Animal Crossing

From Nookipedia, the Animal Crossing wiki
This article is about the game. For the series, see Animal Crossing (series).
English game logo
North American game cover
Main Theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date(s) Japan December 14, 2001[1]
United States of America Canada September 16, 2002[2]
Australia October 17, 2003
Europe September 24, 2004
Genre(s) Simulation
Modes Single-player
Ratings ACB: G[3]
PEGI: 3+
Media GameCube Game Disc
File size 57 blocks (town save data)
1 block (NES save data)
Nintendo GameCube Controller
Game Boy Advance (Animal Island only)
Nintendo e-Reader

Guide at StrategyWiki

Animal Crossing[nb 1] is a simulation game for the Nintendo GameCube and the first game in the Animal Crossing series to be localized for Western audiences. Known in Japan as Doubutsu no Mori+, it was released there on December 14, 2001 as an expanded port of the Nintendo 64 game Doubutsu no Mori, which had been released just eight months prior. Doubutsu no Mori+ retailed for 7,140 yen and sold 92,568 copies during its first week of sale.[citation needed] Animal Crossing adds new content and utilizes the Nintendo GameCube's internal clock to keep track of the in-game date and time. The game's newly added content includes a tropical island where players can help a local islander furnish their house, a museum for donating collectibles, a tailor where players can create custom designs, and compatibility with the Nintendo e-Reader through a series of cards released specifically for the game.

The game was released in North America in 2002. To prepare the game for release, Nintendo of America embarked on an extensive localization, headed by Nate Bihldorff and Rich Amtower. Their efforts resulted in a substantial increase of in-game text compared to Doubutsu no Mori, and the change of many distinctly-Japanese cultural elements to make them more recognizable to a western audience. Additional content was implemented, such as entirely new holidays, items, and characters. Certain events were also changed to have broader appeal in western regions. This version of the game was also later released in Australia in 2003, and across Europe in 2004.

Animal Crossing was a commercial and critical success, selling more than 2 million copies worldwide and garnering strong reviews from gaming media. The game became a Player's Choice title about a year after its North American release.[citation needed] Due to the successful localization effort, the game was translated back into Japanese and released in Japan as Doubutsu no Mori e+, which features the western-oriented changes as well as additional content not present in any of the previous versions.

Animal Crossing has been included in many year-end 'best of' lists, featured in several all-time top video game countdowns, and has since received multiple awards and nominations.


A player standing outside of their house

Just as in Doubutsu no Mori, players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are identical. Gameplay within each village is open-ended, allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch bugs, do favors for the villagers, or decorate their homes.


Upon arrival to the town, the player is greeted by Tom Nook, a local store owner and freelance builder who provides the player with housing. Nook loans the house to the player, advising them to work for him to help pay off the house. After completing several tasks for Nook, he informs the player that they no longer need to work for him and can pay off the loan in their own time. After paying off the loan, Nook allows the player to expand their house in exchange for a new loan. After fully expanding the house and paying back all loans, Nook builds a statue of the player in their honor in front of the train station.


Input Result
Control Stick
  • Walking and running
  • Moving the cursor in menus
C Stick
  • Selecting within menus or dialogue
  • Interacting with items, objects, or characters
  • Using a held item
  • Advancing past the title screen
  • Running (while holding a direction on the Control Stick)
  • Picking up items
  • Cancelling within menus or dialogue
  • Backspacing while typing
  • Opening the map
  • Switching between accents on the last typed letter while typing
  • Pressing the Select button in an NES game
  • Opening the player's pockets
  • Switching between letters, symbols, and icons while typing
  • Pressing the Start button in an NES game
  • Turning the lights on or off in the player's house (prior to Doubutsu no Mori e+)
  • Pressing the Select button in an NES game
  • Quitting an NES game (while also holding L and R)
  • Taking a screenshot (in Doubutsu no Mori e+)
  • Running (while holding a direction on the Control Stick)
  • Picking up an item or design in the player's pockets
  • Switching keyboard to display numbers and capital letters while typing
  • Quitting an NES game (while also holding R and Z)
  • Soft resetting an NES game (while also holding R and START/PAUSE)
  • Running (while holding a direction on the Control Stick)
  • Switching between the player's pockets, bug collection, and fish collection
  • Creating a space while typing
  • Quitting an NES game (while also holding L and Z)
  • Soft resetting an NES game (while also holding L and START/PAUSE)
  • Opening the player's pockets
  • Confirming a written letter
  • Advancing past the title screen
  • Soft resetting an NES game (while also holding L and R)
+ Control Pad
  • Moving the cursor while typing
  • Turning the lights on or off in the player's house (in Doubutsu no Mori e+)


