Editing Animal Crossing

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{{DISPLAYTITLE:''Animal Crossing''}}
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{{wrongpage|the video game|the series|Animal Crossing series}}
{{Wrongpage|the game|the series|Animal Crossing (series)|the course in Mario Kart 8|Animal Crossing (course)}}{{Infobox Video Game
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{{Infobox VGinfo
|title       = [[File:PG Logo English.png|200px|English logo]]
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|title         = Animal Crossing
|image       = [[File:PG Box NA.png|200px|North American game cover]]
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|image         = [[File:Animal Crossing.jpg|200px]]
|theme       = [[File:Main Theme PG.mp3|Main theme]]
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|caption       =  
|developer   = {{wp|Nintendo EAD|Nintendo EAD}}
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|developer     = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
|publisher   = [[Nintendo]]
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|publisher     = [[Nintendo]]
|director    = [[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
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|distributor    = Nintendo
|producer    = Takashi Tezuka
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|designer       =  
|programmer  = Yuhiki Otsuki
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|series        = {{SER}}
|artist       = Noriko Ikegawa<br>Yoshihisa Morimoto
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|engine        = ''Animal Forest''
|writer      = Makoto Wada<br>Kenshirou Ueda<br>Kunio Watanabe<br>Nate Bihldorff{{Note|name=NoA|English localization}}<br>Rich Amtower{{Note|name=NoA}}
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|picture_format =  
|composer    = [[Kazumi Totaka]]<br>[[Kenta Nagata]]<br>[[Toru Minegishi]]<br>[[Shinobu Tanaka]]
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|release        = {{NA}}September 15, 2002<br>{{AUS}}October 17,2003<br>{{EU}}September 24, 2004
|series      = ''[[Animal Crossing (series)|Animal Crossing]]''
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|genre         = Life Simulation<br>Role-playing
|platforms    = [[Nintendo GameCube]]
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|modes         = Single player
|released    = {{Flag|USA}} {{Flag|CAN}} September 16, 2002<ref name=AC_Early>{{Cite web|author=Jonathan Metts|date=August 6, 2002|url=https://www.nintendoworldreport.com/news/7622/lucky-gamers-play-animal-crossing-early|title=Lucky Gamers Play Animal Crossing Early|site=Nintendo World Report}}</ref><br>{{Flag|AUS}} October 17, 2003<br>{{Flag|EUR}} September 24, 2004
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|ratings       = {{Rating|ESRB=E (Everyone)|PEGI=3+}}
|genre       = Simulation
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|platforms      = [[Nintendo GameCube]]
|languages    = {{Flag|USA}} {{Flag|AUS}} <small>English</small><br>{{Flag|EUR}} <small>English, French, Italian, German, Spanish</small>
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|media         = 1 GameCube Optical Disc
|modes       = Single-player
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|requirements   =  
|ratings     = {{Rating|ESRB=E|PEGI=3+|OFLC=G}}
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|input         =  
|media       = GameCube Game Disc
 
|requirements = 57 blocks <small>(town save data)</small><br>3 blocks <small>(travel data)</small><br>1 block <small>(NES save data)</small>
 
|input       = Nintendo GameCube Controller<br>[[Game Boy Advance]] <small>({{AI}} only)</small> <br>[[e-Reader]]
 
|strategywiki = Animal Crossing
 
 
}}
 
}}
'''''Animal Crossing''''' is a simulation game for the [[Nintendo GameCube]] released on September 16, 2002, and the first game in the {{SER}} to be localized for Western audiences. {{PG|nolink}} is the international release of {{DnM+}}, released in Japan on December 14, 2001, itself an expanded port of the [[Nintendo 64]] game {{DnM}}, which had been released just eight months prior. {{PG|nolink}} adds new content and utilizes the Nintendo GameCube's internal clock to keep track of the in-game date and time. The game's newly added content includes a tropical [[Animal Island|island]] where players can help a local [[islander]] furnish their [[Villager house|house]], a [[museum]] for donating collectibles, a [[Able Sisters|tailor]] where players can create custom designs, and compatibility with the [[e-Reader]] through a series of [[e-Reader card|cards]] released specifically for the game.
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'''Animal Crossing''' is the US and PAL versions of {{AF+}}.  Developed solely for the [[Nintendo GameCube]], the game is also notable as the first {{SER}} game to reach nations outside Japan. Animal Crossing was soon re-released with the Player's Choice label on the box's cover art. [[player|Players]] assume the role of a [[boy]] or [[girl]] human setting out for a life of his or her own in a small [[town]]. Each town is randomly generated to ensure that no two players’ experiences are exactly the same. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s, [[fish]], catch [[insect]]s, do favors for the [[villager]]s, decorate their [[house|homes]], and perform other such tasks.
  
The game was released in North America in 2002. To prepare the game for release, Nintendo of America embarked on an extensive localization, headed by Nate Bihldorff and Rich Amtower. Their efforts resulted in a substantial increase of in-game text compared to {{DnM}}, and the change of many distinctly-Japanese cultural elements to make them more recognizable to a western audience. Additional content was implemented, such as entirely new holidays, items, and characters. Certain events were also changed to have broader appeal in western regions. This version of the game was also later released in Australia in 2003, and across Europe in 2004.
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The game designers declined to create an overarching plot, instead allowing players to have full control over their own life and play indefinitely. Time passes as it does in the real world.  If a game plays during [[December]], it will be [[winter]], for example. [[Events|Holidays]] and special events usually mirror real world equivalents and often occur on the same days.
  
{{PG|nolink}} was a commercial and critical success, selling more than 2 million copies worldwide and garnering strong reviews from gaming media. The game became a [[nintendowiki:Player's Choice|Player's Choice]] title in North America. Due to the successful localization effort, the game was translated back into Japanese and released in Japan as {{DnMe+}}, which features the western-oriented changes as well as additional content not present in any of the previous versions.
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==Story==
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[[Image:Tom Nook GCN.jpg|thumb|left|150px|Tom Nook, the owner of [[Tom Nook's store|Nook's Cranny]], will help any new residents settle into town.]]
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Finally on his or her own, a young boy or girl hops on a [[train]] and set out for a new life in a small village inhabited by sentient, humanoid animals. However, being a spirited youth, the child forgot to find a place to live first, and has only the clothes on their back and 1,000 [[Bells]].  On the train, [[Rover]] sits across from him or her and drums up a [[conversation]].  During the exchange, the cat finds out about the child’s situation.  Rover contacts [[Tom Nook]] and arranges for his old friend to help out the boy or girl upon their arrival.
  
==Gameplay==
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Once in town, the youth steps down from the [[Train Station]] platform and is greeted by a flustered raccoon.  Tom Nook introduces himself as the owner of the town’s [[Tom Nook's store|shop]] and shows the child his four available houses. While they are all very small and unfurnished, Tom Nook assures him or her that they will suit his or her needs. Yet, they are pricey and out of the boy or girl’s price range. Tom Nook decides to employ the child until he or she can pay off the debt he or she owes on the house.  During this period of employment, the child meets the villagers and the mayor and acquaints his or herself with the [[Post Office]], [[Able Sisters (shop)|Able Sisters Shop]], [[Museum]], [[Police Station]], and other buildings.
[[File:PG Player Out of House.png|thumb|left|240px|A player standing outside of their house]]
 
Just as in {{DnM}}, [[player]]s assume the role of a human setting out for a life of their own in a [[town]] of anthropomorphic [[list of villagers|animals]]. Each town is randomly generated, ensuring that no two players' experiences are identical. Gameplay within each village is open-ended, allowing players to engage in a variety of activities that suit their playstyle. Players can pick [[fruit]], grow [[tree]]s, [[flower|garden]], hunt for [[fossil]]s and [[fish]], catch [[bug]]s, do favors for the [[villager]]s, or decorate their [[Player house|homes]].
 
  
===Plot===
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However, Tom Nook eventually runs out of tasks for the youth to perform, and is forced to let him or her go. The boy or girl is forced to make it on his or her own without a real job. However, the villagers are a needy bunch, and the land is brimming with fruit bearing trees, fish-filled rivers, and ideal bug-catching conditions.  It is also a registered archeological site of the [[Faraway Museum]].
Upon arrival to the town, the player is greeted by [[Tom Nook]], a local store owner and freelance builder who provides the player with housing. Nook loans the house to the player, advising them to work for him to help pay off the house. After completing several tasks for Nook, he informs the player that they no longer need to work for him and can pay off the loan in their own time. After paying off the loan, Nook allows the player to expand their house in exchange for a new loan. After fully expanding the house and paying back all loans, Nook builds a statue of the player in their honor in front of the [[train station]].
 
