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[[File:NH Snooty 1.jpg|240px|thumb|right|[[Snooty (villager)|Snooty]] preparing to unpack in {{NH|short|nolink}}]] | [[File:NH Snooty 1.jpg|240px|thumb|right|[[Snooty (villager)|Snooty]] preparing to unpack in {{NH|short|nolink}}]] | ||
− | '''Moving''' is the process of a [[villager]] moving in or out of the | + | '''Moving''' is the process of a [[villager]] moving in or out of the player's [[town]]. Whenever there is an available space in the player's town, a villager will move in. Once all spaces are full, villagers start to move out. |
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==In {{PG|nolink}}== | ==In {{PG|nolink}}== | ||
In {{PG}}, each town starts with six villagers, one of each personality type. There is a maximum of 15 villagers in a town. | In {{PG}}, each town starts with six villagers, one of each personality type. There is a maximum of 15 villagers in a town. | ||
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===Moving in=== | ===Moving in=== | ||
− | + | After the player moves to town, new villagers starts to move in until the maximum of 15 is reached. The player loading the save game has to have met all villagers in town for a new one to move in. The town's [[Environment rating|Field Rank]] affects the chance of a villager moving in when loading the save, with a 40% chance at the lowest rank and a 100% chance at the highest. A villager can move in every at most every 1.75 days (42 hours). When a villager moves out, a random new villager instantly moves in. | |
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− | + | When a villager moves in, the game chooses a villager from the personality type the town has had the least of in total, including past residents. If they are all equal, then it only looks at current residents' personalities; if these are all equal, a random villager is chosen. A villager who has previously lived in a town cannot move back at random unless all 218 villagers have lived in that town; however, villagers can move back if they come from another player's town. | |
Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all [[anteater]]s, [[kangaroo]]s, and [[ostrich]]es, as well as [[Coco]], [[Genji]], [[Kabuki]], [[Lucky]], [[Octavian]], [[Ribbot]], [[Rizzo]], [[Snake]], [[Stinky]], [[Tiara]], [[Velma]], and [[Woolio]]. | Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all [[anteater]]s, [[kangaroo]]s, and [[ostrich]]es, as well as [[Coco]], [[Genji]], [[Kabuki]], [[Lucky]], [[Octavian]], [[Ribbot]], [[Rizzo]], [[Snake]], [[Stinky]], [[Tiara]], [[Velma]], and [[Woolio]]. | ||
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===Moving out=== | ===Moving out=== | ||
− | Once the maximum of 15 villagers is reached, | + | Once the maximum of 15 villagers is reached, a villager will move out every 10 days. Unlike in later games, villagers do not let the player know they are leaving, and they do not pack up. When a villager moves out, they send the player a goodbye [[letter]]. |
− | + | The villager who moves out every 10 days is chosen at random when the player loads their save file, with the game favoring ones who have not previously moved out of another town. | |
− | + | If the player visits another town, one of the visitor's villagers is chosen to move out,{{Note|The villager is selected at random from any villager who has spoken to all players; if all villagers have spoken to every player or none have, a random villager is selected from all of them.}} and if the player from the town being visited then travels to the initial visitor's town, the villager from that town that was chosen to move out will move to their town. | |
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====In {{DnMe+|nolink}}==== | ====In {{DnMe+|nolink}}==== | ||
− | In {{DnMe+}}, the | + | In {{DnMe+}}, the internal checks for who moves out naturally are different from {{PG|nolink}}. The game initially chooses the villager who has gone the longest without speaking to a player; if the length is the same between all villagers, a random villager from the town's most populous personality type is chosen; if all personality types are equal, the villager with the lowest friendship between all players is chosen; if all villagers have the same friendship between all players, a random villager is chosen. |
If a villager is invited to move in via their e-Reader card while there are 15 villagers living in town, one will move out to make room using the same checks as if they were to naturally move out. | If a villager is invited to move in via their e-Reader card while there are 15 villagers living in town, one will move out to make room using the same checks as if they were to naturally move out. | ||
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==In {{WW|short|nolink}}== | ==In {{WW|short|nolink}}== | ||
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===Moving out=== | ===Moving out=== | ||
− | Once the maximum of 10 villagers is reached, a villager will approach the player and ask them if they should move out.{{Note|Villagers cannot inform the player about them moving out during certain [[event]]s or while a [[favor]] is being done for them.}} If | + | Once the maximum of 10 villagers is reached, a villager will approach the player and ask them if they should move out.{{Note|Villagers cannot inform the player about them moving out during certain [[event]]s or while a [[favor]] is being done for them.}} If the are not persuaded to stay, they will pack the furniture in boxes five days later and move out two days after that, sending the player a goodbye letter. |
− | When a villager moves out, they are added to an internal one-villager queue where they could move to another player's town via the [[Nintendo Wi-Fi Connection]] or [[WiiConnect24]] before the services' discontinuations in 2013 and 2014, respectively. | + | When a villager moves out, they are added to an internal one-villager queue where they could move to other another player's town via the [[Nintendo Wi-Fi Connection]] or [[WiiConnect24]] before the services' discontinuations in 2013 and 2014, respectively. |
==In {{NL|short|nolink}}== | ==In {{NL|short|nolink}}== | ||
