Difference between revisions of "Item:Legend of Zelda (Animal Crossing)"
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AlexBot2004 (talk | contribs) m (Text replacement - "furniture item in" to "furniture item in") |
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{{Unused|type=page}}{{PGFurniture | {{Unused|type=page}}{{PGFurniture | ||
| name = Legend of Zelda | | name = Legend of Zelda | ||
+ | | identifier = Legend of Zelda | ||
| image = Legend_of_Zelda_PG_Model.png | | image = Legend_of_Zelda_PG_Model.png | ||
| image-pg = Legend_of_Zelda_PG_Model.png | | image-pg = Legend_of_Zelda_PG_Model.png | ||
Line 13: | Line 14: | ||
| hra-points = 1983 | | hra-points = 1983 | ||
| lucky = Yes | | lucky = Yes | ||
− | | availability-plus = | + | | availability-plus = secret code (never officially released) |
| availability-pg = Unobtainable | | availability-pg = Unobtainable | ||
| availability-e-plus = Unobtainable (dummy item) | | availability-e-plus = Unobtainable (dummy item) | ||
Line 19: | Line 20: | ||
| length = 1 | | length = 1 | ||
| width = 1 | | width = 1 | ||
− | | interactable = | + | | interactable = Yes |
| interactivity = NES game | | interactivity = NES game | ||
− | | animated = | + | | animated = No |
− | | sound = | + | | sound = No |
− | | has-surface = | + | | has-surface = No |
− | | placeable = | + | | placeable = Yes |
− | | placeable-surface = | + | | placeable-surface = Yes |
− | | walkable = | + | | walkable = No |
}} | }} | ||
− | '''Legend of Zelda''' is an unobtainable furniture item in {{PG}}. It can be placed on the surface of tables and other similar furniture that have surfaces for items. | + | '''Legend of Zelda''' is an unobtainable [[furniture]] item in {{DnM+}} and {{PG}}. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable [[NES game]], and the player can interact with it to play ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. |
− | + | In {{DnM+|nolink}}, Legend of Zelda is only obtainable with a [[secret code]] that is specific to the player's name and their town's name; however, since Nintendo never offered a code generator which generated a Legend of Zelda code, it is only possible to obtain through the use of a third-party code generator. | |
+ | |||
+ | In {{PG|nolink}}, the game is not a valid item that a secret code can be created for, and is thus not obtainable at all without the use of memory editing. However, the fact that it cannot be obtained via a secret code, an attribute only shared by [[e-Reader card]] items {{I|Ice Climber|Animal Crossing}} and {{I|Mario Bros|Animal Crossing}}, suggests it and the {{I|Super Mario Bros|Animal Crossing}} item may have been planned to be obtained via e-Reader cards that were never released. Legend of Zelda was removed from {{DnMe+}}. | ||
The item does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house. | The item does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house. | ||
− | {{PGFurnitureVillagers}} | + | {{PGFurnitureVillagers}}__NOTOC__ |
− | + | ||
== Version differences == | == Version differences == | ||
− | [[File: | + | [[File:NES DnM+ Model.png|thumb|left|128px|Legend of Zelda in {{DnM+|nolink}}]] |
− | In {{DnM+}}, Legend of Zelda is modeled after a Famicom Disk System rather than a [[Nintendo Entertainment System]], and the game itself is the Famicom Disk System version. Another version of the | + | In {{DnM+}}, Legend of Zelda is modeled after a Famicom Disk System rather than a [[Nintendo Entertainment System]], and the game itself is the Famicom Disk System version. The model used in {{DnM+|nolink}} is also used for [[Item:Clu Clu Land D (Animal Crossing)|Clu Clu Land D]] and [[Item:NES (Animal Crossing)|the blank system]]. |
− | {{clear}} | + | |
+ | Another version of the item—which is identical in name and appearance—exists that plays the Japanese cartridge version of ''The Legend of Zelda''. Unlike the Disk System version, this item cannot be obtained via a secret code and is thus completely unobtainable. In {{PG|nolink}}, this item appears as a plain NES and crashes the game if the player attempts to play it, as its corresponding NES ROM has been removed. | ||
+ | {{clear|left}} | ||
=== Leftover dummy item === | === Leftover dummy item === | ||
[[File:DUMMY PG Model.png|left|thumb|150px|The dummy model used by unused items.]] | [[File:DUMMY PG Model.png|left|thumb|150px|The dummy model used by unused items.]] | ||
− | In {{DnMe+}}, both versions of the Legend of Zelda item are still leftover in the game data as dummy items, unobtainable without [[gameplay modification]] or [[glitch]]es. As with all dummy items in {{DnMe+|nolink}}, the item's name | + | In {{DnMe+}}, both versions of the Legend of Zelda item are still [[Prerelease and unused content in Animal Crossing|leftover in the game data]] as dummy items, unobtainable without [[gameplay modification]] or [[glitch]]es. As with all dummy items in {{DnMe+|nolink}}, the item's name appears as "かぐ?" (''kagu?'', furniture?) in the player's inventory. However, when dropped on the ground outside, its name from {{DnM+|nolink}} is shown. It uses the dummy model from {{PG|nolink}} and {{DnMe+|nolink}}, a white triangle with red Japanese text reading ダミー (''damī'', dummy). The item cannot be placed down in the player's house if in their inventory. |
{{clear}} | {{clear}} | ||
− | == | + | == Game overview == |
