Difference between revisions of "Sickness"

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[[File:WWChiefSandwichGnomes.png|256px|thumb|A sick, delirious [[Chief]] in {{WW}}.]]
 
[[File:WWChiefSandwichGnomes.png|256px|thumb|A sick, delirious [[Chief]] in {{WW}}.]]
'''Sickness''' is an in-game element in {{DnMe+}}, {{WW}}, {{CF}}, {{NL}}, and {{NH}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'depressed' [[emotion]]) and stay in their [[house]]s. In {{NH|nolink}}, the affected villager will be sweating instead of showing the sadness emotion.  
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'''Sickness''' is an in-game element in introduced in {{DnMe+}} that can afflict [[villagers]]. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' [[emotion]]) and stay in their [[house]]s. In {{NH|nolink}}, the affected villager will be sweating instead of showing the sadness emotion. When a villager is sick, they will not have normal conversations with the player, and they will only talk about being sick. They will often act delusional when sick, talking about fictional things as if they are real.
  
 
== Treatment ==
 
== Treatment ==
 
[[File:CFButchtakingMedicine.jpg|thumb|250px|[[Butch]] receiving medicine in {{CF}}]]
 
[[File:CFButchtakingMedicine.jpg|thumb|250px|[[Butch]] receiving medicine in {{CF}}]]
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===Prior to {{NH|nolink}}===
 
Villagers can gradually be recovered from being sick if they are given [[medicine]] by the player. The medicine can be purchased from [[Tom Nook's store|Tom Nook's shop]] or the [[Nookling Stores]] once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly.  
 
Villagers can gradually be recovered from being sick if they are given [[medicine]] by the player. The medicine can be purchased from [[Tom Nook's store|Tom Nook's shop]] or the [[Nookling Stores]] once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly.  
  
While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will not give a positive response if the player has no medicine in their [[pocket]]s, but will open the pockets if the player does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player. In ''New Horizons'', the villager will perk up immediately once given medicine, and will be able to ask the player for favors, though they will remain inside their house for the entire day.
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While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will give a negative response if the player has no medicine in their [[pocket]]s, but will open the pockets if the player does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player.
  
 
Once the sickness has passed, the villager will give the player an item the following day in person (or in a [[letter]]) if the player took care of the villager while they were sick.
 
Once the sickness has passed, the villager will give the player an item the following day in person (or in a [[letter]]) if the player took care of the villager while they were sick.
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===In {{NH|nolink}}===
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In {{NH}}, the villager will perk up immediately once given medicine, and will give the player a gift right away. They will be able to ask the player for favors, though they will remain inside their house for the entire day.
  
 
==Glitches associated with Sickness==
 
==Glitches associated with Sickness==
In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]]. In {{CF}} and {{NL}}, the villager will lock their house, leaving a sign saying that they are feeling ill.
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* In {{WW}}, a sick villager is instantly healed when the [[player]] opens the [[town gate]].  
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* In {{NL}}, a sick villager can move out without telling the player, as they are unable to 'ping' the player while sick.
  
 
== Trivia ==
 
== Trivia ==
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* In {{CF}} and {{NL}}, the villager will lock their house when the town gate is open, leaving a sign saying that they are feeling ill.
 
* In {{NL}}, villagers may inform the player that another villager is sick.
 
* In {{NL}}, villagers may inform the player that another villager is sick.
 
* In {{HHD}}, sick villagers will appear in the [[hospital]] after the player designs the facility.
 
* In {{HHD}}, sick villagers will appear in the [[hospital]] after the player designs the facility.
* In {{NLa}}, villagers cannot become sick. The feature was phased out due to a bug with the system where a villager may move away without pinging the player, as being sick interfered with pinging.
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* In {{NLa}}, villagers cannot become sick. The feature was phased out due to glitch stated above.
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{{cleanup}}
 
 
[[Category:Gameplay Elements]]
 
[[Category:Gameplay Elements]]

Revision as of 15:55, April 8, 2020

A sick, delirious Chief in Animal Crossing: Wild World.

Sickness is an in-game element in introduced in Doubutsu no Mori e+ that can afflict villagers. Villagers can become sick, which causes them to shiver (and sometimes show the 'sadness' emotion) and stay in their houses. In Animal Crossing: New Horizons, the affected villager will be sweating instead of showing the sadness emotion. When a villager is sick, they will not have normal conversations with the player, and they will only talk about being sick. They will often act delusional when sick, talking about fictional things as if they are real.

Treatment

Prior to Animal Crossing: New Horizons

Villagers can gradually be recovered from being sick if they are given medicine by the player. The medicine can be purchased from Tom Nook's shop or the Nookling Stores once a day. Sickness usually lasts for three days if medicine is given every day, but this can vary slightly.

While villagers are sick, they will not react positively and will ask for medicine. Selecting the medicine will give a negative response if the player has no medicine in their pockets, but will open the pockets if the player does. After receiving medicine, the villager will usually remark on how bad it tasted, or will say that they are starting to feel better, and will thank the player.

Once the sickness has passed, the villager will give the player an item the following day in person (or in a letter) if the player took care of the villager while they were sick.

In Animal Crossing: New Horizons

In Animal Crossing: New Horizons, the villager will perk up immediately once given medicine, and will give the player a gift right away. They will be able to ask the player for favors, though they will remain inside their house for the entire day.

Glitches associated with Sickness

Trivia