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[[File:NH Snooty 1.jpg|240px|thumb|right|[[Snooty (villager)|Snooty]] preparing to unpack in {{NH|short|nolink}}]]
 
[[File:NH Snooty 1.jpg|240px|thumb|right|[[Snooty (villager)|Snooty]] preparing to unpack in {{NH|short|nolink}}]]
'''Moving''' is the process of a [[villager]] moving in or out of the [[player]]'s [[town]]. Whenever there is an available space in the player's town, a villager will move in. After a while, villagers start to move out.
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'''Moving''' is the process of a [[villager]] moving in or out of the player's [[town]]. Whenever there is an available space in the player's town, a villager will move in. Once all spaces are full, villagers start to move out.
 
 
Prior to {{NH}}, a villager may move away without notice. In {{NH|nolink}}, a villager will ask the player first before moving away. In games after {{DnMe+}}, villagers will be seen in their [[Villager house|house]] if they are moving in or out of the town. Their furniture is replaced with cardboard boxes. Each game has various methods of determining who will move out and who will move in.  
 
  
 
==In {{PG|nolink}}==
 
==In {{PG|nolink}}==
 
In {{PG}}, each town starts with six villagers, one of each personality type. There is a maximum of 15 villagers in a town.
 
In {{PG}}, each town starts with six villagers, one of each personality type. There is a maximum of 15 villagers in a town.
 
The events of villagers moving in and out occur exclusively during the orange-text loading screens. As a result, there is no unpacking or packing up event for the player to witness. Villager houses simply appear and disappear.
 
  
 
===Moving in===
 
===Moving in===
Once the first player has settled into their house at the beginning of the game, new villagers will begin to "naturally" move into the town.
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After the player moves to town, new villagers starts to move in until the maximum of 15 is reached. The player loading the save game has to have met all villagers in town for a new one to move in. The town's [[Environment rating|Field Rank]] affects the chance of a villager moving in when loading the save, with a 40% chance at the lowest rank and a 100% chance at the highest. A villager can move in every at most every 1.75 days (42 hours). When a villager moves out, a random new villager instantly moves in.
 
 
There is a chance for a new villager to move in each time the player's town is loaded, after the player chooses their name at the game load screen. Several criteria must be met:
 
* At least 24 hours must have passed since the last villager moved in.
 
* The chosen player must have spoken to all the villagers currently living in the town.
 
* A random chance based on the town's [[Environment rating|Field Rank]]. This has a 40% chance of succeeding at the lowest Field Rank and a 100% chance at the highest.
 
  
The game tries to select a new villager of the personality type the town has seen the least, including both current and past residents. If the personalities of all current and past villagers are equally represented, then past villagers are ignored and only the personalities of current villagers are considered. If there is no least-represented personality among the current villagers, then the new villager can be from any personality group. Villagers who have never lived in the town before are prioritized over villagers who previously lived in the town. Once a villager moves out, they cannot move back in naturally until all 218 villagers have lived in the town at least once.
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When a villager moves in, the game chooses a villager from the personality type the town has had the least of in total, including past residents. If they are all equal, then it only looks at current residents' personalities; if these are all equal, a random villager is chosen. A villager who has previously lived in a town cannot move back at random unless all 218 villagers have lived in that town; however, villagers can move back if they come from another player's town.
  
 
Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all [[anteater]]s, [[kangaroo]]s, and [[ostrich]]es, as well as [[Coco]], [[Genji]], [[Kabuki]], [[Lucky]], [[Octavian]], [[Ribbot]], [[Rizzo]], [[Snake]], [[Stinky]], [[Tiara]], [[Velma]], and [[Woolio]].
 
Certain villagers cannot be starting villagers in the player's town, instead having to move in later. These include all [[anteater]]s, [[kangaroo]]s, and [[ostrich]]es, as well as [[Coco]], [[Genji]], [[Kabuki]], [[Lucky]], [[Octavian]], [[Ribbot]], [[Rizzo]], [[Snake]], [[Stinky]], [[Tiara]], [[Velma]], and [[Woolio]].
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===Moving out===
 
===Moving out===
Once the maximum of 15 villagers is reached, villagers will begin to "naturally" move out at regular intervals to make room for new villagers. Unlike in later games, villagers do not let the player know they are leaving, and they do not pack up. When a villager moves out, they send the player a goodbye [[letter]].
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Once the maximum of 15 villagers is reached, a villager will move out every 10 days. Unlike in later games, villagers do not let the player know they are leaving, and they do not pack up. When a villager moves out, they send the player a goodbye [[letter]].
  
When the town is loaded, a villager will move out if at least 10 days have elapsed since the last villager moved out. When selecting the moving villager, the game tends to favor villagers who have seen the least interaction overall.{{Note|If the player never speaks to a villager, they will be the prioritized to move out. This mechanic can be exploited to indefinitely preserve 14 of the town's 15 villagers.}} Additionally, villagers who moved in naturally will be picked before villagers who moved in from a town on another memory card.
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The villager who moves out every 10 days is chosen at random when the player loads their save file, with the game favoring ones who have not previously moved out of another town.
  
