Player house

From Nookipedia, the Animal Crossing wiki
NH House.png
Artwork of a house in Animal Crossing: New Horizons
Main appearances

Other appearances
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The house is the player's personal dwelling in the Animal Crossing series. At the beginning of each game, the player arrives to town (island in New Horizons) and purchases their new home from Tom Nook by taking out a home loan. When the loan is paid off, Tom Nook offers to expand the house by increasing the room size or by adding new rooms. Each extension results in a new loan to pay for the construction, and most upgrades result in the house exterior to visually increase in size.

The house can be furnished with a variety of items, and the flooring and wallpaper can be changed. Clothing and custom designs can be placed in the house as well. The Happy Home Academy will periodically inspect the player's house and grade them based on the contents of each room. A complete collection of a specific set, series, or theme results in a higher score. High scores are rewarded with exclusive items as prizes. Each player's house also has its own mailbox from which to receive mail, and storage units can be placed to hold items without placing them inside the house.

Features[edit]

In the first generation games and Animal Crossing: City Folk, four individual player houses will be generated with the town upon beginning the game. The player must choose a vacant house to purchase, with the other houses simply remaining vacant until a player is created to occupy them. The fourth created player does not get a choice of where to live, as they can only purchase the one remaining house.

In Animal Crossing: Wild World, only a single player house will be generated with the town. Up to four players share the space, and they will all contribute to the home loan together. Each player occupying the house may modify the interior freely, but interacting with a storage unit or mailbox will only allow them to access their own personal storage space and mail.

Animal Crossing: New Leaf and Animal Crossing: New Horizons both begin with the player choosing a space in town to place the footprint of their home, and will initially live in a tent on the land until the house is constructed. No other player houses exist in town until a new player is created and places a plot for their home. There can be up to 4 individual player houses in New Leaf, and 8 in New Horizons.

In all games, a player may enter any other player's house freely. They can interact with the furniture inside, but cannot toggle ceiling lights, change music on stereos, drop items from their pockets, pick up dropped items, or modify the interior in any way. If a player interacts with another player's storage unit, a message will be displayed remarking on its contents. In New Horizons, doing this will instead display any outfits that player has saved to a wand.

Exterior[edit]

The exterior appearance of the house in the first generation games, Wild World, and City Folk is fixed and cannot be altered. They have brick exteriors with wooden support beams, a rounded wooden door, a red mailbox, and are surrounded by a white picket fence. The roof is pitched and initially has a set color, but the player can change it with paint purchased from Tom Nook's store. The ground beneath the foundations is grass in the first generation games, and dirt in Wild World and City Folk. In the first generation games only, the building is diagonally-oriented, instead of forward-facing. A stone pavement extends from the front of the house, except in City Folk which has a small dirt patch instead. The first generation games allow the player to place a circular cut-out of a custom design on the door, and special decorations are erected upon completing the museum's bug and fish exhibits. In City Folk, Tom Nook erects a flagpole outside of the player's house after all home loan repayments have been made, and a custom design can be applied to the flag.

House customization is introduced in Animal Crossing: New Leaf and carried forward to Animal Crossing: New Horizons, allowing the player to purchase a variety of different architectural pieces from Nook's Homes or Resident Services to modify the exterior appearance of their house. In both games, once the player purchases new parts for the exterior, the changes are applied to their house the following day. The house's shape, siding, roof, door, mailbox, and (in New Leaf-only) the pavement and fence can all be modified.

The fence surrounding the house is removed in New Horizons, as the player can now freely construct fences around town. A player can place fences in such a way as to designate a garden space around their home. Though, as only the footprint of the house itself is recognised as the player's property, other players who live in the town will be able to modify these spaces.

In all games, a mailbox is situated outside of the front door. In New Horizons, the mailbox can be picked up and placed anywhere in town once the player's house has been upgraded several times. However, players cannot interact with a mailbox that they do not own.

Interior[edit]

The interior of a player's house in Animal Crossing: New Leaf.

Initially the interior of the house consists of a single room, but (in most games) a second floor and a basement can be added. In some games, additional first floor wings can added to the sides and rear of the house. In every game, the interior comes with a default wallpaper and flooring, and is typically sparsely decorated with furniture. The exact initial items vary between games, and even between the different available houses within the same game.

