Difference between revisions of "Soundscape"
PanchamBro (talk | contribs) m (adding image) |
HylianAngel (talk | contribs) (Undo revision 1080388 by 2601:195:C000:640:11C8:F830:F7E0:186B (talk)) Tag: Undo |
||
(11 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | [[File:HHP Promo 19.jpg|250px|thumb|right|The player using the Construction soundscape in [[Cesar]]'s house.]] | + | [[File:HHP Promo 19.jpg|250px|thumb|right|The player using the Construction soundscape in [[Cesar]]'s house in {{HHP|short|nolink}}.]] |
− | '''Soundscapes''' ( | + | '''Soundscapes''' (known as '''sound sceneries''' in {{HHD|short|nolink}}) are a gameplay element in {{HHD}} and {{HHP}} that allows the player to add ambient sounds to the houses they design, and, in {{HHP|short|nolink}} only, the houses on their island. |
== Appearances == | == Appearances == | ||
===In {{HHD|short|nolink}}=== | ===In {{HHD|short|nolink}}=== | ||
− | In {{HHD|short}} the | + | In {{HHD|short}}, the player unlocks sound sceneries by using the [[Happy Home Handbook]] and paying 2 [[Play Coins]]. |
===In {{HHP|short|nolink}}=== | ===In {{HHP|short|nolink}}=== | ||
− | In {{HHP|short}}, after the player finishes the 17th vacation home, the player will find [[Wardell]] on the top | + | In {{HHP|short}}, after the player finishes the 17th vacation home, the player will find [[Wardell]] on the top beach on the main [[archipelago]] island to learn seven new soundscapes. The player can find him again near the same spot after completing the 25th and 33rd vacation home to learn 16 more additional soundscapes for a total of 23 different soundscapes. |
− | The player can use soundscapes when designing either their own house, a villager's house, a vacation home for a villager, or in [[Photopia]]. | + | The player can use soundscapes when designing either their own house, a villager's house, a vacation home for a villager, in the [[Room Sketch]] app, or in [[Photopia]]. |
− | {{Gameplay | + | ==List of soundscapes== |
+ | <!-- | ||
+ | ===In {{HHD|short|nolink}}=== | ||
+ | --> | ||
+ | ===In {{HHP|short|nolink}}=== | ||
+ | <div style="overflow-x: auto;"> | ||
+ | {| class="styled color-gameplay" style="text-align: center;" | ||
+ | ! Soundscape | ||
+ | ! Sound effect | ||
+ | ! Description | ||
+ | ! Unlocked after completing | ||
+ | |- | ||
+ | | [[File:None NH Soundscape Icon.png|64px|link=|alt=]]<br>None | ||
+ | | - | ||
+ | | Default soundscape setting. | ||
+ | | N/A | ||
+ | |- | ||
+ | | [[File:Echo NH Soundscape Icon.png|64px|link=|alt=]]<br>Echo | ||
+ | | - | ||
+ | | Applies an echo effect to many of the sounds produced | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Ocean NH Soundscape Icon.png|64px|link=|alt=]]<br>Ocean | ||
+ | | [[File:HHP Ocean Soundscape.flac]] | ||
+ | | The sound effect is composed of ocean waves with occasional seagull sounds. | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Underwater NH Soundscape Icon.png|64px|link=|alt=]]<br>Underwater | ||
+ | | [[File:HHP Underwater Soundscape.flac]] | ||
+ | | The sound effect is muffled with occasional bubble sounds made. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Fields NH Soundscape Icon.png|64px|link=|alt=]]<br>Fields | ||
+ | | [[File:HHP Fields Soundscape.flac]] | ||
+ | | The sound effect is composed of light winds in the air. | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Forest NH Soundscape Icon.png|64px|link=|alt=]]<br>Forest | ||
+ | | [[File:HHP Forest Soundscape.flac]] | ||
+ | | The sound effect is composed of winds with occasional owl noises in the air. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:Jungle NH Soundscape Icon.png|64px|link=|alt=]]<br>Jungle | ||
+ | | [[File:HHP Jungle Soundscape.flac]] | ||
+ | | The sound effect is composed of crickets humming and birds chirping. | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Cave NH Soundscape Icon.png|64px|link=|alt=]]<br>Cave | ||
+ | | [[File:HHP Cave Soundscape.flac]] | ||
+ | | The sound effect consists of water dripping. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Wind NH Soundscape Icon.png|64px|link=|alt=]]<br>Wind | ||
