Difference between revisions of "Doubutsu no Mori e+"

From Nookipedia, the Animal Crossing wiki
(→‎Differences from {{PG}}: It said e+ twice, when the one I edited was clearly supposed to be just +.)
m (Undo revision 1128890 by Leogracie24 (talk). Broke the images, and we call it by its Japanese name anyway,)
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{{DISPLAYTITLE:''Dōbutsu no Mori e+''}}
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{{Infobox Video Game
{{Infobox VGinfo
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|title          = [[File:Doubutsu no Mori e+ logo.png|300px|Logo]]<br>''Doubutsu no Mori e+''
|title          = [[File:Doubutsu no Mori e+ logo.png|300px]]<br>Animal Forest e+
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|image          = [[File:DnMe+ Outer Box.png|200px|e-Reader bundle game cover]]
|image          = [[File:Doubutsunomorieplus.jpg|200px]]
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|caption        = e-Reader bundle game cover
|caption        =  
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|theme          = [[File:Main Theme DnMe+.mp3|Main theme]]
|developer      = [[Wikipedia:Nintendo EAD|Nintendo EAD]]
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|developer      = {{wp|Nintendo EAD|Nintendo EAD}}
 
|publisher      = [[Nintendo]]
 
|publisher      = [[Nintendo]]
|distributor    =  
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|director    = [[Katsuya Eguchi]]<br>[[Hisashi Nogami]]
|designer      =  
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|series        = [[Animal Crossing (series)|''Animal Crossing'']]
|series        = {{SER}}
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|released      = {{Flag|JPN}} June 27, 2003<ref name=Official_Site>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gaej/index.html|title=どうぶつの森e+|site=nintendo.co.jp|retrieved=September 13, 2020}}</ref>
|engine        =  
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|genre          = Simulation
|picture_format =  
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|languages      = {{Flag|JPN}} <small>Japanese</small>
|release        = {{JP}}June 27, 2003
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|modes          = Single-player
|genre          = Life simulation
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|ratings        = {{Rating|CERO=All Ages}}
|modes          = Single player
 
|ratings        =  
 
 
|platforms      = [[Nintendo GameCube]]
 
|platforms      = [[Nintendo GameCube]]
|media          =  
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|media          = GameCube Game Disc
|requirements  =  
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|requirements  = 57 blocks <small>(town save data)</small><br>8 blocks <small>(saved design data; per slot)</small><br>5 blocks <small>(saved letter data; per slot)</small><br>4 blocks <small>(travel data)</small><br>1 block <small>(NES save data)</small>
|input          =  
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|input          = Nintendo GameCube Controller<br>[[Game Boy Advance]]<br>[[e-Reader]]
 
}}
 
}}
'''''Dōbutsu no Mori e+''''', often called '''''Animal Forest e+''''' by English fans, is a Japan-exclusive update of the [[Nintendo GameCube|GameCube]] [[Dōbutsu no Mori +|port]]. When [[Nintendo]] decided to port ''[[Dōbutsu no Mori (game)|Dōbutsu no Mori]]'' to the Nintendo GameCube system, the American version, {{PG}}, had much more than the Japanese version ''[[Dōbutsu no Mori +]]''. Not only did thousands of lines of text have to be translated, but the translators had to create new holidays and items. Nintendo of Japan was so impressed with the results of the translation done by Nintendo of America's Treehouse division that they translated Nintendo of America's version back into Japanese and released it as ''Dōbutsu no Mori e+''. ''Dōbutsu no Mori e+'' was released in Japan on June 27, 2003, and sold 91,658 copies during its first week of sale.
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'''''Doubutsu no Mori e+'''''{{Note|group=lower-alpha|{{Nihongo foot|どうぶつの森{{tt|e+|イープラス}}|Doubutsu no Mori Ī-purasu|Animal Forest e+}}}} is an expanded version of {{PG}} released on the [[Nintendo GameCube]] exclusively in Japan in 2003. In addition to all content from {{PG|nolink}}, the game features new [[villager]]s, items, gameplay elements, and expanded functionality with [[e-Reader]] [[Game Boy Advance]] accessory.  
  
==New Features==
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Due to Nintendo of America's successful localization of {{PG|nolink}}, Nintendo retranslated the game back into Japanese, added additional new content, and released it as {{DnMe+|nolink}} on June 27, 2003, nine months after the North American release of {{PG|nolink}}. The game retailed for 6,800 yen<ref name=Official_Site/> and sold 91,658 copies in its first week of sale; it went on to sell approximately 640,000 copies as of October 2004.<ref>{{Cite web|author=N-Sider|url=https://web.archive.org/web/20121002222334/http://www.n-sider.com/gameview.php?gameid=135|title=Animal Crossing}}</ref> The game was never localized for North America or Europe, possibly due to the e-Reader's limited success outside of Japan or the development and upcoming release of {{WW}}. Despite this, many features introduced in {{DnMe+|nolink}} returned in later entries of the {{SER}}.
''Animal Forest e+'' introduced many new features and characters, such as [[Antonio]]. One of these new features was the [[Town Decoration]]. Town Decoration Items are items that can be placed on signposts, but as the name implies, they are just decorations. These items can be bought in [[Tom Nook's Store]] or by inputting codes that are found on the official site.
 
  
==Exclusive Content==
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{{DnMe+|nolink}} was launched alongside the e-Reader+, a revised version of the original Japanese e-Reader that includes the GameCube connectivity introduced in the North American model. ''[[e-Reader card|Doubutsu no Mori Card-e+]]'', a new set of e-Reader cards, was released in three series from the game's launch until October 2003. The e-Reader+ and the first six cards of  [[E-Reader card/Series 1 (Doubutsu no Mori e+)|Series 1]] were bundled with all copies of the game.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gaej/reader/index.html|title=ハードをつなごう!~カードeリーダー+編~|site=nintendo.co.jp|retrieved=October 27, 2022}}</ref>
The game has many characters exclusive to it, such as [[Meow]]. The [[island]] is also present, without the need of a [[GBA]] hookup and eighteen new islanders. There are two exclusive insects: The [[Crab]], and the [[Coconut Crab]].
 
  
==Differences from {{PG}}==
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==New content==
In addition to being an upgraded re-release to the ''Dōbutsu no Mori +'', there are also many differences between ''Dōbutsu no Mori e+'' and ''Animal Crossing''.
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===e-Reader functionality===
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[[File:E-Reader.jpg|thumb|200px|The [[e-Reader]] can be used to move villagers into a town by scanning their e-Reader card.]]
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[[File:Doubutsu no Mori Card-e+ 2-050 (Marina).png|thumb|200px|[[Marina]]'s {{DnMe+|nolink}} card.]]
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{{DnMe+|nolink}} now has in-game e-Reader functionality like in {{PG|nolink}}. In addition to ''Doubutsu no Mori Card-e+'' cards, {{DnMe+|nolink}} is compatible with ''Doubutsu no Mori+ Card-e'' cards.
  
