Difference between revisions of "E-Reader"

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{{DISPLAYTITLE:e-Reader}}
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{{Wrongpage|the peripheral itself|information on the Animal Crossing e-Reader cards|e-Reader card}}
 
{{Infobox System
 
{{Infobox System
|name= e-Reader
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|name = e-Reader
|logo= [[File:E-Reader logo.jpg]]
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|logo= [[File:e-Reader Logo.png|200px]]
 
|logosize=  
 
|logosize=  
|image= [[File:E-reader.png|200px]]
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|image = [[File:e-Reader.jpg|200px]]
|imagesize=  
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|imagesize =  
 
|caption=  
 
|caption=  
|color=
 
 
|manufacturer= Nintendo
 
|manufacturer= Nintendo
|type= e-Reader
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|released= '''Card-e Reader'''<br>{{Flag|JPN}} December 1, 2001<br>'''e-Reader/Card-e Reader+'''<br>{{Flag|USA}} September 16, 2002<ref name=Pojo>http://www.pojo.com/features/May2002/6-05-Ecard.html</ref><br>{{Flag|JPN}} June 27, 2003<br>{{Flag|AUS}} October 31, 2003
|released= {{NA}} September 16, 2002<ref>http://www.pojo.com/features/May2002/6-05-Ecard.html</ref>
 
 
|media= Game Boy Advance cartridge with built-in link port
 
|media= Game Boy Advance cartridge with built-in link port
|input=
 
|predecessor= None
 
|successor= None
 
 
}}
 
}}
:<div class="noprint">''See also: [[Merchandise/Animal_Crossing-e|Animal Crossing-e]]''</div>
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The '''e-Reader''' is an add-on for the [[Game Boy Advance]] that can be used to scan [[e-Reader card]]s, which have data encoded on them in a printed dot code. Scanning e-Reader cards can provide the player with minigames or other unique content with an e-Reader alone, or unlock content in existing Game Boy Advance games such as ''[[mariowiki:Super Mario Advance 4: Super Mario Bros. 3|Super Mario Advance 4: Super Mario Bros. 3]]'' by connecting to another GBA. If a GBA with an e-Reader is connected to a [[Nintendo GameCube]], scanning cards can unlock content in certain games such as {{PG}}.
The '''e-Reader''' is a gaming peripheral developed by [[Nintendo]]. When paired with a compatible portable gaming device (e.g.[[Game Boy Advance]]), it can be used to scan e-cards which have specially encoded data printed on them, to perform various functions such as uploading data or unlocking game features. Some cards may also contain game data to play mini-games or even retro titles such as the ports of [[NES games|NES titles]], for play on the [[GBA]].
 
  
e-Reader cards work using Dot Code Technology developed by with Olympus Optical Co., Ltd. Each card can hold up to two code strips, one long strip holding up to 2.2 kilobytes of information and a shorter strip containing 1.4 kilobytes. The e-Reader peripheral itself uses 64 Mb mask ROM and 1 Mb flash memory.<ref>http://www.pojo.com/features/May2002/6-05-Ecard.html</ref>
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Series of e-Reader cards were released for several Game Boy Advance and GameCube games, including {{DnM+}}, {{PG|nolink}}, and {{DnMe+}}.
  
== Use in ''Animal Crossing'' ==
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==Hardware==
When the e-Reader and Game Boy Advance are connected to a [[Nintendo GameCube]] playing {{PG}}, cards from the [[Animal Crossing-e]] series can be scanned to affect gameplay, such as obtaining exclusive pattern designs or receiving gifts such as rare NES games. e-Reader functionality is only available in NTSC and Australian PAL versions of the game. The Europe release of the game disables all e-Reader functionality.
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There are three releases of the e-Reader. The original Card-e Reader,{{Note|{{Nihongo foot|カード{{tt|e|イー}}リーダー|Kādo-ī Rīdā|Card-e Reader}}}} released in Japan in December 2001, cannot connect to GameCube or Game Boy Advance games. This feature, alongside the ability to save scanned software, was added to the North American e-Reader, which was released alongside {{PG}} on September 16, 2002. An enhanced model featuring the improvements from the North American model was later brought to Japan in the Card-e Reader+,{{Note|{{Nihongo foot|カード{{tt|e|イー}}リーダー{{tt|+|プラス}}|Kādo-ī Rīdā Purasu|Card-e Reader+}}}} which was released on June 27, 2003, alongside {{DnMe+}} and bundled with all copies of the game. In October 2003, the e-Reader was released in Australia and has identical hardware to its North American variant.
  