{{Clear|left}}
 
  
===Controls===
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The preconceived story ends here.  From this point on, the story is determined by the actions of the player.
{| class="styled color-gameplay"
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|-
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==Game Interface==
! align=center | Input
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===Starting or Continuing a Game===
! Result
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''Animal Crossing'' is a game that encourages short play periods everyday.  A player's first journey into town requires more time and effort than subsequent visits.  This is because the specifics of the game such as the main character and the town will be established during this time.
|-
 
| align=center | {{Input|stick|console=GCN|size=32px}}
 
|
 
*Walking and running
 
*Moving the cursor in menus
 
|-
 
| align=center | {{Input|cstick|console=GCN|size=32px}}
 
|
 
*Adjusting the camera (when inside houses or [[museum]] exhibits)
 
*Doing aerobics (during the [[morning aerobics]] or while the {{I|aerobics radio|PG}} is turned on)
 
|-
 
| align=center | {{Input|a|console=GCN|size=32px}}
 
|
 
*Selecting within menus or dialogue
 
*Interacting with items, objects, or characters
 
*Using a held item
 
*Advancing past the title screen
 
|-
 
| align=center | {{Input|b|console=GCN|size=32px}}
 
|
 
*Running (while holding a direction on {{Input|stick|console=GCN}})
 
*Picking up items
 
*Cancelling within menus or dialogue
 
*Backspacing while typing
 
|-
 
| align=center | {{Input|x|console=GCN|size=32px}}
 
|
 
*Opening the [[map]]
 
*Switching between accents on the last typed letter while typing
 
*Pressing the Select button in an [[NES game]]
 
|-
 
| align=center | {{Input|y|console=GCN|size=32px}}
 
|
 
*Opening the player's [[pockets]]
 
*Switching between letters, symbols, and icons while typing
 
*Pressing the Start button in an [[NES game]]
 
|-
 
| align=center | {{Input|z|console=GCN|size=32px}}
 
|
 
*Turning the lights on or off in the player's house
 
*Pressing the Select button in an [[NES game]]
 
*Quitting an NES game (while also holding {{Input|l|console=GCN}} and {{Input|r|console=GCN}})
 
|-
 
| align=center | {{Input|l|console=GCN|size=32px}}
 
|
 
*Running (while holding a direction on {{Input|stick|console=GCN}}))
 
*Picking up an item or design in the player's pockets
 
*Switching keyboard to display numbers and capital letters while typing
 
*Quitting an NES game (while also holding {{Input|r|console=GCN}} and {{Input|z|console=GCN}})
 
*Soft resetting an NES game (while also holding {{Input|r|console=GCN}} and {{Input|start|console=GCN}})
 
|-
 
| align=center | {{Input|r|console=GCN|size=32px}}
 
|
 
*Running (while holding a direction on {{Input|stick|console=GCN}})
 
*Switching between the player's pockets, bug collection, and fish collection
 
*Creating a space while typing
 
*Quitting an NES game (while also holding {{Input|l|console=GCN}} and {{Input|z|console=GCN}})
 
*Soft resetting an NES game (while also holding {{Input|l|console=GCN}} and {{Input|start|console=GCN}})
 
|-
 
| align=center | {{Input|start|console=GCN|size=32px}}
 
|
 
*Opening the player's pockets
 
*Confirming a written letter
 
*Advancing past the title screen
 
*Soft resetting an NES game (while also holding {{Input|l|console=GCN}} and {{Input|r|console=GCN}})
 
|-
 
| align=center | {{Input|dpad|console=GCN|size=32px}}
 
|
 
*Moving the cursor while typing
 
|}
 
  
{{Clear}}
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====Items Required to Play====
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*Television Set or Projector (1)
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*Nintendo GameCube or Wii (1)
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*GameCube Controller (1)
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*59 free Blocks of [[Memory Card]] data.<nowiki>*</nowiki>
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*''Animal Crossing'' Game Disc (1)<nowiki>**</nowiki>
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<nowiki>*</nowiki>The original ''Animal Crossing'' package includes a free Memory Card 59 with a 1-block letter data.
  
==Development==
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<nowiki>**</nowiki>The Game Disc may be taken out after entering the town. The game will be recorded into RAM. The RAM will be cleared if the RESET button on the GameCube is pressed, or the GameCube is turned off and then on. This is due to the actual data inside the disc being very compressed.
{{See also|Doubutsu no Mori+#Development|label1=Doubutsu no Mori+ § Development}}
 
The Nintendo of America localization team began writing game dialogue in early 2002; however, translation of the game's hundreds of items began months earlier.<ref name="Treehouse">{{Cite web|author=Nintendo|date=May 16, 2013|url=https://www.youtube.com/watch?v=pgg62DMyzyA&t=1m13s|title=Inside the Treehouse with Animal Crossing: New Leaf - Localizing Animal Crossing (Ep 1)|site=YouTube}}</ref> Unlike the extended localization and development process for recent titles in the series, ''Animal Crossing'' was localized in the span of eight to twelve months. During this time, the team translated over 30,000 files of text,<ref name=NWR_Preview>{{Cite web|author=Andres Rojas|date=May 22, 2002|url=https://www.nintendoworldreport.com/hands-on-preview/2855/animal-crossing-gamecube|title=Animal Crossing Hands-on Preview|site=Nintendo World Report}}</ref> worked to develop new items and events to appeal to a North American audience.
 
  
In contrast to a usual localization, ''Animal Crossing'' required not only significant rewriting, but replacing and addition of new contents. {{DnM+}} heavily featured elements from Japanese culture, and the developers wanted American audiences to have a similar experience.<ref name="Treehouse"/><ref name="N-Sider">{{Cite web|author=Jason Nuyens|date=November 12, 2004|url=https://web.archive.org/web/20050315060847/http://www.n-sider.com:80/articleview.php?articleid=371|title=Interviews|site=N-Sider.com|archive-date=March 15, 2005}}</ref> As detailed in an interview with [[Nate Bihldorff]] and [[Bill Trinen]], the localization team conceptualized new events and items, and sent them to the developers in Japan to implement them in the game. The final addition was the [[Camping Season|summer camping event]], which was worked on collaboratively in-person during E3 2002, a few months before the game's release, when the development team offered to add more content. The localizers also faced some difficulties over the [[Gracie#Gender and characterization in Japan|portrayal]] of [[Gracie]]'s gender, as well as confusion over that of [[Saharah]] and [[Blanca]]. The flexibility of the actual script allowed them to insert their own voice or jokes, with the tasks of localizing each villager [[personality]] split among different members for consistency. According to Trinen, the team in Japan was so impressed with the changed and additional content of the localization that they decided to re-release the localized version of the game in Japan,<ref name="N-Sider"/> in what would become {{DnMe+}}.
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====Setting up ''Animal Crossing''====
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#Connect television and Nintendo GameCube (or Wii) as described in their respective manuals.
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#Insert ''Animal Crossing'' Game Disk into the GameCube (or Wii) disk drive, the Memory Card into Slot A (left slot or right slot in the Wii), and the GameCube Controller into the Player 1 slot (leftmost slot or first one on the Wii)
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#Turn on the television, Nintendo GameCube, and any optional device used to connect the two devices.
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#Optional: Hold the A Button at the GameCube title screen to configure the GameCube Clock and Memory Card data.
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#Follow on-screen instructions for beginning and configuring a new game though the required conversations with K.K. Slider, Rover, and Tom Nook.
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#Complete the main character’s work for Tom Nook and save the game by talking with the Gyroid at the character’s house.
  
====Announcement and release====
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====Returning to Play and Options====
[[File:PG Logo E3 2001.png|thumb|right|200px|The game's logo as seen at E3 2001]]
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When turning on the game after the first save, players will be greeted by an animal from their village and be asked to identify themselves. If a player wishes to create a new character, he or she should select, “I’m New.”  At this point, options such as the town’s date and time can be changed by selecting, “Before I go…” from the conversational menu. The following is a list of customizable options.
In April 2001, shortly after the release of {{DnM|nolink}} and eight months before the release of {{DnM+|nolink}}, producer Takashi Tezuka stated in an issue of ''Nintendo Dream'' that Nintendo of America was preparing for an international release.<ref>{{Cite web|author=IGN|date=April 30, 2001|url=https://web.archive.org/web/20030408034152/http://ign64.ign.com:80/articles/094/094018p1.html|title=Animal Forest for US|archive-date=April 8, 2003|retrieved=September 10, 2020}}</ref> The following month, on May 16, 2001<ref>{{Cite web|author=IGN|date=May 10, 2001|url=https://www.ign.com/articles/2001/05/10/nintendo-pre-e3-press-conference-details-2|title=Nintendo Pre-E3 Press Conference Details}}</ref> at Nintendo's pre-E3 press conference, a six-second montage of gameplay footage from what was then known as ''Animal Forest'' was shown to members of the media as part of a larger reel featuring upcoming Nintendo GameCube titles.<ref>{{Cite web|author=Nintendo World Report|date=June 6, 2011|url=https://www.youtube.com/watch?v=BGepCTXT0wA&t=6m0s|title=Planet Gamecube E3 2001 Video Part 5|site=YouTube}}</ref> The clip did not feature any dialogue, however the presence of the shrine indicates that it was still early in the localization process, if not footage directly from the Japanese version.
 
