Difference between revisions of "Animal Crossing: Sweet Day"

From Nookipedia, the Animal Crossing wiki
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{{Future Game}}
 
{{Future Game}}
 
[[File:Animal Crossing Sweet Day.jpg|thumb|Gameplay of ''Animal Crossing: Sweet Day''.]]
 
[[File:Animal Crossing Sweet Day.jpg|thumb|Gameplay of ''Animal Crossing: Sweet Day''.]]
'''''Animal Crossing: Sweet Day''''' is a minigame that is included in''[[Nintendo Land]]'' video game for the [[Wii U]], based upon the [[Animal Crossing (series)|''Animal Crossing'' series]].  
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'''''Animal Crossing: Sweet Day''''' is a minigame that is included in ''[[Nintendo Land]]'' for the [[Wii U]], based upon the [[Animal Crossing (series)|''Animal Crossing'' series]].  
  
 
Up to four players may play the game using Wii Remotes held sideways, and they must run around a [[town]] collecting candies scattered across the town and in [[tree]]s, while evading two guards being controlled by a player using a Wii U GamePad, or being controlled by CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large batch of candies.
 
Up to four players may play the game using Wii Remotes held sideways, and they must run around a [[town]] collecting candies scattered across the town and in [[tree]]s, while evading two guards being controlled by a player using a Wii U GamePad, or being controlled by CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large batch of candies.

Revision as of 11:34, November 18, 2012

Katrina NH Character Icon.png
This article or section contains information about a future release.
Details may change rapidly as information is revealed. The last updates to this article may not reflect the most current information. All information added to this article must come from a valid source else it may be removed.
Katrina NH Character Icon.png
This article or section contains information about a future release.
Details may change rapidly as information is revealed. The last updates to this article may not reflect the most current information. All information added to this article must come from a valid source else it may be removed.
File:Animal Crossing Sweet Day.jpg
Gameplay of Animal Crossing: Sweet Day.

Animal Crossing: Sweet Day is a minigame that is included in Nintendo Land for the Wii U, based upon the Animal Crossing series.

Up to four players may play the game using Wii Remotes held sideways, and they must run around a town collecting candies scattered across the town and in trees, while evading two guards being controlled by a player using a Wii U GamePad, or being controlled by CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large batch of candies.

Characters

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