Difference between revisions of "Money rock"

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{{Infobox Flora
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[[File:NH Money Rock.jpg|thumb|right|250px|The player hitting a money rock in {{NH|nolink}}]]
|name= Money Rock
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The '''money rock''' {{Conjectural}} is a [[rock]] that produces [[Bell]]s when hit with a [[shovel]] or [[axe]]. Each day a single rock in the player's [[town]] becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells.
|image= [[File:Bell Rock.png|200px]]
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|type of plant= Rock
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Once a money rock has been hit once, an internal timer starts. The rock can be hit a maximum of eight times, leaving one bag of Bells on each adjacent tile. After the player has hit the rock eight times or the timer runs out, the rock will no longer produce Bells. If a tile is already occupied, the Bell bag for that tile will not appear. Because the player is pushed back from the rock after each hit, digging holes behind them or otherwise preventing the pushback is required to hit the rock the maximum number of times within the time limit.
|spawns= 6:00 am
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|rarity= One a day
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After four consecutive hits, the [[mariowiki:Extra life|1-Up]] sound effect from the [[mariowiki:Super Mario (series)|''Super Mario'' series]] plays with each hit.
|appearances= {{PG}},<br>{{AFe+}},<br>{{WW}},<br>{{CF}}<br>{{NL}}
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}}
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If more than one player is living in a town, which rock is the money rock on a given day differs for each player, allowing for a player to collect money from multiple rocks in a single day.
Every day, a '''Money Rock''', also known as a '''Bell Rock''', will randomly appear around [[town]] and spurt out [[Bells]] after being hit with a [[shovel]] or an [[axe]]. The rock can be hit repeatedly for increasing amounts of money although the allotted time window for a hit to produce money decreases after each hit. The amount of money the rock gives varies from game to game and depends on how fast it's hit, your level of yellow [[Feng Shui]], and in the case of {{CF}} what it's hit with. Anything occupying a space around the money rock will also prevent bags from spouting there. In order to get the most from the money rock the player will need to prevent the kickback from hitting the rock (see below). For towns with more than one [[player]], each player gets their own money rock from a random rock.
 
  
 
==Appearances==
 
==Appearances==
===In ''Animal Crossing''===
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===In the first-generation games===
In {{PG}}, the rock will spurt out up to 23,300 [[Bells]] as three sacks of 100, three sacks of 1,000, and two sacks of 10,000. Having high levels of any (not just yellow) [[feng shui]] will increase the chance of more money spouting from the rock.
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[[File:PG Money Rock.png|thumb|right|200px|The player hitting a money rock in {{PG|nolink}}]]
 +
In every [[First generation|first-generation ''Animal Crossing'' game]], the money rock turns red when hit the first time before fading back to gray, indicating how much time is left to hit it. The values of Bells produced by the rock is increased with good money [[luck]] from [[Katrina]], and the time limit increases if the player has money power through [[fêng shui]]. Having money power through fêng shui is required to have enough time for the eighth Bell bag to appear.
 +
 
 +
The Bell values produced by the money rock are as follows (''italics'' indicates the increased timer caused by fêng shui is required):
 +
*No money luck:
 +
:*100 → 100 → 100 → 1,000 → 1,000 → 1,000 → 10,000 → ''10,000'' — total of 13,300 / ''23,300'' Bells
 +
*With money luck:
 +
:*1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → ''30,000'' — total of 63,000 / ''93,000'' Bells
 +
 
 +
There is a unique money rock each day for each of the four players living in town, as well as one for visitors.
  
===In ''Wild World''===
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===In {{WW|short|nolink}}===
In {{WW}}, the rock in the Player's town will release up to 8,500 Bells as sacks of 100, 200, 400, 800, 1,000, 2,000, 4,000 [[Bells]], in that order. High levels of yellow feng shui many allow for an additional 8,000 Bell bag to appear.
+
[[File:WW Money Rock.png|thumb|right|The player hitting a money rock in {{WW|short|nolink}}]]
 +
In {{WW}}, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.
  
===In ''City Folk''===
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The Bell values produced by the money rock are as follows (''italics'' indicates the increased timer caused by fêng shui is required):
In {{CF}}, the money that comes out is different. The order goes: 100, 200, 300, 500, 1,000, 2,000 and finally 4,000. If the player uses a silver shovel, one of the money bags may double, with a signature noise and sparkle; it has a 10% chance of happening. It has been proven that high yellow feng shui (over 73 yellow feng shui count) means that an 8,000 Bells bag will appear. If the two are combined, that's up to 10,100 Bells. Having a silver shovel equipped will cause twice the amount of money to pop out 10% of the time.
+
*100 200 → 400 → 800 → 1,000 2,000 4,000 → ''8,000'' — total of 8,500 / ''16,500'' Bells
  
