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+ | {{DISPLAYTITLE:''Doubutsu no Mori''}} | ||
{{Wrongpage|the Nintendo 64 game|other uses|Doubutsu no Mori (disambiguation)}} | {{Wrongpage|the Nintendo 64 game|other uses|Doubutsu no Mori (disambiguation)}} | ||
{{Infobox Video Game | {{Infobox Video Game | ||
− | |title | + | |title=[[File:DnM Logo Japanese.png|270px]]<br>''Doubutsu no Mori'' |
− | |image | + | |image=[[File:DnM Box.jpg|200px]] |
− | + | |theme=[[File:Main Theme PG.mp3|Main theme]] | |
− | |theme | + | |developer=[[Wikipedia:Nintendo EAD|Nintendo EAD]] |
− | |developer | + | |publisher=[[Nintendo]] |
− | |publisher | + | |platforms=[[Nintendo 64]] |
− | |platforms | + | |designer=[[Katsuya Eguchi]]<br>[[Hisashi Nogami]] |
− | | | + | |released='''Nintendo 64'''<br>{{Flag|JPN}} April 14, 2001<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/index.html|title=Animal Forest|retrieved=August 27, 2020|language=Japanese}}</ref><br>'''iQue Player'''<br>{{Flag|CHN}} June 1, 2006<ref>{{Cite web|author=iQue|url=https://web.archive.org/web/20071028053427/http://www.ique.com/news_games.htm|title=iQue News|archive-date=October 28, 2007|retrieved=August 25, 2020|language=Chinese}}</ref> |
− | |released | + | |genre=Simulation |
− | + | |modes=Single-player | |
− | + | |media=[[Wikipedia:Nintendo 64 Game Pak|Nintendo 64 Game Pak]] | |
− | |modes | + | |requirements=103 pages <small>(Controller Pak save data)</small><br>62 Blocks <small>(iQue Player)</small> |
− | |media | + | |input=[[Wikipedia:Nintendo 64 controller|Nintendo 64 controller]] |
− | |requirements = | + | |strategywiki= |
− | |input | ||
− | |strategywiki = | ||
}} | }} | ||
− | '''''Doubutsu no Mori'''''{{Note|{{Nihongo foot|どうぶつの森| | + | '''''Doubutsu no Mori'''''{{Note|{{Nihongo foot|どうぶつの森|Dōbutsu no Mori|Animal Forest}}}} is the first installment in the {{SER}}, released exclusively in Japan in 2001 for the [[Nintendo 64]]. The game was the last first-party title released on the system before its discontinuation just over a year later. Despite being released late in the console's life cycle, the game sold 213,800 units, making it the 28th best-selling title on the Nintendo 64.<ref>{{Cite web|author=Naver|url=https://matome.naver.jp/odai/2134026477588909301?page=2|title=Nintendo 64 Software Cumulative Sales}}</ref> An enhanced port called {{DnM+|nolink}} was released eight months later in December 2001 for the [[Nintendo GameCube]], which was later localized outside of Japan as {{PG}} in 2002. |
− | + | The game has never been localized for Western regions, as Nintendo of America focused their efforts on {{DnM+|nolink}}, which was localized as {{PG}} in North America. {{DnM|nolink}} was released in China for the [[wikipedia:iQue Player|iQue Player]] in June 2006. As of November 2020, it is the only game in the {{SER|nolink}} to be officially released in mainland China, and it was the only main series game available in Chinese until the release of {{NH}} in 2020, which features both traditional and simplified Chinese. <!-- Please note, New Horizons has yet to be officially released in mainland China. Simplified Chinese support in New Horizons is mainly for various Chinese speakers in other territories, such as Macau, Malaysia, and Singapore. --> | |
− | == | + | ==Development and unveiling== |
