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To-do list: This page could do with some improvements!
Edit this page and add a little something to make it just right.
  • Split data on Luck from this page to Luck, since it affects the Player even if Katrina is not present
To-do list: This page could do with some improvements!
Edit this page and add a little something to make it just right.
  • Split data on Luck from this page to Luck, since it affects the Player even if Katrina is not present
  SpecialSpeciesIconSilhouette.png  More panther villagers Villager List More special villagers  Emotion Flourish NH Icon cropped.png  
"Bad luck is just luck that is bad."
— Katrina, Animal Crossing: Happy Home Designer and Animal Crossing: New Leaf - Welcome amiibo
Japanese Unknown Korean Unknown Chinese Unknown
French Unknown Italian Unknown Spanish Unknown
German Unknown Dutch Unknown Russian Unknown
Katrina NLa.png
Species Gender
Panther Female
Birthday October 28th Scorpio
Service Fortune Teller
Main Appearances
Other Appearances

Katrina is a dark blue panther, with dark purple eye makeup and bright orange eyes. Her feet are light blue, and her rounded tail fades from dark to light blue. She can tell the player their fortune, and appears in all Animal Crossing games. In Animal Crossing she has a male voice like Gracie and Saharah (who are both male in Japan), but in later games she has a female voice.


Doubutsu no Mori and Animal Crossing[edit]

Katrina PG.png
Artwork of Katrina from Animal Crossing.

Katrina's tent will appear randomly in location and by date. Copper can let the player know when she will appear in their town a few days in advance.

On New Year's Day, she will set up a desk by the Wishing Well, giving the player a letter with a fortune in it. The effects of the fortune last the rest of the day.


  • Neutral - Nothing unusual will happen.
  • Love - Villagers of the opposite gender of the player will follow them around frequently.
  • Unpopular - Villagers may act coldly towards the player and refuse to talk.
  • Lucky Finances - Trees will drop 1,000 Bells rather than 100, and the money rock and glowing spot will give much more money.
  • Lucky Materials - Trees and villagers will drop/give rarer items more often.
  • Unlucky - The player will trip and fall regularly.

Animal Crossing: Wild World[edit]

Katrina WW.png
Artwork of Katrina from Animal Crossing: Wild World.

Katrina's role in Wild World is generally the same as in the original Animal Crossing, however, Katrina uses cards to read the player's fortune rather than a crystal ball. There are only three possible outcomes in Animal Crossing: Wild World: good luck, bad luck and neutral. The card that Katrina reads out will be in either a natural or inverted state, with natural state usually meaning good luck and inverted state bad luck, but this is not always the case. Katrina's tent will appear randomly in front of the Town Hall on a random weekday. She can tell the player their fortune for 100 Bells. Additionally, she can tell players how compatible they are with someone else for 100 Bells or cleanse their spirit (which clears the effects of bad luck) for 10,000 Bells.


  • Good luck - Villagers may give gifts when talked to, rather than giving the player the usual 'Talk to me!' or 'Never mind' options.
  • Bad luck - The player will trip and fall when running. If the player took out accident insurance with Lyle, he will mail the player 100 Bells.
  • Neutral - No effect.

Animal Crossing: City Folk[edit]

Katrina CF.png
Artwork of Katrina from Animal Crossing: City Folk.

In City Folk, Katrina can be found in the city in the building furthest to the right, telling fortunes or lucky charms for 100 bells. She will greet the player by the player's star sign (e.g. if the player's birthday is on March 15th, she will call the player a Pisces). She can tell the player their fortune once a week (effect lasts for the rest of the day), and/or she can give the player a charm for that month, usually involving strange tasks. However, the player who is given the fortune cannot obtain the charm - the task stated by Katrina (such as planting a number of trees or pulling a number of weeds) needed to be done by a visiting player and only they could obtain the charm. One would have had to cooperate with a friend to do the prescribed tasks in each other's towns to obtain the charm. No matter what the player asks her to do, she will have something drop on their head. It will make the player wobble and be "dizzy" (stars appear around the character's head). It should be noted that Katrina uses her crystal ball in this game, like in Animal Crossing, and her fortunes generally have milder effects than in previous games.


Here are the six possible effects that could occur after Katrina reads a fortune:

  • Nothing will happen.
  • The player can find 300 Bell coins in trees, rather than 100 Bell coins.
  • Opposite gender villagers '"' and '!' more often, and want to talk to the player (however, this does not result in meaningful conversations, such as trades).
  • Same gender villagers '"' and '!' more often, and want to talk to the player.
  • The player will occasionally trip and fall while running.
  • Villagers will refuse to talk to the player.


Before the Nintendo Wi-Fi Connection was shut off on May 20, 2014, out of town players could get one of the following beneficial effects the next day, as stated by Katrina, from a lucky charm:

Animal Crossing: New Leaf[edit]

In Animal Crossing: New Leaf, Katrina visits the player's town in a tent at the Event Plaza on random weekdays and will tell the player's fortune for 500 bells. Once players in town have had their fortune told twenty times, and the mayoral player has spoken to Katrina after twenty fortunes have been told, the Fortune Shop on Main Street will become available as a public works project, which requires 340,000 bells to complete. Completing the project will allow the player to have their fortune told every day, although Katrina's tent will fail to show up in town any more.

