within menus/dialog
+
**[[Tiara]]'s skin is much darker, while her pupils point upwards.
*Pick up items/pulling weeds
+
**[[Ursala]] has red hair with curved eyebrows, half-circled eyes, and a large smile. Her muzzle is large and colored pink, and her eyes are almond-shaped.
*Backspace while typing
+
**[[Valise]] has lighter, purplish fur, and her expressions are different.
*Mapped to the Famicom controller's B Button when playing a Famicom game
+
**[[Vladimir]] has smaller pupils and lacks a muzzle. His nose and mouth are also much bigger.
|-
+
**[[Yuka]]'s mouth is larger, her fur is a darker shade, and her hair is styled differently.
| align=center | {{Input|l|console=N64|size=32px}}
 
|
 
*Exit a Famicom game (with {{Input|r|console=N64}} and {{Input|z|console=N64}})
 
|-
 
| align=center | {{Input|r|console=N64|size=32px}}
 
|
 
*Open/close the [[map]]
 
*Convert hiragana or katakana into kanji while typing
 
*Exit a Famicom game (with {{Input|l|console=N64}} and {{Input|z|console=N64}})
 
|-
 
| align=center | {{Input|z|console=N64|size=32px}}
 
|
 
*Run (while holding a direction on {{Input|stick|console=N64}})
 
*Pick up an item in the player's pockets
 
*Switch between hiragana, symbols, katakana, English letters, and numbers while typing
 
*Map to the Famicom controller's Select Button when playing a Famicom game
 
*Exit a Famicom game (with {{Input|l|console=N64}} and {{Input|r|console=N64}})
 
|-
 
| align=center | {{Input|start|console=N64|size=32px}}
 
|
 
*Open/close the player's [[pocket]]s
 
*Advance past the title screen
 
*Confirm a text entry while typing
 
*Enter the Controller Pak management menu when booting the game (hold)
 
*Mapped to the Famicom controller's Start Button when playing a Famicom game
 
|}
 
  
==Controller Pak functionality==
+
<gallery>
[[File:DnM Controller Pak Menu.png|thumb|right|The Controller Pak management menu, with both travel and letter data saved.]]
+
Amelia DnM.png|[[Amelia]]
{{DnM|nolink}} is one of only three Nintendo-developed [[Nintendo 64]] games to utilize the [[Nintendo 64#Controller Pak|Controller Pak]] accessory, the others being ''{{Wp|Wave Race 64}}'' and ''[[mariowiki:Mario Kart 64|Mario Kart 64]]''. It is used to travel between towns and save letters. When a Controller Pak is connected, holding {{Input|start|console=N64}} while booting the game leads to a menu where the player can view and delete files on Controller Pak. This menu also appears when attempting to save travel or letter data if there is not enough free space on the Controller Pak.
+
Bangle DnM Model.png|[[Bangle]]
 +
Bluebear DnM Model.png|[[Bluebear]]
 +
Boris DnM Model.png|[[Boris]]
 +
Carmen DnM Model.png|[[Carmen (mouse)|Carmen]]
 +
Chevre DnM Model.png|[[Chevre]]
 +
Cleo DnM Model.png|[[Cleo]]
 +
Cupcake DnM Model.png|[[Cupcake]]
 +
Fang DnM Model.png|[[Fang]]
 +
Friga DnM Model.png|[[Friga]]
 +
Gwen DnM Model.png|[[Gwen]]
 +
Huggy DnM Model.png|[[Huggy]]
 +
Kody DnM Model.png|[[Kody]]
 +
Lucy DnM Model.png|[[Lucy]]
 +
Maple DnM Model.png|[[Maple]]
 +
Murphy DnM Model.png|[[Murphy]]
 +
Nibbles DnM Model.png|[[Nibbles]]
 +
Portia DnM Model.png|[[Portia]]
 +
Puck DnM.png|[[Puck]]
 +
Scoot DnM Model.png|[[Scoot]]
 +
Spike DnM.png|[[Spike]]
 +
Static DnM Model.png|[[Static]]
 +
Stella DnM Model.png|[[Stella]]
 +
Tiara DnM Model.png|[[Tiara]]
 +
Ursala DnM Model.png|[[Ursula]]
 +
Valise DnM Model.png|[[Valise]]
 +
Vladimir DnM Model.png|[[Vladimir]]
 +
Yuka DnM Model.png|[[Yuka]]
 +
</gallery>
  