+ | | [[File:HHP Wind Soundscape.flac]] | ||
+ | | The sound effect consists of heavy winds. | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Rain NH Soundscape Icon.png|64px|link=|alt=]]<br>Rain | ||
+ | | [[File:HHP Rain Soundscape.flac]] | ||
+ | | The sound effect consists of rain. | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Storm NH Soundscape Icon.png|64px|link=|alt=]]<br>Storm | ||
+ | | [[File:HHP Storm Soundscape.flac]] | ||
+ | | The sound effect consists of rain with occasional thunder. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Rumbling NH Soundscape Icon.png|64px|link=|alt=]]<br>Rumbling | ||
+ | | [[File:HHP Rumbling Soundscape.flac]] | ||
+ | | The sound effect consists of shaking rocks. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Park NH Soundscape Icon.png|64px|link=|alt=]]<br>Park | ||
+ | | [[File:HHP Park Soundscape.flac]] | ||
+ | | The sound effect consists of people playing, dogs barking, and birds chirping. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:City NH Soundscape Icon.png|64px|link=|alt=]]<br>City | ||
+ | | [[File:HHP City Soundscape.flac]] | ||
+ | | The sound effect takes place in a city with occasional car noises. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:Chatter NH Soundscape Icon.png|64px|link=|alt=]]<br>Chatter | ||
+ | | [[File:HHP Chatter Soundscape.flac]] | ||
+ | | The sound effect is composed of talking noises. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:Cheering NH Soundscape Icon.png|64px|link=|alt=]]<br>Cheering | ||
+ | | [[File:HHP Cheering Soundscape.flac]] | ||
+ | | The sound effect including people cheering and clapping, with an occasional whistle being blown. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:Train NH Soundscape Icon.png|64px|link=|alt=]]<br>Train | ||
+ | | [[File:HHP Train Soundscape.flac]] | ||
+ | | The sound effect takes place inside a moving train. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Construction NH Soundscape Icon.png|64px|link=|alt=]]<br>Construction | ||
+ | | [[File:HHP Construction Soundscape.flac]] | ||
+ | | The sound effect consists of a jackhammer noise with cars passing by and some cars reversing. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:Alley NH Soundscape Icon.png|64px|link=|alt=]]<br>Alley | ||
+ | | [[File:HHP Alley Soundscape.flac]] | ||
+ | | The sound effect consists of a ventilator, occasional dog noises, and car noises. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Factory NH Soundscape Icon.png|64px|link=|alt=]]<br>Factory | ||
+ | | [[File:HHP Factory Soundscape.flac]] | ||
+ | | The sound effect consists of robotic machinery. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Space NH Soundscape Icon.png|64px|link=|alt=]]<br>Space | ||
+ | | [[File:HHP Space Soundscape.flac]] | ||
+ | | The sound effect is composed of various Sci-Fi sounds. | ||
+ | | 17 houses | ||
+ | |- | ||
+ | | [[File:Cyber NH Soundscape Icon.png|64px|link=|alt=]]<br>Cyber | ||
+ | | [[File:HHP Cyber Soundscape.flac]] | ||
+ | | The sound effect consists of various futuristic sounds. | ||
+ | | 33 houses | ||
+ | |- | ||
+ | | [[File:Healing NH Soundscape Icon.png|64px|link=|alt=]]<br>Healing | ||
+ | | [[File:HHP Healing Soundscape.flac]] | ||
+ | | The sound effect is mostly synthesized, consisting of several notes being placed one at a time. | ||
+ | | 25 houses | ||
+ | |- | ||
+ | | [[File:Creaking NH Soundscape Icon.png|64px|link=|alt=]]<br>Creaking | ||
+ | | [[File:HHP Creaking Soundscape.flac]] | ||
+ | | The sound effect includes a creaking noise. | ||
+ | | 25 houses | ||
+ | |} | ||
+ | </div> | ||
+ | {{To-do|Upload HHD audio files}} | ||
+ | {{Navbox HHP}} | ||
+ | {{Navbox Gameplay elements}} |
Latest revision as of 19:58, January 6, 2023
Soundscapes (known as sound sceneries in Happy Home Designer) are a gameplay element in Animal Crossing: Happy Home Designer and Animal Crossing: New Horizons – Happy Home Paradise that allows the player to add ambient sounds to the houses they design, and, in Happy Home Paradise only, the houses on their island.