== Cards ==
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The e-Reader slots into the Game Boy Advance like a standard cartridge. On original GBA models, the accessory obstructs the Link Cable port, so the North American e-Reader and Card-e Reader+ also plug into the port to provide a passthrough connection to allow for GameCube connectivity. On Game Boy Advance SP systems, the Link Cable port is not obstructed, so the passthrough connection is not necessary. The e-Reader is not fully compatible with the Game Boy Micro, Nintendo DS, or Nintendo DS Lite. On the Game Boy Micro and Nintendo DS, the Link Cable connector prevents the e-Reader from fitting into the system; since the original Japanese Card-e Reader does not have a Link Cable connecter, it can fit in these consoles. The e-Reader can fit in a Nintendo DS Lite but cannot be connected to another GBA or a GameCube due to a lack of a Link Cable port on Nintendo DS systems.
There are 4 different [[Animal_Crossing-e#Series|card sets]]. Once scanned, they can give the following items:
 
  
*The two NES cards can give players the game shown on the card.  
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e-Reader cards hold their data in a proprietary dot code strip, which contains up to 2.2 KB of compressed and encrypted data. For more data, cards can have up to two dot code strips, and data can be spread across multiple cards. The dot codes are read by swiping them across an optical sensor on the e-Reader. The data on e-Reader cards is encoded to either North America or Japan and can only be scanned by an e-Reader of the same region.
*K.K cards that gives music.  
 
*A promotional card that comes with the e-reader gives a surprise item.
 
*In the Japanese version of ''Animal Crossing'', the player can scan 'Character Cards' that makes the designated character move into the player's town.
 
  
== References ==
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==''Animal Crossing'' connectivity==
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:''<span class="noprint"><span class="theme-text" style="font-family: 'Coustard','Linux Libertine',Georgia,Times,serif; font-weight: 130;">Further information:</span> [[e-Reader card]]''
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Across {{DnM+|nolink}}, {{PG|nolink}}, and {{DnMe+|nolink}}, a total of 454 unique (771 counting regional variants) ''Animal Crossing'' e-Reader cards were released from 2002 to 2003. There are cards for every [[villager]] and [[special character]], which make up the vast majority of cards and offer the player items in the GameCube games. Additionally, there are several other card types, including Design Cards, Town Tune Cards, Game Cards, Sibling Cards, and Classic Game Cards.
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==={{DnM+|nolink}}===
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Four series of e-Reader cards ('''''Doubutsu no Mori+ Card-e'''''){{Note|{{Nihongo foot|どうぶつの森{{tt|+|プラス}} カード{{tt|e|イー}}|Doubutsu no Mori Purasu Kādo-ī|Animal Forest+ Card-e}}}} were released for {{DnM+}} throughout 2002. Due to the original Japanese Card-e Reader's lack of Nintendo GameCube connectivity, {{DnM+}} has no direct compatibility with the e-Reader; however, scanning Character Cards or Game Cards can give the player [[secret code]]s that can then be used in-game to receive various items.
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==={{PG|nolink}}===
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Four series of e-Reader cards ('''''Animal Crossing-e''''') were released for {{PG}} from 2002 to 2003, with most being localized versions of the previously-released {{DnM+|nolink}} cards. Due to the North American e-Reader's Nintendo GameCube connectivity, cards can be scanned directly in the game. There are three locations where this can be done: the e-Reader Transfer Machine (eTM) in the [[post office]], where Character Cards or Classic Game Cards can be scanned to receive items; the [[town tune]] board outside the post office, where Town Tune Cards can be scanned to set the town's tune to the one on the card; and at the [[Able Sisters]], where Design Cards can be scanned to save the design on the card.
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Additionally, Character and Game Cards still give secret codes when scanned on the e-Reader by itself, which can be used in-game to receive various items.
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Since the e-Reader was never released in Europe, all e-Reader functionality was removed from the European version of {{PG|nolink}}.
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==={{DnMe+|nolink}}===
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Three series of e-Reader cards ('''''Doubutsu no Mori Card-e+'''''){{Note|{{Nihongo foot|どうぶつの森 カード{{tt|e+|イープラス}}|Doubutsu no Mori Kādo-ī Purasu|Animal Forest Card-e+}}}} were released for {{DnMe+}} in 2003, with cards being made for every new villager and islander alongside new Town Tune and Design Cards. The Card-e Reader+ was bundled with all copies of the game alongside the first six cards of Series 1.
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All e-Reader functionality from {{PG|nolink}} is retained, alongside some new functionality. Character Cards can now be scanned at the [[wishing well]] to have the villager on the card move in, or in the case of islanders, wash ashore on [[Animal Island]]. This is the only way for any of the new villagers to move in, and the only way for any islander to appear on the island. Town Tune Cards also have new functionality: scanning one of the new [[List of K.K. Slider songs|K.K. Slider song's]] cards unlocks them for K.K. to play and unlocks a live aircheck of that song which can be obtained by speaking to a specific special character.
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{{DnMe+|nolink}} is also compatible with {{DnM+|nolink}} cards. Using any e-Reader secret code from a {{DnM+|nolink}} card results in the player receiving either the {{I|decorative plate|DnMe+}}, {{I|shop signboard|DnMe+}}, or {{I|Tom Nook's autograph card|DnMe+}} instead of the secret code's normal item.
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==List of games==
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There are eight standalone e-Reader minigames contained on {{DnM+}} and {{PG}} Game Cards. Each game has an A and B variant, with slight differences between the two. The gameplay consist of scanning a certain number of Character Cards, and if certain criteria are met in each game, a secret code is given that can be used in the GameCube games.
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<gallery widths=200>
 +
AC-e 3-Legged Race Gameplay.png|''[[3-Legged Race]]''
 +
AC-e Animal Jumprope A Gameplay.png|''[[Animal Jumprope]]''
 +
AC-e Animal Relay Gameplay.png|''[[Animal Relay]]''
 +
AC-e Fireworks Show Gameplay.png|''[[Fireworks Show (minigame)|Fireworks Show]]''
 +
AC-e Fortune Telling Gameplay.png|''[[Fortune Telling]]''
 +
AC-e Matchmakers 4.png|''[[Matchmakers]]''
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AC-e Tug of War Gameplay.png|''[[Tug of War]]''
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AC-e Who's Dunnit A Gameplay.png|''[[Who's Dunnit?]]''
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</gallery>
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==Notes==
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{{Note list}}
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==References==
 