===Traveling between towns===
+
====Events====
When a Controller Pak is in use, the player can speak to [[Porter]] at the [[train station]] to save travel data to the Controller Pak. This data contains player information, such as their name, appearance, and inventory, and it takes up 18 pages (filename: <code>DOUBUTSUNOMORI.A</code>) on the Controller Pak. After travel data is saved, the game returns to the title screen.
+
*[[Wendell]] will only accept fish, instead of any edible item.
 +
*[[Gulliver]] gives the player random furniture as a reward for rescuing him instead of unique world-themed furniture, all of which is absent.
 +
*The [[Mushrooming Season]] is present despite being removed in ''Doubutsu no Mori+''. It is re-added in ''Animal Crossing'' and ''Doubutsu no Mori e+''.
 +
*The player is not able to participate in the [[morning aerobics]].
  
If a Controller Pak with travel data is then used with another copy of the game, loading that cartridge's town results in the player from the travel data arriving in that town as a visitor. The player is free to explore the town, talk to its villagers, shop at [[Tom Nook's store]], and make changes to the town such as planting trees or dropping items. Speaking to Porter in the town being visited saves the player's travel data back to the Controller Pak and saves any changes made to the town.
+
====Items====
 +
* Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases:
 +
** '''{{I|I Love 64 Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I Love GC Shirt|Doubutsu no Mori+}}''' in ''Doubutsu no Mori+'' and '''{{I|Cherry Shirt|Animal Crossing}}''' in ''Animal Crossing'' — Worn by [[Paolo]])
 +
** '''{{I|N Logo Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G Logo Shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]])
 +
* Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the [[catalog]] in the GameCube game. In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture.
 +
*There are seven [[NES game|Famicom game]] items, compared to the 17 in {{PG|nolink}}: {{I|Balloon Fight|Animal Crossing}}, {{I|Clu Clu Land|Animal Crossing}}, {{I|DK Jr MATH|Animal Crossing}}, {{I|Donkey Kong|Animal Crossing}}, {{I|Golf|Animal Crossing}}, {{I|Pinball|Animal Crossing}}, and {{I|Tennis|Animal Crossing}}. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. ''Animal Crossing'' introduces twelve more Famicom titles.
 +
* All [[event]] items given by [[Tortimer]] are absent, since the events and Tortimer are absent as well.
 +
* [[Golden tools]] are absent, and the standard [[Axe]] is unbreakable.
 +
* The "Items" section of the [[catalog]] only includes umbrellas, as tools do not appear in the catalog and other handheld items, such as fans or pinwheels, are not in the game.
 +
* Some non-furniture items, such as tools, appear as sprites inside [[Tom Nook's store]] and the player's [[Player house|house]]. In all later games they appear as 3D models when placed in interiors.
  
When loading the original cartridge's save file while the Controller Pak with the player's travel data on it is inserted, the player arrives back in their town at the train station, with any changes made to their clothing or inventory in the other town saved. If the player loads their save without the necessary travel data, their inventory will be empty and their face will be set to one resembling a [[gyroid]] until they save and reload the game.
+
====Bugs and fish====
 +
* When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water.
 +
* [[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori+'' and ''Animal Crossing''.
 +
* The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''.
 +
* The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''.
  
===Saving letters===
+
====Limitations====
When a Controller Pak is in use, the player can speak to [[Pelly]] or [[Phyllis]] at the [[post office]] to move letters from their inventory into storage. Saving letters takes up 103 pages (filename: <code>DOUBUTSUNOMORI.B</code>) on the Controller Pak, and up to 160 letters can be saved.
+
*Only one item can be kept in a [[storage unit]] as opposed to three.
 +
*Only one aircheck can be stored in a [[music]] player as opposed to all of them.
 +
*Only a single unit of [[stationery]] can be purchased at a time, whereas in all later games stationery is sold in packs of four.
  
The Controller Pak that was bundled with certain copies of the game came with a saved letter on it from {{Wp|Shigeru Miyamoto}}, who supervised the development of the game.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/what/index.html|retrieved=September 13, 2020|language=Japanese}}</ref> The letter contains a {{I|grab bag|PG}} that contains two random [[NES games|Famicom games]] and a random [[K.K. Slider]] song. The letter reads:
+
====Miscellaneous====
 +
*Most items dropped on the ground outside appear as either tool or chest sprites instead of the unique category-based sprites of later games.
 +
*The live version of "[[DJ K.K.]]" contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In all later games, this is changed to an original melody.
 +
*Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. A similar system is used in ''Doubutsu no Mori+'', but utilizes Nintendo GameCube Memory Cards instead.
 +
*As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], there is no support for it and all e-Reader functions are absent.
  
