From Nookipedia, the Animal Crossing wiki
The icon used to represent furniture in the player's inventory

Furniture in the Animal Crossing series can be used to decorate homes, thus improving Happy Room Academy scores and winning prizes, especially if placed properly. There are various themes and series of furniture ranging from Cabana to Robot, Regal to Modern, Lovely to Exotic, and much more.

Using furniture to design houses and public facilities is a major element of Animal Crossing: Happy Home Designer, a spin-off based on the main series.

Animal Crossing: New Leaf has the most furniture in the series, totaling 1764 items (after the Welcome amiibo update) not including refurbishing options. The initial version of Animal Crossing: New Horizons has seen less furniture, with 807 items, with series furniture being notably absent. It is likely, however, that new furniture will be added as DLC in later updates, such as seasonal gifts.

All furniture items are represented by leaf icons. This is likely a reference to the abilities attributed to tanuki (the Japan-only species of Tom Nook and Timmy and Tommy) in Japanese folklore, including an ability to shapeshift using leaves. A Walking Leaf disguises itself as one.

Lists of furniture[edit]

Obtaining furniture[edit]

With Bells[edit]

Furniture can be bought from Tom Nook's store, Crazy Redd's, GracieGrace (only in City Folk and New Leaf), at random from other villagers, and at the Flea Market.

For free[edit]

Furniture can also be given to the player by villagers via letter or as an errand reward, found in the Lost Property, checking the recycle bin, by helping villagers or shaken from trees. Only two pieces of furniture can be found in trees per day. Certain special characters such as Pascal give furniture, and certain series can be obtained at Events. Also, sometimes if a villager is in a good mood, they will give the player something at random, or if they need help "recycling" one. The player can also use a slingshot to hit presents attached to floating balloons, and they will get a random piece of furniture. (Animal Crossing: Wild World, Animal Crossing: City Folk only) In Animal Crossing, the player would simply wait for the present to get stuck in a tree, then shake the tree to access it, due to the absence of the slingshot.

In Animal Crossing: Happy Home Designer[edit]

Furniture (and some other items, such as Gyroids and fruit) is unlocked little by little as the player designs villager houses. Usually the furniture that is unlocked for each house relates to the theme the villager was asking for.

In Animal Crossing: Pocket Camp[edit]

Furniture can be either crafted using various materials, bought from the Market Place or obtained by eating a Fortune Cookie. Some furniture series are available only during an event. Additional crafting recipes are unlocked by leveling up friendship levels. If a certain friendship level is achieved with a villager, they will request a special furniture. This makes filling the furniture catalog vital for progressing in the game.


Shovel leaf.JPG

In Animal Crossing: New Leaf and prior, furniture could only be placed inside the player's home. There were several types of furniture, but only 4 sizes:

  • Small - 1x1 square
  • Medium - 1x2 squares
  • Large - 2x2 squares
  • Very large - 4x4 squares

In Animal Crossing: Pocket Camp, furniture could be placed in either the player's RV or outdoors in their campground.

In Animal Crossing: New Horizons, the player is able to place furniture either inside their home, or anywhere outdoors on their island, other than the plaza in front of Resident Services. New Horizons also increased the maximum size of furniture to 3x3 squares.

Groups of furniture[edit]


Series consist of common, traditional real-life furniture (such as beds, tables and lamps) all with the same theme and appearance. Examples include the Blue Series, Lovely Series and event-exclusive furniture like the Harvest Series. There are ten pieces of furniture in a series (eleven in Animal Crossing: New Leaf), plus a wall and floor. One of these pieces is usually a rare spotlight item. Happy Room Academy bonuses for complete Series are:

20,000 points for the ten (eleven in Animal Crossing: New Leaf) furniture pieces without the matching wall or floor.

25,000 points for all furniture pieces and either the matching wall or floor.

30,000 points for all furniture pieces with both the matching wall and floor.

Most series furniture appear to be absent during the initial release of Animal Crossing: New Horizons. This is likely to make up for the new customization options the game introduces, and some furniture. The Wooden Block items, for instance, can replicate the Kiddie Series through customization.


Themes do not consist of common real-life furniture. Instead they consist of items that are all related to a specific theme, but are unconventional and not normally used in the home, and may resemble models or souvenirs. The number of items in a Theme varies between Themes. Examples of themes are the Space Theme and Construction Theme. Having a complete theme is worth a Happy Room Academy bonus of 3,000 points plus 3,000 points for every item in the complete Theme. There appears to be no complete Theme bonus in Animal Crossing: New Leaf.