*In addition to being completely re-translated from English back to Japanese, ''Dōbutsu no Mori e+'' is manufactured to be only playable in a Japanese Nintendo Gamecube, although certain cheat devices like Action Replay are capable of forcing any other nationalized Gamecube to recognize and run ''Dōbutsu no Mori e+''. In addition, not only does ''Dōbutsu no Mori e+'' have to be saved with a memory card that does not already contain saved data from a different localized game, but it requires much more space to save. ''Animal Crossing'' requires 57 blocks for the main game plus 1 for saved data when playing any NES game found in-game and potentially 4 more blocks for travel data if the [[player]]'s character migrates via the memory card into another player's town on their memory card. ''Dōbutsu no Mori e+'' requires 57 blocks for Town Data, 5 blocks to save data for stored letters in the [[Post Office]], 5 more blocks to save any designs made in the [[Able Sisters]] Tailor Shop, 1 block for saved data when playing any NES games, and an additional 4 blocks for Travel Data.
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e-Reader cards can be scanned at the following locations:
*''Dōbutsu no Mori e+'' retains the dial system when typing characters in letter or dialogue featured in the original ''Dōbutsu no Mori +'' instead of the keyboard system featured on ''Animal Crossing''.
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*The e-Reader Transfer Machine (eTM) in the [[post office]] — Character Cards can be scanned here to receive a letter and item from the character on the card.  
*Although the player cannot transfer any characters made in the original {{DnM+}} to {{PG}}, it is possible to move their character from ''Dōbutsu no Mori +'' into ''Dōbutsu no Mori e+''. They can either migrate both the [[town]] and their character(s) from ''Animal Forest +'' into ''Dōbutsu no Mori e+'' or (if they already have a town in ''Dōbutsu no Mori e+'') migrate a character from ''Dōbutsu no Mori +'' to ''Dōbutsu no Mori e+'' as long as there is at least one house empty among the four possible player-owned houses. The imported [[player]] can only take a few things with them, such as their name, birthdate, fishing and insect catching records, their personal patterns, and their item catalog. The character migrated to ''Dōbutsu no Mori e+'' is still available for play in their original spot in ''Dōbutsu no Mori +''.
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*The [[town tune]] board outside the post office — Town Tune Cards can be scanned here to set the melody on the card as the town tune. Additionally, scanning any of the ''Doubutsu no Mori Card-e+'' cards unlocks the ability for the [[player]] to request that song for [[K.K. Slider]] to perform and results in a specific special character giving the player the live aircheck of that song when spoken to.
*The player can adjust how fluent they are with kanji in the main menu.
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*By talking to [[Mabel]] at the [[Able Sisters]] — Design Cards can be scanned here to save the design displayed on the card.
*When doing favors for [[Tom Nook]] in the player's first playthrough as their new character, Tom Nook will tell the player to do favors for the neighbors while they wait for him to come up with the next task he wants them to do. ''Dōbutsu no Mori e+'' skips this and goes straight to the next package that Tom Nook wants the player to deliver.
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*The [[wishing well]] — A villager or [[islander]]'s card here to have them move to the town or island, respectively. This is the only way to have any of the new villagers move in, or for any of the islanders to move to the island.
*The player can wake up [[Tom Nook]] after hours by banging on the doors three times with the shovel. Once this is done, the light in the store will switch on and the player may enter. Tom Nook will be in his pajamas and allow the player to shop, but he will move much more slowly, prices will be inflated more than they were during the store's normal hours, and the player is only allowed to either sell what they have or buy what is on display in the store. This was not available in ''Animal Crossing''. {{Youtube|ez6ICpsKRXU}}
 
*[[Tom Nook]] will sell party poppers at his store in the latter half of December to celebrate [[New Year's Eve]]. This does not happen in ''Animal Crossing'', which involves [[Jingle]] visiting town before New Year's Eve. He also offers much more of a variety of items during his sales, including holiday knickknacks such as party poppers, fans, balloons, and pinwheels. In addition, the player can also open the option of hiring [[Tom Nook]] to build objects found around town for display if they pay a fee. These include objects such as a water mill, sewer lines, street lamps, and so on. They can also choose to demolish these special town decorations.
 
*''Animal Crossing's'' [[Post Office]] can hold up to 160 letters in storage. Dōbutsu no Mori e+ can save 160 letters in storage as well, but can create up to five storages on the same or different memory cards for the potential of up to 800 letters.
 
*The E-Reader is set up in the "ETM" machine in the [[Post Office]] in ''Animal Crossing''. In ''Dōbutsu no Mori e+'' it is set up in the wishing well. Also, there are new options added into option selections among NPC characters, including creating and destroying objects from [[Tom Nook's Store]], selecting where a letter should be saved among designated memory cards, and the player can play mini games and access E-Reader options in the [[Wishing Well]].
 
*The [[Town Tune]] board uses letters to represent note pitches in ''Animal Crossing''. These letters were replaced with katakana letters in ''Dōbutsu no Mori e+''.
 
*The debt the player owes [[Tom Nook]] for each [[house]] upgrade differ between ''Animal Crossing'' and ''Dōbutsu no Mori e+''. Also, the player's last upgrade is ownership over their own private island that follows after the second floor addition. They can also refuse to have the statue of their character erected once they pay off all their debt.
 
*[[K.K. Slider|Totakeke]] and many other characters celebrate the player's birthday by attending a live performance Totateke sets up for them as well as give them personal greetings in ''Dōbutsu no Mori e+''. In ''Animal Crossing'' only one neighbor will personally congratulate the player and give them their gift, and only if they leave their house between 6 A.M. and 6 P.M.. Everyone else will send their gifts through mail, as well as [[Parents|Mom]] who gives the player the Birthday Cake.
 
*The neighbors can fall ill in ''Dōbutsu no Mori e+'' and [[medicine]] is buyable and used to treat them. The medicine can also be used to treat the player's [[bee]] stings. This is not available in ''Animal Crossing'' and was not seen overseas until the same system appeared again in {{WW}}.
 
*All the holidays in ''Animal Crossing'' were transferred over to ''Dōbutsu no Mori e+'' as well, but additional events were vaguely mentioned, including how certain neighbors will wear hats during Christmas Eve and the [[Harvest Festival]], and how [[Parents|Mom]] will send the player letters about Tanabata (Festival of the Stars) and Mamemaki (Bean Throwing Festival).
 
*There are 60 brand new neighbors featured in the E-Reader cards in ''Dōbutsu no Mori e+'', and it is possible to choose which neighbors the player wants to move in to their town by collecting their E-Reader card and then swiping them. They can also make their neighbors perform a few more actions than usual if they become good friends with them, such as waving to them when they see them. This is not available in ''Animal Crossing'' because the E-Reader cards only cause the character on the card to send the player a letter with a gift, and further give them another gift through a written password on the back of the card. The added friendship actions the player's neighbors will perform are not seen until {{WW}}.
 
*The player can eavesdrop on conversations held between two neighbors in ''Dōbutsu no Mori e+''. The neighbors in ''Animal Crossing'' talk only for a split second, preventing the player from doing the same. This feature appears again in ''Wild World''.
 
*In ''Animal Crossing'', asking for errands will cause them to either ask for an item from another neighbor or give the player an item to deliver to a select neighbor. These items, however, are always either open or non-usable even if they were the same kind of object the player could normally use (like clothing or tools). In ''Dōbutsu no Mori e+'', they will do the same, but sometimes give the player wrapped items instead. If the player chooses to unwrap the present and/or use it, the one who gave the player the errand will be angered with them and avoid talking to them for a while. They also sometimes offer errands involving the player personally giving another neighbor a letter, which they can choose to read. This is another featured added into ''Wild World''.
 
*The aforementioned Private [[Island]] available as the last house upgrade in ''Dōbutsu no Mori e+'' is also the same island accessed in Animal Crossing via the Game Boy Advance and Link Cable. However, ''Dōbutsu no Mori e+'''s island does not require the Game Boy Advance or Link Cable to access, and the player can have up to four tropical islands, one for each player. The players can also visit each other's islands, but only after all of these characters have paid off their debts. In addition, the islands do not come with a pre-selected islander, but instead, are available through E-Reader Cards. Once the player scans the card for their desired islander, that islander will be found washed up on the island's shores in a similar manner to [[Gulliver]] in the mainland. They will then stay on the island and request for furniture in the same manner as the islander in ''Animal Crossing''. As a reward they will give the player a piece of the Islander Furniture Set or rare games.
 
*Two new fish and insects are available in ''Dōbutsu no Mori e+'', including the Porcupine Fish and the Marlin for new fish and the Large Butterfly and Large Beetle for new insects. Both of them are only obtainable on the island. There are also 18 new islanders in Dōbutsu no Mori e+ in addition to the original islanders seen in ''Animal Crossing''.
 
*The [[Resetti's Headquarters|Reset Monitoring Center]] can be accessed after encountering [[Mr. Resetti]] twice. After the player smacks every [[rock]] in [[town]] every day for up to a week, they will find a rock that smashes open and reveals the entrance. [[Mr. Resetti]] can be found in here as well as Don. This was not available in ''Animal Crossing''.
 
*In addition to the aforementioned extra fish and insects on the island, there are even more fish and insects found in the mainland, many of which make their appearance in ''Wild World''. There are also new collections of furniture, clothing and other objects, some of which include objects seen in ''Dōbutsu no Mori e+'', but scrapped in ''Animal Crossing''. {{Youtube|25_HIXL-GGY}}
 
*There are mini-games available for play via the Game Boy Advance in addition to the NES games available in ''Animal Crossing''.
 