In summary, Katrina will only ask the mayor about opening a franchise shop when the human villagers have proven they will be good customers by visiting her traveling tent or franchise shops in other towns a combined twenty times.

Katrina and the Lovely Phone are the two sources that report which of the Five Daily Luck Programs are influencing players' gameplay in AC:NL each day. There are twenty-four different human fortune programs, based on TPC color and Astrological Sign. Isabelle asks for the player's birthday shortly after they arrive to town and it is only after she has this information that she can issue a TPC card for the player and game progress can be saved.

Note that the 5 Daily Luck programs are influencing gameplay even if the Lovely Phone and Katrina are not consulted. There are five topics of luck, each with three levels:

Good Luck: The highest programming level, unlocked when the Daily Lucky Item or a Katrina hat is worn.

Middle Luck: The level that most players experience because they have no knowledge of this programming. When no Daily Lucky Item or Katrina hat is worn on the frequently issued Good Luck program days, the player experiences Middle Luck. Also, when a Bad Luck day has been issued and the human is successfully wearing the Daily Lucky Item or Katrina hat, the Bad Luck will be reduced to a Middle Luck day.

Bad Luck: The lowest programming level, which is issued infrequently and most easily noticed when paired with a Physical Luck day, which causes tripping and falling to take place.

Animal Crossing: New Leaf programming includes a 'luck' system that determines money, item, and other outcomes for that day. For example, a Good Money Luck day will increase the amount of money that villagers and the money rock give. A Bad Physical Luck day will cause the player to trip and fall. The falling feature in AC:NL has confused many players; it is the most easily noticed feature of a Bad Luck day program.

The Daily Luck program of each player changes at 12 am, making it different than many other aspects of the game, which refresh daily at 6 am.

When the Fortune Shop opens, and the player visits on a day that their TPC color and Astrological sign has been issued a Bad Luck program for the day, Katrina will offer them a Celebration Hat or Tingle Hood (from the Legend of Zelda series) for 10,000 bells that removes the effects of bad luck.

The two Katrina hats give all TPC card color and Astrological signs the highest level of gameplay possible, each day. The Katrina hats are the equal of wearing the Daily Lucky Item that Katrina or the Lovely Phone report for unlocking the highest level of gameplay experiences, each day.

The two Katrina hats are re-orderable at Nook stores and much lower in price than when they are initially purchased.

Other appearances[edit]

Super Smash Bros. Brawl[edit]

Katrina Trophy Brawl.png #277 Katrina
A mystical fortune-teller who sets up shop outside the town hall at dusk. For a fee of 100 bells, she'll use her tarot cards to tell your daily fortune or to check your compatibility. After telling a fortune, she may slip and say, "Sometimes it is just not meant to be," which is considered taboo among fortune-tellers. This surely means that she is hit or miss.

Super Smash Bros. for Wii U[edit]

KatrinaTrophyWiiU.png #545 Katrina
NTSC-U: Keeeeeeeeeee hamo-ata... Keeee haaaaaamo-atata... Every so often, Katrina will set up her tent to reveal your future and the path to avoid disaster (for a small fee, of course). She bases her predictions on your birthday, so we hope you entered it correctly!

PAL: A panther in mystical clothes who tells fortunes. Once in a while she'll set up her tent in town. Visit her for a teaser of what's in store for you - including what item will bring you luck that day. She bases her predictions on your birthday, so make sure you enter it correctly! If you put it in wrong, that would be...un-fortune-ate!

In Animal Crossing: amiibo Festival[edit]

Katrina appears in Animal Crossing: amiibo Festival as a fortune-teller.

Super Smash Bros. Ultimate[edit]


Katrina NL.png Katrina
Support Spirit

Class: ★★

Ability: Irreversible Controls
* Battle via World of Light (Sacred Land)
  • Battle via Spirit Board
  • Purchase from the Vault Shop for 1000G

Card profiles[edit]

Animal Crossing-e card
#123 Katrina - Series 3
Gender: Female
Species: Cat
Sign: Scorpio
Password: #pzEEwLOcN83VW
Animal Crossing-e 3-123 (Katrina).jpg
122 Wendell Animal Crossing-e cards
#123 Katrina
124 Gulliver

Animal Crossing amiibo card
#303 Katrina - Series 4
Type: Special
Star sign: Scorpio
Birthday: October 28th
Dice value: 2
Hand sign: Scissors
303 Katrina amiibo card NA.png
302 Brewster List of amiibo cards
#303 Katrina
304 Phineas



Sprites & Models[edit]



Names in other languages[edit]

Language Name Meaning
Japanese ハッケミィ
From 八卦 hakke (bagua)
Spanish Katrina
French Astrid
Dutch Katrina
German Smeralda
Italian Vanda
Korean 마추릴라
Chinese 星薇
Russian Катрина


This article needs to be updated.
Please edit this article to reflect updated content or newly available information. Relevant discussion may be found on the talk page.
This article needs to be updated.
Please edit this article to reflect updated content or newly available information. Relevant discussion may be found on the talk page.