Sets are small groups of furniture with a common theme, but do not usually have a matching wall or floor. For example, having a Red Sofa and Red Armchair will complete the Red Furniture Set. Happy Room Academy bonuses for complete Sets are 1,000 points times the number of items in the set.


Furniture categories are larger groups of items that share a particular function and were first introduced in Animal Crossing: Wild World. They provide the player with an HRA bonus if enough items from the same category are placed in the same room. Originally there were only four categories: Plants, Musical Instruments, Paintings, and Models, until a fifth category, Dolls, was introduced in Animal Crossing: City Folk. These categories were further expanded in Animal Crossing: New Leaf where dozens of new additional items were collectively added to the categories. New Leaf also saw the renaming of the Paintings category to "Art" and the shortening of the Musical Instrument category to simply, "Instruments".

Art Dolls Instruments Models Plants

Customizable furniture[edit]

Main article: Refurbishing furniture

A new feature in Animal Crossing: New Leaf; once the player has sold 100,000 Bells worth of items to Reese, has 10 shirts and 50 furniture items in the catalog, and has played the game for at least 7 days, Cyrus wakes up at Re-Tail. For a fraction of the furniture's value, he can change the appearance of certain furniture. Options include changing the color of the furniture, adding a design, or using ores to create a crystallized effect. Customized furniture has a furniture leaf of a different color rather than the standard green, depending on how it was customized.

The ability to customize furniture returns in Animal Crossing: Happy Home Designer and is unlocked by selecting its corresponding lesson.

Types of furniture[edit]

Chairs & sofas[edit]

Chairs & Sofas are types of seating that also include armchairs. Players can sit on chairs and sofas.


Beds are entered by the sides and can be switched with the original beds in the attic. A player lying on a bed will have the eyes closed. If beds are lined up, a player can roll across them as if there is no gap between them. If there is one double bed with two players on it, they can lie on each side, but they will bump into each other if one tries to move to the other side while the other one is still there.


Lamps, also known as lights, are used to illuminate rooms. They can be turned on and off using the A button while the player is facing them. In Animal Crossing players can light the room using the Z button. If players do not have a lamp in a room, that room will stay dark. In Animal Crossing: New Leaf, the color of the furniture can affect the color of the lighting; a lamp with a red lampshade emits red light. This effect can also be seen through a window outside the house.


Storage Units in Wild World and City Folk replace the basement from Animal Crossing. These include dressers, wardrobes, cupboards, cabinets, and refrigerators. They can hold up to 3 items in Animal Crossing, 90 in Animal Crossing: Wild World, 160 in Animal Crossing: City Folk and 180 in Animal Crossing: New Leaf. In Animal Crossing: New Horizons, these units do not have storage capacity of their own, but instead can be used to change clothes via the house's built-in capacity.


Clocks show what time it is and move as real time passes. Some clocks do different motions every hour, such as the cuckoo clock.


TVs can be turned on by pressing A. There is a different show every hour. During certain hours, the TV shows the weather for tomorrow.


Tables can hold other item such as for decorations, fruit or flowers. A glitch in Animal Crossing: Wild World prevents turnips spoiling if they are placed on a table.


Decorations include Plants, Paintings, Musical Instruments, Trophies, Mementos & Models, Vases, screens, vanities, dolls, fireplaces, and other miscellany. They serve no specific purpose other than to improve the house and add to Feng Shui, if positioned correctly. They can be placed on the ground and on Tables or can be saved for later in Storage. Some items, such as the fireplace and the backyard pool, are animated.

Music players[edit]

Music players, or Stereos, are used to play songs that K.K. Slider gives each Saturday night. Songs are set on a loop and may sound quite different from K.K's original song, but still retain the basic tune. Only one song can be played in each room at a time.

Wall furniture[edit]

New in Animal Crossing: New Leaf, this type of furniture is placed on a wall rather than the floor. Examples of wall furniture include clocks, fans and lamps. Wall furniture is sold at Super T&T, T.I.Y. and T&T Emporium.


Fish and bugs can be caught outside and placed inside a house. Fish will appear in an aquarium (the size changes depending of the size of the fish) and bugs will appear in a glass box, making noise if they can.


Sprites and Models[edit]

See also[edit]