− | + | {{DnM|nolink}} originally began as an interactive multiplayer role-playing game that focused on cooperation among players to reach common goals.<ref>{{Cite web|author=Brandon Sheffield|date=March 31, 2006|url=https://www.gamasutra.com/view/feature/131056/gdc_is_that_a_franchise_in_your_.php|title=GDC: Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study|site=Gamasutra}}</ref> The game was to be developed for the [[wikipedia:64DD|Nintendo 64DD]] and would take advantage of the system's expanded memory and internal clock. As the market for the 64DD began to wane, the project was ported over to the Nintendo 64. Due to the memory limitations now faced, many aspects of the original game had to be completely redesigned. | |
− | + | The original title featured a "helpless" character who had to enlist the help of animals to make their way through the game. These animals' sleep and wake cycles would be affected by the built-in clock. The designers ended up removing many of the goal-oriented elements from the game including dungeons, bosses and monsters, leaving only the core aspects of communication and the idea of an environment that operated in real time. Working within the limitations of the Nintendo 64, the team relied on an open-ended and addictive gameplay experience that would keep the player coming back, as opposed to a goal-oriented approach. To accomplish this, the team included a variety of large and small tasks for the player to accomplish, in order to provide a sense of satisfaction for all play styles. | |
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− | + | In an interview with IGN on June 5, 2000 about upcoming Nintendo software and hardware, {{Wp|Shigeru Miyamoto}} announced the development team was working on a "communication game" for the Nintendo 64 but did not elaborate.<ref>{{Cite web|author=IGN|date=June 5, 2000|url=https://web.archive.org/web/20010821065247/http://ign64.ign.com/news/20423.html|title=Interview: Miyamoto and Aonuma|site=ign64.ign.com|archive-date=August 21, 2001|retrieved=May 1, 2021}}</ref> {{DnM|nolink}} was fully unveiled at {{Wp|Nintendo Space World#Space World 2000|Space World 2000}} in August, with a planned release of month of February 2001<ref>{{Cite web|author=Adam Washington|date=May 13, 2013|url=https://www.youtube.com/watch?v=jDlqHLoeqiA&t=1449s&ab_channel=AdamWashington|title=Spaceworld 2000 - Nintendo Press Conference and Show Floor Highlights|site=YouTube|retrieved=May 1, 2021}}</ref><ref>{{Cite web|author=Nintendo|date=2000|url=https://web.archive.org/web/20130701013643/http://www.nintendo.co.jp/event/sw2000/itiran/n64/soft/d_mori/index.html|title=どうぶつの森(仮称)|site=nintendo.co.jp|archive-date=July 1, 2013|retrieved=April 30, 2021}}</ref> and a demo playable on the show floor.<ref>{{Cite web|author=IGN|date=August 28, 2000|url=https://web.archive.org/web/20010303145820/http://ign64.ign.com/news/24134.html|title=Miyamoto Roundtable|site=ign64.ign.com|archive-date=March 3, 2001|retrieved=May 1, 2021}}</ref> The game was later delayed from its planned February 2001 release and its final release date of April 14, 2001 was revealed in March 2001.<ref>{{Cite web|author=IGN|date=March 8, 2001|url=https://web.archive.org/web/20011219225806/http://ign64.ign.com/news/32210.html|title=Animal Forests Plants Its Roots|site=ign64.ign.com|archive-date=December 19, 2001|retrieved=May 1, 2021}}</ref> | |
− | {{ | ||
− | == | + | ==Release== |
− | [[File: | + | [[File:DnM Controller Pak.jpg|thumb|right|200px|A Controller Pak with one of the labels included with the game applied]] |
− | {{ | + | {{DnM|nolink}} was released in Japan on April 14, 2001, and two versions were sold at launch: one that retailed for 6,800 yen and included a Nintendo 64 Controller Pak along with two unique labels for the accessory, and one retailed for 5,800 yen and did not include the Controller Pak.<ref>[[:File:DnM Flyer.jpg]]</ref> The included Controller Pak in the bundle features a Grab Bag and a letter from Shigeru Miyamoto, who supervised development of the game.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/n01/n64/software/nus_p_nafj/what/index.html|retrieved=September 13, 2020|language=Japanese}}</ref> The Grab Bag contains two random [[NES games|Famicom games]] and a random [[K.K. Slider]] song, while the letter can be accessed at the [[post office]]. It reads: |