{{Interwiki-hatnote|this game|zeldawiki|The Legend of Zelda}} | {{Interwiki-hatnote|this game|zeldawiki|The Legend of Zelda}} | ||
− | + | {{Multiple Image | |
− | + | |align= left | |
+ | |direction= horizontal | ||
− | The game is primarily non-linear, giving the player the option to choose different paths on what dungeons to complete, what items to obtain and buy, and ways to discover secrets. It is played on a top down view setup, meaning Link can move in four different directions using the | + | |image1= Legend of Zelda gameplay.png |
+ | |caption1= Gameplay of ''The Legend of Zelda''. | ||
+ | |width1 = 200 | ||
+ | |||
+ | |image2 = The Legend of Zelda NES Box Art.jpg | ||
+ | |caption2 = Box cover art of ''The Legend of Zelda''. | ||
+ | |width2 = 150 | ||
+ | }} | ||
+ | |||
+ | '''''The Legend of Zelda'''''{{Note|{{Nihongo foot|THE HYRULE FANTASY ゼルダの伝説|The Hyrule Fantasy: Zeruda no Densetsu|THE HYRULE FANTASY: The Legend of Zelda}}}} is an action-adventure game originally released on the [[Nintendo Entertainment System|Famicom Disk System]] in Japan on February 21, 1986, and on the [[Nintendo Entertainment System]] in North America on July 29, 1987 and in Europe on November 27, 1987. It is the first installment of [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. The game takes place in the land of [[zeldawiki:Hyrule|Hyrule]] where the evil [[zeldawiki:Ganon|Ganon]], bearer of the [[zeldawiki:Triforce of Power|Triforce of Power]], captures [[zeldawiki:Princess Zelda|Princess Zelda]], bearer of the [[zeldawiki:Triforce of Wisdom|Triforce of Wisdom]]. To prevent Ganon from stealing her [[zeldawiki:Triforce|Triforce]], she scatters it into fragments, hiding it throughout the land. Playing as [[zeldawiki:Link|Link]], a courageous swordsman that wears a distinct green outfit, he must journey throughout Hyrule to save the Princess Zelda and rebuild the Triforce of Wisdom. For that, he must defeat the minions of the evil Ganon in each of the eight dungeons in order to obtain the fragments of the Triforce of Wisdom. The game is set in the [[zeldawiki:Zelda Timeline#Fallen Hero Timeline|Fallen Hero timeline]], where Ganondorf, the precursor to Ganon, managed to defeat the Hero of Time in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. | ||
+ | |||
+ | The game is primarily non-linear, giving the player the option to choose different paths on what dungeons to complete, what items to obtain and buy, and ways to discover secrets. It is played on a top down view setup, meaning Link can move in four different directions using the {{Input|dpad}}. The {{Input|a}} button allows Link to swing his sword, while the {{Input|b}} button can be assigned to equip different items, such as a [[zeldawiki:Power Bracelet|Power Bracelet]] to push rocks on the overworld. After completing the game for the first time, the player can then access a harder [[zeldawiki:Second Quest|Second Quest mode]] that changes the placement of items and makes enemies stronger. The Second Quest can also be access by typing "ZELDA" as the player's name. | ||
The Nintendo Entertainment System port of the game was notable for being the first console game to include a battery for saving data. The game sold 6.51 million copies worldwide, becoming the sixth best selling game on the Nintendo Entertainment System. | The Nintendo Entertainment System port of the game was notable for being the first console game to include a battery for saving data. The game sold 6.51 million copies worldwide, becoming the sixth best selling game on the Nintendo Entertainment System. | ||
Line 60: | Line 77: | ||
* {{I|Mario Bros|Animal Crossing}} | * {{I|Mario Bros|Animal Crossing}} | ||
* {{I|Ice Climber|Animal Crossing}} | * {{I|Ice Climber|Animal Crossing}} | ||
+ | |||
+ | {{Item in other games|game=First gen}}<!-- | ||
+ | -->== Notes== | ||
+ | {{Note list}} | ||
== References == | == References == | ||
Line 75: | Line 96: | ||
* Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13d_LAJPlxMa_DubPTuirkIV4DERBMXbrWQsmSh8ReK4/edit Spreadsheet]) | * Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13d_LAJPlxMa_DubPTuirkIV4DERBMXbrWQsmSh8ReK4/edit Spreadsheet]) | ||
− | {{Furniture}} | + | {{Navbox Furniture}} |
− | {{ | + | {{Navbox NES Games}} |
− | [[Category:First generation Animal Crossing items with version differences]] | + | [[Category:First-generation Animal Crossing items with version differences]] |
+ | [[Category:Leftover dummy items in Doubutsu no Mori e+]] |
Latest revision as of 01:14, May 3, 2024
This page contains information about unused content that cannot be seen through normal gameplay. |
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NES game | ||||||||
Buy price | Sell price | |||||||
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Not for sale | 10,000 Bells | |||||||
Size |
1 × 1
| |||||||
Obtain via: (DnM+) |
Secret code (never officially released) | |||||||
Obtain via: (AC) |
Unobtainable | |||||||
Obtain via: (DnMe+) |
Unobtainable (dummy item) | |||||||
HRA points | 1983 | |||||||
HRA penalty if facing wall | Unknown | |||||||
Feng shui | None | |||||||
Appearances | ||||||||
Names in other languages
ゼルダのでんせつ
N/A Legend of Zelda Legend of Zelda Legend of Zelda N/A
N/A N/A N/A N/A Legend of Zelda N/A |
Legend of Zelda is an unobtainable furniture item in Doubutsu no Mori+ and Animal Crossing. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable NES game, and the player can interact with it to play The Legend of Zelda.