==Preventing Kickback==
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===In {{CF|short|nolink}}===
After every hit against the rock, the player will bounce back, causing the player to lose time and making it impossible to collect all of the potential money sacks. To prevent this, two holes can be dug in positions that will prevent the player from bouncing out of range. While facing the rock, with one hole placed behind the player, another can be placed to either the right or left (see first formation below), or adjacent to the first hole (see second formation below).
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[[File:CF Bell Rock.png|thumb|left|150px|The player hitting a money rock in {{CF|short|nolink}}]]
 +
In {{CF}}, hitting a money rock with a {{I|silver shovel|CF}} gives a 10% chance each hit of the Bell bag produced being double its normal value. Additionally, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.
  
Alternatively, the player can stand at a diagonal to the rock, and place two holes in the spaces diagonal to the player (see third formation below). For maximum bell output, each hole should be at least one space away from the rock in order to maximize the number of money bags received, as holes next to the rocks will prevent any money bags from dropping in that spot. For this reason, the third formation can be seen as a safer equivalent of the second.
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The Bell values produced by the money rock are as follows (''italics'' indicates the increased timer caused by fêng shui is required):
 +
*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → ''8,000'' — total of 8,100 / ''16,100'' Bells
 +
{{Clear}}
  
Natural features, such as trees and cliffs, can also be used to prevent kickback if available, taking place of one or more holes. For this reason, it may also be useful to strategically plant a tree near a rock to reduce the amount of digging required to find and make use of the Money Rock.
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===In {{NL|short|nolink}}===
 +
[[File:NL Money Rock.png|thumb|right|The player hitting a money rock in {{NL|short|nolink}}]]
 +
In {{NL}}, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them.
  
=== Formations ===
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The Bell values produced by the money rock are as follows:
Here are two examples of how kickback can be prevented when striking the rocks. Note that since a maximum of eight sets of bells can drop, the last two formations are often more preferable.
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*Bad money luck:
 +
:*100 → 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 — total of 8,200 Bells
 +
*No money luck:
 +
:*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells
 +
*Good money luck:
 +
:*200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells
  
<center>
+
If a money rock is hit with a {{I|silver shovel|NL}}, there is a 20% chance that the rock will produce [[ore]] instead of Bells.
{|
 
|-
 
|
 
{| cellpadding="0" cellspacing="0" style="border: 1px solid #C57F4B;" |
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Rock on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:P on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Hole on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Hole on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|}
 
|
 
{| cellpadding="0" cellspacing="0" style="border: 1px solid #C57F4B;" |
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Rock on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:P on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Hole on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Hole on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|}
 
|
 
{| cellpadding="0" cellspacing="0" style="border: 1px solid #C57F4B;" |
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Rock on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:P on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Hole on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|-
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Hole on grass.png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
| width="20%" style="border: 1px solid #C57F4B;" | [[File:Grass spot (square).png|25px]]
 
|}
 
|-
 
| [[File:Grass spot (square).png|25px]] = Empty Space
 
| [[File:Rock on grass.png|25px]] = Rock
 
| [[File:Hole on grass.png|25px]] = Hole
 
|-
 
| [[File:P on grass.png|25px]] = Player Position
 
|}
 
</center>
 
  
==Trivia==
+
===In {{NH|short|nolink}}===
* In ''Animal Crossing'', the money rock will turn red when hit and gradually fade back to gray, giving a visual timer as it will continue to spout money for as long as the rock is red. In later versions the rock simply remains gray.
+
In {{NH}}, in addition to on the player's island, several money rocks appear on the [[Mystery Island Tour#Money rock island|money rock]] and [[Mystery Island Tour#Scorpion island|scorpion islands]] on [[Mystery Island Tour]]s. Beginning in version {{NHVer|2.0}}, Katrina's money luck affects money rocks, with good luck increasing the values of Bells, and bad luck preventing money rocks from appearing at all.
* In all versions every bag spouted after the fourth bag/coin will play the '1Up' noise from the ''Mario'' series.
 
