Acre

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Revision as of 00:02, January 11, 2013 by 98.236.127.59 (talk) (Tidy and cleaning. Someone seems to have left the article in a half finished state when it came to New Leaf.)

Acres is the term used to describe distances and area in the Animal Crossing series. In all games a town is built by selecting a number of acres and stiching them together in such a way that they line up. In Animal Crossing the map shows the acres and the people that live in them, in subsequent games the acres are not marked on the map, but can be marked by using designs from the designs inventory and placing them on the ground. To make the town perfect, a certain amount of trees and flowers in the acre spread apart evenly is needed.

In Animal Forest and Animal Crossing

In Animal Crossing: amiibo Festival and Animal Crossing, the player could only be move to one acre at a time, but in Animal Crossing: Wild World and Animal Crossing: City Folk, the map is designed differently, allowing the player to do more with the edges.

In Animal Crossing (GCN)

There are 30 acres, each consisting of 256 squares for planting trees, flowers etc. The squares are arranged in a 16x16 perimeter, making a total of 7680 squares, the largest amount in any game, possibly excluding Animal Crossing 3DS. There is 1 in 5 chance of finding a beehive in a regular oak/cedar tree in every acre (5 spawn daily) and one tree contains common furniture. There is also a range of cliffs, which are present in every game, excluding Wild World.

In a new GCN town, the only time two trees will be diagonally adjacent is when they are on opposite sides of the acre boundary.

In Animal Crossing Wild World

Acres still exist in Wild World, but they are not nearly as visible. There is 16 acres (opposed to Animal Crossing's 30 and City Folk's 25), but each acre is still 16x16 in perimeter. That means each acre is 256 squares in total area and that also means the entire town is 4096 squares. In each acre, there is at least one regular tree that gives out 100 bells daily, when shaken. Additionally, in Wild World, there is also a 3/20 chance of encountering a swarm of bees when an ordinary tree is shaken (3 swarms spawn daily, not to be confused with a honeybee), and 1 regular tree also holds some common furniture, which falls out when the tree is shaken. Additionally, cliffs have been removed from Wild World.

Unlike the GCN game, Wild World has continuous scrolling and doesn't display acre boundaries on the map. But look closely at the river; there will be a slight break in the waves when they cross the acre boundary. In addition, no rock or building will be placed on the outermost square of an acre.

In Animal Crossing City Folk

Acres are very similar to the ones in Animal Crossing (GCN) and Wild World, and function in much the same way. There are still 16x16 squares, but there are only 25 acres, unlike both it's predecessors. The ratio of beehives, furniture and bells per acre is identical to Animal Crossing (GCN)

Like Wild World, City Folk has continuous scrolling and doesn't display acre boundaries on the map. But look closely at the river; there will be a slight crack in the banks when they cross the acre boundary.

In Animal Crossing: New Leaf

Very little is currently known about Animal Crossing: New Leaf, but it is sure to involve cliffs, unlike Wild World, which was for the original Nintendo DS. Due to the improved processing power and expanded cartridge memory of the Nintendo 3DS, the map may be bigger. However, it has not been confirmed.

File:AC3DS 3.png
An early screenshot of Animal Crossing: New Leaf. It shows a cliff, with the player next to it and a villager below.









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