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====Other players' towns==== | ====Other players' towns==== | ||
− | If a villager in another player's town is moving out, the player can persuade them to move to their town if there are | + | If a villager in another player's town is moving out, the player can persuade them to move to their town if there are less than ten villagers already living in town. Additionally, villagers that recently moved out of another player's town and were not invited by any other player can move to the player's town when visiting or when passing by them via StreetPass. |
====amiibo==== | ====amiibo==== | ||
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===Moving in=== | ===Moving in=== | ||
====Initial move-ins==== | ====Initial move-ins==== | ||
− | The player can use [[Nook Miles Ticket]]s to go on [[Mystery Island Tour]]s | + | The player can use [[Nook Miles Ticket]]s to go on [[Mystery Island Tour]]s. Where they can be invited to the player's island. At that time, only [[lazy]], [[normal]], and [[peppy]] villagers appear on Mystery Island Tours. Once a villager is invited, villagers of that personality can no longer appear. |
After the player meets certain requirements, [[Tom Nook]] gives the Resident Representative three Housing Kits and a list of requested furniture for each. Once the Housing Kits are placed, the requested furniture must be placed around the plot or in the submission box in front of the plot. | After the player meets certain requirements, [[Tom Nook]] gives the Resident Representative three Housing Kits and a list of requested furniture for each. Once the Housing Kits are placed, the requested furniture must be placed around the plot or in the submission box in front of the plot. | ||
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After the player placed the Housing Kits, villagers can now move to their island. If the player invited villagers before they placed the housing kits, those villagers will move to the player's island. If the player does not invite three villagers from Mystery Island Tours before providing the plots' requested furniture, a random villager will move in once per day in the order of the house plot number. | After the player placed the Housing Kits, villagers can now move to their island. If the player invited villagers before they placed the housing kits, those villagers will move to the player's island. If the player does not invite three villagers from Mystery Island Tours before providing the plots' requested furniture, a random villager will move in once per day in the order of the house plot number. | ||
− | The first house plot is always claimed by a lazy villager, the second a peppy villager, and the third a normal villager. | + | The first house plot is always claimed by a lazy villager, the second a peppy villager, and the third a normal villager. |
Each of the initial five villager houses has an interior based on the villager's personality rather than the villager's unique interior. All subsequent villagers will have their unique interior. | Each of the initial five villager houses has an interior based on the villager's personality rather than the villager's unique interior. All subsequent villagers will have their unique interior. | ||
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===Moving out=== | ===Moving out=== | ||
====Natural move-outs==== | ====Natural move-outs==== | ||
− | Once there are six villagers living on the player's island, the villager with the lowest friendship | + | Once there are six villagers living on the player's island, the villager with the lowest friendship between all players will ask to move out. When a villager wants to move out, a thought bubble appears above their head and they ask the player if they should move. If the player lets them move, they will pack up their belongings the next day and move out the day after. If the player does not interact with the villager with the thought bubble that day, the thought bubble can transfer to another villager. |
− | Once a villager moves out, more villagers cannot ask to move out for 15 days, and if a villager asks to move out but stays, more villagers cannot ask to move out for five days. During a time | + | Once a villager moves out, more villagers cannot ask to move out for 15 days, and if a villager asks to move out but stays, more villagers cannot ask to move out for five days. During a time where villagers can move out, the chance of one asking is higher if there are more villagers, and it increases by 1% each day no villager asks up to a maximum of 30%. |
A villager cannot ask to move out if they were the last to move in, the last to ask to move out, have a [[birthday]] in the next seven days, or are in the process of relocating their house. | A villager cannot ask to move out if they were the last to move in, the last to ask to move out, have a [[birthday]] in the next seven days, or are in the process of relocating their house. | ||
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<gallery> | <gallery> | ||
NH Campsite Interior.png|[[Peewee]] at the [[campsite (facility)|campsite]] | NH Campsite Interior.png|[[Peewee]] at the [[campsite (facility)|campsite]] | ||
− | NH Moving Campsite Suggestion.jpg|[[Whitney]] suggesting that somebody move | + | NH Moving Campsite Suggestion.jpg|[[Whitney]] suggesting that somebody move for her |
NH amiibo Camper Invitation.jpg|[[Margie]] being invited to the campsite via her amiibo card | NH amiibo Camper Invitation.jpg|[[Margie]] being invited to the campsite via her amiibo card | ||
NH Nana Invite Mystery Island Tour.jpg|[[Nana]] being invited to move to the player's island on a Mystery Island Tour | NH Nana Invite Mystery Island Tour.jpg|[[Nana]] being invited to move to the player's island on a Mystery Island Tour | ||
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{{Image}} | {{Image}} | ||
{{To-do|Expand intro|Verify and expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} info}} | {{To-do|Expand intro|Verify and expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} info}} | ||
− | {{ | + | {{Gameplay Elements}} |