Difference between revisions of "Animal Crossing (series)"
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==Villagers== | ==Villagers== | ||
{{main|Villager}} | {{main|Villager}} | ||
− | In every [[town]] in the {{SER|nolink}}, the village itself is populated entirely by [[:Category:Species|animals]] (excluding the [[player]], who is the only human in the entire series). Villagers are [[wikipedia:Anthropomorphism|anthropomorphic]], and as such, are able to speak, walk in a humanoid manner, use [[tool]]s, and wear clothes. They serve as interactive characters who are assigned [[Villager#Personalities|personalities]] and traits, and this affects the way they communicate with you and among themselves. Villagers are capable of [[conversation]], have unique interests and [[catchphrase]]s, and live in their own [[House (villager)|domains]] within the town. | + | In every [[town]] in the {{SER|nolink}}, the village itself is populated entirely by [[:Category:Species|animals]] (excluding the [[player]], who is the only human shown in the entire series). Villagers are [[wikipedia:Anthropomorphism|anthropomorphic]], and as such, are able to speak, walk in a humanoid manner, use [[tool]]s, and wear clothes. They serve as interactive characters who are assigned [[Villager#Personalities|personalities]] and traits, and this affects the way they communicate with you and among themselves. Villagers are capable of [[conversation]], have unique interests and [[catchphrase]]s, and live in their own [[House (villager)|domains]] within the town. |
Villagers will often ask the player to perform tasks for them (ranging from delivering [[presents]] to sending messages to another human player). Players can incur a reward if tasks are executed in the set time. In later games, they are also capable of playing games with the player, such as [[hide-and-seek]]. Villagers [[Moving|move]] in and out of the town regularly due to certain factors (e.g. because the player has exchanged animals with another village over [[wikipedia:Wi-Fi|Wi-Fi]]), or simply because they are not satisfied with their current life). It is said that they enjoy receiving [[letters]], and if sent a gift, they will usually send one in return. | Villagers will often ask the player to perform tasks for them (ranging from delivering [[presents]] to sending messages to another human player). Players can incur a reward if tasks are executed in the set time. In later games, they are also capable of playing games with the player, such as [[hide-and-seek]]. Villagers [[Moving|move]] in and out of the town regularly due to certain factors (e.g. because the player has exchanged animals with another village over [[wikipedia:Wi-Fi|Wi-Fi]]), or simply because they are not satisfied with their current life). It is said that they enjoy receiving [[letters]], and if sent a gift, they will usually send one in return. |
Revision as of 17:55, February 17, 2016
The Animal Crossing (どうぶつの森, Dōbutsu no Mori, lit. Animal Forest) video game series is a series of communication adventure games exclusively for Nintendo consoles. The game progresses in real time in a nonlinear format. It is non-violent and is rated 'E' for Everyone by the ESRB and 3+ by PEGI. The player takes the role of a human in a village of animals and may take on tasks from villagers, pay off their mortgage, garden, fish, catch insects, and more.
Objectives
As an open-ended life simulation game, the Animal Crossing series does not have a set objective. As such, after an introductory sequence at the beginning of the games, players are free to do as they like. The only 'objective' in the game, if any, is to pay off the mortgage placed upon the player's house—but, like most activities within the game, this is entirely optional and does not incur any consequences, other than having less space to store items.
Villagers
In every town in the Animal Crossing series, the village itself is populated entirely by animals (excluding the player, who is the only human shown in the entire series). Villagers are anthropomorphic, and as such, are able to speak, walk in a humanoid manner, use tools, and wear clothes. They serve as interactive characters who are assigned personalities and traits, and this affects the way they communicate with you and among themselves. Villagers are capable of conversation, have unique interests and catchphrases, and live in their own domains within the town.
Villagers will often ask the player to perform tasks for them (ranging from delivering presents to sending messages to another human player). Players can incur a reward if tasks are executed in the set time. In later games, they are also capable of playing games with the player, such as hide-and-seek. Villagers move in and out of the town regularly due to certain factors (e.g. because the player has exchanged animals with another village over Wi-Fi), or simply because they are not satisfied with their current life). It is said that they enjoy receiving letters, and if sent a gift, they will usually send one in return.
Customization
Although earlier games offered few options in terms of customization, more recent games feature the ability to not only customize appearance, but also wallpapers, carpets and furniture in their home, as well as the home's exterior. It is also possible to decorate the ground outdoors with designs.
Activities
Despite being an open-ended game, Animal Crossing does provide some activities to pass the time and help "complete" certain aspects of the gameplay (such as completing exhibits within the museum). Some of these activities include bug-catching, fishing, fossil-hunting, and even item-collecting (the latter an objective to complete the player's catalog). Players can also interact in games of hide-and-seek with villagers, participate in festivals and town events, and generally do as they like within the game.
Games
Boxart | English title | Japanese title | Platform | Release date(s) | Notes |
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Animal Forest* | どうぶつの森 Doubutsu no Mori |
Nintendo 64 | Template:JP April 14, 2001 | The first game of the series. | |
Animal Forest+* | どうぶつの森+ Doubutsu no Mori+ |
Nintendo GameCube | Template:JP December 14, 2001 | Remake of the original. | |
Animal Crossing | English-only title. | Nintendo GameCube | Template:NA September 16, 2002 Template:AUS October 17, 2003 Template:EU September 24, 2004 |
First game released outside of Japan. | |
Animal Forest e+* | どうぶつの森e+ Doubutsu no Mori e+ |
Nintendo GameCube | Template:JP June 27, 2003 | A translation of Animal Crossing with more e-Reader functions. | |
Animal Crossing: Wild World | おいでよどうぶつの森 Oideyo Dōbutsu no Mori |
Nintendo DS | Template:JP November 23, 2005 Template:NA December 5, 2005 Template:AUS December 8, 2005 Template:EU March 31, 2006 |
First released on a handheld system, first released worldwide, first to utilize Nintendo Wi-Fi Connection. | |
Animal Crossing: City Folk | 街へいこうよどうぶつの森 Machi e ikouyo: Dōbutsu no Mori |
Wii | Template:NA November 16, 2008 Template:CAN November 17, 2008 Template:JP November 20, 2008 Template:AUS December 4, 2008 Template:EU December 5, 2008 Template:SK January 28, 2010 |
First to include the city, first to utilize Wii Speak. | |
Animal Crossing: New Leaf | とびだせどうぶつの森 Tobidase Dōbutsu no Mori |
Nintendo 3DS | Template:JP November 8, 2012 Template:SK February 7, 2013 Template:NA June 9, 2013 Template:EU June 14, 2013 Template:AUS June 15, 2013 |
First game released in 3D. |
Spinoffs
Boxart | English title | Japanese title | Platform | Release date(s) | Notes |
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Animal Crossing: Happy Home Designer | どうぶつの森:ハッピーホームデザイナー Dōbutsu no Mori: Happī Hōmu Dezainā |
Nintendo 3DS | Template:JP July 30, 2015 Template:NA September 25, 2015 Template:EU October 2, 2015 Template:AUS October 3, 2015 |
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Animal Crossing: amiibo Festival | どうぶつの森amiiboフェスティバル Dōbutsu no Mori: amiibo Fesutibaru |
Wii U | Template:NA November 13, 2015 Template:EU November 20, 2015 Template:JP November 21, 2015 Template:AUS November 21, 2015 |
Animal Crossing series | ||||||||||||||
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