Difference between revisions of "Wishing well"

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The '''wishing well''' is a location in the {{SER}} that appears in {{DnM}}, {{PG}}, and {{DnMe+}}. Interacting with the wishing well gives the player options, while the surrounding area acts as a hub for [[events]].
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The '''wishing well''' is a location in the {{SER}} that appears in every [[First generation|first-generation]] ''Animal Crossing'' game. Interacting with the wishing well gives the [[player]] options, while the surrounding area acts as a hub for [[event]]s.
  
 
==Appearances==
 
==Appearances==
 +
===In {{DnM|nolink}} and {{DnM+|nolink}}===
 +
[[File:DnM Bell Shrine.png|thumb|left|150px|The shrine in {{DnM|nolink}} and {{DnM+|nolink}}]]
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In {{DnM}} and {{DnM+}}, the wishing well is based on a {{Wp|Shinto shrine}} rather than a wishing well, and it is known as the '''shrine'''. In these versions, [[villager]]s gather in front of the shrine on [[New Year's Day]] and take turns ringing its bells, reflecting a tradition in real-world Japanese New Year's celebrations. The shrine offers the same in-game options as the wishing well in {{PG|nolink}}.
 +
 
===In {{PG|nolink}}===
 
===In {{PG|nolink}}===
In {{PG}}, interacting with the wishing well allows the player to check the town's [[Environment rating|Field Rank]], as well as "apologize" to remove a [[favor]] item from their [[pockets]] if the villager the item belongs to has moved away. During events, Tortimer visits the the wishing well, and for some events, props such as tables are set up in the area and villagers visit. If the town retains a perfect Field Rank for 15 days, selecting "How are things" makes [[Farley]] appear to give the player the Golden Axe.{{Note|In {{DnM+}}, Farley does not appear and the player simply receives the Golden Axe from the shrine. In {{DnM}}, there are no golden tools and thus there is no reward from the shrine.}}
+
In {{PG}}, interacting with the wishing well allows the player to check the town's [[Environment rating|Field Rank]], as well as "apologize" to remove a [[favor]] item from their [[pockets]] if the villager the item belongs to has moved away. During events, Tortimer visits the wishing well, and for some events, props such as tables are set up in the area and villagers visit. If the town retains a perfect Field Rank for 15 days, selecting "How are things" makes [[Farley]] appear to give the player the {{I|golden axe|PG}}.{{Note|In {{DnM+}}, Farley does not appear and the player simply receives the golden axe from the shrine. In {{DnM}}, there are no golden tools and thus there is no reward from the shrine.}}
[[File:DnMBellShrine.png|thumb|left|150px|The shrine in {{DnM|nolink}} and {{DnM+|nolink}}]]
 
In {{DnM}} and {{DnM+}}, the wishing well offers the same options as in {{PG|nolink}} but is based on a {{Wp|Shinto shrine}} rather than a wishing well, and it is known as the '''shrine'''. In these versions, villagers gather in front of the shrine on [[New Year's Day]] and take turns ringing its bells, reflecting a tradition in real-world Japanese New Year's celebrations.
 
 
 
In the iQue Player version of {{DnM|nolink}}, the shrine has a slightly different design from the Nintendo 64 version, now featuring different textures and missing the wooden extrusions from the roof and the bells from the front.
 
  
 
===In {{DnMe+|nolink}}===
 
===In {{DnMe+|nolink}}===
 
In {{DnMe+}}, the international wishing well design is retained and two features are added to it: the ability to access [[Doubutsu no Mori e+: Doubutsu-tachi to Asobou!|minigames]] if a [[Game Boy Advance]] is connected, and the ability to invite villagers to move to town via their [[e-Reader card]].
 
In {{DnMe+}}, the international wishing well design is retained and two features are added to it: the ability to access [[Doubutsu no Mori e+: Doubutsu-tachi to Asobou!|minigames]] if a [[Game Boy Advance]] is connected, and the ability to invite villagers to move to town via their [[e-Reader card]].
 +
 +
[[File:iQue Shrine.png|thumb|left|150px|The shrine in {{iQue|nolink}}]]
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===In {{iQue|nolink}}===
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In {{iQue}}, the wishing well is based on a {{Wp|City God (China)|Temple of the Town God}}. It uses a similar model as the shrine from {{DnM|nolink}} and {{DnM+|nolink}}, although it features different textures, and it is missing the wooden extrusions from the roof and the bells from the front.
 