  
As early as October 2001,<ref>{{Cite web|author=Max Lake|date=October 19, 2001|url=https://www.nintendoworldreport.com/news/6621/animal-forest-usa-bound|title=Animal Forest USA Bound?|site=Nintendo World Report}}</ref> Nintendo established a page on their website for ''Animal Forest'' noting it was "being optimized for its U.S. debut on the GameCube."<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20011123183306/http://nintendo.com/games/gamepage/gamepage_main.jsp?gameId=646&showMe=1|title=Main Game Page, Animal Forest|archive-date=November 23, 2001}}</ref> A few months later on February 28, 2002, at a Nintendo Roundtable Conference, Shigeru Miyamoto confirmed that localization of ''Animal Forest'' was "progressing and moving along quite well" with then-Nintendo president Satoru Iwata projecting it to be released "sometime in the fall."<ref>{{Cite web|author=Michael Cole|date=February 28, 2002|url=https://www.nintendoworldreport.com/news/7060/animal-forest--coming-to-north-america|title=Animal Forest + coming to North America!|site=Nintendo World Report}}</ref> About a month later on March 30, 2002, the game's name was officially changed to ''Animal Crossing'',<ref>{{Cite web|author=Mike Sklens|date=March 30, 2002|url=https://www.nintendoworldreport.com/news/7196/animal-forest--gets-a-name-change|title=Animal Forest + gets a name change|site=Nintendo World Report}}</ref> as reflected on Nintendo's website at the time.
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'''Sound:''' Players can switch the game’s speaker output settings to stereo, mono, or headphones. After selecting one, the player will be asked to select the language the animals speak.  Animalese, Babblese, or no sound can be chosen.
  
On May 22, 2002, at Nintendo's pre-E3 press conference, an extended video was shown introducing ''Animal Crossing'' and highlighting its ability to connect with the e-Reader and Game Boy Advance.<ref>{{Cite web|author=NintendoNWRExclusive|date=June 10, 2013|url=https://www.youtube.com/watch?v=6uzTeRvm1Uo&t=15m9s|title=Nintendo E3 2002 Press Conference from PGC E3 2002 DVD|site=YouTube}}</ref> Iwata also confirmed the game for September release in North America. Later that day, ''Animal Crossing'' made its second E3 appearance, this time as a playable title on the show floor.<ref name=NWR_Preview/> It was generally overshadowed by high-profile titles, however it still received the third-place spot on the Game Critic Award's list for Best Original Game of E3 2002.<ref name=GiantBomb_E3>{{Cite web|author=Giant Bomb|url=https://www.giantbomb.com/e3-2002/3015-3434/|title=E3 2002}}</ref> ''Animal Crossing'' was released in North America on September 16, 2002.<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20030213033234/http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=646&showMe=1|title=Animal Crossing|archive-date=February 13, 2003}}</ref><ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20021015011041/http://www.animal-crossing.com:80/parents.jsp|title=The Crossing Guardian : For Parents|site=animal-crossing.com|archive-date=October 15, 2002|retrieved=September 12, 2020}}</ref><ref name=AC_Early/> There were reports, however, that select Blockbuster Video locations had received and began renting advance copies of the game as early as September 6.<ref>{{Cite web|author=Billy Berghammer|date=September 6, 2002|url=https://www.nintendoworldreport.com/news/7731/animal-crossing-hits-blockbuster-early|title=Animal Crossing hits Blockbuster early?|site=Nintendo World Report}}</ref>
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'''Demolish a House:''' This option allows players to delete characters from the Memory Card.  Another un-expanded house appears in its place. This new house has the same roof color and decorations as the previous house did prior to the character moving in. One character must always be on the memory card.
  
===Australian and European release===
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'''Set Clock:''' Changes the in-game date and time. This does not affect the GameCube Clock.
{{PG|nolink}} was released on October 17, 2003 and September 24, 2004 in Australia and Europe, respectively. Both versions feature minor bug fixes from the North American release, and the European release features localizations in French, German, Italian, and Spanish.
 
{{Research Needed||note=Needs info about the Japanese DnM+ development + research into release date(s) in South American countries is needed. Starting point: Research South American distribution by ''Latamel Inc''.}}
 
  
==Regional differences==
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'''Rumble Feature:''' If a player finds the rumble feature distracting, this option turns it on or off.
===Japan to North America===
 
In addition to being an upgraded re-release to the original {{DnM}}, there are also many differences between the Japanese {{DnM+|nolink}} and international {{PG|nolink}}.
 
  
====Interface====
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'''Build a New Town: ''' This option deletes town data from the Memory Card. Nothing will be saved from the town except letters saved at the [[Post Office]] and patterns saved in the [[Able Sisters (shop)|Able Sister's]] archive. However, this feature is useful as only one town can be saved on each Memory Card.
*The dial typing system, featured in {{DnM|nolink}}, is retained in the Japanese version of {{PG|nolink}} game, although it is replaced with a virtual QWERTY keyboard in the international versions.
 
*The color of the [[Nintendo]] logo differs between versions. In the Japanese version, it is white, while in the international version it is red.
 
*The "Press START!" text on the title screen reads "Press Start Button!" in the Japanese version.
 
*The copyright text on the title screen reads "&copy;2001 Nintendo" in the Japanese version; this was changed to "&copy;2001,2002 Nintendo" in the North American release.
 
  
====Locations====
+
===Basic Controls===
*The shrine from the original game is changed in the international version to be a [[wishing well]].
+
''Animal Crossing'' requires players to master three different types of controls in order to play. The first two, Action and Menu controls, are intertwined in game play. With time players learn to switch between them thoughtlessly. Typing controls were very different from the other two modes. However, it is not used nearly as frequently as the others.
*[[Tom Nook's shop]], the [[Town Tune|Melody Board]], and the [[dump]] all have different signs. In the Japanese version, the signs feature katakana but are replaced with English text in the international version.
 
*The exterior of [[Nookington's]] is considerably redesigned, featuring a new canopy and marquee, a new building surface, and a large window in place of the sales banners. The clothing display window is also repositioned and given a new border.
 
*The {{Wp|Japanese postal mark}} (〒) above the [[post office]] entrance is changed to a window in the international version.
 
*The sign above the entrance of the [[police station]], which features Japanese text and a star in the center, is changed to "POLICE" in the international version. Additionally, the sign to the left of the entrance is removed and the poster on the side is changed from a wanted poster featuring six individuals, one of which is crossed out, to a single animal.
 
*[[Redd]]'s stand during the [[Fireworks Festival]] has a completely different appearance between versions. In {{DnM|nolink}} it is enclosed by red canvas walls on three sides with a sign above the front side of the stall. In the international version, it is open on all sides, with a red and white-striped pitched roof and more visible decorations but no signage.
 
*[[Igloo]]s contain woks with bubbling blocks of tofu in the Japanese version, which is changed to a pot of chowder in the international.
 
*The orange-roofed player house has a {{I|worn-out dirt wall|DnM+}} and {{I|old board floor|DnM+}} instead of {{I|wood paneling|PG}} and {{I|steel flooring|PG}}.
 
  
====Characters====
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====Action and Menu Controls====
*All of the possible [[player]] face textures have black eyes in the Japanese version. In the international version, six of the eight faces for each gender are given colored eyes. This design choice is retained in other Japanese releases until the release of {{HHD}}.
+
Most actions are performable both indoors and outdoors. However, certain actions can only be performed in certain areas. Please see the typing controls section for information on typing.
*[[Farley]] and [[Franklin]] are new characters introduced in the international version that do not exist in the Japanese version.
 
*Various existing characters were redesigned in the international version, and their redesigns have been kept in all subsequent games in all regions.
 
**[[Tortimer]] wears glasses with white blue lenses and a red zucchetto in the Japanese version. He also wears a white rope around his chest.
 
**[[Mr. Resetti]] and [[Don Resetti]] simply wear white shirts in the Japanese version and wear overalls on top of the shirts in the international version. Additionally, Mr. Resetti's mining helmet features a green stripe under the headlight, while Don Resetti's is green with a white stripe.
 
**[[Tom Nook]] and [[Redd]] both have Japanese characters on their aprons. In the international version, Tom Nook's apron is instead emblazoned with his logo, and Redd's apron features the letter B. Tom Nook's apron in the Japanese version displays the character ''ten'' ('''店'''), meaning "shop."
 
**The uniforms for Tom Nook's uniform in [[Nook 'n' Go]] and [[Nookway]] were reversed for the international version. His Nook 'n' Go uniform is an apron with a blue and orange color scheme, which is changed to red and green and used for Nookway in the international version. His [[Nookway]] uniform is changed to the opposite. This was most likely done to avoid infringing on the color scheme for {{wp|7-Eleven}}, of which the original Nookway uniform resembles.
 
**Tom Nook's [[raffle]] uniform in the Japanese version is a red and black Haori with a white Hachimaki tied around his head, while in the international version it is changed to a tricolor apron with a sports visor.
 
