Difference between revisions of "Glitch"

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{{Cheat}}
A '''glitch''' is a program error or a problem in a game. It usually happens when something in a game behaves differently than what the programmers intended. Usually, glitches are harmless, but some kinds can delete stored data. When a glitch occurs, the screen may turn blank or different colors will pop up, strange sounds appear, or the game will freeze or crash.
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A '''glitch''' is an error in a game's programming that causes unintended behavior under certain conditions. The following is a list of glitches in each game in the {{SER}}.
  
Most of the glitches in the {{SER}} are not harmful. As an example, one of the glitches, as demonstrated in a posted video, is harmless and can actually make the [[Player|player's]] [[house]] look better. It can be quite useful, but does not add to the [[HRA]] score. Some are merely humorous; another glitch, as found in {{PG}}, allows the player to walk on top of surfaces such as tables.
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:''Note that all glitch names are conjectural unless otherwise stated.''
  
Sometimes, players will encounter a glitch on their own while playing normally. It is very rare for it to happen, but this may cause things like a villager standing on top of the roof of their house, [[Gracie]] having a house, the player being able to walk into the ocean, beta fish appear, and so on. This could be a result of a player hacking their game, a faulty game or just a random glitch.
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==In {{PG|nolink}}==
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===Animal Island grass pattern inconsistency===
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If the pattern of the [[grass]] in the player's town is squares or circles, the grass pattern on [[Animal Island]] will erroneously be triangles upon the player's first visit. If the player enters and leaves the [[islander]]'s hut, the grass pattern changes permanently to match that of the town.
  
== ''Animal Crossing'' Glitches ==
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===Disappearing Redd===
=== Miniature Tree Glitch ===
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On [[Sale Day]], if the player purchases all three items from Redd and leaves the acre, his tent disappears. Redd then appears in another acre in front of a signpost without his tent and when talked to, walks into the sign as though he is walking into the tent. He then appears in another acre, and the glitch can be repeated indefinitely until the end of the day.
The Miniature Tree Glitch is a glitch found in {{PG}}, whereupon for no apparent reason a [[tree]] would stop growing. It has been hypothesised<ref>http://axaforums.com/viewtopic.php?f=4&t=29178</ref> that this is caused by a building growing or expanding to a point where there is no gap between said building and a tree. This can be further established by the fact that trees planted with no space between them and a building will wilt. It seems that there is no 'wilted' stage for stages 2, 3 and 4 of tree growth, causing the tree to merely stop growing instead of dying. The disadvantage of this glitch is that it prevents fruit growth on said tree, potentially wasting the [[player]] at most 1,500 [[Bells]] every four days. Miniature trees count towards perfect town status, just as normal trees do.
 
  
The glitch is best observed near [[Tom Nook's Store|Tom Nook's store]].
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===Gracie on Sign Board===
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[[File:PG Gracie Standing on Signpost Glitch.png|thumb|right|200px|Gracie standing on a sign board]]
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If prior to [[Gracie]]'s arrival, a {{I|sign board|Animal Crossing}} is placed where she stands (one space east and two spaces south of a [[signpost]]), she will stand on top of the Sign Board. She cannot be spoken to until the sign board is taken down, after which she falls onto the ground and functions as normal.
  
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===Item duplication===
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====Animal Island====
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If the player drops items on the ground on Animal Island and returns to the town while saving the island data to the Game Boy Advance, returns to the island after choosing "Another island" when prompted by Kapp'n, picks up any items, returns to the town without saving the island data, and returns to the island again using the initial Game Boy Advance data, the items the player initially dropped will appear, including those picked up on the previous visit.
  
=== Walking on Water Glitch ===
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====Tables====
This glitch occurs only in {{PG}}. The player will have to go to the beach with a snowball big enough to make the player use its pushing animation. Then he or she will have to drop an item in front of the snowball and the snowball will fall, pushing the player into the ocean. From there, the player can go to the [[Island]] without using [[Kapp'n]]'s boat. The glitch was found by a YouTube user named [http://www.youtube.com/channel/UCscWp893Txf73kZQyXL3X5Q?feature=watch Matthew Christopher].
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This glitch only occurs if the player performs the [[#Newly made table|newly made table]] glitch with the second floating item as a [[stereo]] or [[storage unit]]. If the player then exits and re-enters the room, then moves the storage unit or stereo—now on the bottom—one space in any direction, leaves and re-enters the room again, picks up the item on top, and leaves and re-enters again, the item that was picked up will reappear.<ref name="Walking on tables">{{Cite web|author=Nintendo Hound|date=April 5, 2011|url=https://www.youtube.com/watch?v=8a44WU8TRRM|title=Animal Crossing Walking On Table + Duplicate Items Glitch|site=YouTube}}</ref>
  
=== Villager Turn Glitch ===
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===Locked diary softlock===
If a villager is fishing on the dock, and the player talks to the villager at a pixel perfect spot, the villager will turn their head left and right forever, unless the conversation is ended by the player.
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Timing a precise A-button input when viewing another player's locked [[diary]] will cause the game to become softlocked. This happens due to the game requesting the warning submenu to show while it is still finishing fading out. The game must be reset to exit the softlock.
  
=== Gyroid Face Glitch ===
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===Turnips do not spoil===
The player must have a second memory card with another town on it and visit that town. Once there, they should press the reset button. The next time they load the game up, their face will now be that of a [[gyroid]]. This is not permanent, and goes away after the player saves or visits the town again. The only consequence is that whatever items the player took to the town will be gone.
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If the player drops turnips in the hut on Animal Island and does not copy the island data to the Game Boy Advance when returning to the town, the turnips will not spoil. Additionally, if turnips end up in the [[lost and found]], which is possible if an NPC or building appears on top of dropped turnips, they will not spoil.
  
== ''Wild World'' Glitches ==
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===Out of bounds===
=== Town Bell Glitch ===
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If the player pushes a [[snowball]] to the beach's shoreline and drops an item in front of it, then walks toward the snowball and picks up the item, the snowball pushes then into the sea where they can walk around. Through this glitch, the player can walk through several sea acres that would never be seen in normal gameplay, and they can walk to [[Animal Island]].<ref name="A+Start PG">{{Cite web|author=A+Start|date=December 15, 2015|url=https://www.youtube.com/watch?v=yrFidiaKw3Q|title=Animal Crossing (Gamecube) Glitches - 12 Days of Glitchmas - Day 3|site=YouTube}}</ref> If the island is visited through this glitch, it will be in the same season as the town, as the boat ride with Kapp'n is what triggers the change to summer for the island.
If the player saves the game when the town bells are ringing, the bells will continue ringing as the game is saving. This glitch was fixed in ''City Folk''.
 
