Difference between revisions of "Animal Crossing: Sweet Day"

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m (Undo revision 103289 by Celeste (talk) Careless edit with opinions in it)
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|platforms= [[Wii U]]
 
|platforms= [[Wii U]]
 
|engine=  
 
|engine=  
|released= 2012
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|released=  
 
|genre=  
 
|genre=  
 
|modes=  
 
|modes=  
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'''''Animal Crossing: Sweet Day''''' is a minigame that is included in ''[[Nintendo Land]]'' for the [[Wii U]], based upon the [[Animal Crossing (series)|''Animal Crossing'' series]].  
 
'''''Animal Crossing: Sweet Day''''' is a minigame that is included in ''[[Nintendo Land]]'' for the [[Wii U]], based upon the [[Animal Crossing (series)|''Animal Crossing'' series]].  
  
Up to four players may play the game using Wii Remotes held sideways, and they must run around a [[Village]] collecting candies scattered across the town and in [[trees]], while avoiding two guards being controlled by The player using a Wii U GamePad, or being controlled by A CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large amount of candies. If there is only one Wii Remote player, the objective will be to collect sweets and drop them in dishes dotted around the map, rather than to just collect them.
+
Up to four players may play the game using Wii Remotes held sideways, and they must run around a [[town]] collecting candies scattered across the town and in [[tree]]s, while evading two guards being controlled by a player using a Wii U GamePad, or being controlled by CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large batch of candies. If there is only one Wii Remote player, the objective will be to collect sweets and drop them in dishes dotted around the map, rather than to just collect them.
  
This game however can play up to 5 Players, Or 6 players by having the Gamepad user share the controls with an extra player since it control two guards.
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This game however can play up to 6 players by having the Gamepad user share the controls with an extra player since it control two guards.
 
Although it does not show six players for a selection nor choosing six Miis.
 
Although it does not show six players for a selection nor choosing six Miis.
  
If enough sweets are collected, then the villagers will win, but if the villagers are caught enough times, the guards will win. How many sweets required and how many times the guards have to catch the villagers are all dependent on how many players there are. The guards are represented by [[Booker]] and [[Copper]]. As In [[ACCF]] Or [[ACWW]] And as cops in [[ACNL]].
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If enough sweets are collected, then the villagers will win, but if the villagers are caught enough times, the guards win. How many sweets required and how many times the guards have to catch the villagers are all dependent on how many players there are. The guards look like [[Booker]] and [[Copper]].
 
 
==Side Note==
 
*Very Fun Spinoff Minigame,
 
*Good Multiplayer system
 
*Doesn't Force Multiplayer Mode.
 
  
 
==Characters==
 
==Characters==
*[[Copper]] - The Person Who Chases you (Right control stick & ZR Button)
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*[[Copper]] - The chaser (Right control stick & ZR Button)
*[[Booker]] - The Person Who Chases you (Left control stick & ZL Button)
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*[[Booker]] - The chaser (Left control stick & ZL Button)
 
*[[Dizzy]] - Player 1
 
*[[Dizzy]] - Player 1
 
*[[Peanut]] - Player 2
 
*[[Peanut]] - Player 2
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File:Dizzy SD art.png|Artwork of a Mii dressed as Dizzy
 
File:Dizzy SD art.png|Artwork of a Mii dressed as Dizzy
 
File:Peanut SD.png|Artwork of a Mii dressed as Peanut
 
File:Peanut SD.png|Artwork of a Mii dressed as Peanut
File:Sweet Day characters.png|Artwork of The First 2 players
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File:Sweet Day characters.png|Artwork of the main characters
 
File:Dizzy SD.png|A Mii dressed as Dizzy
 
File:Dizzy SD.png|A Mii dressed as Dizzy
 
File:Nintendo Land Animal Crossing icon.png|Icon for ''Animal Crossing'' in ''Nintendo Land''
 
File:Nintendo Land Animal Crossing icon.png|Icon for ''Animal Crossing'' in ''Nintendo Land''
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{{Animal Crossing}}
 
{{Animal Crossing}}
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{{Stub}}
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 15:02, July 15, 2017

200px
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Wii U
Input
methods
Wii U GamePad

Animal Crossing: Sweet Day is a minigame that is included in Nintendo Land for the Wii U, based upon the Animal Crossing series.

Up to four players may play the game using Wii Remotes held sideways, and they must run around a town collecting candies scattered across the town and in trees, while evading two guards being controlled by a player using a Wii U GamePad, or being controlled by CPU. The player using a Wii U GamePad can utilize both of the Wii U GamePad's control sticks to control both guards simultaneously. If the players using Wii Remotes can collect a certain number of candies before the time limit runs out, they will win. However, the more candies the player holds, the slower they can run, making the characters easier to catch for the guards. The Wii Remote users are able to drop candies at will in order to run faster. If a guard catches a Wii Remote user, that player will lose a large batch of candies. If there is only one Wii Remote player, the objective will be to collect sweets and drop them in dishes dotted around the map, rather than to just collect them.

This game however can play up to 6 players by having the Gamepad user share the controls with an extra player since it control two guards. Although it does not show six players for a selection nor choosing six Miis.

If enough sweets are collected, then the villagers will win, but if the villagers are caught enough times, the guards win. How many sweets required and how many times the guards have to catch the villagers are all dependent on how many players there are. The guards look like Booker and Copper.

Characters

  • Copper - The chaser (Right control stick & ZR Button)
  • Booker - The chaser (Left control stick & ZL Button)
  • Dizzy - Player 1
  • Peanut - Player 2
  • Lily - Player 3
  • Tangy - Player 4

Gallery

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