Animal Crossing introduces new content that is not present in the original Doubutsu no Mori, including new items, locations, mechanics, characters, and events.

Characters and locations[edit]

Main article: Animal Crossing/Characters

The museum is introduced along with its curator, Blathers, allowing players to donate all of the bugs, fish, fossils, and paintings they collect to be publicly displayed. The Able Sisters tailor shop and its proprietors Mabel and Sable are also introduced and allow the player to create and display their custom designs, those of which may be worn by villagers in town.

Punchy and Cheri are introduced as two of the possible villagers that can live in the player's town. One of eighteen island-exclusive villagers can inhabit an island that can be traveled to by speaking with Kapp'n at the dock, albeit only if a Game Boy Advance is connected to the system.

Tortimer is introduced as the mayor of the player's town. He can be found near the wishing well during most events, and, if talked to, he will give the player an exclusive item to celebrate the event.

New villagers[edit]



New items of furniture are added into the game, and the player can now add additional stories to their house, gaining a second floor or basement. Furthermore, various bugs and fish not present in the original game are added, and one fish, the Herabuna was removed and replaced with the Brook Trout. The Axe, which was unbreakable in the original game, now breaks if used too often. 11 new NES games are also added, and are now explicitly labeled as the game they emulate, rather than all simply being identified as "Famicom". However, two of the new games, The Legend of Zelda and Super Mario Bros., are unobtainable. Also, two games are exclusive to Doubutsu no Mori+, being Gomoku Narabe and Mahjong. Outside of Japan, these were replaced by Soccer and Excitebike.

Stationery is now sold in packs of four, instead of a single page as in the original game. The player can now store up to three items in storage containers. Additionally, music players can now store every aircheck and the player can quickly switch between the songs they own.

Game Boy Advance connectivity[edit]

By connecting to a Game Boy Advance via a GameCube – Game Boy Advance link cable players can access the island, play NES games, and scan Animal Crossing-e cards with the e-Reader card to access special items, patterns, and mini-games. Certain NES games can be transferred to the Game Boy Advance to play on the go, and the island can be downloaded to a Game Boy Advance to play after returning to the player's town.


See also: List of Animal Crossing staff

In a pre-E3 interview published in the July 2000 issue of Nintendo Power magazine, Shigeru Miyamoto mentions that he is working on launch titles for the Nintendo GameCube, stating: "One title is really a new genre of game—what we are calling a "communication" game, which we hope to finish this summer." That game, Doubutsu no Mori+, would be released a year and a half later in December 2001, two months after the launch of the GameCube in Japan, and eight months after Doubutsu no Mori. When questioned about upcoming Nintendo 64 games in a separate E3 2000 interview with IGN, Miyamoto states that he hopes to have "...a couple of new games for Nintendo 64 by the end of the year. These are not standard action-type games. We are calling them 'communication games'."[4] This would suggest that Doubutsu no Mori and Doubutsu no Mori+ may have been developed concurrently.

