Difference between revisions of "Item:DK Jr MATH (Animal Crossing)"

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m (Text replacement - "\n|" to " |")
m (Text replacement - "The player can interact with this item to play" to "This item is a playable NES game, and the player can interact with it to play")
 
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| image-plus = DK_Jr_MATH_DnM+_Model.png
 
| image-plus = DK_Jr_MATH_DnM+_Model.png
 
| image-e-plus = DK_Jr_MATH_PG_Model.png
 
| image-e-plus = DK_Jr_MATH_PG_Model.png
 +
| image-ique = DK_Jr_MATH_DnM+_Model.png
 
| ja-name = さんすうあそび
 
| ja-name = さんすうあそび
 +
| zh-name = 红白机
 
| fr-name = DK Jr MATH
 
| fr-name = DK Jr MATH
 
| de-name = DK Jr. MATH
 
| de-name = DK Jr. MATH
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| num-pg = 524
 
| num-pg = 524
 
| num-e-plus = 583
 
| num-e-plus = 583
 +
| num-ique = 426
 
| hra-points = 1029
 
| hra-points = 1029
 
| lucky = Yes
 
| lucky = Yes
 
| availability1 = Raffle
 
| availability1 = Raffle
| availability-other = Treasure hunt, Wisp, Tree (good luck)
+
| availability-other = treasure hunt, Wisp, tree (good luck)
 
| buy = 3000
 
| buy = 3000
 
| sell = 750
 
| sell = 750
 
| length = 1
 
| length = 1
 
| width = 1
 
| width = 1
| interactable = yes
+
| interactable = Yes
 
| interactivity = NES game
 
| interactivity = NES game
| animated = no
+
| animated = No
| sound = no
+
| sound = No
| has-surface = no
+
| has-surface = No
| placeable = yes
+
| placeable = Yes
| placeable-surface = yes
+
| placeable-surface = Yes
| walkable = no
+
| walkable = No
 
}}
 
}}
  
'''DK Jr MATH''' is a [[furniture]] item in {{PG}}. It can be placed on the surface of tables and other similar furniture that have surfaces for items. The player can interact with this item to play ''[[Donkey Kong Jr. Math]]''.
+
'''DK Jr MATH''' is a [[furniture]] item in every [[first generation|first-generation ''Animal Crossing'' game]]. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable [[NES game]], and the player can interact with it to play ''[[mariowiki:Donkey Kong Jr. Math|Donkey Kong Jr. Math]]''.
  
 
DK Jr MATH can be obtained from the [[raffle]], [[Wisp]], a [[treasure hunt]], or trees when the player has good [[luck]]. It does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house.
 
DK Jr MATH can be obtained from the [[raffle]], [[Wisp]], a [[treasure hunt]], or trees when the player has good [[luck]]. It does not have any color for the purpose of [[fêng shui]]. This item is [[Lucky item|lucky]], meaning it gives a 777-point [[Happy Home Academy|Happy Room Academy]] bonus when placed in the player's house.
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In {{DnM}}, DK Jr MATH is simply known as ''ファミコン'' (''Famicom''). Additionally, in {{DnM|nolink}} and {{DnM+}}, the item is modeled after a Famicom rather than a [[Nintendo Entertainment System]]. {{DnMe+}} retains the design from {{PG|nolink}}.
 
In {{DnM}}, DK Jr MATH is simply known as ''ファミコン'' (''Famicom''). Additionally, in {{DnM|nolink}} and {{DnM+}}, the item is modeled after a Famicom rather than a [[Nintendo Entertainment System]]. {{DnMe+}} retains the design from {{PG|nolink}}.
  
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{{clear}}
 +
 +
== Game overview ==
 +
{{Interwiki-hatnote|this game|mariowiki|Donkey Kong Jr. Math}}
 +
[[File:DKjr Math gameplay.png|thumb|left|200px|Gameplay of ''Donkey Kong Jr. Math'']]
 +
'''''Donkey Kong Jr. Math''''' is an educational game based on ''{{I|Donkey Kong Jr|PG|Donkey Kong Jr.}}'' that was released for the [[Nintendo Entertainment System]] in 1983.
 +
 +
There are two main modes in ''Donkey Kong Jr. Math'': Calculate and +-x÷ Exercise. In the Calculate mode, Donkey Kong holds up a sign with a number on it and Donkey Kong Jr. must climb vines to collect numbers, then use the mathematical symbols on the platforms to add, subtract, multiply, or divide to get to the number on the sign. In the +-x÷ Exercise mode, the player can select a type of equation and must solve it.
 
