Animal Crossing

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This article is about the game. For the series, see Animal Crossing (series).
English logo
North American game cover
Main theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Katsuya Eguchi
Hisashi Nogami
Platform(s) Nintendo GameCube
Release date(s) United States of America Canada September 16, 2002[1]
Australia October 17, 2003
Europe September 24, 2004
Genre(s) Simulation
Language(s) United States of America Australia English
Europe English, French, Italian, German, Spanish
Modes Single-player
Ratings ESRB:  E
OFLC:  G
PEGI:  3+
Media GameCube Game Disc
File size 57 blocks (town save data)
3 blocks (travel data)
1 block (NES save data)
Input
methods
Nintendo GameCube Controller
Game Boy Advance (Animal Island only)
e-Reader

Guide at StrategyWiki

Animal Crossing is a simulation game for the Nintendo GameCube released on September 16, 2002, and the first game in the Animal Crossing series to be localized for Western audiences. Animal Crossing is the international release of Doubutsu no Mori+, released in Japan on December 14, 2001, itself an expanded port of the Nintendo 64 game Doubutsu no Mori, which had been released just eight months prior. Animal Crossing adds new content and utilizes the Nintendo GameCube's internal clock to keep track of the in-game date and time. The game's newly added content includes a tropical island where players can help a local islander furnish their house, a museum for donating collectibles, a tailor where players can create custom designs, and compatibility with the e-Reader through a series of cards released specifically for the game.

The game was released in North America in 2002. To prepare the game for release, Nintendo of America embarked on an extensive localization, headed by Nate Bihldorff and Rich Amtower. Their efforts resulted in a substantial increase of in-game text compared to Doubutsu no Mori, and the change of many distinctly-Japanese cultural elements to make them more recognizable to a western audience. Additional content was implemented, such as entirely new holidays, items, and characters. Certain events were also changed to have broader appeal in western regions. This version of the game was also later released in Australia in 2003, and across Europe in 2004.

Animal Crossing was a commercial and critical success, selling more than 2 million copies worldwide and garnering strong reviews from gaming media. The game became a Player's Choice title in North America. Due to the successful localization effort, the game was translated back into Japanese and released in Japan as Doubutsu no Mori e+, which features the western-oriented changes as well as additional content not present in any of the previous versions.

Gameplay[edit]

A player standing outside of their house

Just as in Doubutsu no Mori, players assume the role of a human setting out for a life of their own in a town of anthropomorphic animals. Each town is randomly generated, ensuring that no two players' experiences are identical. Gameplay within each village is open-ended, allowing players to engage in a variety of activities that suit their playstyle. Players can pick fruit, grow trees, garden, hunt for fossils and fish, catch bugs, do favors for the villagers, or decorate their homes.

Plot[edit]

Upon arrival to the town, the player is greeted by Tom Nook, a local store owner and freelance builder who provides the player with housing. Nook loans the house to the player, advising them to work for him to help pay off the house. After completing several tasks for Nook, he informs the player that they no longer need to work for him and can pay off the loan in their own time. After paying off the loan, Nook allows the player to expand their house in exchange for a new loan. After fully expanding the house and paying back all loans, Nook builds a statue of the player in their honor in front of the train station.

Controls[edit]

