Facilities

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The department store, one of the facilities in the game

Facilities are buildings that the player can design and build in Animal Crossing: Happy Home Designer. The player's first job involving a facility occurs on the sixth in-game day, when Isabelle tasks them with refurbishing a dilapidated building into a school, and following this, the rest of the facilities, which are grouped into separate sets, are gradually made available as the game progresses. In total, three sets of facilities exist, each becoming available following the completion of the preceding set.

List of facilities[edit]

First set[edit]

Second set[edit]

Third set[edit]


Locations
World
Town (Main Street)CityAnimal IslandTortimer IslandHarv's IslandMystery Islands
Structures
Player's house (Attic)Villager housesBridgeBulletin BoardEvent Plaza (Town Tree)FountainInclineLighthouseSignpostWindmillWishing Well
Transit Facilities
AirportBus stopPierTown GateTrain Station
Civic Facilities
Campground (RV)CampsiteDumpMuseum (ObservatoryThe Roost)Police StationPost OfficeResetti Surveillance CenterResident ServicesTown Hall
General Store
Tom Nook's shop (Nook's CrannyNook 'n' GoNookwayNookington's)T&T stores (Nookling JunctionT&T MartSuper T&TT.I.Y.T&T Emporium)
Merchants
Able SistersAuction HouseCrazy Redd'sFortune ShopGarden ShopGracieGraceJolly Redd's Treasure TrawlerKicksMuseum ShopNook's HomesRe-TailShampoodle
Entertainment
Club LOLDream SuiteHappy Home ShowcaseHappy Room AcademyThe MarqueePhoto BoothThe Roost Café
Spin-off locations
Happy Home Designer
FacilitiesCaféConcert HallDepartment StoreHospitalHotelOfficeRestaurantSchoolShop
Pocket Camp
CampsiteCabinMarket Place (Nookling GlobalAble Sisters To GoKicks)Breezy HollowLost Lure CreekOK MotorsSaltwater ShoresShovelstrike QuarrySunburst Island
Implied locationsBoondoxCategory
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