Furniture, food, clothing, bugs, fish, sea creatures, fossils, and other items can be placed anywhere within the rooms of the house. Many (but not all) items in the players pockets can be dropped on the floor, displaying as their inventory icon rather than the item itself. In New Leaf and New Horizons, certain items can be mounted on the walls, and in the latter game some can even be hung from the ceiling. Flooring and wallpaper can be changed in each room, and with the 2.0 update of New Horizons a second wall covering can be applied to single wall in the room to create an accent wall.

All games have a limit for the maximum number of items that can be placed in a single room, though it varies by game. If the player attempts to place an item when the limit has been reached, a message will be displayed indicating that the room is full and the item will not be removed from the player's pockets.

In every game, players can apply a custom design as wallpaper or flooring, or display it as a painting, an umbrella, or on a mannequin. From New Leaf-onwards, designs can be mounted as canvas paintings on the wall, and from Welcome amiibo-onwards they can also be mounted on clothing hangers. In New Horizons, designs can also be placed as 1x1 tile mats on the floor, acting similarly to rugs.

Attic[edit]

Main article: Attic

Only appearing in Wild World and City Folk, the attic is the highest floor of the house. It contains four beds in Wild World, and one bed in each house in City Folk. Players can sleep in their bed to save the game, or interact with a telephone here to change the game's options. The wallpaper and carpet cannot be modified, and no furniture can be placed here, although the beds can be swapped out for different ones.

Lighting[edit]

The lighting customization interface in Animal Crossing: New Horizons – Happy Home Paradise, showing an interior with purple-hued lighting.

In Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+, ceiling lights can be toggled on and off inside each room of the house by pressing GCN Z Button.svg (GCN +Control Pad.svg in Doubutsu no Mori e+). In New Leaf lights can be toggled by pressing the light switch on the Nintendo 3DS touch screen. In New Horizons, pressing Switch +Control Pad Up.svg will toggle the lights between a warm white hue, cool white hue, and the power off state. With the Happy Home Paradise DLC, a custom light hue is added, allowing for the ceiling light color and brightness to be configured across a limited spectrum. There are no built-in ceiling lights for houses in Doubutsu no Mori, Wild World and City Folk; in the latter two games, only furniture lights physically placed in the house can be used for lighting.

In all games except Doubutsu no Mori, switching lights on in the interior will make all windows visibly light up on the exterior, regardless of the room in which they are turned on. New Horizons features lamps mounted to the exterior of the house which automatically illuminate after dark, but only cast a very small amount of light outside.

Windows cast natural light in the interior, the hue and level of which will change based on the time of day. In New Horizons, certain wallpaper coverings will create windows with curtains or blinds. These can be toggled open or closed by interacting with the window. Closing them will diminish the amount of natural light filling the room. This does not affect the exterior appearance of the windows, however. Instead, exterior windows can be toggled in the house customization interface to show with open or closed curtains.

Storage[edit]

Players can store items inside their house without the need to physically place them within the rooms. In the first generation games, storage units can be placed inside a house and interacted with to store up to 3 items (only a single item in Doubutsu no Mori). A common storage space is introduced in Wild World and has carried forward to every subsequent game. Each player has their own personal storage space that is accessed through a storage unit or dedicated button, and managed through interface similar to the player's pockets.

  • In Wild World, each player's personal storage can hold up to 90 items.
  • In City Folk, each player's personal storage can hold up to 160 items.
  • In New Leaf, each player's personal storage can hold up to 180 items, and home storage can now also be accessed from public lockers in the train station and museum (even when the player is visiting another player's town).
    • With Welcome amiibo, a Secret Storeroom upgrade can be purchased, which holds up to 360 items and is accessed via a touch-screen button while inside the house. The Secret Storeroom is separate from personal storage, and also cannot be accessed from outside the home.
  • In New Horizons, each player has a variable amount of personal home storage that will increase with each house upgrade. When the house is first constructed, the storage space can hold up to 80 items, but extends up to 1600 items with the final room addition. Updates to the game introduced further storage upgrades, allowing it to expand to a maximum of 5000 items as of the 2.0 update. Storage is now accessed via a dedicated button when inside the house, and interacting with a storage unit now opens an interface specifically for managing clothing outfits, which can be saved to a wand. Item storage can be accessed outside of the home through storage shed furniture items, on Harv's Island by interacting with Tortimer, and on the archipelago from a cupboard in Paradise Planning.