**Redd's uniform during the [[Fireworks Show]] is completely different in both versions. In the Japanese version, he wears a red and white Hachimaki with a feather attached, and a deep-blue Haori over his usual apron. In the international version, he wears a sports visor and full-length apron with red and white stripes and the letter B emblazoned on it.
 
**[[Chip]] in the Japanese version has distinctly brown fur, with narrow eyes, glasses, and a purple vest. In the international version, Chip's eyes were made wider, his vest was changed to blue with green trim, and his glasses were removed.
 
**On [[New Year's Day]], [[Katrina]] dresses on some occasions in the Japanese version in a traditional Japanese Hakama, with her head fully exposed and a white band on her forehead, as well as sometimes wearing her traditional purple robes. In the international version, Katrina exclusively wears her purple robes.
 
**[[Copper]] and [[Booker]] have lighter shirts and hats with slightly different texturing. Additionally, the badge on their hats is a different design, and there is no badge on their shirts.
 
**In the Japanese version, [[Aziz]] and [[Elina]] each has a dot on their forehead that resembles a {{Wp|Bindi (decoration)|bindi}}, a decoration traditionally worn by Hindus and Jains from the Indian subcontinent. Both were removed from international releases; however, Elina's dot still appears on her Game Boy Advance sprite.
 
**In the Japanese version, [[Jane]] has white fur and brown skin. In international releases, she has purple fur and pink skin.
 
  
=====Altered character designs=====
+
{|width="100%" cellspacing="0" cellpadding="3" border="1"
{| class="styled color-villager mw-collapsible mw-collapsed" style="margin:auto;text-align:center"
+
|style="text-align:center;width:10%"|'''Control Stick'''
! Name !! {{DnM+|nolink}} !! {{PG|nolink}}
+
|style="text-align:left;"|
|-
+
*Walk: The further the Control Stick is pressed, the faster the character will move.
| [[Player]]<br><small>(boy AAB)</small> || [[File:Boy AAB DnM+ Model.png|100px]] || [[File:Boy AAB PG Model.png|100px]]
+
*Move furniture: While holding one's own furniture in one's own house by holding the A Button, move the control stick to rotate or move it. Moving towards and away from the item moves the furiture forwards or backwards. Pressing to the side of the furniture rotates it. The orientation of the character in relation to the furniture is critical.
|-
+
*Move cursor: On menus, move the cursor around to make a selection.
| Player<br><small>(boy ABB)</small> || [[File:Boy ABB DnM+ Model.png|100px]] || [[File:Boy ABB PG Model.png|100px]]
 
|-
 
| Player<br><small>(boy BAA)</small> || [[File:Boy BAA DnM+ Model.png|100px]] || [[File:Boy BAA PG Model.png|100px]]
 
|-
 
| Player<br><small>(boy BAB)</small> || [[File:Boy BAB DnM+ Model.png|100px]] || [[File:Boy BAB PG Model.png|100px]]
 
|-
 
| Player<br><small>(boy BBA)</small> || [[File:Boy BBA DnM+ Model.png|100px]] || [[File:Boy BBA PG Model.png|100px]]
 
|-
 
| Player<br><small>(boy BBB)</small> || [[File:Boy BBB DnM+ Model.png|100px]] || [[File:Boy BBB PG Model.png|100px]]
 
|-
 
| Player<br><small>(girl AAB)</small> || [[File:Girl AAB DnM+ Model.png|100px]] || [[File:Girl AAB PG Model.png|100px]]
 
|-
 
| Player<br><small>(girl ABA)</small> || [[File:Girl ABA DnM+ Model.png|100px]] || [[File:Girl ABA PG Model.png|100px]]
 
|-
 
| Player<br><small>(girl ABB)</small> || [[File:Girl ABB DnM+ Model.png|100px]] || [[File:Girl ABB PG Model.png|100px]]
 
|-
 
| Player<br><small>(girl BAA)</small> || [[File:Girl BAA DnM+ Model.png|100px]] || [[File:Girl BAA PG Model.png|100px]]
 
|-
 
| Player<br><small>(girl BAB)</small> || [[File:Girl BAB DnM+ Model.png|100px]] || [[File:Girl BAB PG Model.png|100px]]
 
|-
 
| Player<br><small>(girl BBA)</small> || [[File:Girl BBA DnM+ Model.png|100px]] || [[File:Girl BBA PG Model.png|100px]]
 
|-
 
| [[Aziz]] || [[File:Aziz DnM+ Model.png|100px]] || [[File:Aziz PG Model.png|100px]]
 
|-
 
| [[Booker]] || [[File:Booker DnM+ Model.png|100px]] || [[File:Booker PG Model.png|100px]]
 
|-
 
| [[Chip]] || [[File:Chip DnM+ Model.png|100px]] || [[File:Chip PG Model.png|100px]]
 
|-
 
| [[Copper]] || [[File:Copper DnM+ Model.png|100px]] || [[File:Copper PG Model.png|100px]]
 
|-
 
| [[Don Resetti]] || [[File:Don Resetti DnM+ Model.png|100px]] || [[File:Don Resetti PG Model.png|100px]]
 
|-
 
| [[Elina]] || [[File:Elina DnM+ Model.png|100px]] || [[File:Elina PG Model.png|100px]]
 
|-
 
| [[Hambo]] || [[File:Hambo DnM+ Model.png|100px]] || [[File:Hambo PG Model.png|100px]]
 
|-
 
| [[Katrina]]<br><small>([[New Year's Day]])</small> || [[File:Katrina (New Year's Day) DnM+ Model.png|100px]] || [[File:Katrina PG Model.png|100px]]
 
|-
 
| [[Jane]] || [[File:Jane DnM+ Model.png|100px]] || [[File:Jane PG Model.png|100px]]
 
|-
 
| [[Mr. Resetti]] || [[File:Mr. Resetti DnM+ Model.png|100px]] || [[File:Mr. Resetti PG Model.png|100px]]
 
|-
 
| [[Redd]] || [[File:Redd DnM+ Model.png|100px]] || [[File:Redd PG Model.png|100px]]
 
|-
 
| Redd<br><small>([[Fireworks Festival]])</small> || [[File:Redd (Fireworks Festival) DnM+ Model.png|100px]] || [[File:Redd (Fireworks Festival) PG Model.png|100px]]
 
|-
 
| [[Tom Nook]] || [[File:Tom Nook DnM+ Model.png|100px]] || [[File:Tom Nook PG Model.png|100px]]
 
|-
 
| Tom Nook<br><small>([[Nook 'n' Go]])</small> || [[File:Tom Nook (Nook 'n' Go) DnM+ Model.png|100px]] || [[File:Tom Nook (Nook 'n' Go) PG Model.png|100px]]
 
|-
 
| Tom Nook<br><small>([[Nookway]])</small> || [[File:Tom Nook (Nookway) DnM+ Model.png|100px]] || [[File:Tom Nook (Nookway) PG Model.png|100px]]
 
 
|-
 
|-
| Tom Nook<br><small>([[raffle]])</small> || [[File:Tom Nook (Raffle) DnM+ Model.png|100px]] || [[File:Tom Nook (Raffle) PG Model.png|100px]]
+
|style="text-align:center;width:10%"|'''C Stick'''
 +
|style="text-align:left;"|
 +
*Adjust camera: While inside houses and museum exhibits, press in any direction to tilt the camera in that direction.
 +
*Do Aerobics: While at the [[Aerobics Festival]], or while listening to the [[Aerobics Radio]], tilt to perform certain aerobic actions.
 
|-
 
|-
| [[Tortimer]] || [[File:Tortimer DnM+ Model.png|100px]] || [[File:Tortimer PG Model.png|100px]]
+
|style="text-align:center;width:10%"|'''A Button'''
|}
+
|style="text-align:left;"|
 
+
The function of this button is context sensitive.
=====Villagers with changed default clothing=====
+
*Talk: Press while facing a character.
{| class="styled color-villager mw-collapsible mw-collapsed" style="margin:auto;text-align:center"
+
*Enter a building: Press while facing a door.
! Name !! {{DnM+|nolink}} !! {{PG|nolink}}
+
*Shake tree: Press while facing a tree.
 +
*Read messages: Press while facing a sign or bulletin board.
 +
*Use item: Press while holding an item.
 +
*Hold furniture: Hold while standing in front of and facing any piece of furniture while inside a home.  If the furniture is their own, players can move and rotate it using the Control Stick.
 +
*Use furniture: Press while standing in front of and facing a functional piece of furniture while inside a home.  For example, a player can turn on or off a television set or open a wardrobe.
 +
*Select: On menus, press to make a selection.
 
|-
 
|-
| [[Cesar]] || [[File:Cesar DnM+ Model.png|100px]]<br>{{I|A shirt|PG}} || [[File:Cesar PG Model.png|100px]]<br>{{I|Two-ball shirt|PG}}
+
|style="text-align:center;width:10%"|'''B Button'''
 +
|style="text-align:left;"|
 +
The function of this button is context sensitive.
 +
*Run: Hold while pressing the Control Stick
 +
*Pick up items: Press the button while on top of an item to add it to the item screen.  While indoors, this action can be performed on furniture or other similar, 3D items by standing in front of and facing the item.  2D items such as stationary are picked up the same way as they are picked up outside.
 +
*Put away furniture: Press the button while facing a piece of furniture in the character’s house to add it to the item screen.
 +
*Cancel/Go back to the previous screen: On menus, press to cancel, make a, “no” selection, or return to the last screen.
 