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− | + | :''"どうぶつのもり みやもとさん'' | |
− | + | :''カセットそれぞれに じぶんのむら があり、くらしをたのしむゲームが できました。つよいボスとたたかう こともないので、ひとりよりふたり ふたりよりおおぜい!かぞくや、お ともだちと おたのしみください。'' | |
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− | + | :''にんてんどう みやもとしげるより"'' | |
− | + | Which translates to: | |
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− | + | :''"Animal Forest Miyamoto-san'' | |
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− | + | :''Each game cartridge has its own village, where you can enjoy a virtual life. There aren't any strong bosses, or crowds of people. Please enjoy it with your family and friends.'' | |
− | + | :''Yours, Shigeru Miyamoto, Nintendo"'' | |
− | + | Beginning in early 2002, shortly after the release of {{DnM+|nolink}}, Nintendo offered a service for players to transfer save data from the Nintendo 64 game to the GameCube game;<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20030206212144/https://www.nintendo.co.jp/ngc/gafj/moving/|title=Animal Forest Data Moving Service!|archive-date=February 6, 2003|retrieved=August 30, 2020|language=Japanese}}</ref> however this service has since been discontinued. | |
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− | + | On June 1, 2006, {{DnM|nolink}} was released in China on the iQue Player as ''Dòngwù Sēnlín''. The game features a full Chinese localization. ''Dòngwù Sēnlín'' was the last game release for the iQue Player. | |
− | {{ | ||
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− | == | + | ==Gameplay== |
− | + | [[File:OutofHouseDnM.png|thumb|left|240px|A player standing outside of their house]] | |
− | + | [[Player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are exactly the same. Gameplay within each village is open-ended allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[insect]]s, do favors for the [[villager]]s, or decorate their [[house|homes]]. The game runs in real time, and gameplay is affected by the time of day and year; as the Nintendo 64 lacks a built-in internal clock, time is kept via a chip inside the Game Pak powered by a [[wikipedia:CR2032|CR2032]] battery, allowing the clock to continue running even when the game is turned off. If the battery dies or is removed, the game will start up with [[K.K. Slider]] informing the player that the clock has stopped working, at which point they must configure the date and time manually. | |
+ | {{Clear}} | ||
− | == | + | ==Version differences== |
− | + | ==={{DnM|nolink}} to {{DnM+|nolink}}=== | |
− | + | ====Characters and locations==== | |
− | + | *Various characters and their associated locations and functions are absent from the game, as they are first introduced in ''Doubutsu no Mori+'' on the [[Nintendo GameCube]]: | |
− | + | **[[Tortimer]], along with all items he gives out during [[event]]s. | |
− | + | **The [[Able Sisters]] and their shop, meaning custom [[design]]s are not available. | |
− | + | **The [[museum]], along with [[Blathers]]. [[Fossils]] can still be sent to the [[Farway Museum]] for identification. | |
− | + | **The [[dock]] and [[Kapp'n]]. | |
− | + | **[[Animal Island]] and all [[islander]]s. | |
− | + | **Villagers [[Punchy]] and [[Cheri]]. | |