{{Letter
+
==={{DnM|nolink}} to ''Dòngwù Sēnlín''===
|top=どうぶつのもり みやもとさん
+
{{Multiple Image
|line1=カセットそれぞれに じぶんのむら
+
|align= right
|line2=があり、くらしをたのしむゲームが
+
|direction= horizontal
|line3=できました。つよいボスとたたかう
+
|footer= The Nintendo 64 (left) and iQue Player (right) typing interfaces.
|line4=こともないので、ひとりよりふたり
+
|width= 200
|line5=ふたりよりおおぜい!かぞくや、お
+
|image1= DnMDialTyping.png
|line6=ともだちと おたのしみください。
+
|image2= DnM Typing Interface iQue.png
|bottom=にんてんどう みやもとしげるより
 
 
}}
 
}}
 +
Aside from the language change from Japanese to Simplified Chinese, various localization changes were made to the iQue Player version of {{DnM|nolink}}, ''Dòngwù Sēnlín''.
  
This translates to:
+
====General====
 +
*The Nintendo 64 logo animation played when booting up the game is replaced with the iQue Player logo.
 +
*The copyright text on the title screen now reads "©2001-2006 Nintendo" to reflect the game's release date in China, and text reading "©2006 iQue" was added below it.
 +
*The English "Press Start Button!" text on the title screen in the Japanese version is now partially in Chinese, reading "按START钮!".
 +
*The typing interface is changed from the dial interface to a QWERTY keyboard, similar to the international versions of {{PG}}.
 +
*All town names have ''村'' (''village'') appended to them.
 +
*The sprite and icon for the {{I|Grab Bag|Animal Crossing}} are changed.
 +
*The English "POST OFFICE" text on the entrance of the [[post office]] is now in Chinese, reading ''邮政局'' (''post office'').
 +
*Instances of the {{Wp|Japanese postal mark}}, ''〒'', have been replaced with a letter symbol.
 +
*The sign on the side of [[Nook's Cranny]] is now red with a black circle and text instead of white with a red circle and text.
 +
*The appearance of the [[Wishing well|shrine]] is different, now featuring different textures and missing the wooden extrusions from the roof and the bells from the front.
  
{{Letter
+
====Items====
|top=Animal Forest Miyamoto-san
+
*The following items replaced some items from the Japanese version.
|line1=Each game cartridge has its own
+
<gallery class=sprite>
|line2=village, where you can enjoy a
+
Podium DnM iQue Model.png|Podium
|line3=virtual life. There aren't any
+
School Desk DnM iQue Model.png|School Desk
|line4=strong bosses, and more people are
+
Graffiti Desk DnM iQue Model.png|Graffiti Desk
|line5=better than one! Please enjoy 
+
Desk with Books DnM iQue Model.png|Desk with Books
|line6=playing with your family and friends.
+
Yellow Sand Pile DnM iQue Model.png|Yellow Sand Pile
|bottom=From Shigeru Miyamoto, Nintendo
+
Back Rubbing Bed DnM iQue Model.png|Back Rubbing Bed
}}
+
Bedside Table DnM iQue Model.png|Bedside Table
{{Clear}}
+
Heating Oven DnM iQue Model.png|Heating Oven
 +
Wooden Slippers DnM iQue Model.png|Wooden Slippers
 +
Stone Table DnM iQue Model.png|Stone Table
 +
Stone Bench DnM iQue Model.png|Stone Bench
 +
Incense Burner DnM iQue Model.png|Incense Burner
 +
Terracotta Armored Samurai DnM iQue Model.png|Terracotta Armored Samurai
 +
Bronze Armored Samurai DnM iQue Model.png|Bronze Armored Samurai
 +
Kneeling Terracotta Figurine DnM iQue Model.png|Kneeling Terracotta Figurine
 +
Kneeling Bronze Figurine DnM iQue Model.png|Kneeling Bronze Figurine
 +
Terracotta General Figurine DnM iQue Model.png|Terracotta General Figurine
 +
Bronze General Figurine DnM iQue Model.png|Bronze General Figurine
 +
Headless Terracotta Figurine DnM iQue Model.png|Headless Terracotta Figurine
 +
White Colored Face Egg DnM iQue Model.png|White Colored Face Egg
 +
Red Colored Face Egg DnM iQue Model.png|Red Colored Face Egg
 +
Blue Colored Face Egg DnM iQue Model.png|Blue Colored Face Egg
 +
iQue DnM iQue Model.png|iQue
 +
Porcelain Piggy Bank DnM iQue Model.png|Porcelain Piggy Bank
 +
Pottery Piggy Bank DnM iQue Model.png|Pottery Piggy Bank
 +
Wine Jar DnM iQue Model.png|Wine Jar
 +
Large Water Tank DnM iQue Model.png|Large Water Tank
 +
Brazier DnM iQue Model.png|Brazier
 +
Wooden Toilet DnM iQue Model.png|Wooden Toilet
 +
Left Stone Lion DnM iQue Model.png|Left Stone Lion
 +
Right Stone Lion DnM iQue Model.png|Right Stone Lion
 +
Large Bonsai DnM iQue Model.png|Large Bonsai
 +
New Year's Eve Goods DnM iQue Model.png|New Year's Eve Goods
 +
Noodle Man Rack DnM iQue Model.png|Noodle Man Rack
 +
Guan Gong Statue DnM iQue Model.png|Guan Gong Statue
 +
Round Forest Fence DnM iQue Texture.png|Round Forest Fence
 +
Light-Colored Wood Flooring DnM iQue Texture.png|Light-Colored Wood Flooring
 +
Mexican Shirt DnM iQue Texture.png|Mexican Shirt
 +
iQue Shirt DnM iQue Texture.png|iQue Shirt
 +
Game Console Shirt DnM iQue Texture.png|Game Console Shirt
 +
</gallery>
 +
*A set of soccer-themed items was added.
 +
<gallery>
 +
Corner Flag DnM iQue Model.png|Corner Flag
 +
Goal DnM iQue Model.png|Goal
 +
Electronic Scoreboard DnM iQue Model.png|Electronic Scoreboard
 +
Telephoto Camera DnM iQue Model.png|Telephoto Camera
 +
Billboard DnM iQue Model.png|Billboard
 +
Switching Cards DnM iQue Model.png|Switching Cards
 +
Audience Wallpaper DnM iQue Texture.png|Audience Wallpaper
 +
Green Field Carpet DnM iQue Texture.png|Green Field Carpet
 +
</gallery>
 +
*The designs of several items were changed.
  