  
=== No Resetti Glitch ===
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If this glitch is done in {{DnMe+}} and the player visits the island for the first time, the game crashes, as the island is not loaded into the game's memory until the player visits it via [[Kapp'n]]'s boat for the first time.
If one plays ''Wild World'' on the 3DS and hits the power button, then hits home, and gets back on to ''Animal Crossing: Wild World'', [[Mr. Resetti]] will not appear. There is a similar glitch in {{CF}}. If the player does not save and [[Pete]] arrives with a letter from [[Nintendo]], Resetti will not appear.
 
  
=== Birthday Freeze Glitch ===
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===Preventing Franklin from changing hiding place===
In {{WW}}, during a [[villager]]'s [[birthday]] party, the game may sometimes freeze after the [[player]] hands the villager a gift, forcing them to reset and see [[Mr Resetti]]. It is caused by a bad text code in the birthday script and the glitch can affect any villager. It is rumored that the glitch does not occur on European copies of the game.<ref>http://www.gamefaqs.com/ds/920786-animal-crossing-wild-world/faqs/46849</ref>
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If, during the [[Turkey Day|Harvest Festival]], [[Franklin]] hides near a building and the player enters the building after gives him a {{I|knife and fork|Animal Crossing}}, he will remain in that spot instead of changing hiding places after the player exits the building and will accept more Knife and Fork sets.
  
=== Walking Through Tables Glitch ===
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===Shining spot duplication===
In some cases, if "DS to DS" mode is used to visit towns, and somebody is in another person's town the owner of the town can place certain objects on a table in their house (fruits, tools, sea shells, etc.) by placing an object on the floor then onto the table. When the visitor(s) enter the house, the table is seen as invisible, with just the objects on the table, as on the ground. From the owner's point of view, the other players are standing in the table. If the visiting players enter another room then come back, the tables will be fixed.
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If the player digs up a [[Shining soil|shining spot]] in Acre F-5, saves and continues, resets the game, and travels to Animal Island and back, the shining spot reappears.
  
=== Gulliver's UFO Glitch ===
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===Sports Fair wrong warp===
This has been known to have happened on the 1.0 US version of Animal Crossing: Wild World. When the player has hit [[Gulliver]]'s UFO out of the sky with the slingshot, the UFO will always be bound to crash land somewhere in the topmost [[signpost]]s of the town. When those sign posts are already occupied by some villager's house, the crash landing noise will be heard, but the screen will never fade out and all the controls are unusable, which forces players to reset and see [[Mr Resetti|Resetti]]. Before knocking out Gulliver's UFO with the slingshot, players must always check if the sign posts in the topmost area are not already occupied by a house.
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If, during a [[Sports Fair]], the player enters the [[post office]] as one event ends and another begins (but before the announcement cutscene occurs), then pays off their [[home loan]], upon exiting the post office their character model appears on its side partially in the ground, neither the debt-free nor Sports Fair transition cutscenes play, and one of several glitches occur:<ref>{{Cite web|author=Hunter R.|date=October 13, 2023|url=https://www.youtube.com/watch?v=VB0kLldqid0|title=Paying Off Your Debt Breaks Animal Crossing...|site=YouTube|retrieved=November 5, 2023}}</ref>
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*If the post office is entered between two events (e.g. at 11:00 AM, between the gymnastics and foot race events), the player is warped to the location where the game was last saved. This is either outside the player's house, or, if the game has not been saved before, outside [[Tom Nook's store]].
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:*If the player then enters the [[wishing well]] acre, the villagers who are participating in the Sports Fair stand still in their default positions and cannot be interacted with. Attempting to leave the acre crashes the game.
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:*If the player then enters and exits a building, both the debt-free and Sports Fair transition cutscenes play.
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*If the post office is entered as an event starts and there is not currently an event occurring (e.g. at 9:00 AM, when the first event starts), the player is warped to the game's default map, which is a test map. The only way to leave the test map is by [[reset]]ting the game.
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:*The player is warped to the acre in the test map that corresponds to the acre the post office is in in their town (e.g. if the post office is in acre A-1, the player is warped to acre A-1 of the test map). However, the test map does not contain acres A-4 or A-5, so if the post office in the player's town is in one of those acres, the game crashes instead of warping the player.
  
=== No Sales Glitch ===
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===Villagers out of bounds===
This glitch prevents sales, [[Tom Nook Point System#Point Specials|Point Special]]s and [[Spotlight Item]] events occurring at [[Tom Nook's store]] when there is only one human character in town. It appears to affect most game cartridges. Creating a second character will cure the glitch, even if it is deleted later.
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[[File:PG Villager in the River Glitch.png|thumb|left|200px|[[Ed]], [[Monique]], and [[Cally|Sally]] in a river due to the villagers out of bounds glitch]]
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For a short period of time after being hit with a [[net]], villagers can pass through invisible walls, allowing them to be pushed into bodies of water, onto holes, and on top of buildings.<ref>{{Cite web|author=HoleInOneLuigi|date=April 29, 2013|url=https://www.youtube.com/watch?v=pclXno0nNdY|title=Animal Crossing: Floating Animal Glitch|site=YouTube}}</ref>
  
=== De-synchronized Clock Glitches ===
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===Walking on tables===
If the time settings of the DS and in-game clock are not synchronized, many glitches will occur which are unfavorable for the [[player]]. [[Joan]] will never sell [[red turnip]] seeds, and it will become impossible to make a profit on [[white turnip]]s because the prices will always be on the 'constantly decreasing' pattern at [[Tom Nook's store|Nook's]]. Also, [[Gracie]] will never give out rare [[clothing]] no matter how much money the player gives her. It is also possible to have a stuck [[letter]] in the mail which prevents [[catalog]] ordering. These 'glitches' may actually be intentional side-effects implemented to discourage the [[player]] from [[time travel|time traveling]]. Synchronizing the two time settings is the only way to resolve these issues.
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If the player runs into a table and quickly places an item down in front of it, they will float above the item and can walk onto the table.<ref name="Walking on tables"/>
  