− | + | **The [[house]] the [[player]] begins the game with only contains a {{I|Tape Deck|Animal Crossing}}. The {{I|Orange Box|Animal Crossing}} and {{I|College Rule|Animal Crossing}} are absent. | |
− | * | + | **The player's house is comprised of only a single room. The second-floor and basement expansions are introduced in {{DnM+|nolink}}. |
− | * | + | *[[Tom Nook's store]] upgrades take 2 days opposed to 1. |
− | * | + | *Several villagers feature different designs than in {{DnM+|nolink}}: |
− | + | **[[Amelia]]'s pupils are much smaller and centered, and her eyes are half closed instead of scowling. | |
− | + | **[[Bangle]] has slightly smaller eyes that are half closed. She also possesses blue eyelids. | |
− | + | **[[Bluebear]]'s pupils are much larger, and her muzzle is more circular. | |
− | * | + | **[[Boris]] has more compressed eyes with yellow eyelids, while his pupils are more displaced. |
− | + | **[[Carmen (mouse)|Carmen]] has black, sparkly eyes, and her pink fur is a darker shade. | |
− | + | **[[Chevre]]'s eyes are more square shaped instead of rounded, and her freckles are orange instead of pink. Her hair is also different. | |
− | + | **[[Cleo]] has orange blush under her eyes, which are more narrowly spaced. Her nostrils are also much larger. | |
− | * | + | **[[Cupcake]]'s hair and eyeshadow colors are inverted. Her hair is a blueish purple, and her eye shadow is dark pink. Her nose is also much larger. |
− | * | + | **[[Fang]]'s fur is slightly lighter, while his eyes are much larger and positioned further upward. He also has brown eyelids as opposed to purple. |
− | * | + | **[[Friga]] has a darker pink tone in her feathers, smaller eyes, orange makeup, and purple hair. |
− | + | **[[Gwen]]'s eye shadow is purple instead of pink, while her eyes are larger and wider. | |
− | + | **[[Huggy]]'s fur is orange instead of tan, while her nose is a much darker brown. Her cheeks are also colored pink instead of red. | |
− | + | **[[Kody]]'s eyes are further spaced and much smaller, and his mouth is larger. | |
− | * | + | **[[Lucy]] has a larger mouth that is colored pink, and has pink lines under her eyes in place of blush. |
− | * | + | **[[Maple]]'s muzzle is a darker color, while her eyes are more displaced from each other. She also has curved eyebrows, a larger nose, and more solid blush. |
− | + | **[[Murphy]]'s eyes and eyebrows are more curved, and his mouth is more compressed, giving him a more menacing look. | |
− | * | + | **[[Nibbles]] has green fur instead of teal, and has blush instead of freckles. |
− | + | **[[Portia]]'s eyes are shorter and positioned lower on her face. | |
− | * | + | **[[Puck]]'s pink feathers are a darker shade, and his eyes are slightly wider. |
− | + | **[[Scoot]]'s green feathers are a lighter shade, and his eyes are slightly larger. | |
− | + | **[[Spike]] has slightly lighter skin, smaller eyes and pupils, and his scar does not have stitches. | |
− | + | **[[Static]]'s eyes are larger, and his pupils are much larger. His frown is also much more curved. | |
− | * | + | **[[Stella]] has hot pink wool instead of purple, a pink face with orange blush, and a black nose. Her mouth is also frowning instead of smiling. |
− | * | + | **[[Tiara]]'s skin is much darker, while her pupils point upwards. |
− | * | + | **[[Ursala]] has red hair with curved eyebrows, half-circled eyes, and a large smile. Her muzzle is large and colored pink, and her eyes are almond-shaped. |
− | * | + | **[[Valise]] has lighter, purplish fur, and her expressions are different. |
− | + | **[[Vladimir]] has smaller pupils and lacks a muzzle. His nose and mouth are also much bigger. | |