Despite being released near the end of the Nintendo 64's lifespan, Doubutsu no Mori sold through its entire print run. The success of the game, paired with the inability to produce enough cartridges to meet demand, encouraged the development team to port the game to the Nintendo GameCube with minor enhancements under the Japanese title Doubutsu no Mori+.[5] Taking advantage of the greater memory capacities of the GameCube, the team included new features that could not be added to the original game, such as Animal Island. The North American localization, Animal Crossing, was released eight months later.

North American localization[edit]

The Nintendo of America localization team began writing game dialogue in early 2002; however, translation of the game's hundreds of items began months earlier.[6] Unlike the extended localization and development process for recent titles in the series, Animal Crossing was localized in the span of eight to twelve months. During this time, the team translated over 30,000 files of text,[7] worked to develop new items and events to appeal to a North American audience.

Announcement and release[edit]

The game's logo as seen at E3 2001

In April 2001, shortly after the release of Doubutsu no Mori and eight months before the release of Doubutsu no Mori+, producer Takashi Tezuka stated in an issue of Nintendo Dream that Nintendo of America was preparing for an international release.[8] The following month, on May 16, 2001[9] at Nintendo's pre-E3 press conference, a six-second montage of gameplay footage from what was then known as Animal Forest was shown to members of the media as part of a larger reel featuring upcoming Nintendo GameCube titles.[10] The clip did not feature any dialogue, however the presence of the shrine indicates that it was still early in the localization process, if not footage directly from the Japanese version.

As early as October 2001,[11] Nintendo established a page on their website for Animal Forest noting it was "being optimized for its U.S. debut on the GameCube."[12] A few months later on February 28, 2002, at a Nintendo Roundtable Conference, Shigeru Miyamoto confirmed that localization of Animal Forest was "progressing and moving along quite well" with then-Nintendo president Satoru Iwata projecting it to be released "sometime in the fall."[13] About a month later on March 30, 2002, the game's name was officially changed to Animal Crossing[14], as reflected on Nintendo's website at the time.

On May 22, 2002, at Nintendo's pre-E3 press conference, an extended video was shown introducing Animal Crossing and highlighting its ability to connect with the e-Reader and Game Boy Advance.[15] Iwata also confirmed the game for September release in North America. Later that day, Animal Crossing made its second E3 appearance, this time as a playable title on the show floor.[7] It was generally overshadowed by high-profile titles, however it still received the third-place spot on the Game Critic Award's list for Best Original Game of E3 2002.[16] Animal Crossing was released in North America on September 16, 2002.[17][18][2] There were reports, however, that select Blockbuster Video locations had received and began renting advance copies of the game as early as September 6.[19]

Australian and European release[edit]

Animal Crossing was released on October 17, 2003 and September 24, 2004 in Australia and Europe, respectively. Both versions feature minor bug fixes from the North American release, and the European release features localizations in French, German, Italian, and Spanish.

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Regional differences[edit]

Japan to North America[edit]

In addition to being an upgraded re-release to the original Doubutsu no Mori, there are also many differences between the Japanese Doubutsu no Mori+ and international Animal Crossing.


  • The dial typing system, featured in Doubutsu no Mori, is retained in the Japanese version of Animal Crossing game, although it is replaced with a virtual QWERTY keyboard in the international versions.
  • The color of the Nintendo logo differs between versions. In the Japanese version, it is white, while in the international version it is red.
  • The "Press START!" text on the title screen reads "Press Start Button!" in the Japanese version.
  • The copyright text on the title screen reads "©2001 Nintendo" in the Japanese version; this was changed to "©2001,2002 Nintendo" in the North American release.