*There are additional tracks available from Totakeke's live performances, and twelve more available via E-Reader cards.
 
*Although E-Reader is compatible with ''Animal Crossing'', both the E-Reader and the cards themselves are sold separately. ''Dōbutsu no Mori e+'' comes with its own E-Reader and five bonus cards.
 
*Data from ''Dōbutsu no Mori e+'' can be transferred via a Nintendo Secure Digital Memory Card Adapter that can be used to duplicate and save data on separate SD cards and use that data to upload on the PC or via photo printers.
 
*The color of the Nintendo logo changes. In ''Dōbutsu no Mori e+'' it was blue, in ''Animal Crossing'' it was red, and in ''Doubutsu no Mori +'' it was white and ''Dōbutsu no Mori'' has the N64 logo.
 
*The promotional memory card that comes with ''Animal Crossing'' allows the player's first character to be made in that town to receive a special letter from Nintendo as well as a grab bag with two NES games and a song from Totakeke. For ''Dōbutsu no Mori e+'' the grab bag holding these items arrive as a gift in a letter from Mom.
 
*Sometimes when completing a delivery of a wrapped gift, the neighbor who asked the player to deliver it will later ask for the receiving neighbor's feedback. This does not occur in ''Animal Crossing'' but is used in ''Wild World'' and ''City Folk''.
 
*In ''Animal Crossing'', [[Chip]] will explain the rules and take any fish the player has as entries during the [[Fishing Tourney]]. In ''Dōbutsu no Mori e+'', he will also give the player a [[Fishing Rod]] for free if he notices they do not have one in their inventory.
 
*Certain fish had their shadows in the water resized.
 
*There is an extra event with the Marlin in ''Dōbutsu no Mori e+'', where the player can sometimes see it swimming up along the waterfall and later follow it in [[Kapp'n]]'s boat.
 
*When infested with fleas, neighbors will raise their arms and flail around.
 
*In ''Animal Crossing'', flowers are only able to be planted or held inside the player's pocket. In ''Dōbutsu no Mori e+'' they can use these flowers in addition to finding the new flower, Jacob's Ladder. It will grow near the cliffs when the town is given a "perfect" rating. Jacob's Ladder reappears in ''Wild World'', but does not appear near cliffs as there are none in that game.
 
*In ''Animal Crossing'', gyroids inside a house will begin to move the minute the player enters the room they are in. In ''Dōbutsu no Mori e+'', gyroids in a neighbor's house will pause for a moment before they all begin at the same time, while gyroids in the player's home can be set to be sync to each other or a song playing in the room and stay synced even when the player goes out and comes back.
 
*Diaries dropped on the floor in ''Animal Crossing'' appear as objects stuffed inside a brown paper bag with Tom Nook's symbol printed on it. This symbol is also used for saplings. In ''Dōbutsu no Mori e+'', diaries now appear as envelopes.
 
*The ink meter that appears in ''Animal Crossing'' when writing a letter or a [[Bulletin Board]] post was removed in ''Dōbutsu no Mori e+''.
 
  
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===Villagers and islanders===
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There are a total of 66 new villagers and 18 new islanders, bringing the totals up to 284 villagers and 36 islanders. The only way to have any of the new villagers move in, or for any of the islanders to move to the island, is to scan their e-Reader card at the [[wishing well]].
  
{{cleanup}}
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====New villagers====
{{Animal Crossing}}
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60 new villagers can move to the player's town if their ''[[Doubutsu no Mori Card-e+]]'' [[e-Reader card/Series 1 (Doubutsu no Mori e+)|Series 1]], [[e-Reader card/Series 2 (Doubutsu no Mori e+)|Series 2]], or [[e-Reader card/Series 3 (Doubutsu no Mori e+)|Series 3]] card is scanned. Most of these villagers have reappeared in subsequent games, however 11 villagers remain exclusive to {{DnMe+|nolink}} and therefore do not have localized names.
[[Category:Video Games]]
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<gallery mode="" widths=80px>
[[Category:Stubs]]
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Agent S DnMe+.png| '''[[Agent S]]'''<br>[[Peppy]] [[squirrel]]
[[Category:Animal Crossing series]]
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Aisle DnMe+.png| '''''[[Aisle]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Lazy]] [[bear cub]]
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Alice DnMe+.png| '''[[Alice]]'''<br>[[Normal]] [[koala]]
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Analog DnMe+.png| '''''[[Analog]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[penguin]]
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Angus DnMe+.png| '''[[Angus]]'''<br>[[Cranky]] [[bull]]
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Antonio DnMe+.png| '''[[Antonio]]'''<br>[[Jock]] [[anteater]]
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Avery DnMe+.png| '''[[Avery]]'''<br>[[Cranky]] [[eagle]]
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Azalea DnMe+.png| '''[[Azalea]]'''<br>[[Snooty]] [[rhinoceros]]
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Becky DnMe+.png| '''[[Becky]]'''<br>[[Snooty]] [[chicken]]
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Bella DnMe+.png| '''[[Bella]]'''<br>[[Peppy]] [[mouse]]
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Benedict DnMe+.png| '''[[Benedict]]'''<br>[[Lazy]] [[chicken]]
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Big Top DnMe+.png| '''[[Big Top]]'''<br>[[Lazy]] [[elephant]]
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Boyd DnMe+.png| '''[[Boyd]]'''<br>[[Cranky]] [[gorilla]]
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Bree DnMe+.png| '''[[Bree]]'''<br>[[Snooty]] [[mouse]]
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Broccolo DnMe+.png| '''[[Broccolo]]'''<br>[[Lazy]] [[mouse]]
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Carrot DnMe+.png| '''''[[Carrot]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Normal]] [[cow]]
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Chabwick DnMe+.png| '''[[Chabwick]]'''<br>[[Lazy]] [[penguin]]
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Chrissy DnMe+.png| '''[[Chrissy]]'''<br>[[Peppy]] [[rabbit]]
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Clara DnMe+.png| '''''[[Clara]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Normal]] [[hippo]]
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Curt DnMe+.png| '''[[Curt]]'''<br>[[Cranky]] [[bear]]
 +
Del DnMe+.png| '''[[Del]]'''<br>[[Cranky]] [[alligator]]
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Felicity DnMe+.png| '''[[Felicity]]'''<br>[[Peppy]] [[cat]]
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Francine DnMe+.png| '''[[Francine]]'''<br>[[Snooty]] [[rabbit]]
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Frobert DnMe+.png| '''[[Frobert]]'''<br>[[Jock]] [[frog (species)|frog]]
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Frett DnMe+.png| '''[[Frett]]'''<br>[[Cranky]] [[dog]]
 +
Gen DnMe+.png| '''''[[Gen]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[sheep]]
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Gladys DnMe+.png| '''[[Gladys]]'''<br>[[Normal]] [[ostrich]]
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Hopkins DnMe+.png| '''[[Hopkins]]'''<br>[[Lazy]] [[rabbit]]
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Ike DnMe+.png| '''[[Ike]]'''<br>[[Cranky]] [[bear]]
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Jacob DnMe+.png| '''[[Jacob]]'''<br>[[Lazy]] [[bird]]
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Joe DnMe+.png| '''''[[Joe]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Cranky]] [[bird]]
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Jūbei DnMe+.png| '''''[[Jūbei]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Cranky]] [[lion]]
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Ketchup DnMe+.png| '''[[Ketchup]]'''<br>[[Peppy]] [[duck]]
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Kid Cat DnMe+.png| '''[[Kid Cat]]'''<br>[[Jock]] [[cat]]
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Kit DnMe+.png| '''''[[Kit]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[squirrel]]
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Leonardo DnMe+.png| '''[[Leonardo]]'''<br>[[Jock]] [[tiger]]
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Lolly DnMe+.png| '''[[Lolly]]'''<br>[[Normal]] [[cat]]
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Maggie DnMe+.png| '''[[Maggie]]'''<br>[[Normal]] [[pig]]
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Margie DnMe+.png| '''[[Margie]]'''<br>[[Normal]] [[elephant]]
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Megumi DnMe+.png| '''''[[Megumi]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Peppy]] [[dog]]
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Merry DnMe+.png| '''[[Merry]]'''<br>[[Peppy]] [[cat]]
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Miranda DnMe+.png| '''[[Miranda]]'''<br>[[Snooty]] [[duck]]
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Moe DnMe+.png| '''[[Moe]]'''<br>[[Lazy]] [[cat]]
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Nan DnMe+.png| '''[[Nan]]'''<br>[[Normal]] [[goat]]
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Paula DnMe+.png| '''[[Paula]]'''<br>[[Peppy]] [[bear]]
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Peggy DnMe+.png| '''[[Peggy]]'''<br>[[Peppy]] [[pig]]
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Poko DnMe+.png| '''''[[Poko]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[bear cub]]
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Rod DnMe+.png| '''[[Rod]]'''<br>[[Jock]] [[mouse]]
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Roscoe DnMe+.png| '''[[Roscoe]]'''<br>[[Cranky]] [[horse]]
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Sunny DnMe+.png| '''[[Sunny]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Normal]] [[frog (species)|frog]]
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Sylvana DnMe+.png| '''[[Sylvana]]'''<br>[[Normal]] [[squirrel]]
 +
Sylvia DnMe+.png| '''[[Sylvia]]'''<br>[[Snooty]] [[kangaroo]]
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Tarou DnMe+.png| '''''[[Tarou]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[wolf]]
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Tasha DnMe+.png| '''[[Tasha]]'''<br>[[Snooty]] [[squirrel]]
 +
Tiffany DnMe+.png| '''[[Tiffany]]'''<br>[[Snooty]] [[rabbit]]
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Victoria DnMe+.png| '''[[Victoria]]'''<br>[[Peppy]] [[horse]]
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Vivian DnMe+.png| '''[[Vivian]]'''<br>[[Snooty]] [[wolf]]
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Wade DnMe+.png| '''[[Wade]]'''<br>[[Lazy]] [[penguin]]
 +
Walker DnMe+.png| '''[[Walker]]'''<br>[[Lazy]] [[dog]]
 +
Willow DnMe+.png| '''[[Willow]]'''<br>[[Snooty]] [[sheep]]
 +
</gallery>
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 +
====Promotional villagers====
 +
6 villagers are obtainable exclusively from promotional e-Reader cards included with other products or publications, 3 of which are [[crossover villager]]s. [[Bow]] and [[Meow]] are respectively based on the {{Wp|BowLingual|BowLingual}} and {{Wp|MeowLingual|MeowLingual}} translation devices. [[Nindori]] was created in collaboration with ''Nintendo DREAM'' magazine, and is based on a 'Spice Orange' color variant of the [[Nintendo GameCube]]. [[Shinabiru]] is not a crossover, but was designed by Japanese cartoonist and manga artist Takayuki Mizushina as a caricatured self-portrait.<ref>https://ameblo.jp/value-0911/entry-12580089745.html</ref>
 +
 