− | + | **[[Yuka]]'s mouth is larger, her fur is a darker shade, and her hair is styled differently. | |
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− | + | <gallery> | |
− | [[ | + | Amelia DnM.png|[[Amelia]] |
− | + | Bangle DnM Model.png|[[Bangle]] | |
+ | Bluebear DnM Model.png|[[Bluebear]] | ||
+ | Boris DnM Model.png|[[Boris]] | ||
+ | Carmen DnM Model.png|[[Carmen (mouse)|Carmen]] | ||
+ | Chevre DnM Model.png|[[Chevre]] | ||
+ | Cleo DnM Model.png|[[Cleo]] | ||
+ | Cupcake DnM Model.png|[[Cupcake]] | ||
+ | Fang DnM Model.png|[[Fang]] | ||
+ | Friga DnM Model.png|[[Friga]] | ||
+ | Gwen DnM Model.png|[[Gwen]] | ||
+ | Huggy DnM Model.png|[[Huggy]] | ||
+ | Kody DnM Model.png|[[Kody]] | ||
+ | Lucy DnM Model.png|[[Lucy]] | ||
+ | Maple DnM Model.png|[[Maple]] | ||
+ | Murphy DnM Model.png|[[Murphy]] | ||
+ | Nibbles DnM Model.png|[[Nibbles]] | ||
+ | Portia DnM Model.png|[[Portia]] | ||
+ | Puck DnM.png|[[Puck]] | ||
+ | Scoot DnM Model.png|[[Scoot]] | ||
+ | Spike DnM.png|[[Spike]] | ||
+ | Static DnM Model.png|[[Static]] | ||
+ | Stella DnM Model.png|[[Stella]] | ||
+ | Tiara DnM Model.png|[[Tiara]] | ||
+ | Ursala DnM Model.png|[[Ursula]] | ||
+ | Valise DnM Model.png|[[Valise]] | ||
+ | Vladimir DnM Model.png|[[Vladimir]] | ||
+ | Yuka DnM Model.png|[[Yuka]] | ||
+ | </gallery> | ||
− | === | + | ====Events==== |
− | + | *[[Wendell]] will only accept fish, instead of any edible item. | |
+ | *[[Gulliver]] gives the player random furniture as a reward for rescuing him instead of unique world-themed furniture, all of which is absent. | ||
+ | *The player is not able to participate in the [[morning aerobics]]. | ||
− | + | ====Items==== | |
+ | * Two shirts are unique to {{DnM|nolink}}, having been redesigned in later releases: | ||
+ | ** '''{{I|I Love 64 Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|I Love GC Shirt|Doubutsu no Mori+}}''' in ''Doubutsu no Mori+'' and '''{{I|Cherry Shirt|Animal Crossing}}''' in ''Animal Crossing'' — Worn by [[Paolo]]) | ||
+ | ** '''{{I|N Logo Shirt|Doubutsu no Mori}}''' (redesigned as '''{{I|G Logo Shirt|Animal Crossing}}''' in ''Doubutsu no Mori+'' and ''Animal Crossing'' — Worn by [[Cube]]) | ||
+ | * Two paintings are exclusive to the N64 game: the [[Dreadful Painting]] and the [[Novel Painting]], which are not obtainable in the normal course of play in later versions, likely due to the source artworks still being under copyright at the time.{{Note|''{{wp|The Scream}}'' and ''Composition with Red, Yellow and Blue'', the respective basis for the Dreadful and Novel Paintings, would eventually enter the public domain in 2015 alongside the rest of {{wp|Edvard Munch}} and {{wp|Piet Mondrian}}'s portfolios.}} These items also exist in the code of the Japanese release of {{PG}} and can be brought over from an N64 save file via Nintendo's now-discontinued Data Moving Service, but cannot be added to the [[catalog]] in the GameCube game. In the international release of {{PG|nolink}} and in {{DnMe+}}, the items are removed entirely, with their index numbers instead pointing to duplicates of the [[List of prerelease and unused content in Animal Crossing#DUMMY items|DUMMY]] placeholder furniture. | ||
+ | *There are seven [[NES game|Famicom game]] items, compared to the 17 in {{PG|nolink}}: {{I|Balloon Fight|Animal Crossing}}, {{I|Clu Clu Land|Animal Crossing}}, {{I|DK Jr MATH|Animal Crossing}}, {{I|Donkey Kong|Animal Crossing}}, {{I|Golf|Animal Crossing}}, {{I|Pinball|Animal Crossing}}, and {{I|Tennis|Animal Crossing}}. All items are simply named "Famicom" and can only be distinguished by the color of the cartridges inserted into the system. ''Animal Crossing'' introduces twelve more Famicom titles. | ||
