Difference between revisions of "Sickness"

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m (Text replacement - "''Animal Crossing: City Folk''" to "{{CF}}")
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[[File:WWChiefSandwichGnomes.png|256px|thumb|A sick, delirious [[Chief]] in {{WW}}.]]
 
[[File:WWChiefSandwichGnomes.png|256px|thumb|A sick, delirious [[Chief]] in {{WW}}.]]
Villagers in {{DnMe+}}, {{WW}}, {{CF}} and {{NL}} can become sick, which causes them to shiver (and sometimes show the 'depressed' [[emotion]]) and stay in their [[house]]s. Villagers can gradually be recovered from being sick if they are given [[medicine]] from [[Tom Nook's store|Tom Nook's shop]] or the [[Nookling Stores]] once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly. While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will not give a positive response if the player has no medicine in the [[pocket]]s but will open the pockets if he or she does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player. Once the sickness has passed, the villager will give the player an item the following day (or in a [[letter]]) if the player took care of the villager while he or she was sick.
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'''Sickness''' is an in-game element in {{DnMe+}}, {{WW}}, {{CF}} and {{NL}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'depressed' [[emotion]]) and stay in their [[house]]s.  
  
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== Treatment ==
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Villagers can gradually be recovered from being sick if they are given [[medicine]] by the player. The medicine can be purchased from [[Tom Nook's store|Tom Nook's shop]] or the [[Nookling Stores]] once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly.
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While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will not give a positive response if the player has no medicine in the [[pocket]]s, but will open the pockets if he or she does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player.
 
[[File:CFButchtakingMedicine.jpg|thumb|250px|[[Butch]] receiving medicine in {{CF}}]]
 
[[File:CFButchtakingMedicine.jpg|thumb|250px|[[Butch]] receiving medicine in {{CF}}]]
In {{NL}}, villagers may inform the player if another villager is sick.
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Once the sickness has passed, the villager will give the player an item the following day in person (or in a [[letter]]) if the player took care of the villager while he or she was sick.
 
 
Sick villagers will appear in {{HHD}}'s [[hospital]] after the player designs this facility.
 
 
 
In {{NLa}}, villagers cannot become sick. The feature was phased out due to a bug with the system where a villager may move away without pinging the player, as being sick interfered with pinging.  
 
  
===Glitches associated with Sickness===
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==Glitches associated with Sickness==
In {{WW}}, a sick villager is instantly healed when the [[player]] open the town gates. In {{CF}} and {{NL}}, the villager will lock his or her house, leaving a sign saying that he or she is feeling ill.
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In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]]. In {{CF}} and {{NL}}, the villager will lock his or her house, leaving a sign saying that he or she is feeling ill.
  
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== Trivia ==
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* In {{NL}}, villagers may inform the player that another villager is sick.
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* In {{HHD}}, sick villagers will appear in the [[hospital]] after the player designs the facility.
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* In {{NLa}}, villagers cannot become sick. The feature was phased out due to a bug with the system where a villager may move away without pinging the player, as being sick interfered with pinging.
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{{cleanup}}
 
{{cleanup}}
 
[[Category:Gameplay Elements]]
 
[[Category:Gameplay Elements]]

Revision as of 16:17, February 29, 2020

A sick, delirious Chief in Animal Crossing: Wild World.

Sickness is an in-game element in Doubutsu no Mori e+, Animal Crossing: Wild World, Animal Crossing: City Folk and Animal Crossing: New Leaf that can afflict villagers. Villagers can become sick, which causes them to shiver (and sometimes show the 'depressed' emotion) and stay in their houses.

Treatment

Villagers can gradually be recovered from being sick if they are given medicine by the player. The medicine can be purchased from Tom Nook's shop or the Nookling Stores once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly.

While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will not give a positive response if the player has no medicine in the pockets, but will open the pockets if he or she does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player.

Once the sickness has passed, the villager will give the player an item the following day in person (or in a letter) if the player took care of the villager while he or she was sick.

Glitches associated with Sickness

In Animal Crossing: Wild World, a sick villager is instantly healed when the player opens the town gate. In Animal Crossing: City Folk and Animal Crossing: New Leaf, the villager will lock his or her house, leaving a sign saying that he or she is feeling ill.

Trivia


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Please help improve this article if you can; the talk page may contain suggestions.