{{Clear}}
 
{{Clear}}
  
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<gallery>
 
<gallery>
 
Wishing Well DnMe+ Artwork.png|Artwork of the wishing well from {{DnMe+}}
 
Wishing Well DnMe+ Artwork.png|Artwork of the wishing well from {{DnMe+}}
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Well Model DnM+ Model.png|{{I|Well model|PG|Shrine model}}<br><small>({{DnM+}})</small>
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Well Model PG Model.png|{{I|Well model|PG}}<br><small>({{PG}})</small>
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Wishing Well PG Map Icon.png|Map icon in {{PG|nolink}}
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Shrine Toy.png|A toy shrine from the "Let's Make a Forest" series
 
</gallery>
 
</gallery>
  
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{{Note list}}
 
{{Note list}}
  
{{Locations}}
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{{Navbox Locations}}
{{Gameplay Elements}}
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{{Navbox Gameplay elements}}
 
[[Category:Doubutsu no Mori locations]]
 
[[Category:Doubutsu no Mori locations]]
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[[Category:Doubutsu no Mori+ locations]]
 
[[Category:Animal Crossing locations]]
 
[[Category:Animal Crossing locations]]
 
[[Category:Doubutsu no Mori e+ locations]]
 
[[Category:Doubutsu no Mori e+ locations]]
 +
[[Category:Dòngwù Sēnlín locations]]

Latest revision as of 22:40, April 13, 2024

Wishing well
PG Wishing Well.png
The wishing well in Animal Crossing.
Function Checking the Field Rank
Removing favor items
Gathering place for events
Staff Farley (perfect town)
Opening Hours All day
Main appearances

Other appearances
Names in other languages
 おやしろ
 城隍庙
 Unknown
 Fuente de los deseos
 Pozzo dei desideri
 N/A
 N/A
 N/A
 N/A
 N/A
 Unknown
 N/A

The wishing well is a location in the Animal Crossing series that appears in every first-generation Animal Crossing game. Interacting with the wishing well gives the player options, while the surrounding area acts as a hub for events.

Appearances[edit]

In Doubutsu no Mori and Doubutsu no Mori+[edit]

The shrine in Doubutsu no Mori and Doubutsu no Mori+

In Doubutsu no Mori and Doubutsu no Mori+, the wishing well is based on a Shinto shrine rather than a wishing well, and it is known as the shrine. In these versions, villagers gather in front of the shrine on New Year's Day and take turns ringing its bells, reflecting a tradition in real-world Japanese New Year's celebrations. The shrine offers the same in-game options as the wishing well in Animal Crossing.

In Animal Crossing[edit]

In Animal Crossing, interacting with the wishing well allows the player to check the town's Field Rank, as well as "apologize" to remove a favor item from their pockets if the villager the item belongs to has moved away. During events, Tortimer visits the wishing well, and for some events, props such as tables are set up in the area and villagers visit. If the town retains a perfect Field Rank for 15 days, selecting "How are things" makes Farley appear to give the player the golden axe.[nb 1]

In Doubutsu no Mori e+[edit]

In Doubutsu no Mori e+, the international wishing well design is retained and two features are added to it: the ability to access minigames if a Game Boy Advance is connected, and the ability to invite villagers to move to town via their e-Reader card.

The shrine in Dòngwù Sēnlín

In Dòngwù Sēnlín[edit]

In Dòngwù Sēnlín, the wishing well is based on a Temple of the Town God. It uses a similar model as the shrine from Doubutsu no Mori and Doubutsu no Mori+, although it features different textures, and it is missing the wooden extrusions from the roof and the bells from the front.

Gallery[edit]

Names in other languages[edit]

Japanese おやしろ
Oyashiro
Shrine

Simplified Chinese 城隍庙 (iQue)
Chénghuángmiào
City God Temple

European Spanish Fuente de los deseos Wishing well

Italian Pozzo dei desideri Wishing well

Notes[edit]

  1. In Doubutsu no Mori+, Farley does not appear and the player simply receives the golden axe from the shrine. In Doubutsu no Mori, there are no golden tools and thus there is no reward from the shrine.