Input Result
GCN Control Stick.svg
  • Walking and running
  • Moving the cursor in menus
GCN C Stick.svg
GCN A Button.svg
  • Selecting within menus or dialogue
  • Interacting with items, objects, or characters
  • Using a held item
  • Advancing past the title screen
GCN B Button.svg
  • Running (while holding a direction on GCN Control Stick.svg)
  • Picking up items
  • Cancelling within menus or dialogue
  • Backspacing while typing
GCN X Button.svg
  • Opening the map
  • Switching between accents on the last typed letter while typing
  • Pressing the Select button in an NES game
GCN Y Button.svg
  • Opening the player's pockets
  • Switching between letters, symbols, and icons while typing
  • Pressing the Start button in an NES game
GCN Z Button.svg
  • Turning the lights on or off in the player's house
  • Pressing the Select button in an NES game
  • Quitting an NES game (while also holding GCN L Button.svg and GCN R Button.svg)
GCN L Button.svg
  • Running (while holding a direction on GCN Control Stick.svg))
  • Picking up an item or design in the player's pockets
  • Switching keyboard to display numbers and capital letters while typing
  • Quitting an NES game (while also holding GCN R Button.svg and GCN Z Button.svg)
  • Soft resetting an NES game (while also holding GCN R Button.svg and GCN Start Button.svg)
GCN R Button.svg
  • Running (while holding a direction on GCN Control Stick.svg)
  • Switching between the player's pockets, bug collection, and fish collection
  • Creating a space while typing
  • Quitting an NES game (while also holding GCN L Button.svg and GCN Z Button.svg)
  • Soft resetting an NES game (while also holding GCN L Button.svg and GCN Start Button.svg)
GCN Start Button.svg
  • Opening the player's pockets
  • Confirming a written letter
  • Advancing past the title screen
  • Soft resetting an NES game (while also holding GCN L Button.svg and GCN R Button.svg)
GCN +Control Pad.svg
  • Moving the cursor while typing

Development[edit]

See also: Doubutsu no Mori+ § Development

The Nintendo of America localization team began writing game dialogue in early 2002; however, translation of the game's hundreds of items began months earlier.[2] Unlike the extended localization and development process for recent titles in the series, Animal Crossing was localized in the span of eight to twelve months. During this time, the team translated over 30,000 files of text,[3] worked to develop new items and events to appeal to a North American audience.

In contrast to a usual localization, Animal Crossing required not only significant rewriting, but replacing and addition of new contents. Doubutsu no Mori+ heavily featured elements from Japanese culture, and the developers wanted American audiences to have a similar experience.[2][4] As detailed in an interview with Nate Bihldorff and Bill Trinen, the localization team conceptualized new events and items, and sent them to the developers in Japan to implement them in the game. The final addition was the summer camping event, which was worked on collaboratively in-person during E3 2002, a few months before the game's release, when the development team offered to add more content. The localizers also faced some difficulties over the portrayal of Gracie's gender, as well as confusion over Saharah's. The flexibility actual script allowed them to insert their own voice or jokes, with the tasks of localizing each villager personality split among different members for consistency. According to Trinen, Nintendo of Japan was so pleased with the localization's additions that they re-released it in Japan,[4] in what would become Doubutsu no Mori e+.

Announcement and release[edit]

The game's logo as seen at E3 2001

In April 2001, shortly after the release of Doubutsu no Mori and eight months before the release of Doubutsu no Mori+, producer Takashi Tezuka stated in an issue of Nintendo Dream that Nintendo of America was preparing for an international release.[5] The following month, on May 16, 2001[6] at Nintendo's pre-E3 press conference, a six-second montage of gameplay footage from what was then known as Animal Forest was shown to members of the media as part of a larger reel featuring upcoming Nintendo GameCube titles.[7] The clip did not feature any dialogue, however the presence of the shrine indicates that it was still early in the localization process, if not footage directly from the Japanese version.

As early as October 2001,[8] Nintendo established a page on their website for Animal Forest noting it was "being optimized for its U.S. debut on the GameCube."[9] A few months later on February 28, 2002, at a Nintendo Roundtable Conference, Shigeru Miyamoto confirmed that localization of Animal Forest was "progressing and moving along quite well" with then-Nintendo president Satoru Iwata projecting it to be released "sometime in the fall."[10] About a month later on March 30, 2002, the game's name was officially changed to Animal Crossing,[11] as reflected on Nintendo's website at the time.