=== Bell Glitch ===
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====Newly made table====
This glitch can be used to earn infinite money in a short space of time. First, the player must have furniture item that counts as a table, two [[Bell]] coins and one Bell bag. The player should place one of the coins at home where the player is standing. Then, the player should place the other coin down in front and then quickly set the table on the coin. If done correctly, the coin will appear as if it is on top of the table, but it is actually underneath. Then, the player can place the Bell bag on top of the table, covering the coin. Next, the player must stand at the corner of the table and pick up the sack. The sack does not disappear. Then, the player must push the table one square across and pick up the sack again. This can easily be used to multiply 99,000 Bell sacks.
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If the player drops a furniture item while standing on a table, the item appears floating above the table. If the player then picks up the table they are standing on, a furniture item can be dropped on top of the item that was floating above the table, regardless of if that item can normally function as a table. If the player leaves and re-enters the room, the items swap places.<ref name="Walking on tables"/>
  
=== Turnip Glitch ===
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==In {{WW|short|nolink}}==
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===Birthday party crash===
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The game may crash after the player gives a villager a present at their [[birthday]] party. This occurs due to an error that results in the game not choosing a line for the villager to say after receiving their present.<ref name="GameFAQs">{{Cite web|author=MysterMask|date=January 31, 2007|url=https://gamefaqs.gamespot.com/ds/920786-animal-crossing-wild-world/faqs/46849|title=Animal Crossing: Wild World - Glitch FAQ|site=GameFAQs}}</ref>
  
For unknown reasons, turnips placed in the [[Lost and Found]] or on a table will never spoil. This was fixed in {{CF}}.
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===Town hall locked letter crash===
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In certain copies of the game or if the player's system is not set to the correct date, when opening a letter from the town hall (usually the one pertaining to the interest earned in the player's Bell account), the game won't open it but instead crashes, and since the letter is new, it cannot be thrown away until it was read, therefore locking the letter in the inventory until the player [[Rebuild the town|hard-resets the town]] or simply sets the system to the correct time.
  
== ''City Folk'' Glitches ==
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===Gulliver's UFO softlock===
=== Lighthouse Glitch ===
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If the player shoots [[Gulliver]]'s UFO with a slingshot and a villager's house occupies the signpost it would normally land on, the crash landing noise plays, but the screen does not fade out, softlocking the game. This glitch only occurs in the 1.0 revisions of the Japanese and North American versions of the game, as it was fixed in cartridge version 1.1.
The lighthouse glitch can be done only over [[Wi-Fi]]<ref>http://www.youtube.com/watch?v=pBC9X7pZTI0</ref>. It allows the player to climb on top of the windmill and walk on it. It is possible for up to 4 people to get onto the lighthouse at a time. This glitch can also be performed with a windmill but was discovered with a lighthouse. The glitch is a result in an error in the programming that has space for a player to walk on top of the lighthouse.
 
  
=== Money Duplication Glitch ===
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===Lazy villager items===
The Money Duplication Glitch is a glitch found in {{CF}}. It allows the [[player]] to duplicate any amount of [[Bells|money]], without time travelling or hacking/cheating. The glitch was discovered by a YouTube user named 8BITADDICTION<ref>http://www.youtube.com/watch?v=raaQBr6CLyg</ref>. In fact, the glitch works with any item, not just money.
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If a [[lazy]] villager attempts to give an item to the player while their pockets are full, he will say he cannot give them the item; however, in his next line, he will act as though he did give the player the item.<ref name="GameFAQs"/>
  
Players first add money to duplicate to their pockets. Their pockets (including letter space) must be less than half full. Then, they should save the game and then travel to a friend's [[town]]. Once they are in town, they should drop all of the money on the floor (making sure the friend leaves the money alone.) Then, they should return to the gate and tell [[Copper]] that they wish to go home. When Copper says 'Understood! I will take care of that, of course! It will take just a brief moment!' and the W-Fi connection sound is heard (a high pitch short tune), players should press the HOME button on the [[Wii]] remote several times. When it works, they should press Reset.  
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===No Mr. Resetti===
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If the player turns the game off without saving and [[Pete]] arrives with a letter from Nintendo via the [[Nintendo Wi-Fi Connection]] the next time they load their save, [[Mr. Resetti]] does not appear.
  
After this, players should log in as their character with [[Rover]]. Once they exit the house, they should check pockets and see if their pockets are filled with the same amount of Bells that were dropped, over in the town of a friend. Then, they should go to said friend's town. All of the money, provided the glitch has worked correctly, will be on the floor where it is dropped.
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===No point specials or spotlight items===
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[[Tom Nook Point System|Point specials]] and [[spotlight item]]s do not appear in [[Tom Nook's store]] until a second human player moves to town.
  
=== Watering Can Glitch ===
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===Town bell sound===
If the player uses a [[Watering Can]], presses the home button, then presses it again, the watering can will not produce a sound.
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If the player saves while the town bells are ringing at the top of an hour, the bells continue ringing as the game is saving.
  
== ''New Leaf'' Glitches ==
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===Turnips do not spoil===
Please note that most glitches are fixed in the Welcome Amiibo update.
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If turnips are placed on a table or in the lost and found, they will not spoil.
=== Tweeter Glitch ===
 
:<small>Also known as the ''throwing beans'' glitch</small>
 
  
During Wi-Fi multiplayer, if a player blows a tweeter or uses Setsubun throwing beans while another is pushing him or her against the railroad track fence or a river, the player gets pushed through the fence and is able to walk on the railroad tracks or river. This glitch has been patched in the Welcome Amiibo update.
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===Walking through tables===
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In [[multiplayer]], if the player places an item such as fruit, a tool, or a shell on a table in their house, then another player walks in, the table will not appear, allowing them to walk where it would be. From the first player's perspective, the second player will be walking through the table. This glitch is fixed when the visiting player exits and re-enters the room.
  