  • The shrine from the original game is changed in the international version to be a wishing well.
  • Tom Nook's shop, the Melody Board, and the dump all have different signs. In the Japanese version, the signs feature katakana but are replaced with English text in the international version.
  • The exterior of Nookington's is considerably redesigned, featuring a new canopy and marquee, a new building surface, and a large window in place of the sales banners. The clothing display window is also repositioned and given a new border.
  • The Japanese postal mark (〒) above the post office entrance is changed to a window in the international version.
  • The sign above the entrance of the police station, which features Japanese text and a star in the center, is changed to "POLICE" in the international version. Additionally, the sign to the left of the entrance is removed and the poster on the side is changed from a wanted poster featuring six individuals, one of which is crossed out, to a single animal.
  • Redd's stand during the Fireworks Festival has a completely different appearance between versions. In Doubutsu no Mori it is enclosed by red canvas walls on three sides with a sign above the front side of the stall. In the international version, it is open on all sides, with a red and white-striped pitched roof and more visible decorations but no signage.
  • Igloos contain woks with bubbling blocks of tofu in the Japanese version, which is changed to a pot of chowder in the international.
  • The orange-roofed player house has a Worn-Out Mud Wall and Old Board Floor instead of a Wooden Wall and Steel Floor.


  • All of the possible player face textures have black eyes in the Japanese version. In the international version, six of the eight faces for each gender are given colored eyes. This design choice is retained in other Japanese releases until the release of Animal Crossing: Happy Home Designer.
  • Farley and Franklin are new characters introduced in the international version that do not exist in the Japanese version.
  • Various existing characters were redesigned in the international version, and their redesigns have been kept in all subsequent games in all regions.
    • Tortimer wears glasses with white blue lenses and a red zucchetto in the Japanese version. He also wears a white rope around his chest.
    • Mr. Resetti and Don Resetti simply wear white shirts in the Japanese version and wear overalls on top of the shirts in the international version. Additionally, Mr. Resetti's mining helmet features a green stripe under the headlight, while Don Resetti's is green with a white stripe.
    • Tom Nook and Redd both have Japanese characters on their aprons. In the international version, Tom Nook's apron is instead emblazoned with his logo, and Redd's apron features the letter B. Tom Nook's apron in the Japanese version displays the character ten (), meaning "shop".
    • The uniforms for Tom Nook's uniform in Nook 'n' Go and Nookway were reversed for the international version. His Nook 'n' Go uniform is an apron with a blue and orange color scheme, which is changed to red and green and used for Nookway in the international version. His Nookway uniform is changed to the opposite. This was most likely done to avoid infringing on the color scheme for 7-Eleven, of which the original Nookway uniform resembles.
    • Tom Nook's raffle uniform in the Japanese version is a red and black Haori with a white Hachimaki tied around his head, while in the international version it is changed to a tricolor apron with a sports visor.
    • Redd's uniform during the Fireworks Show is completely different in both versions. In the Japanese version, he wears a red and white Hachimaki with a feather attached, and a deep-blue Haori over his usual apron. In the international version, he wears a sports visor and full-length apron with red and white stripes and the letter B emblazoned on it.
    • Chip in the Japanese version has distinctly brown fur, with narrow eyes, glasses, and a purple vest. In the international version, Chip's eyes were made wider, his vest was changed to blue with green trim, and his glasses were removed.
    • On New Year's Day, Katrina dresses on some occasions in the Japanese version in a traditional Japanese Hakama, with her head fully exposed and a white band on her forehead, as well as sometimes wearing her traditional purple robes. In the international version, Katrina exclusively wears her purple robes.
    • Copper and Booker have lighter shirts and hats with slightly different texturing. Additionally, the badge on their hats is a different design, and there is no badge on their shirts.
    • In the Japanese version, Aziz and Elina each has a dot on their forehead that resembles a bindi, a decoration traditionally worn by Hindus and Jains from the Indian subcontinent. Both were removed from international releases; however, Elina's dot still appears on her Game Boy Advance sprite.
    • In the Japanese version, Jane has white fur and brown skin. In international releases, she has purple fur and pink skin.
Altered character designs[edit]


  • Many of the events found in the Japanese version are changed for or removed from the international version.
  • In the Japanese version, villagers will wear the Summer Robe and Bamboo Robe during the Fireworks Show and Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In Animal Crossing, all of these clothing items are not used or legitimately obtainable, though they still exist in data.
  • On New Year's Day, the player shakes a pole in the middle of the shrine to ring the bell. In the international version, this is changed to the player tossing a coin in the wishing well's fountain.
  • During the Cherry Blossom Festival, villagers will picnic on tatami mats at the shrine. In the international version, the mats are changed to picnic tables and the villagers dance around the wishing well.