 +
None of these villagers have ever been localized nor have they returned as villagers in subsequent games in the series. They also do not have [[villager ID]] placeholders in the system used from {{WW}}-onwards, unlike other villagers introduced in this game that have yet to return to the series. Nindori, however, has since appeared in ''Animal Crossing''-related manga in ''Nintendo DREAM'', as well as in an ''Animal Crossing'' crossover promotion with the ''Monster Hunter'' series.<ref>{{Cite web|author=Capcom|url=https://web.archive.org/web/20180315082103/http://www.capcom.co.jp/monsterhunter/pokapoka_airuDX/collabo_costume.html|title=モンハン日記 ぽかぽかアイルー村DX|site=capcom.co.jp|archive-date=March 15, 2018|retrieved=January 31, 2022}}</ref>
 +
<gallery mode="" widths=80px>
 +
Bow DnMe+.png| '''''[[Bow]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Lazy]] [[dog]]
 +
Meow DnMe+.png| '''''[[Meow]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Peppy]] [[cat]]
 +
Nindori DnMe+.png| '''''[[Nindori]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[ostrich]]
 +
Pierre DnMe+.png| '''''[[Pierre]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[cat]]
 +
Shinabiru DnMe+.png| '''''[[Shinabiru]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[duck]]
 +
Shoukichi DnMe+.png| '''''[[Shoukichi]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[bird]]
 +
</gallery>
 +
 
 +
====New islanders====
 +
18 new islanders can appear only on [[Animal Island]] if their e-Reader card is scanned at the [[Wishing Well]]. All islanders share house layouts with one of the existing 18 islanders, but with a different [[wallpaper]] and [[carpet]]. Most of these islanders have returned as regular villagers in subsequent games, however 7 islanders remain exclusive to {{DnMe+|nolink}} and therefore do not have localized names.
 +
<gallery mode="" widths=80px>
 +
Charlise DnMe+.png| '''[[Charlise]]'''<br>[[Peppy]] [[bear]]
 +
Curlos DnMe+.png| '''[[Curlos]]'''<br>[[Cranky]] [[sheep]]
 +
Frank DnMe+.png| '''[[Frank]]'''<br>[[Cranky]] [[eagle]]
 +
Fruity DnMe+.png| '''''[[Fruity]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[duck]]
 +
Harry DnMe+.png| '''[[Harry]]'''<br>[[Jock]] [[Hippo]]
 +
Julia DnMe+.png| '''[[Julia]]'''<br>[[Snooty]] [[ostrich]]
 +
Koharu DnMe+.png| '''''[[Koharu]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Peppy]] [[kangaroo]]
 +
Kidd DnMe+.png| '''[[Kidd]]'''<br>[[Lazy]] [[goat]]
 +
Lulu DnMe+.png| '''''[[Lulu]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Snooty]] [[anteater]]
 +
Madam Rosa DnMe+.png| '''''[[Madam Rosa]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Snooty]] [[bird]]
 +
Masa DnMe+.png| '''''[[Masa]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Jock]] [[dog]]
 +
Marina DnMe+.png| '''[[Marina]]'''<br>[[Normal]] [[octopus (species)|octopus]]
 +
Norma DnMe+.png| '''[[Norma]]'''<br>[[Normal]] [[cow]]
 +
Patricia DnMe+.png| '''''[[Patricia]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Normal]] [[rhinoceros]]
 +
Raddle DnMe+.png| '''[[Raddle]]'''<br>[[Lazy]] [[frog (species)|frog]]
 +
Roswell DnMe+.png| '''[[Roswell]]'''<br>[[Lazy]] [[alligator]]
 +
Violet DnMe+.png| '''[[Violet]]'''<br>[[Peppy]] [[gorilla]]
 +
Weldon DnMe+.png| '''''[[Weldon]]''''' {{Flag|JPN|text=Name has not been localized from Japanese}}<br>[[Cranky]] [[bull]]
 +
</gallery>
 +
 
 +
===Items===
 +
The following 21 furniture items have been added, none of which can be reordered from the [[catalog]].
 +
{{Columns-list|
 +
*{{I|Apple cardboard box|DnMe+}}
 +
*{{I|Scarecrow|DnMe+}}
 +
*{{I|Jōmon pottery|DnMe+}}
 +
*{{I|Claw-foot bathtub|DnMe+}}
 +
*{{I|Basketball hoop|DnMe+}}
 +
*{{I|Mummy's casket|DnMe+}}
 +
*{{I|Mandarin cardboard box|DnMe+}}
 +
*{{I|Jumping boy|DnMe+}}
 +
*{{I|Fire hydrant|DnMe+}}
 +
*{{I|Shakōkidogū|DnMe+}}
 +
*{{I|Pinball machine|DnMe+}}
 +
*{{I|Drum set|DnMe+}}
 +
*{{I|Wooden box|DnMe+}}
 +
*{{I|Rocking horse|DnMe+}}
 +
*{{I|Shower|DnMe+}}
 +
*{{I|Helm|DnMe+}}
 +
*{{I|Dart board|DnMe+}}
 +
*{{I|Princess bed|DnMe+}}
 +
*{{I|Tom Nook's autograph card|DnMe+}}
 +
*{{I|Decorative plate|DnMe+}}
 +
*{{I|Shop signboard|DnMe+}}
 +
}}
 +
Additionally, Tom Nook's store sells {{I|party popper|DnMe+}}s in the latter half of [[December]] in anticipation of [[New Year's Eve]].
 +
 