<gallery>
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===Duplicate Bells===
File:Tweeter Glitch NL.jpeg
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{{Section}}
</gallery>
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Using a {{I|cardboard box|WW}}, two [[Bell]] coins, and a Bell bag of any denomination, the player can duplicate the Bell bag.
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==In {{CF|short|nolink}}==
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===Get on top of windmill===
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If the player runs into one of the bottom corners of the windmill during online multiplayer, they can get on top of it.<ref>{{Cite web|author=ACCFWifiMoments|date=July 28, 2009|url=https://www.youtube.com/watch?v=pBC9X7pZTI0|title=Getting on the Windmill in Less Than 20 Seconds in Animal Crossing: City Folk|site=YouTube}}</ref> Due to the discontinuation of the [[Nintendo Wi-Fi Connection]] in 2014, this glitch is no longer possible to perform.
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===Item duplication===
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If the player visits another player's town, drops items on the ground, then returns to the gate and when Copper is connecting to Nintendo WFC, resets the game, when they load their save, the items dropped reappear in their pockets while still being on the ground in the other player's town. Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.
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===Out of bounds in museum===
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If the player runs into the sign for [[The Roost]] in the [[museum]] from above during online multiplayer, they may be pushed through the museum wall.<ref>{{Cite web|author=jvgsjeff|date=April 25, 2010|url=https://www.youtube.com/watch?v=Zr9qxuPrX3A|title=Animal Crossing: City Folk - Museum Glitch|site=YouTube}}</ref> Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.
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===Watering can===
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If the player uses a watering can and presses the Home button, the watering can does not produce a sound.
  
=== Stuck Villagers ===
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==In {{NL|short|nolink}}==
In {{NL}}, it is possible that villagers get stuck on the wall of the cliff, and they are walking in place. The player cannot interact with them. The problem fixes itself when the villagers are left alone.
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===ABD balance reset===
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In the {{NLWa|short}} update, if the mayor sells their town to Tom Nook, any non-mayor players with Bells deposited at the ABD will have their balances remain when second, third, or fourth players move into the new town. Additionally, the balances remain even if the players are deleted; any new players will have the balance from the first town's player.
  
<center><gallery>
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===Cannot dig up sapling===
File:Villager Stuck.JPG|[[Lyman]] stuck in the cliff.
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If a Sapling or Cedar Sapling is planted on the last tile between the shore and the water, it cannot be dug up.
</gallery></center>
 
  
=== Walking On Benches ===
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===Invisible bench===
If the player is sitting on a bench and has a mosquito hovering around them, using one of [[Dr. Shrunk]]'s emotions and getting bit will cause the player to stand up and be able to walk on top of the bench and perform actions as would normally be done while on the ground.
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[[File:NL Ghost Bench Glitch.jpg|thumb|250px|[[Cranston]] sitting on a bench's construction zone]]
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If a bench [[public works project]] is under construction, villagers may sit on the construction zone before the bench is actually built.
  
<center><gallery>
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===Merge with villager===
File:Walking on Bench Glitch.jpg|A player posting on a bench
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If a villager is on the north edge of a river and the player digs holes to the north, west, and east of them, then uses an [[#Out of bounds 2|out of bounds]] glitch to get into the river and walk directly south of the villager, if they save and continue, they will appear on the land occupying the same space as the villager. This glitch ends when the player fills in one of the holes.
</gallery></center>
 
  
=== Net Glitch ===
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===No heavy snow during Fishing Tourney===
If the player equips the net, presses '''A''' and barely nudges the Circle Pad, he or she will move extremely slowly. If this is done near any kind of wall, the player will slowly merge with the wall and be able to move either on top of a building, swim if done by a cliff, get to the other side of the fence, or simply get out of bounds. If a player uses the net glitch to get into the ocean, the game will behave exactly like if they were wearing a wet suit, only the player will be wearing normal clothes. This glitch has been patched in the Welcome Amiibo update.
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If a [[Fishing Tourney]] falls on December 10, the heavy snow that is normally scripted to occur on that day will not occur; despite this, snow still appears on the ground the next day.
  
<center><gallery>
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===No music===
File:Net Glitch.png|A player on the top of a building
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If the player takes [[Katie]] to the [[train station]] and waits until 6 AM, then goes outside, no music will play until Katie is separated from the player or the player enters a different area.
</gallery></center>
 
  
=== Fortune Cookie Glitch ===
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===Out of bounds===
If two players are in [[Timmy and Tommy]]'s shop at the same time, and one of the players buys a [[Fortune Cookie|fortune cookie]], the other player may still see the fortune cookie on the counter as if it were never bought. This glitch lasts until the player exits and re-enters the store.
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[[File:NL Net Glitch.png|thumb|left|250px|The player on top of a house as a result of an out of bounds glitch]]
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Out of bounds glitches in {{NL|short|nolink}} allow the player to go on top of buildings, on the train tracks, on the cliffs at the edges of the town, and into rivers and ponds. If the player uses an out of bounds glitch to go into the sea, they will swim as if they were wearing a [[wet suit]]. There are two out of bounds glitches.
  
=== Ghost Bench ===
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====Net====
If a bench is under construction in the town (indicated by a marked construction area), villagers may sit on the construction zone before the bench is actually built.
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If the player holds the A button while a net is equipped while moving extremely slowly, they can pass over barriers.<ref name="A+Start NL">{{Cite web|author=A+Start|date=December 24, 2019|url=https://www.youtube.com/watch?v=43KAoD34p8o|title=Animal Crossing New Leaf - Glitchmas 2019 - Episode 5|site=YouTube}}</ref>
  
<center><gallery>
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====Tripping into a river====
Ghost Bench Glitch.jpg|[[Cranston]] sleeping on the construction zone
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If the player digs two holes next to each other on the diagonal part of a river, then buries an item in one, stands between the two, and digs up the item, they will be standing between the two holes. If they then trip by either having a bad fortune or wearing the King Tut Mask, they will fall into the river, where they can walk around. This glitch was patched in the {{NLWa|short|nolink}} update.<ref name="A+Start NL"/>
</gallery></center>
 
  
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====Tweeter/Beans====
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If the player uses a tweeter or Beans while another player is pushing them against a barrier, they will be pushed through the barrier.
  