Data Moving Service[edit]

The Data Moving Service (データお引越しサービス; Dēta o hikkoshi sābisu) was a service provided by Nintendo in Japan that allowed players to transfer data from Doubutsu no Mori to Doubutsu no Mori+ by sending in a Nintendo 64 Controller Pak and a Nintendo GameCube Memory Card 59 containing data from Doubutsu no Mori and Doubutsu no Mori+ respectively. The service costed ¥630 (approximately $5 USD at the time) and began on January 10, 2002, one month after the release of Doubutsu no Mori+.[20] The following data would be transferred to the GameCube title during the Data Moving Service:

  • Player name, gender, face, and clothing
  • Catalog information (the Dreadful Painting, Novel Painting, I Love 64 Shirt, and N Cube Shirt are not transferred as they no longer exist in the catalog)
  • Items in the player's pockets, with the exception of villager favor items and letters, which are removed, and the two removed shirts, which turn into Patched Shirts. This was the only way to obtain the Dreadful Painting and Novel Painting in Doubutsu no Mori+.
  • Bug and fish encyclopedia
  • Letters saved at the post office

In addition to the data transferred over, the save file would be set to a state after completing Tom Nook's part-time job and joining the Happy Room Academy, and the Ice Climber furniture item will be placed in the player's house, which was the only way to obtain it in Doubutsu no Mori+.

The exact date the Data Moving Service was discontinued is unknown; however, its webpage was accessible until at least 2005.[nb 2][21][22]

A similar feature is offered by Doubutsu no Mori e+ that transfers data between Doubutsu no Mori+ and Doubutsu no Mori e+ if data for both games is present on either the same Nintendo GameCube Memory Card or two separate Memory Cards inserted in the same Nintendo GameCube. This will transfer the player's name, appearance, birthday, encyclopedia, catalogue, and on-hand designs, but will not transfer their inventory, house, letters, Able Sisters designs, or anything else.[23] Catalogued items appearing in Doubutsu no Mori+ but not Doubutsu no Mori e+ will not appear in the latter's catalogue upon transferring.


  • The live version of "DJ K.K." contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In the international version, this is changed to an original melody.

North America to Australia and Europe[edit]

Several minor changes were made to Animal Crossing in its Australian and European versions. In addition to these changes, both versions include various bug fixes from the North American version.


  • The font for the copyright text on the title screen was changed, and it now reads "©2001-2003 Nintendo" to reflect the game's release date in Australia.
  • The Mario Trophy and Luigi Trophy have shorter bases. This is carried over from Doubutsu no Mori e+.


PG Title Screen.png
PG Title Screen Europe.png
The North American (left) and European (right) title screens. Note the altered "Press START!" text and copyright dates.
  • French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the GameCube's language.
  • All e-Reader functionality (and references to it) has been removed, as the e-Reader was never released in Europe. This means the Ice Climber and Mario Bros items are unobtainable, though they still exist in the game's code. Despite this, the item names still received translations.
  • The "Press START!" text on the title screen now reads "press START", and the font has been changed.
  • The font for the copyright text on the title screen was changed, and it now reads "©2001-2004 Nintendo" to reflect the game's release date in Europe.
  • The clock uses the 24-hour format rather than the 12-hour format used in the North American version, and all in-game dialogue is updated to reflect this.
  • Dates use the Day/Month format rather than the Month/Day format used in the North American version.
  • Pounds, in the context of weight, is replaced by kg.
  • Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000).
  • Spring Cleaning Day occurs on March 15 instead of May 1.
  • Labor Day occurs on May 1 instead of the first Monday of September.
  • The Chalk Board reads "English Lesson" instead of "Social Study".
  • The Mario Trophy and Luigi Trophy have shorter bases. This is carried over from Doubutsu no Mori e+.
  • The sign in front of the dump features a fish-bone design in non-English language versions rather than the text "Dump."