{{Reflist}}
 
{{Reflist}}
<br>
 
{{to-do|Add information on Japanese e-readers + differences|Add information about Australian release}}
 
  
[[Category:Merchandise]]
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{{Navbox System and Peripherals}}
[[Category:Gameplay Elements]]
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[[Category:Game Boy Advance]]
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[[Category:e-Reader|*]]

Revision as of 20:53, February 10, 2024

This article is about the peripheral itself. For information on the Animal Crossing e-Reader cards, see e-Reader card.
E-Reader Logo.png
E-Reader.jpg
Manufacturer Nintendo
Release date(s) Card-e Reader
Japan December 1, 2001
e-Reader/Card-e Reader+
United States of America September 16, 2002[1]
Japan June 27, 2003
Australia October 31, 2003
Media Game Boy Advance cartridge with built-in link port

The e-Reader is an add-on for the Game Boy Advance that can be used to scan e-Reader cards, which have data encoded on them in a printed dot code. Scanning e-Reader cards can provide the player with minigames or other unique content with an e-Reader alone, or unlock content in existing Game Boy Advance games such as Super Mario Advance 4: Super Mario Bros. 3 by connecting to another GBA. If a GBA with an e-Reader is connected to a Nintendo GameCube, scanning cards can unlock content in certain games such as Animal Crossing.

Series of e-Reader cards were released for several Game Boy Advance and GameCube games, including Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+.

Hardware

There are three releases of the e-Reader. The original Card-e Reader,[nb 1] released in Japan in December 2001, cannot connect to GameCube or Game Boy Advance games. This feature, alongside the ability to save scanned software, was added to the North American e-Reader, which was released alongside Animal Crossing on September 16, 2002. An enhanced model featuring the improvements from the North American model was later brought to Japan in the Card-e Reader+,[nb 2] which was released on June 27, 2003, alongside Doubutsu no Mori e+ and bundled with all copies of the game. In October 2003, the e-Reader was released in Australia and has identical hardware to its North American variant.