On May 22, 2002, at Nintendo's pre-E3 press conference, an extended video was shown introducing Animal Crossing and highlighting its ability to connect with the e-Reader and Game Boy Advance.[12] Iwata also confirmed the game for September release in North America. Later that day, Animal Crossing made its second E3 appearance, this time as a playable title on the show floor.[3] It was generally overshadowed by high-profile titles, however it still received the third-place spot on the Game Critic Award's list for Best Original Game of E3 2002.[13] Animal Crossing was released in North America on September 16, 2002.[14][15][1] There were reports, however, that select Blockbuster Video locations had received and began renting advance copies of the game as early as September 6.[16]

Australian and European release[edit]

Animal Crossing was released on October 17, 2003 and September 24, 2004 in Australia and Europe, respectively. Both versions feature minor bug fixes from the North American release, and the European release features localizations in French, German, Italian, and Spanish.

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This article or section requires further research.
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Further details: Needs info about the Japanese DnM+ development + research into release date(s) in South American countries is needed. Starting point: Research South American distribution by Latamel Inc.

Regional differences[edit]

Japan to North America[edit]

In addition to being an upgraded re-release to the original Doubutsu no Mori, there are also many differences between the Japanese Doubutsu no Mori+ and international Animal Crossing.

Interface[edit]

  • The dial typing system, featured in Doubutsu no Mori, is retained in the Japanese version of Animal Crossing game, although it is replaced with a virtual QWERTY keyboard in the international versions.
  • The color of the Nintendo logo differs between versions. In the Japanese version, it is white, while in the international version it is red.
  • The "Press START!" text on the title screen reads "Press Start Button!" in the Japanese version.
  • The copyright text on the title screen reads "©2001 Nintendo" in the Japanese version; this was changed to "©2001,2002 Nintendo" in the North American release.

Locations[edit]

  • The shrine from the original game is changed in the international version to be a wishing well.
  • Tom Nook's shop, the Melody Board, and the dump all have different signs. In the Japanese version, the signs feature katakana but are replaced with English text in the international version.
  • The exterior of Nookington's is considerably redesigned, featuring a new canopy and marquee, a new building surface, and a large window in place of the sales banners. The clothing display window is also repositioned and given a new border.
  • The Japanese postal mark (〒) above the post office entrance is changed to a window in the international version.
  • The sign above the entrance of the police station, which features Japanese text and a star in the center, is changed to "POLICE" in the international version. Additionally, the sign to the left of the entrance is removed and the poster on the side is changed from a wanted poster featuring six individuals, one of which is crossed out, to a single animal.
  • Redd's stand during the Fireworks Festival has a completely different appearance between versions. In Doubutsu no Mori it is enclosed by red canvas walls on three sides with a sign above the front side of the stall. In the international version, it is open on all sides, with a red and white-striped pitched roof and more visible decorations but no signage.
  • Igloos contain woks with bubbling blocks of tofu in the Japanese version, which is changed to a pot of chowder in the international.
  • The orange-roofed player house has a worn-out dirt wall and old board floor instead of wood paneling and steel flooring.

Characters[edit]

