Difference between revisions of "Friendship"

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m (Text replacement - "''New Leaf''" to "{{NL|short|nolink}}")
(adding details on NH - I've tried not to go overboard on duplicating the details in the linked Google Doc; I'm OK if it needs to be further massaged/removed)
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In the {{SER}}, '''friendship''' is a measurement of how friendly the [[player]] is with a [[villager]]. Friendship is measured in a scale where positive represents friendship and negative represents dislike.
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In the {{SER}}, '''friendship''' is a measurement of how friendly the [[player]] is with a [[villager]].
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==Scale==
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Friendship is measured on a numeric scale which is not directly visible to the player.
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In {{NL|short}} and earlier, positive represents friendship and negative represents dislike; generally, when a villager moves into [[town]], the friendship starts off in the middle.
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In {{NH|short}}, data mining has indicated that the scale goes from 0 to 255, with six different ranges mapping to different levels of friendship. A new villager starts at 25 points, near the top of the first friendship level (0-29). "Good" friendship (levels 3-4) requires 60 points. "Best" friendship (levels 5-6), which is required to be able to obtain photos ([[picture]]s), usually takes much longer to reach, requiring 150+ points.<ref name="acnh-mechanics">[https://docs.google.com/document/d/1dy9hDpXzTblQVGjw6jQM0K4dwTjii_v0rm7ooqOXVgg/preview New Horizons Friendship Mechanics]</ref>
  
 
==Improving Friendship==
 
==Improving Friendship==
The player's friendship level can be increased by doing tasks that make them feel better, such as sending them [[letter]]s or doing favors for them. Conversely, acting rudely towards villagers, such as by ignoring them, refusing or failing to complete favors, yelling in their face with a [[megaphone]] ({{NL|short|nolink}} only), or hitting them with a net, lowers the player's friendship level with the villager. Generally, when a villager moves into [[town]], the friendship starts off in the middle.
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The player's friendship level can be increased by doing tasks that make them feel better, such as talking to them, giving them gifts (in most cases), sending them [[letter]]s, or doing favors for them. Conversely, acting rudely towards villagers, such as by ignoring them, refusing or failing to complete favors, yelling in their face with a [[megaphone]] ({{NL|short|nolink}} only), giving them [[trash]] as a gift, or hitting them with a net, lowers the player's friendship level with the villager. The exact actions that affect friendship may vary by game.
  
 
==Rewards==
 
==Rewards==
Good friendship can earn the [[player]] rewards. Villager [[picture]]s (photos) ({{WW|short}}, {{NL|short}} and {{NH|short}}) have a much higher chance of being obtained if the player stays on a villager's good side. The villager will pay more for the player's items at the [[Flea Market]], and charge less for items in their own house on said event day. In {{NL|short|nolink}}, villagers who are friends with the player may enter their house unannounced, when they are inside it.  
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Good friendship can earn the [[player]] rewards:
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* Villager [[picture]]s (photos) ({{WW|short}}, {{NL|short}} and {{NH|short}}) have a much higher chance of being obtained if the player stays on a villager's good side.  
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* The villager will pay more for the player's items at the [[Flea Market]] (in {{WW|short|nolink}} and {{CF|short}}), and charge less for items in their own house on said event day.  
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* In {{NL|short|nolink}}, villagers who are friends with the player may enter their house unannounced, when they are inside it.
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* In {{NH|short|nolink}}, additional dialog is unlocked after reaching good and best friendship with a villager.<ref name="acnh-mechanics" />
  
 
==Measuring==
 
==Measuring==
 
[[File:Waving sad.jpg|thumb|300px|right|The player is waving to [[Bob]], but he is not happy about seeing them as he is not the friends to the player.]]
 