|-
 
|-
| [[Cousteau]] || [[File:Cousteau DnM+ Model.png|100px]]<br>{{I|Noodle shirt|PG}} || [[File:Cousteau PG Model.png|100px]]<br>{{I|Rally shirt|PG}}
+
|style="text-align:center;width:10%"|'''L Button'''
 +
|style="text-align:left;"|
 +
*Run: Hold while pressing the Control Stick
 +
*Stop Playing NES: While playing an NES game, pressing the L, R, and Z, Buttons simultaneously saves and quits.
 
|-
 
|-
| [[Grizzly]] || [[File:Grizzly DnM+ Model.png|100px]]<br>{{I|W shirt|DnM+}} || [[File:Grizzly PG Model.png|100px]]<br>{{I|Houndstooth tee|PG}}
+
|style="text-align:center;width:10%"|'''R Button'''
 +
|style="text-align:left;"|
 +
*Run: Hold while pressing the Control Stick
 +
*Stop Playing NES: While playing an NES game, pressing the L, R, and Z, Buttons simultaneously saves and quits.
 
|-
 
|-
| [[Paolo]] || [[File:Paolo DnM+ Model.png|100px]]<br>{{I|I love GC shirt|DnM+}} || [[File:Paolo PG Model.png|100px]]<br>{{I|Cherry shirt|PG}}
+
|style="text-align:center;width:10%"|'''X Button'''
 +
|style="text-align:left;"|
 +
*Check the map: To do this, players must recieve the map of the town they live in from [[Tom Nook]].  Once on the map menu, moving the Control Stick highlights diferent acres.  The names of the buildings and houses in that acre are shown on the right side of the map.
 
|-
 
|-
| [[Punchy]] || [[File:Punchy DnM+ Model.png|100px]]<br>{{I|I love GC shirt|DnM+}} || [[File:Punchy PG Model.png|100px]]<br>{{I|Cherry shirt|PG}}
+
|style="text-align:center;width:10%"|'''Y Button'''
 +
|style="text-align:left;"|
 +
*Open or close the item screen.
 
|-
 
|-
| [[Rasher]] || [[File:Rasher DnM+ Model.png|100px]]<br>{{I|Familiar shirt|DnM+}} || [[File:Rasher PG Model.png|100px]]<br>{{I|Fortune shirt|PG}}
+
|style="text-align:center;width:10%"|'''Z Button'''
 +
|style="text-align:left;"|
 +
*Light switch: While inside player homes, this button turns the lights on and off.
 +
*NES Select: While playing an NES game, the Z Button acts as the Select Button did on the original games.  In other words, pressing it moves the cursor on the main menus.
 +
*Stop Playing NES: While playing an NES game, pressing the L, R, and Z, Buttons simultaneously saves and quits.
 
|-
 
|-
| [[Tabby]] || [[File:Tabby DnM+ Model.png|100px]]<br>{{I|Tomato juice shirt|DnM+}} || [[File:Tabby PG Model.png|100px]]<br>{{I|Fish bone shirt|PG}}
+
|style="text-align:center;width:10%"|'''START/PAUSE'''
 +
|style="text-align:left;"|
 +
*Open or close the item screen.
 +
*Select game mode: While playing an NES game, press to select a mode.
 
|}
 
|}
  
====Events====
 
*Many of the events found in the Japanese version are changed for or removed from the international version.
 
**Seven Spring Herbs Day, Coming of Age Day, Bean-Throwing Festival, White Day, Festival of the Weaver, Summer Day, and Winter Day are exclusive to the Japanese version.
 
**[[Groundhog Day]], [[Valentine's Day]], [[April Fool's Day]], [[Founder's Day]], [[Explorer's Day]], the [[Harvest Festival]], and [[Sale Day]] are all exclusive to the international version.
 
*In the Japanese version, villagers will wear the Summer Robe and Bamboo Robe during the [[Fireworks Show]] and [[Mushrooming Season]]. They will also wear the Plum Kimono and Somber Robe during certain other events. In ''Animal Crossing'', all of these clothing items are not used or legitimately obtainable, though they still exist in data.
 
*On [[New Year's Day]], the player shakes a pole in the middle of the shrine to ring the bell. In the international version, this is changed to the player tossing a coin in the [[wishing well]]'s fountain.
 
*During the [[Cherry Blossom Festival]], villagers will picnic on tatami mats at the shrine. In the international version, the mats are changed to picnic tables and the villagers dance around the wishing well.
 
 
====Items====
 
*Several furniture sets are different compared to the international version:
 
**The [[Spa Theme|Publicbath Theme]] is only present in {{DnM|nolink}}, this game's Japanese version, and returns in {{DnMe+|nolink}}. It is completely removed from the international version and is also absent from {{WW|short}}. It returns in games from {{CF|short}} onwards for all regions, but it is no longer a theme.
 
**The [[Japanese Theme]] is only present {{DnM|nolink}}, this game's Japanese version, and {{DnMe+|nolink}}. It returns from {{WW|short|nolink}}-onwards under a [[Zen Set|different name]] for all regions but as a set rather than a theme.
 
**The [[School Theme]] contains different items in the international version.
 
**The [[Construction Theme]] contains different items in the international version.
 
**The [[Harvest Series]] and numerous holiday items are absent as they are exclusive to the international version.
 
**The [[Boxing Theme]], [[Mossy Garden Theme|Backyard Theme]], and [[Western Theme]] have been added in the international version.
 
*There are many differences with the availability of [[Famicom Disk System]] (FDS) and [[Nintendo Entertainment System]] (NES) games between versions.
 
**The Japanese version features the Famicom games ''{{I|Gomoku Narabe|DnM+}}'' and ''{{I|Mahjong|DnM+}}'', while in the international version these games are changed to the NES games ''{{I|Soccer|PG}}'' and ''{{I|Excitebike|PG}}''.
 
**''{{I|Ice Climber|PG}}'' would be received as a "housewarming gift" after using the service to transfer save data from {{DnM}} to this game's Japanese version. In the international version, it can only be acquired through an ''[[Animal Crossing-e]]'' Series 4 card.
 
**The Japanese version features the Famicom Disk System version of ''{{I|Legend of Zelda|PG|The Legend of Zelda}}''. The game is changed to the NES version in the international version, though the game is not legitimately obtainable in either version.
 
*Four [[Clothes/Animal Crossing|shirts]] are unique to the Japanese version, having been redesigned in ''Animal Crossing'':
 
**'''{{I|I love GC shirt|DnM+}}''' (redesigned as the '''{{I|cherry shirt|PG}}''' — Worn by [[Paolo]] and [[Punchy]])
 
**'''{{I|Familiar shirt|DnM+}}''' (redesigned as the '''{{I|fortune shirt|PG}}''' — Worn by [[Rasher]])
 
**'''{{I|Tomato juice shirt|DnM+}}''' (redesigned as the '''{{I|fish bone shirt|PG}}''' — Worn by [[Tabby]])
 
**'''{{I|W shirt|DnM+}}''' (redesigned as the '''{{I|houndstooth tee|PG}}''' — Worn by [[Grizzly]])
 
*The {{I|fortune paper|PG}} and {{I|new year's card|PG}} [[stationery]] have a different visual appearance in the international version.
 
 
<gallery>
 
I Love GC Shirt DnM+ Model.png|I love GC shirt
 
Familiar Shirt DnM+ Model.png|Familiar shirt
 
Tomato Juice Shirt DnM+ Model.png|Tomato juice shirt
 
W Shirt DnM+ Model.png|W shirt
 
Fortune Paper DnM+.png|Fortune paper
 
New Year's Card DnM+.png|New year's card
 
</gallery>
 
  
====Miscellaneous====
+
====Typing Controls====
*The live version of "[[DJ K.K.]]" contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In the international version, this is changed to an original melody.
+
Whenever players are able to insert text, a keyboard appears at the bottom of the screen. Controls then switch to typing mode.
  
===North America to Australia and Europe===
+
{|width="100%" cellspacing="0" cellpadding="3" border="1"
Several minor changes were made to {{PG|nolink}} in its Australian and European versions. In addition to these changes, both versions include various bug fixes from the North American version.
+
|style="text-align:center;width:10%"|'''Control Stick'''
 
+
|style="text-align:left;"|
====Australia====
+
*Choose a letter
*The font for the copyright text on the title screen was changed, and it now reads "&copy;2001-2003 Nintendo" to reflect the game's release date in Australia.
 
*The {{I|Mario trophy|PG}} and {{I|Luigi trophy|PG}} have shorter bases. This is carried over from {{DnMe+}}.
 