Each time a villager moves out in this fashion, a new villager instantly moves in, during the game load screen.
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If the player visits another town, one of the visitor's villagers is chosen to move out,{{Note|The villager is selected at random from any villager who has spoken to all players; if all villagers have spoken to every player or none have, a random villager is selected from all of them.}} and if the player from the town being visited then travels to the initial visitor's town, the villager from that town that was chosen to move out will move to their town.
 
 
When speaking to villagers, there is a chance they will say that they are considering leaving town. Their fate is then left for the player to decide, who is presented with the choice of asking the villager to stay or encouraging them to leave.
 
  
 
====In {{DnMe+|nolink}}====
 
====In {{DnMe+|nolink}}====
In {{DnMe+}}, the method of determining who moves out naturally is different from {{PG|nolink}}. The game initially chooses the villager who has gone the longest without speaking to a player; if the length is the same between all villagers, a random villager from the town's most populous personality type is chosen; if all personality types are equal, the villager with the lowest friendship between all players is chosen; if all villagers have the same friendship between all players, a random villager is chosen.
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In {{DnMe+}}, the internal checks for who moves out naturally are different from {{PG|nolink}}. The game initially chooses the villager who has gone the longest without speaking to a player; if the length is the same between all villagers, a random villager from the town's most populous personality type is chosen; if all personality types are equal, the villager with the lowest friendship between all players is chosen; if all villagers have the same friendship between all players, a random villager is chosen.
  
 
If a villager is invited to move in via their e-Reader card while there are 15 villagers living in town, one will move out to make room using the same checks as if they were to naturally move out.
 
If a villager is invited to move in via their e-Reader card while there are 15 villagers living in town, one will move out to make room using the same checks as if they were to naturally move out.
 
===Moving between towns===
 
[[File:AC Olivia Recalling player from previous town.png|200px|thumb|right|[[Olivia]] recalling a player from her previous town]]
 
When the player uses the [[train]] to visit a town on another Memory Card, one of the player's villagers is chosen to move out.{{Note|The villager is selected at random from any villager who has spoken to all players; if all villagers have spoken to every player or none have, a random villager is selected from all of them.}} This villager may then move into the visited town, but only if a player from the visited town uses the train to visit the initial town. This event bypasses the restrictions placed on moving in new villagers naturally.
 
 
Villagers who move from one memory card to another retain certain memories of their life in their previous town. This includes the name of the town, the names of the town's four player characters, and the town's [[town tune|tune]]. When spoken to, these villagers may occasionally mention the name of one of their past town's players, express their good friendship together, sing their past town tune, and lament about losing touch with that player.
 
 
Within 60 days of moving out, a villager who moved between towns can show up in their original town as a visitor. They will appear in a random acre from 6 AM to 12 AM on weekdays, 6 AM to 7 PM on Saturdays, and 2 PM to 12 AM on Sundays. They cannot appear if Gulliver is visiting or Tortimer is visiting to build a bridge. After being spoken to once, the villager never appears again for that player. After speaking to all players in the town, the villager leaves town.
 
  
 
==In {{WW|short|nolink}}==
 
==In {{WW|short|nolink}}==
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===Moving out===
 
===Moving out===
Once the maximum of 10 villagers is reached, a villager will approach the player and ask them if they should move out.{{Note|Villagers cannot inform the player about them moving out during certain [[event]]s or while a [[favor]] is being done for them.}} If they are not persuaded to stay, they will pack the furniture in boxes five days later and move out two days after that, and then they will send the player a goodbye letter.
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Once the maximum of 10 villagers is reached, a villager will approach the player and ask them if they should move out.{{Note|Villagers cannot inform the player about them moving out during certain [[event]]s or while a [[favor]] is being done for them.}} If the are not persuaded to stay, they will pack the furniture in boxes five days later and move out two days after that, sending the player a goodbye letter.
  
When a villager moves out, they are added to an internal one-villager queue where they could move to another player's town via the [[Nintendo Wi-Fi Connection]] or [[WiiConnect24]] before the services' discontinuations in 2013 and 2014, respectively.
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When a villager moves out, they are added to an internal one-villager queue where they could move to other another player's town via the [[Nintendo Wi-Fi Connection]] or [[WiiConnect24]] before the services' discontinuations in 2013 and 2014, respectively.
  
 
==In {{NL|short|nolink}}==
 
==In {{NL|short|nolink}}==
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====Other players' towns====
 
====Other players' towns====
If a villager in another player's town is moving out, the player can persuade them to move to their town if there are fewer than ten villagers already living in town. Additionally, villagers who recently moved out of another player's town and were not invited by any other player can move to the player's town when visiting or when passing by them via StreetPass.
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If a villager in another player's town is moving out, the player can persuade them to move to their town if there are less than ten villagers already living in town. Additionally, villagers that recently moved out of another player's town and were not invited by any other player can move to the player's town when visiting or when passing by them via StreetPass.
  