  • All of the possible player face textures have black eyes in the Japanese version. In the international version, six of the eight faces for each gender are given colored eyes. This design choice is retained in other Japanese releases until the release of Animal Crossing: Happy Home Designer.
  • Farley and Franklin are new characters introduced in the international version that do not exist in the Japanese version.
  • Various existing characters were redesigned in the international version, and their redesigns have been kept in all subsequent games in all regions.
    • Tortimer wears glasses with white blue lenses and a red zucchetto in the Japanese version. He also wears a white rope around his chest.
    • Mr. Resetti and Don Resetti simply wear white shirts in the Japanese version and wear overalls on top of the shirts in the international version. Additionally, Mr. Resetti's mining helmet features a green stripe under the headlight, while Don Resetti's is green with a white stripe.
    • Tom Nook and Redd both have Japanese characters on their aprons. In the international version, Tom Nook's apron is instead emblazoned with his logo, and Redd's apron features the letter B. Tom Nook's apron in the Japanese version displays the character ten (), meaning "shop."
    • The uniforms for Tom Nook's uniform in Nook 'n' Go and Nookway were reversed for the international version. His Nook 'n' Go uniform is an apron with a blue and orange color scheme, which is changed to red and green and used for Nookway in the international version. His Nookway uniform is changed to the opposite. This was most likely done to avoid infringing on the color scheme for 7-Eleven, of which the original Nookway uniform resembles.
    • Tom Nook's raffle uniform in the Japanese version is a red and black Haori with a white Hachimaki tied around his head, while in the international version it is changed to a tricolor apron with a sports visor.
    • Redd's uniform during the Fireworks Show is completely different in both versions. In the Japanese version, he wears a red and white Hachimaki with a feather attached, and a deep-blue Haori over his usual apron. In the international version, he wears a sports visor and full-length apron with red and white stripes and the letter B emblazoned on it.
    • Chip in the Japanese version has distinctly brown fur, with narrow eyes, glasses, and a purple vest. In the international version, Chip's eyes were made wider, his vest was changed to blue with green trim, and his glasses were removed.
    • On New Year's Day, Katrina dresses on some occasions in the Japanese version in a traditional Japanese Hakama, with her head fully exposed and a white band on her forehead, as well as sometimes wearing her traditional purple robes. In the international version, Katrina exclusively wears her purple robes.
    • Copper and Booker have lighter shirts and hats with slightly different texturing. Additionally, the badge on their hats is a different design, and there is no badge on their shirts.
    • In the Japanese version, Aziz and Elina each has a dot on their forehead that resembles a bindi, a decoration traditionally worn by Hindus and Jains from the Indian subcontinent. Both were removed from international releases; however, Elina's dot still appears on her Game Boy Advance sprite.
    • In the Japanese version, Jane has white fur and brown skin. In international releases, she has purple fur and pink skin.
Altered character designs[edit]
Name Doubutsu no Mori+ Animal Crossing
Player
(boy AAB)
Boy AAB DnM+ Model.png Boy AAB PG Model.png
Player
(boy ABB)
Boy ABB DnM+ Model.png Boy ABB PG Model.png
Player
(boy BAA)
Boy BAA DnM+ Model.png Boy BAA PG Model.png
Player
(boy BAB)
Boy BAB DnM+ Model.png Boy BAB PG Model.png
Player
(boy BBA)
Boy BBA DnM+ Model.png Boy BBA PG Model.png
Player
(boy BBB)
Boy BBB DnM+ Model.png Boy BBB PG Model.png
Player
(girl AAB)
Girl AAB DnM+ Model.png Girl AAB PG Model.png
Player
(girl ABA)
Girl ABA DnM+ Model.png Girl ABA PG Model.png
Player
(girl ABB)
Girl ABB DnM+ Model.png Girl ABB PG Model.png
Player
(girl BAA)
Girl BAA DnM+ Model.png Girl BAA PG Model.png
Player
(girl BAB)
Girl BAB DnM+ Model.png Girl BAB PG Model.png
Player
(girl BBA)
Girl BBA DnM+ Model.png Girl BBA PG Model.png
Aziz Aziz DnM+ Model.png Aziz PG Model.png
Booker Booker DnM+ Model.png Booker PG Model.png
Chip Chip DnM+ Model.png Chip PG Model.png
Copper Copper DnM+ Model.png Copper PG Model.png
Don Resetti Don Resetti DnM+ Model.png Don Resetti PG Model.png
Elina Elina DnM+ Model.png Elina PG Model.png
Hambo Hambo DnM+ Model.png Hambo PG Model.png
Katrina
(New Year's Day)
Katrina (New Year's Day) DnM+ Model.png Katrina PG Model.png
Jane Jane DnM+ Model.png Jane PG Model.png
Mr. Resetti Mr. Resetti DnM+ Model.png Mr. Resetti PG Model.png
Redd Redd DnM+ Model.png Redd PG Model.png
Redd
(Fireworks Festival)
Redd (Fireworks Festival) DnM+ Model.png Redd (Fireworks Festival) PG Model.png
Tom Nook Tom Nook DnM+ Model.png Tom Nook PG Model.png
Tom Nook
(Nook 'n' Go)
Tom Nook (Nook 'n' Go) DnM+ Model.png Tom Nook (Nook 'n' Go) PG Model.png
Tom Nook
(Nookway)
Tom Nook (Nookway) DnM+ Model.png Tom Nook (Nookway) PG Model.png
Tom Nook
(raffle)
Tom Nook (Raffle) DnM+ Model.png Tom Nook (Raffle) PG Model.png
Tortimer Tortimer DnM+ Model.png Tortimer PG Model.png
Villagers with changed default clothing[edit]
Name Doubutsu no Mori+ Animal Crossing
Cesar Cesar DnM+ Model.png
A shirt
Cesar PG Model.png
Two-ball shirt
Cousteau Cousteau DnM+ Model.png
Noodle shirt
Cousteau PG Model.png
Rally shirt
Grizzly Grizzly DnM+ Model.png
W shirt
Grizzly PG Model.png
Houndstooth tee
Paolo Paolo DnM+ Model.png
I love GC shirt
Paolo PG Model.png
Cherry shirt
Punchy Punchy DnM+ Model.png
I love GC shirt
Punchy PG Model.png
Cherry shirt
Rasher Rasher DnM+ Model.png
Familiar shirt
Rasher PG Model.png
Fortune shirt
Tabby Tabby DnM+ Model.png
Tomato juice shirt
Tabby PG Model.png
Fish bone shirt