In Doubutsu no Mori+, Legend of Zelda is only obtainable with a secret code that is specific to the player's name and their town's name; however, since Nintendo never offered a code generator which generated a Legend of Zelda code, it is only possible to obtain through the use of a third-party code generator.
In Animal Crossing, the game is not a valid item that a secret code can be created for, and is thus not obtainable at all without the use of memory editing. However, the fact that it cannot be obtained via a secret code, an attribute only shared by e-Reader card items Ice Climber and Mario Bros, suggests it and the Super Mario Bros item may have been planned to be obtained via e-Reader cards that were never released. Legend of Zelda was removed from Doubutsu no Mori e+.
The item does not have any color for the purpose of fêng shui. This item is lucky, meaning it gives a 777-point Happy Room Academy bonus when placed in the player's house.
No villagers have this item in their home.
Version differences
In Doubutsu no Mori+, Legend of Zelda is modeled after a Famicom Disk System rather than a Nintendo Entertainment System, and the game itself is the Famicom Disk System version. The model used in Doubutsu no Mori+ is also used for Clu Clu Land D and the blank system.
Another version of the item—which is identical in name and appearance—exists that plays the Japanese cartridge version of The Legend of Zelda. Unlike the Disk System version, this item cannot be obtained via a secret code and is thus completely unobtainable. In Animal Crossing, this item appears as a plain NES and crashes the game if the player attempts to play it, as its corresponding NES ROM has been removed.
Leftover dummy item
In Doubutsu no Mori e+, both versions of the Legend of Zelda item are still leftover in the game data as dummy items, unobtainable without gameplay modification or glitches. As with all dummy items in Doubutsu no Mori e+, the item's name appears as "かぐ?" (kagu?, furniture?) in the player's inventory. However, when dropped on the ground outside, its name from Doubutsu no Mori+ is shown. It uses the dummy model from Animal Crossing and Doubutsu no Mori e+, a white triangle with red Japanese text reading ダミー (damī, dummy). The item cannot be placed down in the player's house if in their inventory.
Game overview
The Legend of Zelda[nb 1] is an action-adventure game originally released on the Famicom Disk System in Japan on February 21, 1986, and on the Nintendo Entertainment System in North America on July 29, 1987 and in Europe on November 27, 1987. It is the first installment of The Legend of Zelda series. The game takes place in the land of Hyrule where the evil Ganon, bearer of the Triforce of Power, captures Princess Zelda, bearer of the Triforce of Wisdom. To prevent Ganon from stealing her Triforce, she scatters it into fragments, hiding it throughout the land. Playing as Link, a courageous swordsman that wears a distinct green outfit, he must journey throughout Hyrule to save the Princess Zelda and rebuild the Triforce of Wisdom. For that, he must defeat the minions of the evil Ganon in each of the eight dungeons in order to obtain the fragments of the Triforce of Wisdom. The game is set in the Fallen Hero timeline, where Ganondorf, the precursor to Ganon, managed to defeat the Hero of Time in The Legend of Zelda: Ocarina of Time.
The game is primarily non-linear, giving the player the option to choose different paths on what dungeons to complete, what items to obtain and buy, and ways to discover secrets. It is played on a top down view setup, meaning Link can move in four different directions using the . The button allows Link to swing his sword, while the button can be assigned to equip different items, such as a Power Bracelet to push rocks on the overworld. After completing the game for the first time, the player can then access a harder Second Quest mode that changes the placement of items and makes enemies stronger. The Second Quest can also be access by typing "ZELDA" as the player's name.
The Nintendo Entertainment System port of the game was notable for being the first console game to include a battery for saving data. The game sold 6.51 million copies worldwide, becoming the sixth best selling game on the Nintendo Entertainment System.
See also
Notes
References
- Includes data sourced from the ACGC Spreadsheet project (Spreadsheet)
NES/Famicom games | ||||||||
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