The e-Reader slots into the Game Boy Advance like a standard cartridge. On original GBA models, the accessory obstructs the Link Cable port, so the North American e-Reader and Card-e Reader+ also plug into the port to provide a passthrough connection to allow for GameCube connectivity. On Game Boy Advance SP systems, the Link Cable port is not obstructed, so the passthrough connection is not necessary. The e-Reader is not fully compatible with the Game Boy Micro, Nintendo DS, or Nintendo DS Lite. On the Game Boy Micro and Nintendo DS, the Link Cable connector prevents the e-Reader from fitting into the system; since the original Japanese Card-e Reader does not have a Link Cable connecter, it can fit in these consoles. The e-Reader can fit in a Nintendo DS Lite but cannot be connected to another GBA or a GameCube due to a lack of a Link Cable port on Nintendo DS systems.

e-Reader cards hold their data in a proprietary dot code strip, which contains up to 2.2 KB of compressed and encrypted data. For more data, cards can have up to two dot code strips, and data can be spread across multiple cards. The dot codes are read by swiping them across an optical sensor on the e-Reader. The data on e-Reader cards is encoded to either North America or Japan and can only be scanned by an e-Reader of the same region.

Animal Crossing connectivity

Further information: e-Reader card

Across Doubutsu no Mori+, Animal Crossing, and Doubutsu no Mori e+, a total of 454 unique (771 counting regional variants) Animal Crossing e-Reader cards were released from 2002 to 2003. There are cards for every villager and special character, which make up the vast majority of cards and offer the player items in the GameCube games. Additionally, there are several other card types, including Design Cards, Town Tune Cards, Game Cards, Sibling Cards, and Classic Game Cards.

Doubutsu no Mori+

Four series of e-Reader cards (Doubutsu no Mori+ Card-e)[nb 3] were released for Doubutsu no Mori+ throughout 2002. Due to the original Japanese Card-e Reader's lack of Nintendo GameCube connectivity, Doubutsu no Mori+ has no direct compatibility with the e-Reader; however, scanning Character Cards or Game Cards can give the player secret codes that can then be used in-game to receive various items.

Animal Crossing

Four series of e-Reader cards (Animal Crossing-e) were released for Animal Crossing from 2002 to 2003, with most being localized versions of the previously-released Doubutsu no Mori+ cards. Due to the North American e-Reader's Nintendo GameCube connectivity, cards can be scanned directly in the game. There are three locations where this can be done: the e-Reader Transfer Machine (eTM) in the post office, where Character Cards or Classic Game Cards can be scanned to receive items; the town tune board outside the post office, where Town Tune Cards can be scanned to set the town's tune to the one on the card; and at the Able Sisters, where Design Cards can be scanned to save the design on the card.

Additionally, Character and Game Cards still give secret codes when scanned on the e-Reader by itself, which can be used in-game to receive various items.

Since the e-Reader was never released in Europe, all e-Reader functionality was removed from the European version of Animal Crossing.

Doubutsu no Mori e+

Three series of e-Reader cards (Doubutsu no Mori Card-e+)[nb 4] were released for Doubutsu no Mori e+ in 2003, with cards being made for every new villager and islander alongside new Town Tune and Design Cards. The Card-e Reader+ was bundled with all copies of the game alongside the first six cards of Series 1.

All e-Reader functionality from Animal Crossing is retained, alongside some new functionality. Character Cards can now be scanned at the wishing well to have the villager on the card move in, or in the case of islanders, wash ashore on Animal Island. This is the only way for any of the new villagers to move in, and the only way for any islander to appear on the island. Town Tune Cards also have new functionality: scanning one of the new K.K. Slider song's cards unlocks them for K.K. to play and unlocks a live aircheck of that song which can be obtained by speaking to a specific special character.

Doubutsu no Mori e+ is also compatible with Doubutsu no Mori+ cards. Using any e-Reader secret code from a Doubutsu no Mori+ card results in the player receiving either the decorative plate, shop signboard, or Tom Nook's autograph card instead of the secret code's normal item.

List of games

There are eight standalone e-Reader minigames contained on Doubutsu no Mori+ and Animal Crossing Game Cards. Each game has an A and B variant, with slight differences between the two. The gameplay consist of scanning a certain number of Character Cards, and if certain criteria are met in each game, a secret code is given that can be used in the GameCube games.

Notes

  1. Japanese: カードリーダー Hepburn: Kādo-ī RīdāCard-e Reader
  2. Japanese: カードリーダー Hepburn: Kādo-ī Rīdā PurasuCard-e Reader+
  3. Japanese: どうぶつの森 カード Hepburn: Doubutsu no Mori Purasu Kādo-īAnimal Forest+ Card-e
  4. Japanese: どうぶつの森 カードe+ Hepburn: Doubutsu no Mori Kādo-ī PurasuAnimal Forest Card-e+

References