 
==Prerelease and unused content==
 
==Prerelease and unused content==
 
{{Main|List of prerelease and unused content in Doubutsu no Mori}}
 
{{Main|List of prerelease and unused content in Doubutsu no Mori}}
 
{{DnM|nolink}} was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets.
 
{{DnM|nolink}} was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets.
 
==Development and release==
 
{{DnM|nolink}} originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals.<ref>{{Cite web|author=Brandon Sheffield|date=March 31, 2006|url=https://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php|title=GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study|site=Gamasutra}}</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned.
 
 
The original title featured a "helpless" character who had to enlist the help of animals to make their way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses, and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the Nintendo 64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles.
 
 
===Announcement===
 
In an interview with IGN on June 5, 2000 about upcoming Nintendo software and hardware, {{Wp|Shigeru Miyamoto}} announced the development team was working on a "communication game" for the Nintendo 64 but did not elaborate.<ref>{{Cite web|author=IGN|date=June 5, 2000|url=https://web.archive.org/web/20010821065247/http://ign64.ign.com/news/20423.html|title=Interview: Miyamoto and Aonuma|site=ign64.ign.com|archive-date=August 21, 2001|retrieved=May 1, 2021}}</ref> {{DnM|nolink}} was fully unveiled at {{Wp|Nintendo Space World#Space World 2000|Space World 2000}} in August, with a planned release of month of February 2001<ref>{{Cite web|author=Adam Washington|date=May 13, 2013|url=https://www.youtube.com/watch?v=jDlqHLoeqiA&t=1449s&ab_channel=AdamWashington|title=Spaceworld 2000 - Nintendo Press Conference and Show Floor Highlights|site=YouTube|retrieved=May 1, 2021}}</ref><ref>{{Cite web|author=Nintendo|date=2000|url=https://web.archive.org/web/20130701013643/http://www.nintendo.co.jp/event/sw2000/itiran/n64/soft/d_mori/index.html|title=どうぶつの森(仮称)|site=nintendo.co.jp|archive-date=July 1, 2013|retrieved=April 30, 2021}}</ref> and a demo playable on the show floor.<ref>{{Cite web|author=IGN|date=August 28, 2000|url=https://web.archive.org/web/20010303145820/http://ign64.ign.com/news/24134.html|title=Miyamoto Roundtable|site=ign64.ign.com|archive-date=March 3, 2001|retrieved=May 1, 2021}}</ref> The game was later delayed from its planned February 2001 release and its final release date of April 14, 2001 was revealed in March 2001.<ref>{{Cite web|author=IGN|date=March 8, 2001|url=https://web.archive.org/web/20011219225806/http://ign64.ign.com/news/32210.html|title=Animal Forests Plants Its Roots|site=ign64.ign.com|archive-date=December 19, 2001|retrieved=May 1, 2021}}</ref>
 