Appearances[edit]
In Happy Home Designer[edit]
In Happy Home Designer, the player unlocks sound sceneries by using the Happy Home Handbook and paying 2 Play Coins.
In Happy Home Paradise[edit]
In Happy Home Paradise, after the player finishes the 17th vacation home, the player will find Wardell on the top beach on the main archipelago island to learn seven new soundscapes. The player can find him again near the same spot after completing the 25th and 33rd vacation home to learn 16 more additional soundscapes for a total of 23 different soundscapes.
The player can use soundscapes when designing either their own house, a villager's house, a vacation home for a villager, in the Room Sketch app, or in Photopia.
List of soundscapes[edit]
In Happy Home Paradise[edit]
Soundscape | Sound effect | Description | Unlocked after completing |
---|---|---|---|
None |
- | Default soundscape setting. | N/A |
Echo |
- | Applies an echo effect to many of the sounds produced | 17 houses |
Ocean |
The sound effect is composed of ocean waves with occasional seagull sounds. | 17 houses | |
Underwater |
The sound effect is muffled with occasional bubble sounds made. | 33 houses | |
Fields |
The sound effect is composed of light winds in the air. | 17 houses | |
Forest |
The sound effect is composed of winds with occasional owl noises in the air. | 25 houses | |
Jungle |
The sound effect is composed of crickets humming and birds chirping. | 17 houses | |
Cave |
The sound effect consists of water dripping. | 33 houses | |
Wind |
The sound effect consists of heavy winds. | 17 houses | |
Rain |
The sound effect consists of rain. | 17 houses | |
Storm |
The sound effect consists of rain with occasional thunder. | 33 houses | |
Rumbling |
The sound effect consists of shaking rocks. | 33 houses | |
Park |
The sound effect consists of people playing, dogs barking, and birds chirping. | 25 houses | |
City |
The sound effect takes place in a city with occasional car noises. | 25 houses | |
Chatter |
The sound effect is composed of talking noises. | 25 houses | |
Cheering |
The sound effect including people cheering and clapping, with an occasional whistle being blown. | 25 houses | |
Train |
The sound effect takes place inside a moving train. | 33 houses | |
Construction |
The sound effect consists of a jackhammer noise with cars passing by and some cars reversing. | 25 houses | |
Alley |
The sound effect consists of a ventilator, occasional dog noises, and car noises. | 33 houses | |
Factory |
The sound effect consists of robotic machinery. | 33 houses | |
Space |
The sound effect is composed of various Sci-Fi sounds. | 17 houses | |
Cyber |
The sound effect consists of various futuristic sounds. | 33 houses | |
Healing |
The sound effect is mostly synthesized, consisting of several notes being placed one at a time. | 25 houses | |
Creaking |
The sound effect includes a creaking noise. | 25 houses |
Animal Crossing: New Horizons – Happy Home Paradise | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gameplay elements | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|