Difference between revisions of "Acre"

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[[File:AC3DS_3.png|thumb|An early screenshot of [[Animal Crossing 3DS]]. It shows a cliff, with the player next to it.]]
 
[[File:AC3DS_3.png|thumb|An early screenshot of [[Animal Crossing 3DS]]. It shows a cliff, with the player next to it.]]
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Revision as of 13:06, May 2, 2011

Acres is the term used to describe distances in Animal Crossing series. The map shows the acres and the people that live in them. To make the town perfect, a certain amount of trees and flowers in the acre spread apart evenly is needed.

In Animal Forest and Animal Crossing

In Animal Crossing: amiibo Festival and Animal Crossing, the player could only be in one acre at a time, but in Animal Crossing: Wild World and Animal Crossing: City Folk, the map is more fluid, allowing the player to straddle the edges.

In Animal Crossing (GCN)

Acres are very similar to the ones seen in City Folk. There are 5x6 acres, each consisting of 256 squares for planting trees, flowers etc. The squares are arranged in 16x16 squares, making a total of 7680 squares, the largest amount in any game, possibly excluding Animal Crossing 3DS. There is 1/5 chance of finding a beehive in a regular oak/cedar tree in every acre (5 spawn daily), as well as one tree in every acre containing 100 bells and another containing some common furniture. There are also cliffs, which are present in every game, excluding Wild World.

In a new GCN town, the only time two trees will be diagonally adjacent is when they are on opposite sides of the acre boundary.

In Animal Crossing Wild World

Acres still exist in Wild World, but they are not nearly as visible. In total, each acre in Wild World, there are 16 acres (opposed to Animal Crossing (GCN)'s 30 and City Folk's 25), but each acre is still 16x16 squares. That means each acre is 256 squares in total and that also means the entire town is 4096 squares. In each acre, there is at least one regular tree that gives out 100 bells daily, when shaken. Additionally, in Wild World, there is also a 3/20 chance of encountering a swarm of bees when an ordinary tree is shaken (3 swarms spawn daily, not to be confused with a honeybee), and 1 regular tree also holds some common furniture, which falls out when the tree is shaken. Additionally, cliffs have been removed from Wild World.

Unlike the GCN game, Wild World has continuous scrolling and doesn't display acre boundaries on the map. But look closely at the river; there will be a slight break in the waves when they cross the acre boundary. In addition, no rock or building will be placed on the outermost square of an acre.

In Animal Crossing City Folk

Acres are very similar to Wild World, and function in much the same way. There are still 16x16 squares, but there are only 5x5 acres, dissimilar to both it's predecessors. The ratio of beehives, furniture and bells per acre is identical to Animal Crossing (GCN)

Like Wild World, City Folk has continuous scrolling and doesn't display acre boundaries on the map. But look closely at the river; there will be a slight crack in the banks when they cross the acre boundary.

In Animal Crossing 3DS

Very little is currently known about Animal Crossing 3DS, but it is sure to involve cliffs, unlike Wild World, which was for the original Nintendo DS. Due to the improved processing power and expanded cartridge memory of the Nintendo 3DS, the map may be bigger. However, it has not been confirmed.

File:AC3DS 3.png
An early screenshot of Animal Crossing 3DS. It shows a cliff, with the player next to it.









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