{{clear}}
 
{{clear}}
  
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* {{I|Donkey Kong Jr|Animal Crossing}}
 
* {{I|Donkey Kong Jr|Animal Crossing}}
 
* {{I|Donkey Kong 3|Animal Crossing}}
 
* {{I|Donkey Kong 3|Animal Crossing}}
 +
 +
{{Item in other games|game=First gen}}<!--
 +
-->== Notes==
 +
{{Note list}}
  
 
== References ==
 
== References ==
 
* Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13sRAcj9YbP9_i-u0Kg6S7ycHbaOQx1jFG4lYLm2DJ4c/edit Spreadsheet])
 
* Includes data sourced from the [[Community:ACGC Spreadsheet|ACGC Spreadsheet project]] ([https://docs.google.com/spreadsheets/d/13sRAcj9YbP9_i-u0Kg6S7ycHbaOQx1jFG4lYLm2DJ4c/edit Spreadsheet])
  
{{Furniture}}
+
{{Navbox Furniture}}
{{NESgames}}
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{{Navbox NES Games}}
[[Category:Animal Crossing items with version differences]]
+
[[Category:First-generation Animal Crossing items with version differences]]

Latest revision as of 17:56, December 13, 2023

Type of furniture DK Jr MATH #524[nb 1]
NES game
DK Jr MATH
Buy price Sell price
 3,000 Bells  750 Bells
Size
1.0 x 1.0  1 × 1
Obtain via
 Raffle
 Treasure hunt
 Wisp
 Tree (good luck)
HRA points 1029
HRA penalty if facing wall Unknown
Feng shui None
Appearances
Names in other languages
 さんすうあそび
 N/A
 DK Jr MATH
 DK Jr. MATH
 红白机
 DK Jr MATH
 DK Jr MATH
 N/A
 N/A
 N/A
 N/A
 N/A

DK Jr MATH is a furniture item in every first-generation Animal Crossing game. It can be placed on the surface of tables and other similar furniture that have surfaces for items. This item is a playable NES game, and the player can interact with it to play Donkey Kong Jr. Math.

DK Jr MATH can be obtained from the raffle, Wisp, a treasure hunt, or trees when the player has good luck. It does not have any color for the purpose of fêng shui. This item is lucky, meaning it gives a 777-point Happy Room Academy bonus when placed in the player's house.

No villagers have this item in their home.

Version differences

DK Jr MATH in Doubutsu no Mori and Doubutsu no Mori+

In Doubutsu no Mori, DK Jr MATH is simply known as ファミコン (Famicom). Additionally, in Doubutsu no Mori and Doubutsu no Mori+, the item is modeled after a Famicom rather than a Nintendo Entertainment System. Doubutsu no Mori e+ retains the design from Animal Crossing.

Game overview

For more information about this game, see its corresponding article on Super Mario Wiki.
Gameplay of Donkey Kong Jr. Math

Donkey Kong Jr. Math is an educational game based on Donkey Kong Jr. that was released for the Nintendo Entertainment System in 1983.

There are two main modes in Donkey Kong Jr. Math: Calculate and +-x÷ Exercise. In the Calculate mode, Donkey Kong holds up a sign with a number on it and Donkey Kong Jr. must climb vines to collect numbers, then use the mathematical symbols on the platforms to add, subtract, multiply, or divide to get to the number on the sign. In the +-x÷ Exercise mode, the player can select a type of equation and must solve it.

See also

Notes

  1. Animal Crossing catalog number; #432 in Doubutsu no Mori; #434 in Doubutsu no Mori+; #583 in Doubutsu no Mori e+; #426 in Dòngwù Sēnlín

References