Situations[edit]

If a player neglects their house for at least one week, the interior will become infested with cockroaches. More of them will appear the longer the player has been absent. Cockroaches can be squashed to remove the infestation, though they will scurry around and try to evade the player. Cockroaches can be exposed by either moving or removing furniture from the house, or moving between rooms.

Villagers can visit the player's house in New Leaf and New Horizons, and can even enter uninvited while the player is inside. They will explore rooms in the house, comment on the player's decoration, and may even randomly give the player a present. If the house has a cockroach infestation, a visiting villager will quickly excuse themselves and leave.

In New Horizons, the player can access dreams by sleeping in a bed in their own house.

Appearances[edit]

In Animal Crossing[edit]

A player outside of their house in Animal Crossing.

All four player houses in the first generation games are located together in a square south of the train station, with the bulletin board residing in the center. Houses in Animal Crossing consist of a ground-level room, upstairs room, and basement. Outside of each house is a Gyroid, which the player must interact with in order to save the game. Additionally, the Gyroid can store items which can be sold to other players who interact with it, or it can be asked to display a custom design on the front door as a circular cut-out.

Each house initially contains a tape deck, an orange box and a college rule journal, but has a different default roof color, wallpaper and carpet:

The roof color can be changed by purchasing cans of paint from Tom Nook, or by making a wish to Wisp. Tom Nook also will repaint the roof to a color of the player's choice each time he expands the house (excluding the basement addition). Villagers can also randomly offer to paint a player's house when they speak to them, but may choose the color themselves. Completing the museum's bug and fish exhibits yields the addition of a butterfly ornament and a weathervane, respectively, to the exterior.

Houses in the first generation games lack the common item storage space featured in later games. However, up to 3 items (only a single item in Doubutsu no Mori) can be stored in a storage unit placed in a house. Storage space is not shared between units, and the player can have as many storage units as they can fit into the house.

Upgrades

The player initially purchases their house from Tom Nook, who will allow them to pay in installments. After fully repaying the initial home loan, Tom Nook will offer to expand the house, either increasing the size of the first floor, or constructing additional floors (houses in Doubutsu no Mori only feature the first floor room, so additional floor expansions are not available). Animal Island contains an 8x8 bungalow that players can freely inhabit and customize similarly to their house, though it is shared between all players in the town. Doubutsu no Mori e+ instead allows the player to purchase their own private island with a personal bungalow, and is available as a final purchase once the loan repayments for all house expansions have been made.

After paying off all loans, Tom Nook will gift the player with a statue in front of the train station. The first player to pay their loans will receive a large gold statue, the second a smaller silver statue, the third an even smaller bronze statue, and the last will receive a tiny jade statue.

Stage Cost Size
Doubutsu no Mori Animal Crossing Doubutsu no Mori e+
House purchase  19,800 Bells  19,800 Bells  19,800 Bells 4x4
Medium first floor expansion  148,000 Bells  148,000 Bells  125,000 Bells 6x6
Large first floor expansion  398,000 Bells  398,000 Bells  298,000 Bells 8x8
Basement addition  49,800 Bells  249,000 Bells 8x8
Second floor addition  798,000 Bells  598,000 Bells 6x6
Private island  998,000 Bells -
Total  565,800 Bells  1,410,800 Bells  2,287,800 Bells

In Wild World[edit]

A player outside of their house in Animal Crossing: Wild World.

All players in Animal Crossing: Wild World share a single house, the location of which is partially randomized based on the responses given to Kapp'n during the initial taxi ride to town. Houses in Wild World consist of a ground-level room, upstairs room, and additional ground-level rooms on the left, right, and rear sides of the house. An attic is located on the highest floor, containing beds where the player can sleep to save the game. The mailbox is shared between all players living in the house, though each player can only access their own mail.