=== Villagers Out of Bounds  ===
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<gallery>
If a celebration for a [[Public Works Project|public works project]] takes place near the edge of the map, some villagers may appear outside of the map (on a cliff, in the ocean, etc.) during the celebration.
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NL Tweeter Glitch.jpg|The player on the railroad tracks as a result of an out of bounds glitch
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NL On Cliff Glitch.jpg|A player out of bounds near the entrance to the [[Happy Home Showcase]]
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</gallery>
  
=== Sapling Digging ===
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===Stuck villager===
If a sapling is placed on the very edge of the beach (next to the water), it cannot be dug up, even after it dies.
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[[File:NL Villager Stuck Glitch.jpg|thumb|250px|[[Lyman]] stuck in a cliff]]
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A villager can get stuck on the wall of the cliff,<sup>[clarification needed]</sup> where they will walk in place until the player leaves the area.
  
=== Underworld Bug Catch ===
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===Fall below the map===
The player must first use the Net Glitch or the Tweeter Glitch to get onto the train tracks, and then off the back side of the bridge and off the back of the area with water to get 'underground'. Then the player should search the beach for any bugs, using A to see above ground. If the player finds a bug and catches it, they can then continue pressing A to continually catch the same bug over and over, until their pockets are full. This only works on the beach. To leave, the player must save & continue.
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If the player goes out of bounds at the train tracks, then walks off of the back of the bridge over the sea, they will fall beneath the map and can walk around. The only way to return above ground is to save the game.
  
=== Merging With Villagers ===
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====Underground bug catch====
First of all, a villager must be trapped north of any horizontal river by digging holes left, right and behind the villager. Next, using the net glitch, the player must get into the river and stand 1 block south of the villager. Next, press Start and Save & Continue. The player and the villager end up standing on the same piece of land, and the villager can still be talked to by pressing A while facing away from the villager. To undo the glitch, remove one of the holes by pressing Y. The player and the villager will then slowly drift apart.
+
If the player walks to the beach while underground and catches a bug, as long a A is repeatedly pressed they will continue to catch the same bug over and over until their pockets are full.
 +
{{Clear}}
  
=== No Music ===
+
==In {{NH|short|nolink}}==
If the player takes Katie into the Train Station, waits until 6am the next morning and goes outside, Katie should follow. So long as Katie is following the player, no music will play. The glitch ends when Katie is separated from the player, from straying too far from the player, the player trying to enter buildings, etc. The player will reappear outside their house and the next day will start as normal.
+
===Claude's DIY Workbenches===
 +
[[File:NH Claude DIY Workbench Glitch.jpg|thumb|250px|left|Claude's [[Villager house|house]] in early versions of {{NH|short}}, which contains two {{I|DIY Workbench|NH}}es clipping into each other.]]
 +
Prior to either [[Animal Crossing: New Horizons/Update history/1.4.0|version 1.4.0]] or [[Animal Crossing: New Horizons/Update history/1.4.0#In 1.4.1|1.4.1]],<ref>{{Cite Twitter|author=Gargomon251|date=August 13, 2020|url=https://twitter.com/Gargomon251/status/1294008542458830849|archive-url=https://web.archive.org/web/20200813203118/https://twitter.com/Gargomon251/status/1294008542458830849|archive-date=August 13, 2020|quote=Did they stealth fix claude's house? #AnimalCrossing #ACNH #NintendoSwitch}}</ref> if Claude [[DIY|crafted]], his house would contain two {{I|DIY Workbench|NH}}es clipping into each other.<ref>{{Cite Twitter|author=CandyShyBat|date=July 24, 2020|url=https://twitter.com/CandyShyBat/status/1286807536788574208|archive-url=https://web.archive.org/web/20200725022825/https://twitter.com/CandyShyBat/status/1286807536788574208|archive-date=July 25, 2020|title=Claude is my only glitchy villager. First was his merged crafting tables, now this. Crafting with a dumbbell #AnimalCrossing #ACNH #Nintendo}}</ref>
  
=== Heavy Snow canceled out by Fishing Tourney ===
+
===Clip into items and bodies of water===
In New Leaf, if [[December]] 10th falls on a Saturday, it will not snow because of it conflicting with the [[Fishing Tourney]]. However, snow will appear on the ground on the next day.
+
If the player climbs up or down a cliff while a flat furniture item (such as the {{I|Unfinished Puzzle|NH}}) is placed where they will climb up or down to, the player will stand on top of it and can walk into items or bodies of water adjacent to the item. This glitch was discovered in [[Animal Crossing: New Horizons/Update history/1.10.0|version 1.10.0]].<ref>{{Cite web|author=Crossing Channel|date=May 12, 2021|url=https://www.youtube.com/watch?v=fO7QzZbSb9c&ab_channel=CrossingChannel|title=Animal Crossing New Horizons - HOW TO SWIM IN RIVERS (New Glitch 1.10 Update)|site=YouTube|retrieved=May 14, 2021}}</ref>
  
=== Bank Reset ===
+
===Fourth-level present===
In the Welcome Amiibo update if a second save file has bells in their bank account when the town is sold to Tom Nook, when the second save file is remade in the new town they will have still have those bells in their account. The second save file can then be repeatedly deleted and remade and the bells in their bank account will continue to reset, even if they were withdrawn in a previous iteration.
+
If the player shoots down a [[balloon]] while it is above the inaccessible fourth level of the island, the present will land on it and will be unobtainable. This glitch works as of [[Animal Crossing: New Horizons/Update history/1.7.0|version 1.7.0]].<ref name="ACNH FAQ">{{Cite web|url=https://chibisnorlax.github.io/acnhfaq/glitches/|title=Glitches|site=Animal Crossing: New Horizons FAQ|retrieved=February 24, 2021}}</ref>
  
== ''Pocket Camp'' Glitches ==
+
==={{HHP|short|nolink}} save corruption===
 +
During version 2.0.0, if the player had unlocked the ability to remodel villagers' homes and tries to remodel one while their [[airport]] gate is open before manually saving or leaving the house (which autosaves the game) then their save data would become corrupted. This glitch could be prevented if the player force closed the game without exiting the villager's house or saving. This was fixed with version 2.0.1.
  