[[File:Waving sad.jpg|thumb|300px|right|The player is waving to [[Bob]], but he is not happy about seeing them as he is not the friends to the player.]]
When the player waves at a villager in {{WW|short|nolink}} or {{CF|short|nolink}}, the villager responds in a way that indicates their friendship level. In order to wave at a villager, the player taps them using the touch screen ({{WW|short|nolink}}) or the Wii Remote ({{CF|short|nolink}}) when they are at least five spaces away from them.
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When the player waves at a villager in {{WW|short|nolink}} or {{CF|short|nolink}}, the villager responds in a way that indicates their friendship level. In order to wave at a villager, the player taps them using the touch screen ({{WW|short|nolink}}) or the Wii Remote ({{CF|short|nolink}}) when they are at least five spaces away from them. A villager who dislikes the player will ignore them, and either a piano crash or blowing wind will sound, depending on the [[personality]]. One who likes the player will bow ([[normal]] and [[lazy]] villagers), or they may wave back.
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In {{NH|short|nolink}}, villagers with low friendship do not show ongoing dislike of the player in the same way, though any villager may be upset for a time by player behavior such as hitting with a net. The current friendship level may be inferred from certain activities which are only available at or above a specific level. For example, the ability to give a gift each day during conversation is unlocked at level 2 (30+ points), and beginning at level 4 (100+ points) the villager might ask occasionally if the player wants to change that villager's [[catchphrase]].<ref name="acnh-mechanics" /> Additionally, when leaving a villager's house, they may wave faster or with both arms after reaching higher friendship levels, though the exact correlation is less clear and the behaviour may vary based on villager personality.
  
A villager who dislikes the player will ignore them, and either a piano crash or blowing wind will sound, depending on the [[personality]]. One who likes the player will bow ([[normal]] and [[lazy]] villagers), or they may wave back.
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== References ==
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{{Reflist}}
  
 
[[Category:Gameplay Elements]]
 
[[Category:Gameplay Elements]]

Revision as of 21:25, June 24, 2020

In the Animal Crossing series, friendship is a measurement of how friendly the player is with a villager.

Scale

Friendship is measured on a numeric scale which is not directly visible to the player.

In New Leaf and earlier, positive represents friendship and negative represents dislike; generally, when a villager moves into town, the friendship starts off in the middle.

In New Horizons, data mining has indicated that the scale goes from 0 to 255, with six different ranges mapping to different levels of friendship. A new villager starts at 25 points, near the top of the first friendship level (0-29). "Good" friendship (levels 3-4) requires 60 points. "Best" friendship (levels 5-6), which is required to be able to obtain photos (pictures), usually takes much longer to reach, requiring 150+ points.[1]

Improving Friendship

The player's friendship level can be increased by doing tasks that make them feel better, such as talking to them, giving them gifts (in most cases), sending them letters, or doing favors for them. Conversely, acting rudely towards villagers, such as by ignoring them, refusing or failing to complete favors, yelling in their face with a megaphone (New Leaf only), giving them trash as a gift, or hitting them with a net, lowers the player's friendship level with the villager. The exact actions that affect friendship may vary by game.

Rewards

Good friendship can earn the player rewards:

  • Villager pictures (photos) (Wild World, New Leaf and New Horizons) have a much higher chance of being obtained if the player stays on a villager's good side.
  • The villager will pay more for the player's items at the Flea Market (in Wild World and City Folk), and charge less for items in their own house on said event day.
  • In New Leaf, villagers who are friends with the player may enter their house unannounced, when they are inside it.
  • In New Horizons, additional dialog is unlocked after reaching good and best friendship with a villager.[1]

Measuring

The player is waving to Bob, but he is not happy about seeing them as he is not the friends to the player.

When the player waves at a villager in Wild World or City Folk, the villager responds in a way that indicates their friendship level. In order to wave at a villager, the player taps them using the touch screen (Wild World) or the Wii Remote (City Folk) when they are at least five spaces away from them. A villager who dislikes the player will ignore them, and either a piano crash or blowing wind will sound, depending on the personality. One who likes the player will bow (normal and lazy villagers), or they may wave back.

In New Horizons, villagers with low friendship do not show ongoing dislike of the player in the same way, though any villager may be upset for a time by player behavior such as hitting with a net. The current friendship level may be inferred from certain activities which are only available at or above a specific level. For example, the ability to give a gift each day during conversation is unlocked at level 2 (30+ points), and beginning at level 4 (100+ points) the villager might ask occasionally if the player wants to change that villager's catchphrase.[1] Additionally, when leaving a villager's house, they may wave faster or with both arms after reaching higher friendship levels, though the exact correlation is less clear and the behaviour may vary based on villager personality.

References