+ | * All [[event]] items given by [[Tortimer]] are absent, since the events and Tortimer are absent as well. | ||
+ | * [[Golden tools]] are absent, and the standard [[Axe]] is unbreakable. | ||
+ | * The "Items" section of the [[catalog]] only includes umbrellas, as tools do not appear in the catalog and other handheld items, such as fans or pinwheels, are not in the game. | ||
+ | * Some non-furniture items, such as tools, appear as sprites inside [[Tom Nook's store]] and the player's [[Player house|house]]. In all later games they appear as 3D models when placed in interiors. | ||
− | When | + | ====Bugs and fish==== |
+ | * When releasing a [[fish]], it will bounce once on the ground before diving into the water. In all later games, the fish dives directly into the water. | ||
+ | * [[Insect]]s can roam between acres, but not out to sea. This is reversed in ''Doubutsu no Mori+'' and ''Animal Crossing''. | ||
+ | * The [[Sea Bass]], [[Red Snapper]], [[Barred Knifejaw]], [[Jellyfish]], [[Arapaima]], [[Crawfish]], [[Frog (fish)|Frog]], and [[Killifish]] are all absent, being introduced in ''Doubutsu no Mori+''. | ||
+ | * The [[Pill Bug]], [[Mole Cricket]], [[Mosquito]], [[Pondskater]], [[Ant]], [[Bagworm]], [[Spider]], and [[Snail]] are all absent, being introduced in ''Doubutsu no Mori+''. | ||
− | === | + | ====Limitations==== |
− | + | *Only one item can be kept in a [[storage unit]] as opposed to three. | |
+ | *Only one aircheck can be stored in a [[music]] player as opposed to all of them. | ||
+ | *Only a single unit of [[stationery]] can be purchased at a time, whereas in all later games stationery is sold in packs of four. | ||
+ | *The player can only hold a maximum of 50,000 Bells rather than 99,999. | ||
+ | *Only one item can be selected when selling at [[Tom Nook's store]]. | ||
− | + | ====Miscellaneous==== | |
+ | *Most items dropped on the ground outside appear as either tool or chest sprites instead of the unique category-based sprites of later games. | ||
+ | *Visiting other [[town]]s requires one Controller Pak to save travel data on, which can then be loaded on the destination town. Two Controller Paks can be used to travel directly. A similar system is used in ''Doubutsu no Mori+'', but utilizes Nintendo GameCube Memory Cards instead. | ||
+ | *As ''Doubutsu no Mori'' predates the release of the [[e-Reader]], there is no support for it and all e-Reader functions are absent. | ||
− | {{ | + | ==={{DnM|nolink}} to ''Dòngwù Sēnlín''=== |
− | | | + | {{Multiple Image |
− | + | |align= right | |
− | | | + | |direction= horizontal |
− | | | + | |footer= The Nintendo 64 (left) and iQue Player (right) typing interfaces. |
− | | | + | |width= 200 |
− | | | + | |image1= DnMDialTyping.png |
− | | | + | |image2= DnM Typing Interface iQue.png |
− | | | ||
}} | }} | ||
+ | Aside from the language change from Japanese to Simplified Chinese, various localization changes were made to the iQue Player version of {{DnM|nolink}}, ''Dòngwù Sēnlín''. | ||
− | + | ====General==== | |
+ | *The Nintendo 64 logo animation played when booting up the game is replaced with the iQue Player logo. | ||
+ | *The copyright text on the title screen now reads "©2001-2006 Nintendo" to reflect the game's release date in China, and text reading "©2006 iQue" was added below it. | ||
+ | *The English "Press Start Button!" text on the title screen in the Japanese version is now partially in Chinese, reading "按START钮!". | ||
+ | *The typing interface is changed from the dial interface to a QWERTY keyboard, similar to the international versions of {{PG}}. | ||