=== Lost Lure Creek Crash ===
+
===Invisible Clumps of Weeds===
Multiple users with iPhone 6 and iPad Air 2 have reported the game freezing and causing their device to restart on repeated occasions. The glitch appears to happen during the animation when catching fish or talking to a villager at [[Lost Lure Creek]]. The glitch was reportedly claimed to be related to the user's "internet connection status during high server access"<ref>https://www.reddit.com/r/ACPocketCamp/comments/7z79dc/lost_lure_creek_crash/</ref>. As of the moment, there is no long-term solution to the glitch, and the only way to prevent loss of progress during such crashes is routinely revisiting one's [[camper]], completing requests, or catching rare fish--actions which auto-save the player's progress.
+
If the player plants a {{I|Clump of Weeds|NH}} between 12 AM and 5 AM on the last day of a season, it will be invisible until 5 AM. This glitch works as of version 1.7.0.<ref name="ACNH FAQ"/>
  
== ''New Horizons'' Glitches ==
+
===Item duplication===
 +
Prior to version 1.1.1,<ref>{{Cite web|author=Justin|date=March 2020|url=https://animalcrossingworld.com/2020/03/version-1-1-1-of-animal-crossing-new-horizons-released-fixes-item-duplication-glitch/|title=Version 1.1.1 of Animal Crossing: New Horizons released, fixes item duplication glitch|site=Animal Crossing World}}</ref> if two players stood next to an item placed on a 1.0×1.0 surface, with one player repeatedly rotating the surface and the other picking up the item on top, the item would go into the player's pockets while still remaining on the surface.
  
=== Item Cloning Glitch ===
+
===Villager floating up cliff===
In the initial release of the game it was possible for players to clone many different items by exploiting a race condition<ref>https://en.wikipedia.org/wiki/Race_condition</ref> issue. This was first publicly demonstrated on a Youtube video, new deleted, by user account 'GameXplain'. <ref>https://twitter.com/GameXplain/status/1241381896606625792?s=20</ref>
+
[[File:NH Villager Cliff Glitch.gif|thumb|right|[[Raymond]] floating up a cliff to sit on a tree stump]]
 +
If a [[tree]] stump is positioned on the edge of a cliff, a villager walking on the lower level may sit on the stump, floating up the cliff to reach it. This glitch works as of [[Animal Crossing: New Horizons/Update history/1.10.0|version 1.10.0]].<ref>{{Cite Twitter|author=JuniperMeg|date=June 4, 2021|url=https://twitter.com/JuniperMeg/status/1400764700984365064|archive-url=https://web.archive.org/web/20210604193049/https://twitter.com/JuniperMeg/status/1400764700984365064|archive-date=June 4, 2021|retrieved=June 4, 2021}}</ref>
  
The glitch is triggered when two players on the same island are next to a piece of furniture. If that furniture has an item placed on top of it, and player one rotates the furniture while player two simultaneously picks up the item, it will be kept on the furniture and also copied into player two's inventory.
+
===Portia out of bounds===
 +
During version 2.0.0, if [[Portia]] was cooking in her house, she would be out of bounds. This was fixed with version 2.0.1.
  
This was patched in version 1.1.1<ref>https://animalcrossingworld.com/2020/03/version-1-1-1-of-animal-crossing-new-horizons-released-fixes-item-duplication-glitch/</ref>
+
===Multiplayer freeze glitch===
 +
Sometimes, when a player repeatedly tries to come to an island the player is visiting, and the departure animation does not show, the player might get frozen in place until they force quit the game. Animations will still play.
  
 
==References==
 
==References==
<references/>
+
{{Reflist}}
 
 
  
[[Category:Gameplay Elements]]
+
{{Image}}
 +
{{Navbox Gameplay elements}}

Latest revision as of 01:52, March 26, 2024

Wisp NH Character Icon.png
This page or section contains instructions which may result in unexpected in-game effects.
Please proceed with caution when following directions from this page, and be aware that saving the game can make undesired effects permanent. Nookipedia is not responsible for any damage that may occur to games as a result of this information.
Wisp NH Character Icon.png
This page or section contains instructions which may result in unexpected in-game effects.
Please proceed with caution when following directions from this page, and be aware that saving the game can make undesired effects permanent. Nookipedia is not responsible for any damage that may occur to games as a result of this information.

A glitch is an error in a game's programming that causes unintended behavior under certain conditions. The following is a list of glitches in each game in the Animal Crossing series.

Note that all glitch names are conjectural unless otherwise stated.

In Animal Crossing[edit]

Animal Island grass pattern inconsistency[edit]

If the pattern of the grass in the player's town is squares or circles, the grass pattern on Animal Island will erroneously be triangles upon the player's first visit. If the player enters and leaves the islander's hut, the grass pattern changes permanently to match that of the town.

Disappearing Redd[edit]

On Sale Day, if the player purchases all three items from Redd and leaves the acre, his tent disappears. Redd then appears in another acre in front of a signpost without his tent and when talked to, walks into the sign as though he is walking into the tent. He then appears in another acre, and the glitch can be repeated indefinitely until the end of the day.

Gracie on Sign Board[edit]

Gracie standing on a sign board

If prior to Gracie's arrival, a sign board is placed where she stands (one space east and two spaces south of a signpost), she will stand on top of the Sign Board. She cannot be spoken to until the sign board is taken down, after which she falls onto the ground and functions as normal.

Item duplication[edit]

Animal Island[edit]

If the player drops items on the ground on Animal Island and returns to the town while saving the island data to the Game Boy Advance, returns to the island after choosing "Another island" when prompted by Kapp'n, picks up any items, returns to the town without saving the island data, and returns to the island again using the initial Game Boy Advance data, the items the player initially dropped will appear, including those picked up on the previous visit.

Tables[edit]

This glitch only occurs if the player performs the newly made table glitch with the second floating item as a stereo or storage unit. If the player then exits and re-enters the room, then moves the storage unit or stereo—now on the bottom—one space in any direction, leaves and re-enters the room again, picks up the item on top, and leaves and re-enters again, the item that was picked up will reappear.[1]

Locked diary softlock[edit]

Timing a precise A-button input when viewing another player's locked diary will cause the game to become softlocked. This happens due to the game requesting the warning submenu to show while it is still finishing fading out. The game must be reset to exit the softlock.

Turnips do not spoil[edit]

If the player drops turnips in the hut on Animal Island and does not copy the island data to the Game Boy Advance when returning to the town, the turnips will not spoil. Additionally, if turnips end up in the lost and found, which is possible if an NPC or building appears on top of dropped turnips, they will not spoil.