Events[edit]

  • Many of the events found in the Japanese version are changed for or removed from the international version.
  • In the Japanese version, villagers will wear the Summer Robe and Bamboo Robe during the Fireworks Show and Mushrooming Season. They will also wear the Plum Kimono and Somber Robe during certain other events. In Animal Crossing, all of these clothing items are not used or legitimately obtainable, though they still exist in data.
  • On New Year's Day, the player shakes a pole in the middle of the shrine to ring the bell. In the international version, this is changed to the player tossing a coin in the wishing well's fountain.
  • During the Cherry Blossom Festival, villagers will picnic on tatami mats at the shrine. In the international version, the mats are changed to picnic tables and the villagers dance around the wishing well.

Items[edit]

Miscellaneous[edit]

  • The live version of "DJ K.K." contains guitar riffs resembling the song "Get Ready for This" by 2 Unlimited. In the international version, this is changed to an original melody.

North America to Australia and Europe[edit]

Several minor changes were made to Animal Crossing in its Australian and European versions. In addition to these changes, both versions include various bug fixes from the North American version.

Australia[edit]

  • The font for the copyright text on the title screen was changed, and it now reads "©2001-2003 Nintendo" to reflect the game's release date in Australia.
  • The Mario trophy and Luigi trophy have shorter bases. This is carried over from Doubutsu no Mori e+.
  • The ROMs for Golf, Pinball, Punch-Out!!, Soccer, and Wario's Woods have been changed to their European versions.
  • The following dialog entries have been changed to fix typos or formatting errors (changes in bold):
Entry ID North America Australia Notes
0788

"Oh, Wait a minute!
What am I doing, chewing
your ear off like this?
My apologies!"

"Oh, wait a minute!
What am I doing, chewing
your ear off like this?
My apologies!"

078E

"That price is rock bottom!
Any lower, and I'd be giving
it away! I 'm not that crazy
Hee hee hee."

"That price is rock bottom!
Any lower, and I'd be giving
it away! I'm not that crazy!
Hee hee hee."

0D69

"So, <player>,
If you buy something there,
make sure you know what
you're paying for!"

"So, <player>...
If you buy something there,
make sure you know what
you're paying for!"

1103

"Hold it! This is no bass!
It's a sweet fish. It might as
well have a stamp on its
side that says "NOT A BASS!""

"Hold it! This is no bass!
It's a sweetfish. It might as
well have a stamp on its
side that says "NOT A BASS!""

1300

"I feel so silly.
I accidentally bought two
<item>!"

"I feel so silly.
I accidentally bought a
second <item>!"

Item name is not pluralized, leading to a grammatical error in the North American version.
1410

"I see. Well, I've got to get
some things ready for you.
Please wait while."

"I see. Well, I've got to get
some things ready for you.
Please wait for just a while."

14A4

"No big deal. Anyway, I'm
going to get things, so
keep your pants on!"