 +
===Insects and fish===
 +
[[File:Bug Encyclopedia DnMe+.png|thumb|right|200px|The complete insect encyclopedia]]
 +
[[File:Fish Encyclopedia DnMe+.png|thumb|right|200px|The complete fish encyclopedia]]
 +
The following 16 insects and fish are introduced:
 +
*[[Diving beetle]], [[flea]], [[dung beetle]], [[crab]], [[hermit crab]], [[coconut crab]], [[Queen Alexandra's birdwing|Alexandra's swallowtail butterfly]], and [[horned hercules|hercules beetle]]. The latter two insects can only be found on the island.
 +
*[[Dab]], [[olive flounder]], [[horse mackerel]], [[sea horse|seahorse]], [[squid]], [[octopus (creature)|octopus]], [[puffer fish]], and [[blue marlin|swordfish]]. The latter two fish can only be found on the island.
 +
 
 +
===Music===
 +
Three new songs are available from [[K.K. Slider]]: "[[My Place]]," "[[To the Edge]]," and "[[Forest Life]]." These songs were previously only heard when making an invalid request, but are now [[secret song]]s. K.K. will also perform a new song called "[[K.K. Birthday]]" on the player's birthday, which cannot be heard otherwise. The town's villagers will attend and celebrate with the player.
 +
 
 +
12 new songs are available from K.K. Slider only after scanning their corresponding e-Reader card: "[[Agent K.K.]]," "[[King K.K.]]," "[[K.K. Dixie]]," "[[K.K. Marathon]]," "[[K.K. Metal]]," "[[K.K. Rally]]," "[[K.K. Rockabilly]]," "[[Mountain Song]]," "[[Marine Song 2001]]," "[[Neapolitan]]," "[[Pondering]]," and "[[Steep Hill]]."
 +
 
 +
Additionally, every K.K. Slider song now has a corresponding live performance aircheck, which can be played on a [[stereo]]. These can be obtained from villagers at maximum friendship, or from special characters after scanning a song's e-Reader card.
 +
 
 +
===Minigames===
 +
Three minigames, collectively known as [[Doubutsu no Mori e+: Doubutsu-tachi to Asobou!]], can be accessed from the [[wishing well]] and played on the [[Game Boy Advance]]. They feature the player and the villagers living in town, and they offer unique rewards.
 +
 
 +
===SD card support===
 +
{{DnMe+|nolink}} was the first game to utilize the Nintendo GameCube SD Card Adapter (DOL-019), which was released shortly after the game on July 18, 2003.<ref>{{Cite web|author=Nintendo|date=April 30, 2003|url=https://www.nintendo.co.jp/corporate/release/2003/030430b.html|title=ニュースリリース:2003年4月30日|site=nintendo.co.jp|language=Japanese|retrieved=December 31, 2023}}</ref> It is one of only two games to utilize the adapter, the other being the Japanese version of ''[[bulbapedia:Pokémon Channel|Pokémon Channel]]''.<ref>{{Cite Twitter|quote=[...] the SD card adapter worked with exactly two games. Doubutsu no Mori e+ (the third iteration of the original Animal Crossing in Japan), and Pokemon Channel.|url=https://twitter.com/kelslewin/status/1231371368169521152|author=keslewin|date=February 22, 2020|retrieved=December 31, 2023}}</ref> The game can recognize {{Wp|File Allocation Table#Final FAT16|FAT16}}-formatted {{Wp|SD card}}s up to 2 GB in size.
 +
 
 +
When using an SD card in Memory Card Slot B, the player can take [[Photo (screenshot)|screenshots]] and save their town data to the card to share with others. In the game's startup menu, there is an option titled {{Nihongo|"About SD card"|SDカードのこと}}. Selecting this presents the player with the following options:
 +
*{{Nihongo|"Prepare SD card"|SDカードのじゆんび}} — Selecting this creates the following directory on the SD card: <code>PRIVATE\GAMECUBE\NINTENDO\DOUBUTU</code>
 +
*{{Nihongo|"View photos"|しやしんをみる}}
 +
*{{Nihongo|"Delete records"|きろくをけす}}
 +
:*{{Nihongo|"Delete all town data"|むらをすべてけす}}
 +
:*{{Nihongo|"Delete all photos"|しやしんをすべてけす}}
 +
:*{{Nihongo|"Select and delete town data"|むらをえらんでけす}}
 +
:*{{Nihongo|"Select and delete photos"|しやしんをえらんでけす}}
 +
*{{Nihongo|"Format"|しよきかする}}
 +
 
 +
When the first player to move to town creates their save file, after naming the town, [[Rover]] asks them what name the town should have when saved to an SD card. The SD card town name can consist of up to eight characters, including capital A–Z, 0–9, and "-".
 +
 
 +
====Screenshots====
 +
When an SD card is inserted into Memory Card Slot B, screenshots can be taken with {{Input|z|console=GCN}}. The resulting screenshot can then be discarded or saved to the SD card as a 640x480 {{Wp|TIFF}} file (<code>DCIM\100NINTD\MORI0001.TIF</code>; the number increments with each screenshot) with a watermark in the bottom-right corner that reads "©2001-2003 Nintendo". The following {{Wp|Exif}} metadata is filled in:
 +
*Title/subject — "DOUBUTSUNOMORIe+ photo"
 +
*Author/camera maker — "Nintendo Co.,Ltd."
 +
*Program name  — "DOUBUTSUNOMORIe+"
 +
*Copyright  — "Copyright Nintendo, 2001-2003. All reserved."
 +
*Camera model  — "NINTENDO GAMECUBE"
 +
 
 +
Screenshots can be viewed and deleted in the startup menu.
 +
 
 +
====Saving and loading town data====
 +
Town data can be saved to an SD card by selecting the {{Nihongo|"Lend town"|むらをかしだす}} option in the startup menu; it is saved in an encrypted .dbm file (<code>PRIVATE\GAMECUBE\NINTENDO\DOUBUTU\<name>.DBM</code>). This file can then be transferred to a PC and sent to another player. The receiving player can then put that data on an SD card connected to their GameCube, visit the town, save the modified data, and return it to the original player.
 +
 
 +
After town data is saved to the SD card, the town on the Memory Card enters a frozen state. During this state, all items in the player houses and dropped on the ground outside disappear, and the town's grass is set to a unique, gray palette. Players can still play in the town and save the game, but time does not pass.
 +
 
 +
Selecting the {{Nihongo|"Restore town"|むらをもとにもどす}} option in the startup menu allows the player to return their town to a normal state in one of two ways. The town can be restored from the data on the SD card, saving any changes made by the other player while they were visiting, returning the erased items, and overwriting any changes made while the town was in its frozen state. Alternatively, the town can be restored from its existing data on the Memory Card, keeping any changes made while in its frozen state, but the erased items in the player houses and on the ground do not return.
 +
 
 +
Town data can be deleted from the SD card in the startup menu.
 +
 
 +
===Save data transfer from {{DnM+|nolink}}===
 +
If there is {{DnM+|nolink}} save data on either Memory Card in the Nintendo GameCube, when creating a save file in {{DnMe+|nolink}}, Rover asks them if they have met before. If the player says yes, they will move in as one of the players from the {{DnM+|nolink}} save. This will transfer the player's name, appearance, birthday, encyclopedia, catalogue, and on-hand designs, but will not transfer their inventory, house, letters, Able Sisters designs, or anything else.<ref>{{Cite web|author=Nintendo|url=https://www.nintendo.co.jp/ngc/gaej/moving/index.html|title=About moving|retrieved=August 30, 2020|language=Japanese}}</ref> Cataloged items appearing in {{DnM+|nolink}} but not {{DnMe+|nolink}} will not appear in the latter's catalogue upon transferring. This was the only way to catalogue {{I|Punchout|PG}}, as no [[secret code]] was distributed for it; however, the item cannot be ordered from the catalog, making it unobtainable.
 +
 
 +
{{DnM+|nolink}} save data is unaffected by the migration; the original town and player characters remain available to play as normal.
 +
 
 +
===Objects===
 +
Unique [[object]]s can be built around the town by [[Tom Nook]] and take the place of one of the [[signpost]]s in town. A random set of three decorations is chosen on town generation. Many types of structures that can be built could only be unlocked from [[Redd]] via passwords on the game's official website. The service to generate passwords is now discontinued, however. [https://github.com/Cuyler36/Object-Delivery-Service-Tool/releases/latest Object Delivery Service Tool] is a tool that replaces the functionality of the original service and can be used to generate passwords indefinitely.
 +
 