+ | *All town names have ''村'' (''village'') appended to them. | ||
+ | *The sprite and icon for the {{I|Grab Bag|Animal Crossing}} are changed. | ||
+ | *The English "POST OFFICE" text on the entrance of the [[post office]] is now in Chinese, reading ''邮政局'' (''post office''). | ||
+ | *Instances of the {{Wp|Japanese postal mark}}, ''〒'', have been replaced with a letter symbol. | ||
+ | *The sign on the side of [[Nook's Cranny]] is now red with a black circle and text instead of white with a red circle and text. | ||
+ | *The appearance of the [[Wishing well|shrine]] is different, now featuring different textures and missing the wooden extrusions from the roof and the bells from the front. | ||
− | {{ | + | ====Items==== |
− | | | + | *The following items replaced some items from the Japanese version. |
− | | | + | <gallery class=sprite> |
− | | | + | School Desk DnM iQue Model.png|School Desk |
− | | | + | Graffiti Desk DnM iQue Model.png|Graffiti Desk |
− | | | + | Desk with Books DnM iQue Model.png|Desk with Books |
− | | | + | Yellow Sand Pile DnM iQue Model.png|Yellow Sand Pile |
− | | | + | Massage Bed DnM iQue Model.png|Massage Bed |
− | | | + | Bedside Cabinet DnM iQue Model.png|Bedside Cabinet |
− | }} | + | Heater DnM iQue Model.png|Heater |
− | {{ | + | Wooden Slippers DnM iQue Model.png|Wooden Slippers |
+ | Stone Table DnM iQue Model.png|Stone Table | ||
+ | Stone Stool DnM iQue Model.png|Stone Stool | ||
+ | Incense Burner DnM iQue Model.png|Incense Burner | ||
+ | Terracotta Armored Warrior DnM iQue Model.png|Terracotta Armored Warrior | ||
+ | Copper Armored Warrior DnM iQue Model.png|Copper Armored Warrior | ||
+ | Terracotta Kneeling Shooting Figure DnM iQue Model.png|Terracotta Kneeling Shooting Figure | ||
+ | Copper Kneeling Shooting Figure DnM iQue Model.png|Copper Kneeling Shooting Figure | ||
+ | Terracotta General Figure DnM iQue Model.png|Terracotta General Figure | ||
+ | Copper General Figure DnM iQue Model.png|Copper General Figure | ||
+ | Headless Terracotta Figure DnM iQue Model.png|Headless Terracotta Figure | ||
+ | White Makeup Egg DnM iQue Model.png|White Makeup Egg | ||
+ | Red Makeup Egg DnM iQue Model.png|Red Makeup Egg | ||
+ | Blue Makeup Egg DnM iQue Model.png|Blue Makeup Egg | ||
+ | iQue DnM iQue Model.png|iQue | ||
+ | Terracotta Piggy Bank DnM iQue Model.png|Terracotta Piggy Bank | ||
+ | Wine Jar DnM iQue Model.png|Wine Jar | ||
+ | Large Water Jar DnM iQue Model.png|Large Water Jar | ||
+ | Brazier DnM iQue Model.png|Brazier | ||
+ | Wooden Toilet DnM iQue Model.png|Wooden Toilet | ||
+ | Left Guardian Lion DnM iQue Model.png|Left Guardian Lion | ||
+ | Right Guardian Lion DnM iQue Model.png|Right Guardian Lion | ||
+ | Large Bonsai DnM iQue Model.png|Large Bonsai | ||
+ | New Year's Goods DnM iQue Model.png|New Year's Goods | ||
+ | Flour-Man Shelf DnM iQue Model.png|Flour-Man Shelf | ||
+ | Guan Yu Statue DnM iQue Model.png|Guan Yu Statue | ||
+ | Corner Flag DnM iQue Model.png|Corner Flag | ||
+ | Soccer Goal DnM iQue Model.png|Soccer Goal | ||
+ | Electronic Scoreboard DnM iQue Model.png|Electronic Scoreboard | ||
+ | Telephoto Camera DnM iQue Model.png|Telephoto Camera | ||
+ | Billboard DnM iQue Model.png|Billboard | ||
+ | Substitution Card DnM iQue Model.png|Substitution Card | ||
+ | Audience Wallpaper DnM iQue Texture.png|Audience Wallpaper | ||
+ | Soccer Field Carpet DnM iQue Texture.png|Soccer Field Carpet | ||
+ | Classical Garden Wall DnM iQue Texture.png|Classical Garden Wall | ||
+ | Light-Colored Wooden Floor DnM iQue Texture.png|Light-Colored Wooden Floor | ||
+ | Mexican Shirt DnM iQue Model.png|Mexican Shirt | ||