"No big deal. Anyway, I'm
going to get things ready, so
keep your pants on!"

1D54

"In an hour, it'll be <time>...
yaaaawn...zzz...zzz...
Whaー?
Must stay awake! Awake!!!"

"In an hour, it'll be <time>...
yaaaawn...zzz...zzz...
Whaー?
Must stay awake! Awake!!!"

321B

"Oh, my! <player>!
It seems like such a long
time,  <catchphrase>!"

"Oh, my! <player>!
It seems like such a long
time, <catchphrase>!"

Double space after "time" in the North American version.
3A4C

"So, Sonny had an urgent
errand that he just couldn't
pull himself away from.
The guys' like a mole dynamo."

"So, Sonny had an urgent
errand that he just couldn't
pull himself away from.
The guy's like a mole dynamo."

3A6B

"Let's me make one thing
perfectly clear: snails are not
insects. Snails are members
of the mollusk family, wot!"

"Let me make one thing
perfectly clear: snails are not
insects. Snails are members
of the mollusk family, wot!"

3B20

"You need to insert a different
Memory Card into Slot A or
Slot B.
<catchphrase>"

"You need to insert a different
Memory Card into Slot A or
Slot B."

3B3D

"The Memory Card in<Slot A/Slot B>
is corrupted! You can't use it!"

"The Memory Card in <Slot A/Slot B>
is corrupted! You can't use it!"

  • The lengths of the pauses between words during Kapp'n's Song have been adjusted.
  • The spelling of two names in the credits has been fixed: "Tim O'Leary" ("Tim O'leary" in the North American version) and "Robert Crombie" ("Robert Cromble" in the North American version).

Europe[edit]

PG Title Screen.png
PG Title Screen Europe.png
The North American (left) and European (right) title screens. Note the altered "Press START!" text and copyright dates.
  • French, German, Italian, and Spanish languages are supported, and the language used by the game is dependent on the GameCube's language.
  • All e-Reader functionality (and references to it) has been removed, as the e-Reader was never released in Europe. This means the Ice Climber and Mario Bros items are unobtainable, though they still exist in the game's code. Despite this, the item names still received translations.
  • The "Press START!" text on the title screen now reads "press START", and the font has been changed.
  • The font for the copyright text on the title screen was changed, and it now reads "©2001-2004 Nintendo" to reflect the game's release date in Europe.
  • The clock uses the 24-hour format rather than the 12-hour format used in the North American version, and all in-game dialogue is updated to reflect this.
  • Dates use the Day/Month format rather than the Month/Day format used in the North American version.
  • Pounds, in the context of weight, is replaced by kg.
  • Numbers use periods instead of commas as decimal separators (e.g. 1.000 rather than 1,000).
  • The sign in front of the dump features a fish-bone design in non-English language versions rather than the text "Dump."
  • Spring Cleaning Day occurs on March 15 instead of May 1.
  • Labor Day occurs on May 1 instead of the first Monday of September.
  • The chalk board reads "English Lesson" instead of "Social Study."
  • The Mario Trophy and Luigi Trophy have shorter bases. This is carried over from Doubutsu no Mori e+.
  • The ROMs for Golf, Pinball, Punch-Out!!, Soccer, and Wario's Woods have been changed to their European versions.

Promotion[edit]

Animal Crossing Pioneers[edit]

On August 7, 2002, Nintendo of America announced a contest whereby 125 teams of two would be selected to receive advance promotional copies of Animal Crossing.[1] The submission deadline for the contest was August 12th. To be considered for selection, applicants had to submit a written response of 50 words or less explaining why they should be chosen as Pioneers. Those selected received a special Animal Crossing disc marked "for promotional use only," along with a 59 block Memory Card and a promotional Animal Crossing calendar. Pioneers received the game a month early and were expected to help Nintendo generate online buzz in advance of the title's release. Pioneers were also given exclusive access to a web forum where they could discuss the game amongst themselves as well as provide feedback to Nintendo representatives. At the end of the experience, the Pioneers were invited to an online chat with a few of the members of the game's localization team.[17] An analysis of the standard and promotional game disc concluded that the two were byte identical,[18] meaning that no changes were made to the final version as a result of Pioneer feedback. The promotional copy and calendar have since become collector's items, with one set selling for over $500 on eBay in March 2014.[19]