*The ROMs for ''{{I|Golf|PG}}'', ''{{I|Pinball|PG}}'', {{I|Punchout|PG|''Punch-Out!!''}}, ''{{I|Soccer|PG}}'', and ''{{I|Wario's Woods|PG}}'' have been changed to their European versions.
 
*The following dialog entries have been changed to fix typos or formatting errors (changes in '''bold'''):
 
{| class="styled color-gameplay mw-collapsible mw-collapsed"
 
 
|-
 
|-
! Entry ID
+
|style="text-align:center;width:10%"|'''+ Control Pad'''
! North America
+
|style="text-align:left;"|
! Australia
+
*Move Cursor: This action is equivalent to pressing the arrow keys while word processing.
! Notes
 
 
|-
 
|-
| style="text-align:center;" | 0788
+
|style="text-align:center;width:10%"|'''A Button'''
|
+
|style="text-align:left;"|
"Oh, '''Wait''' a minute!<br>
+
*Type letter
What am I doing, chewing<br>
 
your ear off like this?<br>
 
My apologies!"
 
|
 
"Oh, '''wait''' a minute!<br>
 
What am I doing, chewing<br>
 
your ear off like this?<br>
 
My apologies!"
 
|
 
 
|-
 
|-
| style="text-align:center;" | 078E
+
|style="text-align:center;width:10%"|'''B Button'''
|
+
|style="text-align:left;"|
"That price is rock bottom!<br>
+
*Delete letter
Any lower, and I'd be giving<br>
 
it away! '''I 'm''' not that crazy<br>
 
Hee hee hee."
 
|
 
"That price is rock bottom!<br>
 
Any lower, and I'd be giving<br>
 
it away! '''I'm''' not that crazy!<br>
 
Hee hee hee."
 
|
 
 
|-
 
|-
| style="text-align:center;" | 0D69
+
|style="text-align:center;width:10%"|'''L Button'''
|
+
|style="text-align:left;"|
"So, <player>''','''<br>
+
*Caps lock/unlock: Every letter typed while in caps lock mode is capitalized.
If you buy something there,<br>
 
make sure you know what<br>
 
you're paying for!"
 
|
 
"So, <player>'''...'''<br>
 
If you buy something there,<br>
 
make sure you know what<br>
 
you're paying for!"
 
|
 
 
|-
 
|-
| style="text-align:center;" | 1103
+
|style="text-align:center;width:10%"|'''R Button'''
|
+
|style="text-align:left;"|
"Hold it! This is no bass!<br>
+
*Insert Space
It's a '''sweet fish'''. It might as<br>
 
well have a stamp on its<br>
 
side that says "NOT A BASS!""
 
|
 
"Hold it! This is no bass!<br>
 
It's a '''sweetfish'''. It might as<br>
 
well have a stamp on its<br>
 
side that says "NOT A BASS!""
 
|
 
 
|-
 
|-
| style="text-align:center;" | 1300
+
|style="text-align:center;width:10%"|'''X Button'''
|
+
|style="text-align:left;"|
"I feel so silly.<br>
+
*Accent letter: After typing a letter that may have a pronunciation alternative, pressing this turns the letter into an accented one. For letters with multiple accent possibilities (example: a, à, á), pressing the button multiple times applies different marks.
I accidentally bought '''two'''<br>
 
<item>!"
 
|
 
"I feel so silly.<br>
 
I accidentally bought '''a'''<br>
 
'''second''' <item>!"
 
| Item name is not pluralized, leading to a grammatical error in the North American version.
 
 
|-
 
|-
| style="text-align:center;" | 1410
+
|style="text-align:center;width:10%"|'''Y Button'''
|
+
|style="text-align:left;"|
"I see. Well, I've got to get<br>
+
*Switch keyboard: There are three keyboards. The first is for letters, numbers, and common punctuation, the second is for all punctuation, and the third is for special symbols such as hearts.
some things ready for you.<br>
 
Please wait while."
 
|
 
"I see. Well, I've got to get<br>
 
some things ready for you.<br>
 
Please wait '''for just a''' while."
 
|
 
 
|-
 
|-
| style="text-align:center;" | 14A4
+
|style="text-align:center;width:10%"|'''Z Button'''
|
+
|style="text-align:left;"|
"No big deal. Anyway, I'm<br>
+
*Change key layout: This only applies to the first keyboard, which has two layouts. The first is the standard QWERTY layout seen on computer keyboards. The other lists letters alphabetically.
going to get things, so<br>
 
keep your pants on!"
 
|
 
"No big deal. Anyway, I'm<br>
 
going to get things '''ready''', so<br>
 
keep your pants on!"
 
|
 
|-
 
| style="text-align:center;" | 1D54
 
|
 
"In an hour, it'll be <nowiki><time></nowiki>...<br>
 
yaaaawn...zzz...zzz...<br>
 
Whaー?<br>
 
Must stay awake! Awake!!!"
 
|
 
"In an hour, it'll be <nowiki><time></nowiki>...<br>
 
<span style="color:#969696">yaaaawn...zzz...zzz...</span><br>
 
Whaー?<br>
 
Must stay awake! Awake!!!"
 
|
 
|-
 
| style="text-align:center;" | 321B
 
|
 
"Oh, my! <player>!<br>
 
It seems like such a long<br>
 
time,&nbsp;&nbsp;<catchphrase>!"
 
|
 
"Oh, my! <player>!<br>
 
It seems like such a long<br>
 
time, <catchphrase>!"
 
| Double space after "time" in the North American version.
 
|-
 
| style="text-align:center;" | 3A4C
 
|
 
"So, Sonny had an urgent<br>
 
errand that he just couldn't<br>
 
pull himself away from.<br>
 
The '''guys'''' like a mole dynamo."
 
|
 
"So, Sonny had an urgent<br>
 
errand that he just couldn't<br>
 
pull himself away from.<br>
 
The '''guy's''' like a mole dynamo."
 
|
 
|-
 
| style="text-align:center;" | 3A6B
 
|
 
"'''Let's''' me make one thing<br>
 
perfectly clear: snails are not<br>
 
insects. Snails are members<br>
 
of the mollusk family, wot!"
 
|
 
"'''Let''' me make one thing<br>
 
perfectly clear: snails are not<br>
 
insects. Snails are members<br>
 
of the mollusk family, wot!"
 
|
 
|-
 
| style="text-align:center;" | 3B20
 
|
 
"You need to insert a different<br>
 
Memory Card into Slot A or<br>
 
Slot B.<br>
 
'''<catchphrase>'''"
 
|
 
"You need to insert a different<br>
 
Memory Card into Slot A or<br>
 
Slot B."
 
|
 
|-
 
| style="text-align:center;" | 3B3D
 
|
 
"The Memory Card in<Slot A/Slot B><br>
 
is corrupted! You can't use
 
it!"
 
|
 
"The Memory Card in <Slot A/Slot B><br>
 
is corrupted! You can't use
 
it!"
 
|
 
 
|}
 
|}
*The lengths of the pauses between words during [[Kapp'n's Song]] have been adjusted.
 
*The spelling of two names in the credits has been fixed: "Tim O'Leary" ("Tim O'leary" in the North American version) and "Robert Crombie" ("Robert Cromble" in the North American version).
 
  
====Europe====
+
'''NOTES:''' Selecting "SP" on the virtual keyboard adds a space.  By selecting the return arrow, players can insert carriage returns.  Carriage returns skip the rest of the current line and bring the cursor down to the next. On computer keyboards, the enter/return keys serve this function.
{{Multiple Image
 
|align= right
 
|direction= horizontal
 
|footer= The North American (left) and European (right) title screens. Note the altered "Press START!" text and copyright dates.
 
|width= 200
 
  
|image1= PG Title Screen.png
+
===Item Screen===
|alt1= North American title screen
+
The item screen, often referred to as the inventory, is a major aspect of ''Animal Crossing's'' game play. Using it, players can perform a variety of tasks.  These tasks include checking statistics, placing items, using items, and using designs.  The screen is divided up into four major sections
  
|image2= PG Title Screen Europe.png
+
====Main Item Screen====
|alt2= European title screen
+
'''Character Information'''<br />
}}
+
In the upper left of the menu, the player’s character can be seen.  The clothes he or she is wearing and the tools he or she is holding are accurately reflected on the image. By selecting the character, players can remove items. The name of the town and the character are displayed to the right.
*French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the GameCube's language.
+
 
*All [[e-Reader]] functionality (and references to it) has been removed, as the e-Reader was never released in Europe. This means the {{I|Ice Climber|PG}} and {{I|Mario Bros|PG}} items are unobtainable, though they still exist in the game's code. Despite this, the item names still received translations.
+
'''Bells'''<br />
*The "Press START!" text on the title screen now reads "press START", and the font has been changed.
+
Just below the names of the town and character is a display showing how many bells the player has in his or her wallet. The player's wallet can only hold 99,999 Bells.  Players can hold more Bells by creating moneybags. To do so, players select the Bells display and choose the amount of Bells they would like in the bag: one hundred, one thousand, ten thousand, or thirty thousand. However, moneybags are automatically created for the player if he or she earns enough Bells. Yet, the creation of moneybags allows players to give money as presents, place it in their houses, or bury it in the ground. Obviously, Bells stored at the Post Office cannot be used without first withdrawing them into the Bells display and the inventory.
*The font for the copyright text on the title screen was changed, and it now reads "&copy;2001-2004 Nintendo" to reflect the game's release date in Europe.
 