 
====amiibo====
 
====amiibo====
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===Moving in===
 
===Moving in===
 
====Initial move-ins====
 
====Initial move-ins====
The player can use [[Nook Miles Ticket]]s to go on [[Mystery Island Tour]]s where they can be invited to the player's island. At that time, only [[lazy]], [[normal]], and [[peppy]] villagers appear on Mystery Island Tours. Once a villager is invited, villagers of that personality can no longer appear at this time (they will later in the game).   
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The player can use [[Nook Miles Ticket]]s to go on [[Mystery Island Tour]]s. Where they can be invited to the player's island. At that time, only [[lazy]], [[normal]], and [[peppy]] villagers appear on Mystery Island Tours. Once a villager is invited, villagers of that personality can no longer appear.   
  
 
After the player meets certain requirements, [[Tom Nook]] gives the Resident Representative three Housing Kits and a list of requested furniture for each. Once the Housing Kits are placed, the requested furniture must be placed around the plot or in the submission box in front of the plot.
 
After the player meets certain requirements, [[Tom Nook]] gives the Resident Representative three Housing Kits and a list of requested furniture for each. Once the Housing Kits are placed, the requested furniture must be placed around the plot or in the submission box in front of the plot.
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After the player placed the Housing Kits, villagers can now move to their island. If the player invited villagers before they placed the housing kits, those villagers will move to the player's island. If the player does not invite three villagers from Mystery Island Tours before providing the plots' requested furniture, a random villager will move in once per day in the order of the house plot number.
 
After the player placed the Housing Kits, villagers can now move to their island. If the player invited villagers before they placed the housing kits, those villagers will move to the player's island. If the player does not invite three villagers from Mystery Island Tours before providing the plots' requested furniture, a random villager will move in once per day in the order of the house plot number.
  
The first house plot is always claimed by a lazy villager, the second a peppy villager, and the third a normal villager. (This is the number on the plot not the order they move in.)
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The first house plot is always claimed by a lazy villager, the second a peppy villager, and the third a normal villager.
  
 
Each of the initial five villager houses has an interior based on the villager's personality rather than the villager's unique interior. All subsequent villagers will have their unique interior.
 
Each of the initial five villager houses has an interior based on the villager's personality rather than the villager's unique interior. All subsequent villagers will have their unique interior.
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===Moving out===
 
===Moving out===
 
====Natural move-outs====
 
====Natural move-outs====
Once there are six villagers living on the player's island, the villager with the lowest friendship among all players will ask to move out. When a villager wants to move out, a thought bubble appears above their head and they ask the player if they should move. If the player lets them move, they will pack up their belongings the next day and move out the day after. If the player does not interact with the villager with the thought bubble that day, the thought bubble can transfer to another villager.
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Once there are six villagers living on the player's island, the villager with the lowest friendship between all players will ask to move out. When a villager wants to move out, a thought bubble appears above their head and they ask the player if they should move. If the player lets them move, they will pack up their belongings the next day and move out the day after. If the player does not interact with the villager with the thought bubble that day, the thought bubble can transfer to another villager.
  
Once a villager moves out, more villagers cannot ask to move out for 15 days, and if a villager asks to move out but stays, more villagers cannot ask to move out for five days. During a time when villagers can move out, the chance of one asking is higher if there are more villagers, and it increases by 1% each day no villager asks up to a maximum of 30%.
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Once a villager moves out, more villagers cannot ask to move out for 15 days, and if a villager asks to move out but stays, more villagers cannot ask to move out for five days. During a time where villagers can move out, the chance of one asking is higher if there are more villagers, and it increases by 1% each day no villager asks up to a maximum of 30%.
  
 
A villager cannot ask to move out if they were the last to move in, the last to ask to move out, have a [[birthday]] in the next seven days, or are in the process of relocating their house.
 
A villager cannot ask to move out if they were the last to move in, the last to ask to move out, have a [[birthday]] in the next seven days, or are in the process of relocating their house.
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<gallery>
 
<gallery>
 
NH Campsite Interior.png|[[Peewee]] at the [[campsite (facility)|campsite]]
 
NH Campsite Interior.png|[[Peewee]] at the [[campsite (facility)|campsite]]
NH Moving Campsite Suggestion.jpg|[[Whitney]] suggesting that somebody move out for her
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NH Moving Campsite Suggestion.jpg|[[Whitney]] suggesting that somebody move for her
 
NH amiibo Camper Invitation.jpg|[[Margie]] being invited to the campsite via her amiibo card
 
NH amiibo Camper Invitation.jpg|[[Margie]] being invited to the campsite via her amiibo card
 
NH Nana Invite Mystery Island Tour.jpg|[[Nana]] being invited to move to the player's island on a Mystery Island Tour
 
NH Nana Invite Mystery Island Tour.jpg|[[Nana]] being invited to move to the player's island on a Mystery Island Tour
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{{Image}}
 
{{Image}}
 
{{To-do|Expand intro|Verify and expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} info}}
 
{{To-do|Expand intro|Verify and expand {{WW|short|nolink}}, {{CF|short|nolink}}, and {{NL|short|nolink}} info}}
{{Navbox Gameplay elements}}
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{{Gameplay Elements}}

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