 +
==Differences from {{PG|nolink}}==
 +
{{DnMe+|nolink}} features many differences from {{PG|nolink}}, largely with the addition of new content and refined gameplay mechanics. Although the game is primarily based on {{PG|nolink}}, it does retain some Japan-exclusive content from previous games. This includes the dial-based typing system, certain furniture, and katakana characters on the [[town tune]] board. Additionally, [[Jane]] retains her original appearance from {{DnM|nolink}} and {{DnM+|nolink}}.
 +
 
 +
===Controls===
 +
The lights in the [[Player house|player's house]] are now toggled by pressing any direction on {{Input|dpad|console=GCN}} rather than {{Input|z|console=GCN}}, as that is now used for taking [[Photo (screenshot)|screenshots]].
 +
 
 +
===Interface===
 +
{{Multiple Image
 +
|align= right
 +
|direction= horizontal
 +
|footer= The clock in {{PG|nolink}} (left) and {{DnMe+|nolink}} (right)
 +
|width= 150
 +
|image1= PG Clock.png
 +
|image2= DnMe+ Clock.png
 +
}}
 +
*The game's font has been redrawn at a higher resolution.
 +
*Due to the higher font resolution, kanji is now incorporated into the game, considerably expanding the amount of usable characters; previous versions only made use of hiragana, katakana, Latin characters, and icons. The player can adjust their fluency with kanji from the options menu, which replaces hiragana with kanji where appropriate.
 +
*The clock has been redesigned.
 +
*The ink meter when writing letters or posts on the [[bulletin board]] has been removed.
 +
*Diaries that are dropped on the ground now appear as envelopes instead of brown paper bags.
 +
 
 +
===Locations===
 +
[[File:DnMe+ Nook After Hours.png|thumb|200px|Tom Nook in his pajamas after being awoken.]]
 +
*[[Tom Nook]] can be woken after-hours by hitting the shop doors three times with a [[shovel]]. Nook will be in his pajamas and allow the player to shop, but he will move much more slowly, item buy prices are inflated by 20%, he will purchase items from the player for 30% less, and the catalog is unavailable. If the store has been upgraded to [[Nookington's]], [[Timmy and Tommy]] will also appear in their pajamas after-hours.
 +
*The [[Reset Surveillance Center]] can be accessed after encountering [[Mr. Resetti]] twice. Once a week, a random [[rock]] around [[town]] will become the entrance to the center and can be broken with a [[shovel]]. Mr. Resetti and [[Don Resetti]] can be found here.
 +
*[[Tom Nook]] offers a greater variety of items during his sales, such as party poppers, fans, balloons, and pinwheels.
 +
*[[Animal Island]] is no longer accessed by connecting a [[Game Boy Advance]] to the [[Nintendo GameCube]]. Instead, each player must now first purchase their private island from [[Tom Nook]] (after paying off all house loans) to access it. Players can visit another player's island after the other player has repaid their loan.
 +
**The island initially does not have an inhabitant. An [[islander]] must be introduced by scanning their [[e-Reader card]], which makes them wash ashore. The player can revive them, and they will then move into the smaller bungalow on the island.
 +
 
 +
===Villagers===
 +
[[File:DnMe+ Paolo Fleas.png|thumb|200px|[[Paolo]] speaking to the player, having contracted [[flea]]s]]
 +
*It is possible to become "best friends" with villagers after interacting with them a lot and performing many favors for them. Best friend villagers react to seeing the player by waving or calling out to them and can also give the player special items.
 +
*It is no longer possible to request errands from villagers. They can only be received randomly from general conversation, as is the case in all subsequent games.
 +
**Pursuant to this, when working for [[Tom Nook]] he no longer instructs the player to perform errands for the town's villagers in between the jobs he assigns.
 +
*The player can now eavesdrop on conversations held between two different villagers.
 +
*New villager dialogue is included that is conditional on the player's accomplishments, e.g., the size of their house, whether they own an island, the size of [[Tom Nook]]'s store, etc.
 +
*Villagers can become ill and must be given [[medicine]] to treat their illness. Medicine can also be used to treat the player's [[bee]] stings.
 +
*When delivering gifts as an errand for a villager, the request-giver may ask the player for the recipient's feedback.
 +
*The gifts and letters that villagers may task the player to deliver can now be opened and kept, incurring their anger.
 +
*[[Lost item]]s can be found on the ground and returned to villagers in exchange for a reward.
 +
*Villagers can have [[flea]]s, which can be removed by the player with the [[net|bug catching net]].
 +
*Villagers now have a favorite and hated clothing type.
 +
 
 +
===Items===
 +
*The {{I|Mario trophy|PG}} and {{I|Luigi trophy|PG}} have shorter bases. This change is carried over to the Australian and European versions of {{PG|nolink}}, which released after {{DnMe+|nolink}}.
 +
*The {{I|vibraphone|PG}} is mirrored, tapering to the right instead of the left.
 +
*The following items return from {{DnM+|nolink}} after not appearing in {{PG|nolink}}:
 +
{{Columns-list|
 +
:*{{I|Bucket|DnM+}}
 +
:*{{I|Wash station|DnM+}}
 +
:*{{I|Bath chairs|DnM+}}
 +
:*{{I|Massage chair|DnM+}}
 +
:*{{I|Bath mat|DnM+}}
 +
:*{{I|Bathtub|DnM+}}
 +
:*{{I|Clerk's booth|DnM+}}
 +
:*{{I|Partitioning screen|DnM+}}
 +
:*{{I|Bathhouse locker|DnM+}}
 +
:*{{I|Milk case|DnM+}}
 +
:*{{I|Sewing box|DnM+}}
 +
:*{{I|Paper lantern|DnM+}}
 +
:*{{I|Tea table|DnM+}}
 +
:*{{I|Hibachi|DnM+}}
 +
:*{{I|Tea tansu|DnM+}}
 +
:*{{I|Hearth|DnM+}}
 +
:*{{I|Mini daruma|DnM+}}
 +
:*{{I|Daruma|DnM+}}
 +
:*{{I|Certain-victory daruma|DnM+}}
 +
:*{{I|Maneki-neko|DnM+}}
 +
:*{{I|Black maneki-neko|DnM+}}
 +
:*{{I|Bujian washbasin|DnM+}}
 +
:*{{I|Washbasin|DnM+}}
 +
:*{{I|Long washbasin|DnM+}}
 +
:*{{I|Pink kotatsu|DnM+}}
 +
:*{{I|Blue kotatsu|DnM+}}
 +
:*{{I|Wastebasket|DnM+}}
 +
:*{{I|Garbage pail|DnM+}}
 +
:*{{I|Paulownia tansu|DnM+}}
 +
:*{{I|Stair tansu|DnM+}}
 +
:*{{I|Shogi board|DnM+}}
 +
:*{{I|Folding screen|DnM+}}
 +
:*{{I|Tanuki figurine|DnM+}}
 +
:*{{I|Safe-return frog|DnM+}}
 +
:*{{I|Tokonoma|DnM+}}
 +
:*{{I|Kadomatsu|DnM+}}
 +
:*{{I|Kagamimochi|DnM+}}
 +
:*{{I|Worn-out dirt wall|DnM+}}
 +
:*{{I|Bathhouse wall|DnM+}}
 +
:*{{I|Bathhouse tile floor|DnM+}}
 +
:*{{I|Old board floor|DnM+}}
 +
}}
 +
 
 +
===Interactivity===
 +
*[[Flower]]s can now be picked up and held in the player's hand.
 +
*[[Jacob's ladder]]s appear near the town's cliffs when a "perfect" rating has been achieved.
 +
*Players can make announcements using their personal [[Lloid|Gyroid]]. These can be scheduled to play at a specific time or set to play after a certain amount of time has passed.
 +
 
 +
===Events===
 +
*During the [[Fishing Tourney]], [[Chip]] will now give the player a free [[fishing rod]] if they do not have one in their inventory.
 +
*Holidays are now identical to those in {{PG|nolink}}, with Japan-exclusive events removed; however, [[Parents|Mom]] will send the player letters about Tanabata ([[Starcrossed Day]]) and Setsubun ([[Bean Day]]).
 +
*Villagers now wear hats on Christmas Eve and during the [[Harvest Festival]].
 +
 