*The clock uses the 24-hour format rather than the 12-hour format used in the North American version, and all in-game dialogue is updated to reflect this.
 
*Dates use the Day/Month format rather than the Month/Day format used in the North American version.
 
*''Pounds'', in the context of weight, is replaced by ''kg''.
 
*Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000).
 
*The sign in front of the [[dump]] features a fish-bone design in non-English language versions rather than the text "Dump."
 
*[[Spring Cleaning Day]] occurs on March 15 instead of May 1.
 
*[[Labor Day]] occurs on May 1 instead of the first Monday of September.
 
*The {{I|chalk board|PG}} reads "English Lesson" instead of "Social Study."
 
*The Mario Trophy and Luigi Trophy have shorter bases. This is carried over from {{DnMe+|nolink}}.
 
*The ROMs for ''Golf'', ''Pinball'', ''Punch-Out!!'', ''Soccer'', and ''Wario's Woods'' have been changed to their European versions.
 
{{Clear}}
 
  
==Promotion==
+
'''Items'''<br />
===''Animal Crossing'' Pioneers===
+
The player’s items are shown in the lower section of the menu. Up to fifteen items of any type can be held here. Many actions involving items can only be done by selecting the items from this list. Certain items, such as tools or clothes, require players to drag the item’s icon onto the character before they can be used.
On August 7, 2002, Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of ''Animal Crossing''.<ref name=AC_Early/> The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should be chosen as Pioneers. Those selected received a special ''Animal Crossing'' disc marked "for promotional use only," along with a 59 block Memory Card and a promotional ''Animal Crossing'' calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to a web forum where they could discuss the game amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team.<ref>{{Cite web|author=MobyGames|url=https://www.mobygames.com/forums/dga,2/dgb,8/dgm,63261/|title=Animal Crossing Pioneer}}</ref> An analysis of the standard and promotional game disc concluded that the two were byte identical,<ref>{{Cite web|author=Redump|url=http://redump.org/disc/5169/|title=Animal Crossing}}</ref> meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, with one set selling for over $500 on eBay in March 2014.<ref>{{Cite web|url=https://web.archive.org/web/20201024004426/https://www.ebay.com/itm/Animal-Crossing-Pioneer-Disc-Calendar-Reward-Gift-Great-Cond-Ultra-Rare-Promo-/301124433392?_trksid=p2349526.m4383.l10137.c10&nordt=true&rt=nc&orig_cvip=true|title=Animal Crossing Pioneer Disc & Calendar Reward Gift Great Cond. Ultra Rare Promo|site=eBay|archive-date=October 24, 2020}}</ref>
 
<gallery>
 
ACGCPioneersProgramLogin.png|Pioneer program login
 
PG Disc North America Promotional.png|Promotional disc
 
ACGCPioneerLetter.png|Calendar letter
 
ACGCCalendarFront.png|Front of calendar & promo copy
 
ACGCCalendarBack.png|Back of calendar & promo copy
 
ACGCCalendarInside.png|Inside calendar
 
</gallery>
 
  
===Sweepstakes===
+
'''Letters'''<br />
From August 30 to October 15, 2002, Nintendo of America initiated the {{PG|nolink}} "Deck Out Your Room" Sweepstakes.<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20020923023614/http://www.animal-crossing.com/sweeps/rules.jsp|title=Official Sweepstakes Rules|site=animal-crossing.com|archive-date=September 23, 2002}}</ref> One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one-year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of ''Animal Crossing'', and a one-year subscription to Nintendo Power.<ref>{{Cite web|author=Nintendo|url=https://web.archive.org/web/20020903184841/http://www.animal-crossing.com/sweeps/index.jsp|title=Enter the Animal Crossing "Deck Out Your Room" Sweepstakes|site=animal-crossing.com|archive-date=September 3, 2002}}</ref> Those who registered for the sweepstakes received a free ''Animal Crossing'' screensaver.<ref>{{Cite web|author=Billy Berghammer|date=September 10, 2002|url=https://www.nintendoworldreport.com/news/7734/deck-out-your-room|title=Deck out your room!|site=Nintendo World Report}}</ref>
+
Players can hold up to ten letters with them at any given time.  Letters can be rearranged to suit the player’s preferences. Selecting a received letter brings up a submenu that allows players to move them, read them, move an enclosed present to the inventory, or discard them.  If players select a letter they have written themselves, they can move them, rewrite them, change the addressee, remove an enclosed present, or discard them.
  
==Reception==
+
'''Tabs'''<br />
''Animal Crossing'' was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, although some criticized its outdated graphics and felt that it did not offer much of a single-player experience.{{Citation Needed}}
+
The tabs on the left and right edges of the menu bring up new menus. The pencil tab on the right brings up the design page.  The fish and butterfly tabs on the right bring up the caught fish and insect lists, respectively.
  
{{PG|nolink}} was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns and has received multiple [[Animal Crossing#Awards_and_nominations|awards and nominations]]. Review aggregator Metacritic notes a Metascore of 87/100 for ''Animal Crossing'',<ref>{{Cite web|author=Metacritic|url=https://www.metacritic.com/game/gamecube/animal-crossing|title=Animal Crossing for GameCube Reviews}}</ref> which places it just behind {{NL}}'s score of 88. In May 2021, {{PG|nolink}} was inducted into the {{Wp|World Video Game Hall of Fame}}.<ref>{{Cite web|author=Marcus Ramirez|date=May 6, 2021|url=https://nintendowire.com/news/2021/05/06/the-original-animal-crossing-has-been-inducted-into-the-world-video-game-hall-of-fame/|title=The original Animal Crossing has been inducted into the World Video Game Hall of Fame|site=Nintendo Wire|retrieved=May 6, 2021}}</ref>
+
====Fish and Insect Lists====
 +
[[File:Complete_Fish.jpg|thumb|The complete fish chart]]
 +
These screens record any new fish or insects that have been caught. They prove very useful for players wishing to catch one of every fish or insect. Once at either list, if a player places the cursor over a fish or insect, he or she can see its name. To return to the main item screen, players select the smiley face tab.
  
===Awards and nominations===
+
====Design Page====
{| class="styled color-series"
+
By selecting the pencil on the main item screen, players will access the design page. This page will automatically open when a player interacts with a signboard. This page has slots for eight patterns designed by the player or taken from the Able Sisters Shop. When first starting the game, this menu contains four sample patterns, the clothes template, umbrella template, door template, and arrow design. Using this screen, players can customize the town with their designs by selecting a pattern and then selecting the action they wish to perform using the submenu.
|-
 
!Year
 
!Award
 
!Category
 
!Result
 
!Ref.
 
|-
 
|rowspan=6; align="center"|2002
 
|Game Critic Award
 
|Best Original Game of E3
 
|{{Nom}}
 
|align="center"|<ref name=GiantBomb_E3/>
 
|-
 
|rowspan=4|''GameSpot'''s Best and Worst of 2002
 
|Game of the Year
 
|{{Nom}}
 
|align="center"|<ref>{{Cite web|author=GameSpot|url=https://web.archive.org/web/20030201105621/http://gamespot.com/gamespot/features/all/bestof2002/general1.html|title=GameSpot's Video Game of the Year, Nominees|archive-date=February 1, 2003}}</ref>
 
|-
 
|Best Role-Playing Game on GameCube
 
|{{Won}}
 
|align="center"|<ref>{{Cite web|author=GameSpot|url=https://web.archive.org/web/20021223103711/http://gamespot.com/gamespot/features/all/bestof2002/gc19.html|title=Best Role-Playing Game on GameCube|archive-date=December 23, 2002}}</ref>
 
|-
 
| Most Innovative Game
 
|{{Won}}
 
|align="center"|<ref>{{Cite web|author=GameSpot|url=https://web.archive.org/web/20030210083623/http://gamespot.com/gamespot/features/all/bestof2002/general6.html|title=Most Innovative Game|archive-date=February 10, 2003}}</ref>
 
|-
 
| Funniest Game (Purposely)
 
|{{Nom}}
 
|align="center"|<ref>{{Cite web|author=GameSpot|url=https://web.archive.org/web/20021223112403/http://gamespot.com/gamespot/features/all/bestof2002/general11.html|title=Funniest Game (Purposely)|archive-date=December 23, 2002}}</ref>
 
|-
 
|''GameSpy'''s Best of 2002
 
|GameCube Game of the Year
 
|{{Nom}}
 
|align="center"|<ref>{{Cite web|author=GameSpy|url=https://web.archive.org/web/20030628043605/http://www.gamespy.com/goty2002/gcn/index2.shtml|title=Runners Up|archive-date=June 28, 2003}}</ref>
 