Animal Crossing Pioneers[edit]

On August 7, 2002, Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of Animal Crossing.[2] The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should be chosen as Pioneers. Those selected received a special Animal Crossing disc marked "for promotional use only", along with a 59 block Memory Card and a promotional Animal Crossing calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to a web forum where they could discuss the game amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team[24]. An analysis of the standard and promotional game disc concluded that the two were byte identical[25], meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, with one set selling for over $500 on eBay in March 2014[26].


From August 30 to October 15, 2002, Nintendo of America initiated the Animal Crossing "Deck Out Your Room" Sweepstakes.[27] One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one-year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of Animal Crossing, and a one-year subscription to Nintendo Power.[28] Those who registered for the sweepstakes received a free Animal Crossing screensaver.[29]


Animal Crossing was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, although some criticized its outdated graphics and felt that it did not offer much of a single-player experience.[citation needed]

Animal Crossing was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns and has received multiple awards and nominations. Review aggregator Metacritic notes a Metascore of 87/100 for Animal Crossing,[30] which places it just behind Animal Crossing: New Leaf's score of 88. In May 2021, Animal Crossing was inducted into the World Video Game Hall of Fame.[31]

Awards and nominations[edit]

Year Award Category Result Ref.
2002 Game Critic Award Best Original Game of E3 Nominated [16]
GameSpot's Best and Worst of 2002 Game of the Year Nominated [32]
Best Role-Playing Game on GameCube Won [33]
Most Innovative Game Won [34]
Funniest Game (Purposely) Nominated [35]
GameSpy's Best of 2002 GameCube Game of the Year Nominated [36]
2003 The Game Developers Choice Awards Innovation Award Won [37]
Interactive Achievement Awards Innovation in Console Gaming Won [38]
Outstanding Achievement in Game Design Won [38]
Console Role-Playing Game of the Year Won [38]
Console Game of the Year Nominated [38]
Game of the Year Nominated [38]
Outstanding Achievement in Gameplay Engineering Nominated [38]

Top lists[edit]

Year Publication List Placement Ref.
2003 Nintendo Power Nintendo Power's All-Time Console Favorites 17 [citation needed]
Entertainment Weekly The 100 Greatest Videogames 72 [39]
2006 Electronic Gaming Monthly The Greatest 200 Videogames of Their Time 126 [40]
Nintendo Power Nintendo Power's Top 200 Games 51 [41]
X-Play 10 Best GameCube Games Ever 7 [42]
2007 Edge Top 100 Games of All Time 49 [43]
ScrewAttack! Top 10 GameCube Games 5 [44]
2008 Nintendo Power Best of the Best - Nintendo GameCube (Top 20) 19 [45]
2012 TIME All-TIME 100 Video Games - [46]


Prerelease and unused content[edit]

Main article: List of prerelease and unused content in Animal Crossing

Planned sequel[edit]

A planned sequel to Animal Crossing named "Animal Crossing 2" was planned for release in Q2 2004 for Japan and Q4 2004 for Europe, but was never released.[47][48] The platform for this game was planned on being the Nintendo GameCube. No information about this game was ever released or announced.

Names in other languages[edit]

Japanese どうぶつの森+
Dōbutsu no Mori+
Animal Forest+

German Animal Crossing Animal Crossing

European Spanish Animal Crossing Animal Crossing

European French Animal Crossing Animal Crossing

Italian Animal Crossing Animal Crossing

External links[edit]


  1. Japanese: どうぶつの森+ Hepburn: Dōbutsu no Mori+Animal Forest+
  2. A capture of webpage as of March 12, 2005 on shows the page still active, with no mention of the service's discontinuation. The next documented capture on February 22, 2006 shows a "page not found" error, suggesting the service was discontinued between March 2005 and February 2006.