 +
===Music===
 +
*The game's title theme has been remixed with added percussion.
 +
*Gyroids can now be set to sync with [[music]] that is playing in the player's house, and will now remain in sync even when the player leaves and returns.
 +
*[[Kapp'n]]'s songs use different syllables to go along with what words he actually sings. This was present in {{DnM+}} with the old melody ("[[Marine Song 2001]]"), but in {{PG|nolink}} all songs used the same syllables no matter the lyrics.
 +
 
 +
===Miscellaneous===
 +
*The color of the Nintendo logo when loading the game is now blue. In {{PG|nolink}}, it is red, and in {{DnM+|nolink}}, it is white.
 +
*As there was no Memory Card bundled with {{DnMe+|nolink}}, the bonus {{I|grab bag|PG}} originally that was included with the Memory Card and contained two [[NES games]] and a song from [[K.K. Slider]] now arrives in a letter from [[Mom]] when the player moves to town. Additionally, the included song is changed from "[[K.K. Love Song]]" to "[[K.K. Lullaby]]."
 +
*The [[coelacanth]]'s shadow size is increased and it now only appears ''once'' per play session. Even if the player fails to catch it, it will not reappear until the save is reloaded.
 +
*The amount of debt that the player owes [[Tom Nook]] for each [[Player house|house]] upgrade has been altered. The final repayment is for the purchase of a [[Animal Island|private island]]. After paying off the loan for the island, Nook will offer to build the player a statue outside the [[train station]], but the player now has the option to decline to have it built.
 +
*Saved [[design]]s are now stored in their own 8-block Memory Card file on any Memory Card. Each file can hold up to 96 designs, and multiple Memory Card files can be created to save more designs. Up to five files can be created on each Memory Card, for a maximum of 480 designs per card.
 +
*Saved [[letter]]s are now stored in their own 5-block Memory Card file on any Memory Card. Each file can hold up to 160 letters, and multiple Memory Card files can be created to save more letters. Up to five files can be created on each Memory Card, for a maximum of 800 letters per card.
 +
*Travel data now takes up 4 blocks on the Memory Card, increased from 3 in {{DnM+|nolink}} and {{PG|nolink}}.
 +
 
 +
==Related media==
 +
{{DnMe+|nolink}} received two tie-in [[List of Animal Crossing manga|manga]]: ''[[Doubutsu no Mori e+ 4koma Gag Battle]]'' and ''[[Doubutsu no Mori e+ 4koma Manga Ōkoku]]''.
 +
 
 +
==Gallery==
 +
{{Gallery||Box art and media}}
 +
 
 +
==Trivia==
 +
{{Redirects|title=Animal Crossing 2|the second Animal Crossing game released outside of Japan|Animal Crossing: Wild World}}
 +
*Due to its Japanese-only status, some Western media outlets erroneously reported {{DnMe+|nolink}} as a sequel to {{PG|nolink}} named "''Animal Crossing 2''" in December 2002, after an interview with Shigeru Miyamoto on the Japanese lifestyle magazine ''Sabra'' reported on a potential new game in the {{SER}}.<ref>{{Cite web|url=https://www.ign.com/articles/2002/12/12/animal-crossing-lives|title=Animal Crossing Lives|date=December 12, 2002|retrieved=November 14, 2022|author=IGN Staff|site=IGN}}</ref> The claim was backed by a ''Famitsu'' article releasing details regarding Nintendo's upcoming game lineup for Japan in 2003 including どうぶつの森2 (''Doubutsu no Mori 2'', ''Animal Forest 2'') as an explicitly tentative title for the game, with the only information being that it was a GameCube game with an undecided release date.<ref name="Famitsu>{{Cite web|url=https://www.famitsu.com/game/news/2002/12/24/103,1040708402,9622,0,0.html|date=December 24, 2002|site=Famitsu.com|retrieved=November 15, 2022|title=『ピクミン2(仮題)』、『どうぶつの森2(仮題)』の発売が決定!|languange = Japanese}}</ref> This ''Famitsu'' article was reported on by Western outlets such as GameCubicle<ref>{{Cite web|url=http://www.gamecubicle.com/news-nintendo_2003_release_schedule_japan.htm|title=2003 Game Release Schedule for Nintendo GameCube and Game Boy Advance|retrieved=November 12, 2022|date=December 24, 2002|site=GameCubicle|author=Jim}}</ref> and IGN,<ref>{{Cite web|url=http://www.ign.com/articles/2002/12/24/nintendo-solidifies-japanese-lineup|date=December 24, 2002|site=IGN|retrieved=November 12, 2022|title=Nintendo Solidifies Japanese Lineup|author=Anoop Gantayat}}</ref> the latter of which created a web page for ''Animal Crossing 2'' as a GameCube game, later incorrectly guessing that it was canceled in favor of {{WW}}<ref>{{Cite web|url=https://www.ign.com/games/animal-crossing-2|title=Animal Crossing 2 - IGN|site=IGN|retrieved=November 12, 2022}}</ref> when in actuality it simply never was released outside of Japan.
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==Names in other languages==
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{{Foreignname
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|ja=どうぶつの森{{tt|e+|イープラス}}
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|ja-r=Doubutsu no Mori Ī-purasu
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|ja-m=Animal Forest e+
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}}
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==External links==
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*[https://www.nintendo.co.jp/ngc/gaej/index.html Official Japanese website]
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==Notes==
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{{Note list}}
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==References==
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{{Reflist}}
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{{Navbox Gen 1}}
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{{Navbox Animal Crossing series}}
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[[Category:Video games]]
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[[Category:Doubutsu no Mori e+|*]]
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[[es:Dōbutsu no Mori e+]]

Latest revision as of 13:58, March 10, 2024

Logo
Doubutsu no Mori e+
e-Reader bundle game cover
e-Reader bundle game cover
Main theme
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Katsuya Eguchi
Hisashi Nogami
Platform(s) Nintendo GameCube
Release date(s) Japan June 27, 2003[1]
Genre(s) Simulation
Language(s) Japan Japanese
Modes Single-player
Ratings CERO:  All Ages
Media GameCube Game Disc
File size 57 blocks (town save data)
8 blocks (saved design data; per slot)
5 blocks (saved letter data; per slot)
4 blocks (travel data)
1 block (NES save data)
Input
methods
Nintendo GameCube Controller
Game Boy Advance
e-Reader

Doubutsu no Mori e+[nb 1] is an expanded version of Animal Crossing released on the Nintendo GameCube exclusively in Japan in 2003. In addition to all content from Animal Crossing, the game features new villagers, items, gameplay elements, and expanded functionality with e-Reader Game Boy Advance accessory.

Due to Nintendo of America's successful localization of Animal Crossing, Nintendo retranslated the game back into Japanese, added additional new content, and released it as Doubutsu no Mori e+ on June 27, 2003, nine months after the North American release of Animal Crossing. The game retailed for 6,800 yen[1] and sold 91,658 copies in its first week of sale; it went on to sell approximately 640,000 copies as of October 2004.[2] The game was never localized for North America or Europe, possibly due to the e-Reader's limited success outside of Japan or the development and upcoming release of Animal Crossing: Wild World. Despite this, many features introduced in Doubutsu no Mori e+ returned in later entries of the Animal Crossing series.

Doubutsu no Mori e+ was launched alongside the e-Reader+, a revised version of the original Japanese e-Reader that includes the GameCube connectivity introduced in the North American model. Doubutsu no Mori Card-e+, a new set of e-Reader cards, was released in three series from the game's launch until October 2003. The e-Reader+ and the first six cards of Series 1 were bundled with all copies of the game.[3]

New content[edit]

e-Reader functionality[edit]

The e-Reader can be used to move villagers into a town by scanning their e-Reader card.
Marina's Doubutsu no Mori e+ card.

Doubutsu no Mori e+ now has in-game e-Reader functionality like in Animal Crossing. In addition to Doubutsu no Mori Card-e+ cards, Doubutsu no Mori e+ is compatible with Doubutsu no Mori+ Card-e cards.

e-Reader cards can be scanned at the following locations:

  • The e-Reader Transfer Machine (eTM) in the post office — Character Cards can be scanned here to receive a letter and item from the character on the card.
  • The town tune board outside the post office — Town Tune Cards can be scanned here to set the melody on the card as the town tune. Additionally, scanning any of the Doubutsu no Mori Card-e+ cards unlocks the ability for the player to request that song for K.K. Slider to perform and results in a specific special character giving the player the live aircheck of that song when spoken to.
  • By talking to Mabel at the Able Sisters — Design Cards can be scanned here to save the design displayed on the card.
  • The wishing well — A villager or islander's card here to have them move to the town or island, respectively. This is the only way to have any of the new villagers move in, or for any of the islanders to move to the island.