  
===Money per year===
+
The Bell values produced by the money rock are as follows:
The money rock appears once every day. In a normal year, that is:
+
*No money luck:
*4,854,500 <small>(AC)</small>
+
:*100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells
*3,102,500 <small>(WW)</small>
+
*Good money luck:
*2,956,500 <small>(CF minimum)</small>
+
:*200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells
*8,796,500 <small>(CF maximum)</small>
+
[[File:Money Rock NH.gif|thumb]]
 +
If the player has energy points from [[food]] and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear.
  
or, in a leap year:
+
==Notes==
*4,867,800 <small>(AC)</small>
+
{{Note list}}
*3,111,000 <small>(WW)</small>
 
*2,964,600 <small>(CF mimimum)</small>
 
*8,820,600 <small>(CF maximum)</small>
 
  
{{Cleanup}}
+
{{Image|note=Needs videos of the rock being hit in each game}}
[[Category:Easter Eggs]]
+
{{Navbox Geography}}
[[Category:Gameplay Elements]]
+
{{Navbox Gameplay elements}}

Latest revision as of 23:48, March 26, 2024

The player hitting a money rock in Animal Crossing: New Horizons

The money rock (conjectural name[nb 1]) is a rock that produces Bells when hit with a shovel or axe. Each day a single rock in the player's town becomes a money rock and can be hit repeatedly to produce increasing amounts of Bells.

Once a money rock has been hit once, an internal timer starts. The rock can be hit a maximum of eight times, leaving one bag of Bells on each adjacent tile. After the player has hit the rock eight times or the timer runs out, the rock will no longer produce Bells. If a tile is already occupied, the Bell bag for that tile will not appear. Because the player is pushed back from the rock after each hit, digging holes behind them or otherwise preventing the pushback is required to hit the rock the maximum number of times within the time limit.

After four consecutive hits, the 1-Up sound effect from the Super Mario series plays with each hit.

If more than one player is living in a town, which rock is the money rock on a given day differs for each player, allowing for a player to collect money from multiple rocks in a single day.

Appearances[edit]

In the first-generation games[edit]

The player hitting a money rock in Animal Crossing

In every first-generation Animal Crossing game, the money rock turns red when hit the first time before fading back to gray, indicating how much time is left to hit it. The values of Bells produced by the rock is increased with good money luck from Katrina, and the time limit increases if the player has money power through fêng shui. Having money power through fêng shui is required to have enough time for the eighth Bell bag to appear.

The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):

  • No money luck:
  • 100 → 100 → 100 → 1,000 → 1,000 → 1,000 → 10,000 → 10,000 — total of 13,300 / 23,300 Bells
  • With money luck:
  • 1,000 → 1,000 → 1,000 → 10,000 → 10,000 → 10,000 → 30,000 → 30,000 — total of 63,000 / 93,000 Bells

There is a unique money rock each day for each of the four players living in town, as well as one for visitors.

In Wild World[edit]

The player hitting a money rock in Wild World

In Animal Crossing: Wild World, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.

The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):

  • 100 → 200 → 400 → 800 → 1,000 → 2,000 → 4,000 → 8,000 — total of 8,500 / 16,500 Bells

In City Folk[edit]

The player hitting a money rock in City Folk

In Animal Crossing: City Folk, hitting a money rock with a silver shovel gives a 10% chance each hit of the Bell bag produced being double its normal value. Additionally, having money power through fêng shui increases the time limit, and it is required to have enough time for the eighth Bell bag to appear.

The Bell values produced by the money rock are as follows (italics indicates the increased timer caused by fêng shui is required):

  • 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 8,100 / 16,100 Bells

In New Leaf[edit]

The player hitting a money rock in New Leaf

In Animal Crossing: New Leaf, fêng shui no longer affects the timer, and as a result the eighth Bell bag can be received by default. Having bad money luck from Katrina decreases the values of Bells, while having good money luck increases them.

The Bell values produced by the money rock are as follows:

  • Bad money luck:
  • 100 → 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 — total of 8,200 Bells
  • No money luck:
  • 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells
  • Good money luck:
  • 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells

If a money rock is hit with a silver shovel, there is a 20% chance that the rock will produce ore instead of Bells.

In New Horizons[edit]

In Animal Crossing: New Horizons, in addition to on the player's island, several money rocks appear on the money rock and scorpion islands on Mystery Island Tours. Beginning in version 2.0, Katrina's money luck affects money rocks, with good luck increasing the values of Bells, and bad luck preventing money rocks from appearing at all.

The Bell values produced by the money rock are as follows:

  • No money luck:
  • 100 → 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 — total of 16,100 Bells
  • Good money luck:
  • 200 → 300 → 500 → 1,000 → 2,000 → 4,000 → 8,000 → 16,000 — total of 32,000 Bells
Money Rock NH.gif

If the player has energy points from food and breaks a money rock before its Bells have been dispensed, 8,000 Bells, or 16,000 Bells with good money luck, appear.

Notes[edit]

  1. The title of this article is conjectural as an official name for this subject is unknown. The name for this article has instead been taken from one that is commonly used within the community.


Redd NH Character Icon.png
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Further details: Needs videos of the rock being hit in each game
Redd NH Character Icon.png
This page could be improved with the addition of images.
You can help by uploading one or more images and including them on this page.
Further details: Needs videos of the rock being hit in each game