  1. Nintendo. "Animal Forest+". (Japanese)
  2. 2.0 2.1 2.2 Jonathan Metts (August 6, 2002). "Lucky Gamers Play Animal Crossing Early". Nintendo World Report.
  3. "ANIMAL CROSSING". Australian Classification. Retrieved October 18, 2020.
  4. IGN (June 5, 2000). "Interview: Miyamoto and Aonuma". Archived from the original on August 21, 2001. Retrieved May 1, 2021.
  5. Wired Staff (April 7, 2006). "Interview: The Wild World of Katsuya Eguchi". Wired. Retrieved November 8, 2020.
  6. Nintendo (May 16, 2013). "Inside the Treehouse with Animal Crossing: New Leaf - Localizing Animal Crossing (Ep 1)". YouTube.
  7. 7.0 7.1 Andres Rojas (May 22, 2002). "Animal Crossing Hands-on Preview". Nintendo World Report.
  8. IGN (April 30, 2001). "Animal Forest for US". Archived from the original on April 8, 2003. Retrieved September 10, 2020.
  9. IGN (May 10, 2001). "Nintendo Pre-E3 Press Conference Details".
  10. Nintendo World Report (June 6, 2011). "Planet Gamecube E3 2001 Video Part 5". YouTube.
  11. Max Lake (October 19, 2001). "Animal Forest USA Bound?". Nintendo World Report.
  12. Nintendo. "Main Game Page, Animal Forest". Archived from the original on November 23, 2001.
  13. Michael Cole (February 28, 2002). "Animal Forest + coming to North America!". Nintendo World Report.
  14. Mike Sklens (March 30, 2002). "Animal Forest + gets a name change". Nintendo World Report.
  15. NintendoNWRExclusive (June 10, 2013). "Nintendo E3 2002 Press Conference from PGC E3 2002 DVD". YouTube.
  16. 16.0 16.1 Giant Bomb. "E3 2002".
  17. Nintendo. "Animal Crossing". Archived from the original on February 13, 2003.
  18. Nintendo. "The Crossing Guardian : For Parents". Archived from the original on October 15, 2002. Retrieved September 12, 2020.
  19. Billy Berghammer (September 6, 2002). "Animal Crossing hits Blockbuster early?". Nintendo World Report.
  20. Nintendo. "Animal Forest Data Moving Service!". Archived from the original on February 6, 2003. Retrieved August 30, 2020. (Japanese)
  21. Nintendo. "Animal Forest Data Moving Service!". Archived from the original on March 12, 2005. Retrieved August 30, 2020. (Japanese)
  22. Nintendo. "Page Not Found". Archived from the original on February 22, 2006. Retrieved August 30, 2020. (Japanese)
  23. Nintendo. "About moving". Retrieved August 30, 2020. (Japanese)
  24. MobyGames. "Animal Crossing Pioneer".
  25. Redump. "Animal Crossing".
  26. "Animal Crossing Pioneer Disc & Calendar Reward Gift Great Cond. Ultra Rare Promo". eBay. Archived from the original on October 24, 2020.
  27. Nintendo. "Official Sweepstakes Rules". Archived from the original on September 23, 2002.
  28. Nintendo. "Enter the Animal Crossing "Deck Out Your Room" Sweepstakes". Archived from the original on September 3, 2002.
  29. Billy Berghammer (September 10, 2002). "Deck out your room!". Nintendo World Report.
  30. Metacritic. "Animal Crossing for GameCube Reviews".
  31. Marcus Ramirez (May 6, 2021). "The original Animal Crossing has been inducted into the World Video Game Hall of Fame". Nintendo Wire. Retrieved May 6, 2021.
  32. GameSpot. "GameSpot's Video Game of the Year, Nominees". Archived from the original on February 1, 2003.
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