 
===Release===
 
[[File:DnM Controller Pak.jpg|thumb|right|200px|A Controller Pak with one of the labels included with the game applied]]
 
{{DnM|nolink}} was released in Japan on April 14, 2001, and two versions were sold at launch: one that retailed for 6,800 yen and included a Nintendo 64 Controller Pak along with two unique labels for the accessory, and one retailed for 5,800 yen and did not include the Controller Pak.<ref>[[:File:DnM Flyer.jpg]]</ref>
 
 
On December 14, 2001, an expanded port of {{DnM|nolink}} titled {{DnM+}} was released for the [[Nintendo GameCube]]. This port contains new characters, locations, items, and gameplay features. Beginning in early 2002, shortly after the release of {{DnM+|nolink}}, Nintendo offered a [[Data Moving Service|service]] for players to transfer save data from the Nintendo 64 game to the GameCube game;<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20030206212144/https://www.nintendo.co.jp/ngc/gafj/moving/|title=Animal Forest Data Moving Service!|archive-date=February 6, 2003|retrieved=August 30, 2020|language=Japanese}}</ref> however this service has since been discontinued.
 
 
In China, {{DnM|nolink}} was localized and ported to the [[iQue Player]], the Chinese version of the Nintendo 64, as {{iQue}}. Released on June 1, 2006, it was the 14th and final game released for the system. {{iQue|nolink}} features several changes from {{DnM|nolink}} to accommodate for cultural differences, largely in items and events.
 
{{Clear}}
 
 
==Related media==
 
{{Multiple Image
 
|align= right
 
|direction= horizontal
 
|width= 200
 
|footer= Both releases of ''Doubutsu no Mori: Totakeke Music''
 
|image1= DnM Totakeke Music Cover Front.png
 
|image2= DnM Totakeke Music 2 Cover Front.png
 
}}
 
{{DnM|nolink}} received two soundtrack CDs, ''[[Doubutsu no Mori: Totakeke Music]]'' and ''[[Doubutsu no Mori: Totakeke Music 2]]'', which collectively contain all 58 [[List of K.K. Slider songs|K.K. Slider songs]] from the game.
 
{{Clear}}
 
  
 
==Gallery==
 
==Gallery==
Line 216: Line 252:
 
DnM Box Back.jpg|Game box (back)
 
DnM Box Back.jpg|Game box (back)
 
DnM Game Pak.jpg|Game Pak
 
DnM Game Pak.jpg|Game Pak
 +
DnM iQue Box.jpg|iQue Player game box
 
</gallery>
 
</gallery>
 
==Trivia==
 
*The font used in the logo for {{DnM|nolink}} is '''GEETYPE高原极线黑体 大粗(GEETYPE-TakaLineGB-Bold)''' by GEETYPE.com<ref>http://www.geetype.cn/font/c86af1a3375e17e9576db8f153a5c664.html</ref>
 
*The font used for dialogue and most text across the game is '''FOT-ロダンわんぱく Pro EB (FOT-RodinWanpaku Pro EB)''', with slight edits for readability.
 
  
 
==Names in other languages==
 
==Names in other languages==
 
{{Foreignname
 
{{Foreignname
 
|ja=どうぶつの森
 
|ja=どうぶつの森
|ja-r=Doubutsu no Mori
+
|ja-r=Dōbutsu no Mori
 
|ja-m=Animal Forest
 
|ja-m=Animal Forest
 +
|zhq=动物森林
 +
|zhq-r=Dòngwù Sēnlín
 +
|zhq-m=Animal Forest
 
}}
 
}}
  
Line 241: Line 277:
 
{{Reflist}}
 
{{Reflist}}
  
{{Navbox Gen 1}}
+
{{Animal Crossing}}
{{Navbox Animal Crossing series}}
 
 
[[Category:Video games]]
 
[[Category:Video games]]
[[Category:Doubutsu no Mori|*]]
 
 
[[es:Dōbutsu no Mori]]
 

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