Sweepstakes[edit]

From August 30 to October 15, 2002, Nintendo of America initiated the Animal Crossing "Deck Out Your Room" Sweepstakes.[20] One grand prize winner received a TV, headphones, and CD player from Panasonic, a Nintendo GameCube, a Game Boy Advance, five GameCube games, five Game Boy Advance Games, two WaveBird controllers, and a one-year subscription to Nintendo Power. Five first prize winners received a Nintendo GameCube, a copy of Animal Crossing, and a one-year subscription to Nintendo Power.[21] Those who registered for the sweepstakes received a free Animal Crossing screensaver.[22]

Reception[edit]

Animal Crossing was met with mostly positive reviews from critics, with many praising its charming, unique gameplay and long life span. e-Reader connectivity was seen as a welcome addition, although some criticized its outdated graphics and felt that it did not offer much of a single-player experience.[citation needed]

Animal Crossing was included in many year-end 'best of' lists upon its release in 2002. It has also been featured in several all-time top video game countdowns and has received multiple awards and nominations. Review aggregator Metacritic notes a Metascore of 87/100 for Animal Crossing,[23] which places it just behind Animal Crossing: New Leaf's score of 88. In May 2021, Animal Crossing was inducted into the World Video Game Hall of Fame.[24]

Awards and nominations[edit]

Year Award Category Result Ref.
2002 Game Critic Award Best Original Game of E3 Nominated [13]
GameSpot's Best and Worst of 2002 Game of the Year Nominated [25]
Best Role-Playing Game on GameCube Won [26]
Most Innovative Game Won [27]
Funniest Game (Purposely) Nominated [28]
GameSpy's Best of 2002 GameCube Game of the Year Nominated [29]
2003 The Game Developers Choice Awards Innovation Award Won [30]
Interactive Achievement Awards Innovation in Console Gaming Won [31]
Outstanding Achievement in Game Design Won [31]
Console Role-Playing Game of the Year Won [31]
Console Game of the Year Nominated [31]
Game of the Year Nominated [31]
Outstanding Achievement in Gameplay Engineering Nominated [31]

Top lists[edit]

Year Publication List Placement Ref.
2003 Nintendo Power Nintendo Power's All-Time Console Favorites 17 [citation needed]
Entertainment Weekly The 100 Greatest Videogames 72 [32]
2006 Electronic Gaming Monthly The Greatest 200 Videogames of Their Time 126 [33]
Nintendo Power Nintendo Power's Top 200 Games 51 [34]
X-Play 10 Best GameCube Games Ever 7 [35]
2007 Edge Top 100 Games of All Time 49 [36]
ScrewAttack! Top 10 GameCube Games 5 [37]
2008 Nintendo Power Best of the Best - Nintendo GameCube (Top 20) 19 [38]
2012 TIME All-TIME 100 Video Games - [39]

Gallery[edit]

Prerelease and unused content[edit]

Main article: List of prerelease and unused content in Animal Crossing

Names in other languages[edit]

Japanese どうぶつの森
Doubutsu no Mori Purasu
Animal Forest+

German Animal Crossing Animal Crossing

European Spanish Animal Crossing Animal Crossing

European French Animal Crossing Animal Crossing

Italian Animal Crossing Animal Crossing

External links[edit]

References[edit]

  1. 1.0 1.1 1.2 Jonathan Metts (August 6, 2002). "Lucky Gamers Play Animal Crossing Early". Nintendo World Report.
  2. 2.0 2.1 Nintendo (May 16, 2013). "Inside the Treehouse with Animal Crossing: New Leaf - Localizing Animal Crossing (Ep 1)". YouTube.
  3. 3.0 3.1 Andres Rojas (May 22, 2002). "Animal Crossing Hands-on Preview". Nintendo World Report.
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