North American box art
|Platform(s)||Nintendo Entertainment System|
|Release date(s)|| February 2, 1984|
October 18, 1985
September 1, 1986
The game starts once the silver ball resting on the right side of the screen is impulsed by the plunger under it. As the ball goes down from the top initial tunnel, it falls onto the rest of the board, filled with bumpers, two pairs of flippers, and some cards.
Just like in real-life Pinball machines, the main goal is to make a high-score and mantain the silver ball on the board for as long as it's possible for the player, by hitting it with the flippers whenever the ball makes contact with them.
The player controls the flippers, with one pair being positioned on the upper area of the board, and the other on the very bottom just above the pit; letting the player freely hit the ball at the top, where it's the safest, but also stop it from falling straight down the pit. By pressing certain buttons, the flippers can move independently one from the other, or at the same time.
Obstacles such as the bumpers, cards, targets, and some of the characters moving on the board give points whenever they get hit by the ball or when a certain requirement for a bonus is met.
One of the bonus stages in this version of Pinball will take the player to a Breakout and Donkey Kong inspired stage, in which Mario needs to rescue Pauline by catching her with a platform he is carrying, and leading her to an exit on any side of the screen.
This bonus stage is activated by making the ball enter a bonus hole.
In Animal Crossing