Animal Crossing: Sweet Day
Up to four players may play the game using Wii Remotes held sideways, and they must run around a town collecting candies scattered across the town and in trees, while evading two guards being controlled by a player using a Wii U GamePad, or being controlled by CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large batch of candies. If there is only one Wii Remote player, the objective will be to collect sweets and drop them in dishes dotted around the map, rather than to just collect them.
If enough sweets are collected, the villagers will win, but if the villagers are caught enough times, the guards win. How many sweets required and how many times the guards have to catch the villagers are all dependent on how many players there are. The guards look like Booker and Copper.
Although no more than five players are officially supported in Animal Crossing: Sweet Day, up to six players can participate if two players share the GamePad to controls the guards cooperatively.
- Copper - The chaser (Right control stick & ZR Button)
- Booker - The chaser (Left control stick & ZL Button)
- Dizzy - Player 1
- Peanut - Player 2
- Lily - Player 3
- Tangy - Player 4
Names in other languages
|Animal Crossing series|