The house initially contains a tape deck, cardboard box, and a candle, and each room of the house has a common Wall and common floor by default. The attic contains a basic red bed, with a second player prompting the addition of a basic blue bed, a third a basic yellow bed, and a fourth a basic green bed. The roof color can be changed by purchasing cans of paint from Tom Nook, though he will also offer a complimentary recolour with each house upgrade.

A maximum of 24 furniture and clothing items can be placed in each room of the house. Furniture cannot be placed in the attic, however the beds can be switched out for different ones. Common storage space in houses is introduced to the series for the first time, and each player has a personal storage space that can hold up to 90 items.

Upgrades

Once again, the player initially purchases the house and all expansions from Tom Nook, with each upgrade being purchased in a set order. For the first time, additional wings for the house are introduced to accommodate for the increase in occupants, however there is no option to add a basement. Home loan repayments are shared between all players, though each newly created player character will need to initially work for Tom Nook, even if all loan repayments have been made by other players.

Unlike other games in the series, there is no reward or benefit for making the final loan repayment, so players can simply opt to defer paying it indefinitely without missing any unlockable content.

Stage Cost Size
House purchase  19,800 Bells 4x4
Medium first floor expansion  120,000 Bells 6x6
Large first floor expansion  298,000 Bells 8x8
Second floor addition  598,000 Bells 6x6
Left room addition  728,000 Bells 6x6
Right room addition  848,000 Bells 6x6
Back room addition  948,000 Bells 6x6
Total  3,559,800 Bells

In City Folk[edit]

A player outside of their house in Animal Crossing: City Folk.

In Animal Crossing: City Folk, each player has their own house once again, all of which are randomly located around town. Houses in City Folk consist of a ground-level room, upstairs room, and basement (which returns after being absent from Wild World, however, the additional wings introduced in that game are not present in City Folk). An attic is located on the highest floor of the house, containing a single bed where the player can save the game.

Each house initially contains a tape deck and a cardboard box with a light on it. The default roof color, specific light item, wallpaper, and carpet all differ between the houses, and the bed in the attic will be a basic bed with a color matching the roof color of the house:

Each additional room of the house has a common wall and common floor by default once constructed. The roof color can be changed by purchasing cans of paint from Tom Nook, though he will also offer a complimentary recolour with each house upgrade.

A maximum of 64 furniture and clothing items can be placed in each room of the house. Furniture cannot be placed in the attic, however the beds can be switched out for different ones. Each player's personal storage space can hold up to 160 items.

Upgrades

As in the previous games, the player will initially purchase the house from Tom Nook. After fully repaying the first home loan, the player can purchase upgrades for their house in a set order.

After making the final loan repayment, Tom Nook will gift the player a personal flagpole outside the front of their house. Initially, it will have a flag bearing Tom Nook's leaf sigil with a color matching the initial roof color of the house. A custom design can be applied to the flag using the phone in the attic.

Stage Cost Size
House purchase  19,800 Bells 4x4
Medium first floor expansion  120,000 Bells 6x6
Large first floor expansion  248,000 Bells 8x8
Second floor addition  368,000 Bells 6x6
Basement addition  598,000 Bells 8x8
Total  1,353,800 Bells

In New Leaf[edit]

A player outside of their house in Animal Crossing: New Leaf, which has been customized with mermaid-themed parts.

Upon arriving to town in Animal Crossing: New Leaf, the player may situate their home on an unobstructed space of their choosing. Before the house is built however, a tent will be erected on the land to provide temporary lodgings for the player until they make a down payment for construction to begin. Houses in New Leaf comprise of a ground-level room, upstairs room, basement, and additional ground-level rooms on the left, right, and rear sides of the house.

The appearance of the tent and the constructed house differ substantially:

  • The wallpaper and carpet of the tent cannot be modified, and the tent is initially empty, but Isabelle will set up a lantern inside as a housewarming gift. The exterior of the tent has a unique yellow canvas appearance, with dirt underneath instead of pavement, as well as a rope fence and a shabby mailbox.
  • The constructed house will retain all items that were placed in the tent. Each room of the house that is constructed has a common Wall and common Floor by default. The exterior will initially have a small house shape, brick exterior, brown door, picket fence, stone pavement, red mailbox, and a basic roof in a color of the player's choosing.