Out of bounds[edit]

If the player pushes a snowball to the beach's shoreline and drops an item in front of it, then walks toward the snowball and picks up the item, the snowball pushes then into the sea where they can walk around. Through this glitch, the player can walk through several sea acres that would never be seen in normal gameplay, and they can walk to Animal Island.[2] If the island is visited through this glitch, it will be in the same season as the town, as the boat ride with Kapp'n is what triggers the change to summer for the island.

If this glitch is done in Doubutsu no Mori e+ and the player visits the island for the first time, the game crashes, as the island is not loaded into the game's memory until the player visits it via Kapp'n's boat for the first time.

Preventing Franklin from changing hiding place[edit]

If, during the Harvest Festival, Franklin hides near a building and the player enters the building after gives him a knife and fork, he will remain in that spot instead of changing hiding places after the player exits the building and will accept more Knife and Fork sets.

Shining spot duplication[edit]

If the player digs up a shining spot in Acre F-5, saves and continues, resets the game, and travels to Animal Island and back, the shining spot reappears.

Sports Fair wrong warp[edit]

If, during a Sports Fair, the player enters the post office as one event ends and another begins (but before the announcement cutscene occurs), then pays off their home loan, upon exiting the post office their character model appears on its side partially in the ground, neither the debt-free nor Sports Fair transition cutscenes play, and one of several glitches occur:[3]

  • If the post office is entered between two events (e.g. at 11:00 AM, between the gymnastics and foot race events), the player is warped to the location where the game was last saved. This is either outside the player's house, or, if the game has not been saved before, outside Tom Nook's store.
  • If the player then enters the wishing well acre, the villagers who are participating in the Sports Fair stand still in their default positions and cannot be interacted with. Attempting to leave the acre crashes the game.
  • If the player then enters and exits a building, both the debt-free and Sports Fair transition cutscenes play.
  • If the post office is entered as an event starts and there is not currently an event occurring (e.g. at 9:00 AM, when the first event starts), the player is warped to the game's default map, which is a test map. The only way to leave the test map is by resetting the game.
  • The player is warped to the acre in the test map that corresponds to the acre the post office is in in their town (e.g. if the post office is in acre A-1, the player is warped to acre A-1 of the test map). However, the test map does not contain acres A-4 or A-5, so if the post office in the player's town is in one of those acres, the game crashes instead of warping the player.

Villagers out of bounds[edit]

Ed, Monique, and Sally in a river due to the villagers out of bounds glitch

For a short period of time after being hit with a net, villagers can pass through invisible walls, allowing them to be pushed into bodies of water, onto holes, and on top of buildings.[4]

Walking on tables[edit]

If the player runs into a table and quickly places an item down in front of it, they will float above the item and can walk onto the table.[1]

Newly made table[edit]

If the player drops a furniture item while standing on a table, the item appears floating above the table. If the player then picks up the table they are standing on, a furniture item can be dropped on top of the item that was floating above the table, regardless of if that item can normally function as a table. If the player leaves and re-enters the room, the items swap places.[1]

In Wild World[edit]

Birthday party crash[edit]

The game may crash after the player gives a villager a present at their birthday party. This occurs due to an error that results in the game not choosing a line for the villager to say after receiving their present.[5]

Town hall locked letter crash[edit]

In certain copies of the game or if the player's system is not set to the correct date, when opening a letter from the town hall (usually the one pertaining to the interest earned in the player's Bell account), the game won't open it but instead crashes, and since the letter is new, it cannot be thrown away until it was read, therefore locking the letter in the inventory until the player hard-resets the town or simply sets the system to the correct time.

Gulliver's UFO softlock[edit]

If the player shoots Gulliver's UFO with a slingshot and a villager's house occupies the signpost it would normally land on, the crash landing noise plays, but the screen does not fade out, softlocking the game. This glitch only occurs in the 1.0 revisions of the Japanese and North American versions of the game, as it was fixed in cartridge version 1.1.

Lazy villager items[edit]

If a lazy villager attempts to give an item to the player while their pockets are full, he will say he cannot give them the item; however, in his next line, he will act as though he did give the player the item.[5]

No Mr. Resetti[edit]

If the player turns the game off without saving and Pete arrives with a letter from Nintendo via the Nintendo Wi-Fi Connection the next time they load their save, Mr. Resetti does not appear.

No point specials or spotlight items[edit]

Point specials and spotlight items do not appear in Tom Nook's store until a second human player moves to town.

Town bell sound[edit]

If the player saves while the town bells are ringing at the top of an hour, the bells continue ringing as the game is saving.

Turnips do not spoil[edit]

If turnips are placed on a table or in the lost and found, they will not spoil.

Walking through tables[edit]

In multiplayer, if the player places an item such as fruit, a tool, or a shell on a table in their house, then another player walks in, the table will not appear, allowing them to walk where it would be. From the first player's perspective, the second player will be walking through the table. This glitch is fixed when the visiting player exits and re-enters the room.

Duplicate Bells[edit]

Using a cardboard box, two Bell coins, and a Bell bag of any denomination, the player can duplicate the Bell bag.

In City Folk[edit]

Get on top of windmill[edit]

If the player runs into one of the bottom corners of the windmill during online multiplayer, they can get on top of it.[6] Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.

Item duplication[edit]

If the player visits another player's town, drops items on the ground, then returns to the gate and when Copper is connecting to Nintendo WFC, resets the game, when they load their save, the items dropped reappear in their pockets while still being on the ground in the other player's town. Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.

Out of bounds in museum[edit]

If the player runs into the sign for The Roost in the museum from above during online multiplayer, they may be pushed through the museum wall.[7] Due to the discontinuation of the Nintendo Wi-Fi Connection in 2014, this glitch is no longer possible to perform.

Watering can[edit]

If the player uses a watering can and presses the Home button, the watering can does not produce a sound.

In New Leaf[edit]

ABD balance reset[edit]

In the Welcome amiibo update, if the mayor sells their town to Tom Nook, any non-mayor players with Bells deposited at the ABD will have their balances remain when second, third, or fourth players move into the new town. Additionally, the balances remain even if the players are deleted; any new players will have the balance from the first town's player.

Cannot dig up sapling[edit]

If a Sapling or Cedar Sapling is planted on the last tile between the shore and the water, it cannot be dug up.

Invisible bench[edit]

Cranston sitting on a bench's construction zone

If a bench public works project is under construction, villagers may sit on the construction zone before the bench is actually built.