|-
 
|rowspan=7; align="center"|2003
 
|The Game Developers Choice Awards
 
|Innovation Award
 
|{{Won}}
 
|align="center"|<ref>{{Cite web|author=Game Developers Choice Awards|url=https://www.gamechoiceawards.com/archive/innovation.html|title=Innovation Archive}}</ref>
 
|-
 
|rowspan=6|Interactive Achievement Awards
 
|Innovation in Console Gaming
 
|{{Won}}
 
|align="center"|<ref name=IAA>{{Cite web|author=Academy of Interactive Arts & Sciences|url=https://web.archive.org/web/20120510120906/http://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=339|title=Interactive Achievement Awards By Video Game Details|archive-date=May 10, 2012}}</ref>
 
|-
 
|Outstanding Achievement in Game Design
 
|{{Won}}
 
|align="center"|<ref name=IAA/>
 
|-
 
|Console Role-Playing Game of the Year
 
|{{Won}}
 
|align="center"|<ref name=IAA/>
 
|-
 
|Console Game of the Year
 
|{{Nom}}
 
|align="center"|<ref name=IAA/>
 
|-
 
|Game of the Year
 
|{{Nom}}
 
|align="center"|<ref name=IAA/>
 
|-
 
|Outstanding Achievement in Gameplay Engineering
 
|{{Nom}}
 
|align="center"|<ref name=IAA/>
 
|-
 
|}
 
  
===Top lists===
+
'''Use on Clothes'''<br />
{| class="styled color-series"
+
While outside or inside, selecting this option uses the pattern as a shirt and hat for the character. The clothes he or she was wearing will be deposited in the items section of the main item screen. This action cannot be performed if the items section is full and the character is not wearing another pattern.
|-
 
!Year
 
!Publication
 
!List
 
!Placement
 
!Ref.
 
|-
 
|rowspan=2; align="center"|2003
 
|''[[Nintendo Power]]''
 
|''Nintendo Power'''s All-Time Console Favorites
 
|align="center"|17
 
|align="center"|{{Citation Needed}}
 
|-
 
|''Entertainment Weekly''
 
|The 100 Greatest Videogames
 
|align="center"|72
 
|align="center"|<ref>{{Cite web|author=Entertainment Weekly|date=May 12, 2003|url=https://ew.com/article/2003/05/12/100-greatest-videogames-no-51-no-100/|title=The 100 greatest videogames: No. 51 - No. 100}}</ref>
 
|-
 
|rowspan=3; align="center"|2006
 
|''Electronic Gaming Monthly''
 
|The Greatest 200 Videogames of Their Time
 
|align="center"|126
 
|align="center"|<ref>{{Cite web|author=Electronic Gaming Monthly|url=https://web.archive.org/web/20060519133249/http://1up.com/do/feature?pager.offset=2&cId=3147448|title=The Greatest 200 Videogames of Their Time|site=1UP.com|archive-date=May 19, 2006}}</ref>
 
|-
 
|''Nintendo Power''
 
|Nintendo Power's Top 200 Games
 
|align="center"|51
 
|align="center"|<ref>{{Cite web|author=Nintendo Wiki|url=https://nintendo.fandom.com/wiki/Nintendo_Power%27s_Top_200_Games|title=Nintendo Power's Top 200 Games|site=Fandom}}</ref>
 
|-
 
|''X-Play''
 
|10 Best GameCube Games Ever
 
|align="center"|7
 
|align="center"|<ref>{{Cite web|author=G4|date=July 7, 2006|url=https://web.archive.org/web/20130309234329/https://g4tv.com/videos/12007/best-gamecube-games-ever-7-5/|title=Best GameCube Games Ever: #7-5|archive-date=March 9, 2013}}</ref>
 
|-
 
|rowspan=2; align="center"|2007
 
|''Edge''
 
|Top 100 Games of All Time
 
|align="center"|49
 
|align="center"|<ref>{{Cite web|author=Edge|date=July 2, 2007|url=https://web.archive.org/web/20121018205611/http://www.edge-online.com/features/edges-top-100-games-all-time/6/|title=EDGE'S TOP 100 GAMES OF ALL TIME|archive-date=October 18, 2012}}</ref>
 
|-
 
|''ScrewAttack!''
 
|Top 10 GameCube Games
 
|align="center"|5
 
|align="center"|<ref>{{Cite web|author=ScrewAttack!|date=July 19, 2012|url=https://www.youtube.com/watch?v=xYIPS_LMxh4|title=Top 10 GameCube Games - ScrewAttack.com|site=YouTube}}<sup>[dead link]</sup></ref>
 
|-
 
|align="center"|2008
 
|''Nintendo Power''
 
|Best of the Best - Nintendo GameCube (Top 20)
 
|align="center"|19
 
|align="center"|<ref>{{Cite web|author=Nintendo Wiki|url=https://nintendo.fandom.com/wiki/Nintendo_Power%27s_Best_of_the_Best|title=Nintendo Power's Best of the Best|site=Fandom}}</ref>
 
|-
 
|align="center"|2012
 
|''TIME''
 
|All-''TIME'' 100 Video Games
 
|align="center"|-
 
|align="center"|<ref>{{Cite web|author=Lev Grossman|date=November 15, 2012|url=https://techland.time.com/2012/11/15/all-time-100-video-games/slide/animal-crossing-2001|title=Animal Crossing|site=Time}}</ref>
 
|}
 
  
==Gallery==
+
'''Use on Umbrella'''<br />
{{Gallery}}
+
This action appears inside and outside. Any pattern can be used as an umbrella, even if the player does not have an umbrella in his or her inventory.  The item the character was holding prior to the selection is moved into the inventory. Like “Use on Clothes,” this action cannot be used to replace an umbrella item if the inventory is full. However, if another pattern is being used as an umbrella, this action still works.
<gallery>
 
PG Logo English.png|Logo
 
PG Title Screen.png|Title screen
 
PG Nook's Cranny Interior.png|[[Nook's Cranny]]
 
PG Museum Interior.png|The [[museum]]
 
</gallery>
 
  
==Prerelease and unused content==
+
'''Use on Walls''' and '''Use on Floor'''<br />
{{Main|List of prerelease and unused content in Animal Crossing}}
+
While inside their own homes, players can use their patterns as wallpapers or carpets by selection “Use on Walls” and “Use on Floor” respectively.  Patterns only cover a small portion of the floor or walls, so they are tiled repeatedly.  After selecting where to use the pattern, players are asked to “Paste as is” or “Paste all around.”  The first option places the pattern in a very basic matter, with the top of the pattern facing up or north.  The second alternates whether the top or bottom is facing up or north.  As usual, if a player’s inventory is full and he or she is replacing a carpet or wallpaper item, he or she cannot use this selection as the old carpet or wallpaper is placed in the inventory.  However, if the old carpet or wallpaper was another pattern, this function works.
  
==Names in other languages==
+
'''Drop as Clothes''' and '''Drop as Umbrella'''<br />
{{Foreignname
+
Players wishing to display their patterns in their homes as clothes and umbrellas are able to do so by selecting “Drop as Clothes” and “Drop as Umbrella” respectively.  After being dropped, these items are moveable as if they were furniture and can be removed by pressing the B Button while facing them.  However, the item disappears rather than going into the inventory.
|ja=どうぶつの森{{tt|+|プラス}}
 
|ja-r=Doubutsu no Mori Purasu
 
|ja-m=Animal Forest+
 
|es=Animal Crossing
 
|es-m=Animal Crossing
 
|fr=Animal Crossing
 
|fr-m=Animal Crossing
 
|de=Animal Crossing
 
|de-m=Animal Crossing
 
|it=Animal Crossing
 
|it-m=Animal Crossing
 
}}
 
  
==External links==
+
==The Town==
*[https://www.nintendo.co.jp/ngc/gafj/ Official Japanese site]
 
*[https://web.archive.org/web/20021004080450/http://www.animal-crossing.com/index.jsp Official North American site] <small>(archived)</small>
 
*[http://ms.nintendo-europe.com/animalcrossing/languageselect/index.html Official European site]
 
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Animal-Crossing-267719.html Official Nintendo UK page]
 
*[https://www.nintendo.com.au/nintendo/games/gameoverview.php?gameid=422 Official Australian page]
 
  
==References==
+
The [[town]] is split into 30 units known as [[acres]]. Houses, trees, ponds, beachfront, buildings, etc. are all found on [[acres]]. There is a river that runs through the town, and the town has two levels of land, you go between levels with ramps. The towns layout differs slightly everytime you play, including the starting [[villagers]] and native fruit trees, as with every&nbsp;Animal Crossing game.
<small>{{reflist|colwidth=30em}}</small>
 
{{Reflist}}
 
  
{{Navbox Gen 1}}
 
{{Navbox Animal Crossing series}}
 
[[Category:Video games]]
 
[[Category:Animal Crossing|*]]
 
  
[[es:Animal Crossing: Población: ¡en aumento!]]
+
{{Animal Crossing}}
 +
[[Category:Video Games]]

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