For the first time, certain kinds of furniture can be hung on the wall, and villagers may randomly knock and enter the house uninvited while the player is inside. With Welcome amiibo, clothing can be adorned on the walls, and a new Secret Storeroom expansion is introduced. Lottie will also give a seminar to the player, allowing them to arrange furniture using the touch screen similar to the controls in Happy Home Designer.

If the Museum renovation public works project is funded, a second floor will be added with four 8x8 exhibition rooms that players can purchase and decorate in a similar fashion to their house. There is no restriction on the number of rooms that can be owned by a player, so it's possible for a single player to purchase all four for themselves.

A maximum of 48 furniture and clothing items can be placed in each room of the house and in each exhibit. The player's personal storage space can hold up to 180 items, and personal storage can now also be accessed from public lockers in the train station and museum. The Secret Storeroom can hold up to 360 items, though this space is separate from personal storage, and also cannot be accessed from public lockers or within exhibition spaces.

Customization

House customization is introduced, with Nook's Homes selling parts that modify the exterior appearance of the player's house; specifically the architectural shape, siding design, roof, door, fence, pavement, and mailbox. The player is only able to change the architectural shape of the house once they have fully upgraded it.

Upgrades

The first phase of house upgrades must be purchased in a fixed order, but once a second floor has been added, further upgrades can be purchased in any order. Uniquely for the series, every room of the house can be expanded to a maximum size of 8x8, making the player houses in New Leaf the largest in the series.

Making the final loan repayment (excluding the Secret Storeroom) unlocks theme challenges set by the Happy Home Academy, and scoring highly in these unlocks golden exterior parts for the player's house. Tom Nook will also express his personal gratitude to the player by singing them a song in Raccoonish.

Stage Cost Upgrade
Tent Free A tent will be erected in a valid location of the player's choosing
First floor Down Payment  10,000 Bells The tent will be converted into a permanent dwelling the next morning.
Construction  39,800 Bells The second half of the house's construction cost
First expansion  98,000 Bells First floor expanded to 6 × 6 spaces
Second expansion  198,000 Bells First floor expanded to 8 × 8 spaces
Second floor Addition  298,000 Bells Second floor room of 4 × 4 spaces is added
After the above house upgrades have been made, Tom Nook will give the option of the below expansion choices. These can be done in any order.
Second floor First expansion  498,000 Bells Second floor expanded to 6 × 6 spaces
Second expansion  598,000 Bells Second floor expanded to 8 × 8 spaces
Left room Addition  348,000 Bells Left room of 4 × 4 spaces is added
First expansion  498,000 Bells Left room expanded to 6 × 6 spaces
Second expansion  598,000 Bells Left room expanded to 8 × 8 spaces
Right room Addition  348,000 Bells Right room of 4 × 4 spaces is added
First expansion  498,000 Bells Right room expanded to 6 × 6 spaces
Second expansion  598,000 Bells Right room expanded to 8 × 8 spaces
Back room Addition  348,000 Bells Back room of 4 × 4 spaces is added
First expansion  498,000 Bells Back room expanded to 6 × 6 spaces
Second expansion  598,000 Bells Back room expanded to 8 × 8 spaces
Basement Addition  428,000 Bells Basement room of 4 × 4 spaces is added
First expansion  498,000 Bells Basement expanded to 6 × 6 spaces
Second expansion  598,000 Bells Basement expanded to 8 × 8 spaces
Secret Storeroom[nb 1] Storage expansion  158,000 Bells Adds a non-visible storage in the player's house, which can hold
up to 360 items in addition to the regular storage's 180 item limit
Total  7,595,800 Bells[nb 2]

In New Horizons[edit]

A player laying paths outside of their house in Animal Crossing: New Horizons.