Merge with villager[edit]

If a villager is on the north edge of a river and the player digs holes to the north, west, and east of them, then uses an out of bounds glitch to get into the river and walk directly south of the villager, if they save and continue, they will appear on the land occupying the same space as the villager. This glitch ends when the player fills in one of the holes.

No heavy snow during Fishing Tourney[edit]

If a Fishing Tourney falls on December 10, the heavy snow that is normally scripted to occur on that day will not occur; despite this, snow still appears on the ground the next day.

No music[edit]

If the player takes Katie to the train station and waits until 6 AM, then goes outside, no music will play until Katie is separated from the player or the player enters a different area.

Out of bounds[edit]

The player on top of a house as a result of an out of bounds glitch

Out of bounds glitches in New Leaf allow the player to go on top of buildings, on the train tracks, on the cliffs at the edges of the town, and into rivers and ponds. If the player uses an out of bounds glitch to go into the sea, they will swim as if they were wearing a wet suit. There are two out of bounds glitches.

Net[edit]

If the player holds the A button while a net is equipped while moving extremely slowly, they can pass over barriers.[8]

Tripping into a river[edit]

If the player digs two holes next to each other on the diagonal part of a river, then buries an item in one, stands between the two, and digs up the item, they will be standing between the two holes. If they then trip by either having a bad fortune or wearing the King Tut Mask, they will fall into the river, where they can walk around. This glitch was patched in the Welcome amiibo update.[8]

Tweeter/Beans[edit]

If the player uses a tweeter or Beans while another player is pushing them against a barrier, they will be pushed through the barrier.

Stuck villager[edit]

Lyman stuck in a cliff

A villager can get stuck on the wall of the cliff,[clarification needed] where they will walk in place until the player leaves the area.

Fall below the map[edit]

If the player goes out of bounds at the train tracks, then walks off of the back of the bridge over the sea, they will fall beneath the map and can walk around. The only way to return above ground is to save the game.

Underground bug catch[edit]

If the player walks to the beach while underground and catches a bug, as long a A is repeatedly pressed they will continue to catch the same bug over and over until their pockets are full.

In New Horizons[edit]

Claude's DIY Workbenches[edit]

Claude's house in early versions of New Horizons, which contains two DIY Workbenches clipping into each other.

Prior to either version 1.4.0 or 1.4.1,[9] if Claude crafted, his house would contain two DIY Workbenches clipping into each other.[10]

Clip into items and bodies of water[edit]

If the player climbs up or down a cliff while a flat furniture item (such as the Unfinished Puzzle) is placed where they will climb up or down to, the player will stand on top of it and can walk into items or bodies of water adjacent to the item. This glitch was discovered in version 1.10.0.[11]

Fourth-level present[edit]

If the player shoots down a balloon while it is above the inaccessible fourth level of the island, the present will land on it and will be unobtainable. This glitch works as of version 1.7.0.[12]

Happy Home Paradise save corruption[edit]

During version 2.0.0, if the player had unlocked the ability to remodel villagers' homes and tries to remodel one while their airport gate is open before manually saving or leaving the house (which autosaves the game) then their save data would become corrupted. This glitch could be prevented if the player force closed the game without exiting the villager's house or saving. This was fixed with version 2.0.1.

Invisible Clumps of Weeds[edit]

If the player plants a Clump of Weeds between 12 AM and 5 AM on the last day of a season, it will be invisible until 5 AM. This glitch works as of version 1.7.0.[12]

Item duplication[edit]

Prior to version 1.1.1,[13] if two players stood next to an item placed on a 1.0×1.0 surface, with one player repeatedly rotating the surface and the other picking up the item on top, the item would go into the player's pockets while still remaining on the surface.

Villager floating up cliff[edit]

Raymond floating up a cliff to sit on a tree stump

If a tree stump is positioned on the edge of a cliff, a villager walking on the lower level may sit on the stump, floating up the cliff to reach it. This glitch works as of version 1.10.0.[14]

Portia out of bounds[edit]

During version 2.0.0, if Portia was cooking in her house, she would be out of bounds. This was fixed with version 2.0.1.

Multiplayer freeze glitch[edit]

Sometimes, when a player repeatedly tries to come to an island the player is visiting, and the departure animation does not show, the player might get frozen in place until they force quit the game. Animations will still play.

References[edit]

  1. 1.0 1.1 1.2 Nintendo Hound (April 5, 2011). "Animal Crossing Walking On Table + Duplicate Items Glitch". YouTube.
  2. A+Start (December 15, 2015). "Animal Crossing (Gamecube) Glitches - 12 Days of Glitchmas - Day 3". YouTube.
  3. Hunter R. (October 13, 2023). "Paying Off Your Debt Breaks Animal Crossing...". YouTube. Retrieved November 5, 2023.
  4. HoleInOneLuigi (April 29, 2013). "Animal Crossing: Floating Animal Glitch". YouTube.
  5. 5.0 5.1 MysterMask (January 31, 2007). "Animal Crossing: Wild World - Glitch FAQ". GameFAQs.
  6. ACCFWifiMoments (July 28, 2009). "Getting on the Windmill in Less Than 20 Seconds in Animal Crossing: City Folk". YouTube.
  7. jvgsjeff (April 25, 2010). "Animal Crossing: City Folk - Museum Glitch". YouTube.
  8. 8.0 8.1 A+Start (December 24, 2019). "Animal Crossing New Leaf - Glitchmas 2019 - Episode 5". YouTube.
  9. "Did they stealth fix claude's house? #AnimalCrossing #ACNH #NintendoSwitch@Gargomon251 on Twitter (August 13, 2020). Archived from the original on August 13, 2020.
  10. @CandyShyBat on Twitter (July 24, 2020). Archived from the original on July 25, 2020.
  11. Crossing Channel (May 12, 2021). "Animal Crossing New Horizons - HOW TO SWIM IN RIVERS (New Glitch 1.10 Update)". YouTube. Retrieved May 14, 2021.
  12. 12.0 12.1 "Glitches". Animal Crossing: New Horizons FAQ. Retrieved February 24, 2021.
  13. Justin (March 2020). "Version 1.1.1 of Animal Crossing: New Horizons released, fixes item duplication glitch". Animal Crossing World.
  14. @JuniperMeg on Twitter (June 4, 2021). Archived from the original on June 4, 2021. Retrieved June 4, 2021.


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