+ | iQue Shirt DnM iQue Model.png|iQue Shirt | ||
+ | Game Console Shirt DnM iQue Model.png|Game Console Shirt | ||
+ | Fortune Umbrella DnM iQue Model.png|Fortune Umbrella | ||
+ | </gallery> | ||
+ | *The designs of the following items were changed. | ||
+ | <gallery> | ||
+ | Barricade DnM iQue Model.png|{{I|Barricade|Doubutsu no Mori+}} | ||
+ | Bath Locker DnM iQue Model.png|{{I|Bath Locker|Doubutsu no Mori+}} | ||
+ | Bus Stop DnM iQue Model.png|{{I|Bus Stop|Animal Crossing}} | ||
+ | Cubby Hole DnM iQue Model.png|{{I|Cubby Hole|Animal Crossing}} | ||
+ | Detour Sign DnM iQue Model.png|{{I|Detour Sign|Doubutsu no Mori+}} | ||
+ | Drink Vending Machine DnM iQue Model.png|{{I|Drink Vending Machine|Doubutsu no Mori+}} | ||
+ | Electrical Sign DnM iQue Model.png|{{I|Electrical Sign|Doubutsu no Mori+}} | ||
+ | Faucet DnM iQue Model.png|{{I|Faucet|Doubutsu no Mori+}} | ||
+ | Fence and Sign DnM iQue Model.png|{{I|Fence and Sign|Doubutsu no Mori+}} | ||
+ | Fence DnM iQue Model.png|{{I|Fence|Doubutsu no Mori+}} | ||
+ | Folding Chair DnM iQue Model.png|{{I|Folding Chair|Animal Crossing}} | ||
+ | Handcart DnM iQue Model.png|{{I|Handcart|Animal Crossing}} | ||
+ | Letter Cubby DnM iQue Model.png|{{I|Letter Cubby|Animal Crossing}} | ||
+ | Mop DnM iQue Model.png|{{I|Mop|Animal Crossing}} | ||
+ | Pop Machine DnM iQue Model.png|{{I|Pop Machine|Animal Crossing}} | ||
+ | Rag Chair DnM iQue Model.png|{{I|Rag Chair|Doubutsu no Mori+}} | ||
+ | Red Tin Drum DnM iQue Model.png|{{I|Red Tin Drum|Doubutsu no Mori+}} | ||
+ | Request Sign DnM iQue Model.png|{{I|Request Sign|Doubutsu no Mori+}} | ||
+ | School Chair DnM iQue Model.png|{{I|School Chair|Doubutsu no Mori+}} | ||
+ | Screen DnM iQue Model.png|{{I|Screen|Doubutsu no Mori+}} | ||
+ | Space Heater DnM iQue Model.png|{{I|Space Heater|Animal Crossing}} | ||
+ | Vinyl Fence DnM iQue Model.png|{{I|Vinyl Fence|Doubutsu no Mori+}} | ||
+ | Work Ahead Sign DnM iQue Model.png|{{I|Work Ahead Sign|Doubutsu no Mori+}} | ||
+ | </gallery> | ||
+ | *Some furniture collections are changed and a new one, the [[Soccer Theme]], is added. | ||
+ | [[File:Carp DnM iQue Icon.png|thumb|right|The Carp icon in ''Dòngwù Sēnlín'']] | ||
+ | *The icon of the [[Carp]] is changed to be more red. | ||
==Prerelease and unused content== | ==Prerelease and unused content== | ||
{{Main|List of prerelease and unused content in Doubutsu no Mori}} | {{Main|List of prerelease and unused content in Doubutsu no Mori}} | ||
{{DnM|nolink}} was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets. | {{DnM|nolink}} was first shown at Space World 2000 with a trailer and playable demo, featuring several minor differences from the final game. Additionally, in 2020, partial source code of the game was leaked online, revealing numerous early and unused assets. | ||
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==Gallery== | ==Gallery== | ||
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DnM Box Back.jpg|Game box (back) | DnM Box Back.jpg|Game box (back) | ||
DnM Game Pak.jpg|Game Pak | DnM Game Pak.jpg|Game Pak | ||
+ | DnM iQue Box.jpg|iQue Player game box | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|ja=どうぶつの森 | |ja=どうぶつの森 | ||
− | |ja-r= | + | |ja-r=Dōbutsu no Mori |
|ja-m=Animal Forest | |ja-m=Animal Forest | ||
+ | |zhq=动物森林 | ||
+ | |zhq-r=Dòngwù Sēnlín | ||
+ | |zhq-m=Animal Forest | ||
}} | }} | ||
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{{Reflist}} | {{Reflist}} | ||
− | {{ | + | {{Animal Crossing}} |
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[[Category:Video games]] | [[Category:Video games]] | ||
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