At the beginning of Animal Crossing: New Horizons, a tent will be erected in a location of the player's choosing for them to live in. Once a down payment has been made, a house will be constructed in place of the tent. Houses in New Horizons comprise of a ground-level room, upstairs room, basement, and additional ground-level rooms on the left, right, and rear sides of the house. Fences are no longer present, as the player is now able to construct them anywhere. Before the house is expanded on the left and right sides, decorative shrubs fill these spaces of the house plot.

The appearance of the tent and the constructed house differ substantially:

  • The wallpaper and flooring of the tent cannot be modified. Initially the tent is empty, aside from two packages that can be interacted with to unbox a lantern and a portable radio. Tom Nook will also gift the player a camping cot, which the player must place in the tent in order to sleep and progress the game to the next day. The exterior of the tent has a unique yellow canvas appearance, as well as a rustic mailbox.
  • The constructed house will retain all items that were placed in the tent. Each room of the house that is constructed has a White simple-cloth wall and Pine-board flooring by default. The exterior will initially have a windowed door, rustic mailbox, and a simple roof in a color of the player's choosing.

The ability to position furniture on half-tiles as well as the design interface from Happy Home Designer is carried over. Walls now have placement tiles similar to the ground, so wall-mounted furniture can be adjusted to hang in the desired place. For the first time, the mailbox can be picked up, allowing the player to relocate it almost anywhere in town. With each house upgrade, Tom Nook will offer the player a complimentary roof repainting.

A maximum of 150 items can be placed in each room of the house, including wall and ceiling-mounted furniture. Unlike previous games, the amount of personal storage space in the house varies, with each upgrade increasing the maximum limit. Once the house has been fully upgraded, the player can purchase additional storage expansions to maximise the number of storage slots, though these upgrades must be paid in full. Storage can be accessed outside of the home through various means:

Additionally, Wilbur offers a one-way service while on Harv's Island that allows the player to sell items directly from their pockets,, or send them directly into their home storage.

Customization

House customization returns and is available from Resident Services for  5,000 Bells. Once the right room has been added, the mailbox and roof can be changed. Once the left room has been added, the option to customize the door becomes available. Exterior style and shape changes can only be done once the exterior has reached its maximum size after the second floor is constructed.

Upgrades

Tom Nook will offer all upgrades in a set order. When the Resident Services building is established, the player will have the option to relocate their house. Pitching the tent, as well as subsequent house relocations, requires an unobstructed 5x4 plot of land. Unlike previous games, only the main room can be expanded in size, as all other rooms have a fixed size.

Making all loan repayments will prompt Tom Nook to permanently waive the exterior customization fee, allowing the player to receive exterior remodels for free.

Stage Cost Size Storage slots
Tent  5,000 Nook Miles /  49,800 Bells[nb 3] 4 × 4 -
House construction  98,000 Bells 6 × 6 80
Main room expansion  198,000 Bells 8 × 8 120
Back room  348,000 Bells 6 × 6 240
Left room  548,000 Bells 6 × 6 320
Right room  758,000 Bells 6 × 6 400
Second floor  1,248,000 Bells 10 × 6 800
Basement  2,498,000 Bells 10 × 6 1,600
First storage expansion[nb 4]  500,000 Bells[nb 5] - 2,400
Second storage expansion[nb 6]  700,000 Bells[nb 5] - 3,200
Third storage expansion[nb 6]  900,000 Bells[nb 5] - 4,000
Fourth storage expansion[nb 6]  1,200,000 Bells[nb 5] - 5,000
Total  8,996,000 Bells

Gallery[edit]

Sprites[edit]

Artwork[edit]

Screenshots[edit]

Exterior[edit]

Interior[edit]

Merchandise[edit]

See also[edit]

Notes[edit]

  1. Only available with Animal Crossing: New Leaf - Welcome amiibo
  2. 7,753,800 including the Secret Storeroom
  3. The Bell cost is nominal; regardless of how the player responds when informed of the cost, Tom Nook will inform them that because the player does not have any Bells yet, they will be enrolled to pay off the initial fees using Nook Miles.
  4. Added in 1.6.0
  5. 5.0 5.1 5.2 5.3 Paid in whole directly to Tom Nook.
  6. 6.0 6.1 6.2 Added in 2.0

References[edit]