Villagers and islanders[edit]

There are a total of 66 new villagers and 18 new islanders, bringing the totals up to 284 villagers and 36 islanders. The only way to have any of the new villagers move in, or for any of the islanders to move to the island, is to scan their e-Reader card at the wishing well.

New villagers[edit]

60 new villagers can move to the player's town if their Doubutsu no Mori Card-e+ Series 1, Series 2, or Series 3 card is scanned. Most of these villagers have reappeared in subsequent games, however 11 villagers remain exclusive to Doubutsu no Mori e+ and therefore do not have localized names.

Promotional villagers[edit]

6 villagers are obtainable exclusively from promotional e-Reader cards included with other products or publications, 3 of which are crossover villagers. Bow and Meow are respectively based on the BowLingual and MeowLingual translation devices. Nindori was created in collaboration with Nintendo DREAM magazine, and is based on a 'Spice Orange' color variant of the Nintendo GameCube. Shinabiru is not a crossover, but was designed by Japanese cartoonist and manga artist Takayuki Mizushina as a caricatured self-portrait.[4]

None of these villagers have ever been localized nor have they returned as villagers in subsequent games in the series. They also do not have villager ID placeholders in the system used from Animal Crossing: Wild World-onwards, unlike other villagers introduced in this game that have yet to return to the series. Nindori, however, has since appeared in Animal Crossing-related manga in Nintendo DREAM, as well as in an Animal Crossing crossover promotion with the Monster Hunter series.[5]

New islanders[edit]

18 new islanders can appear only on Animal Island if their e-Reader card is scanned at the Wishing Well. All islanders share house layouts with one of the existing 18 islanders, but with a different wallpaper and carpet. Most of these islanders have returned as regular villagers in subsequent games, however 7 islanders remain exclusive to Doubutsu no Mori e+ and therefore do not have localized names.

Items[edit]

The following 21 furniture items have been added, none of which can be reordered from the catalog.

Additionally, Tom Nook's store sells party poppers in the latter half of December in anticipation of New Year's Eve.

Insects and fish[edit]

The complete insect encyclopedia
The complete fish encyclopedia

The following 16 insects and fish are introduced:

Music[edit]

Three new songs are available from K.K. Slider: "My Place," "To the Edge," and "Forest Life." These songs were previously only heard when making an invalid request, but are now secret songs. K.K. will also perform a new song called "K.K. Birthday" on the player's birthday, which cannot be heard otherwise. The town's villagers will attend and celebrate with the player.

12 new songs are available from K.K. Slider only after scanning their corresponding e-Reader card: "Agent K.K.," "King K.K.," "K.K. Dixie," "K.K. Marathon," "K.K. Metal," "K.K. Rally," "K.K. Rockabilly," "Mountain Song," "Marine Song 2001," "Neapolitan," "Pondering," and "Steep Hill."

Additionally, every K.K. Slider song now has a corresponding live performance aircheck, which can be played on a stereo. These can be obtained from villagers at maximum friendship, or from special characters after scanning a song's e-Reader card.

Minigames[edit]

Three minigames, collectively known as Doubutsu no Mori e+: Doubutsu-tachi to Asobou!, can be accessed from the wishing well and played on the Game Boy Advance. They feature the player and the villagers living in town, and they offer unique rewards.

SD card support[edit]

Doubutsu no Mori e+ was the first game to utilize the Nintendo GameCube SD Card Adapter (DOL-019), which was released shortly after the game on July 18, 2003.[6] It is one of only two games to utilize the adapter, the other being the Japanese version of Pokémon Channel.[7] The game can recognize FAT16-formatted SD cards up to 2 GB in size.

When using an SD card in Memory Card Slot B, the player can take screenshots and save their town data to the card to share with others. In the game's startup menu, there is an option titled "About SD card" (SDカードのこと?). Selecting this presents the player with the following options:

  • "Prepare SD card" (SDカードのじゆんび?) — Selecting this creates the following directory on the SD card: PRIVATE\GAMECUBE\NINTENDO\DOUBUTU
  • "View photos" (しやしんをみる?)
  • "Delete records" (きろくをけす?)
  • "Delete all town data" (むらをすべてけす?)
  • "Delete all photos" (しやしんをすべてけす?)
  • "Select and delete town data" (むらをえらんでけす?)
  • "Select and delete photos" (しやしんをえらんでけす?)
  • "Format" (しよきかする?)

When the first player to move to town creates their save file, after naming the town, Rover asks them what name the town should have when saved to an SD card. The SD card town name can consist of up to eight characters, including capital A–Z, 0–9, and "-".

Screenshots[edit]

When an SD card is inserted into Memory Card Slot B, screenshots can be taken with GCN Z Button.svg. The resulting screenshot can then be discarded or saved to the SD card as a 640x480 TIFF file (DCIM\100NINTD\MORI0001.TIF; the number increments with each screenshot) with a watermark in the bottom-right corner that reads "©2001-2003 Nintendo". The following Exif metadata is filled in:

  • Title/subject — "DOUBUTSUNOMORIe+ photo"
  • Author/camera maker — "Nintendo Co.,Ltd."
  • Program name — "DOUBUTSUNOMORIe+"
  • Copyright — "Copyright Nintendo, 2001-2003. All reserved."
  • Camera model — "NINTENDO GAMECUBE"

Screenshots can be viewed and deleted in the startup menu.

Saving and loading town data[edit]

Town data can be saved to an SD card by selecting the "Lend town" (むらをかしだす?) option in the startup menu; it is saved in an encrypted .dbm file (PRIVATE\GAMECUBE\NINTENDO\DOUBUTU\<name>.DBM). This file can then be transferred to a PC and sent to another player. The receiving player can then put that data on an SD card connected to their GameCube, visit the town, save the modified data, and return it to the original player.

After town data is saved to the SD card, the town on the Memory Card enters a frozen state. During this state, all items in the player houses and dropped on the ground outside disappear, and the town's grass is set to a unique, gray palette. Players can still play in the town and save the game, but time does not pass.

Selecting the "Restore town" (むらをもとにもどす?) option in the startup menu allows the player to return their town to a normal state in one of two ways. The town can be restored from the data on the SD card, saving any changes made by the other player while they were visiting, returning the erased items, and overwriting any changes made while the town was in its frozen state. Alternatively, the town can be restored from its existing data on the Memory Card, keeping any changes made while in its frozen state, but the erased items in the player houses and on the ground do not return.

Town data can be deleted from the SD card in the startup menu.

Save data transfer from Doubutsu no Mori+[edit]

If there is Doubutsu no Mori+ save data on either Memory Card in the Nintendo GameCube, when creating a save file in Doubutsu no Mori e+, Rover asks them if they have met before. If the player says yes, they will move in as one of the players from the Doubutsu no Mori+ save. This will transfer the player's name, appearance, birthday, encyclopedia, catalogue, and on-hand designs, but will not transfer their inventory, house, letters, Able Sisters designs, or anything else.[8] Cataloged items appearing in Doubutsu no Mori+ but not Doubutsu no Mori e+ will not appear in the latter's catalogue upon transferring. This was the only way to catalogue Punchout, as no secret code was distributed for it; however, the item cannot be ordered from the catalog, making it unobtainable.

Doubutsu no Mori+ save data is unaffected by the migration; the original town and player characters remain available to play as normal.

Objects[edit]

Unique objects can be built around the town by Tom Nook and take the place of one of the signposts in town. A random set of three decorations is chosen on town generation. Many types of structures that can be built could only be unlocked from Redd via passwords on the game's official website. The service to generate passwords is now discontinued, however. Object Delivery Service Tool is a tool that replaces the functionality of the original service and can be used to generate passwords indefinitely.

Differences from Animal Crossing[edit]

Doubutsu no Mori e+ features many differences from Animal Crossing, largely with the addition of new content and refined gameplay mechanics. Although the game is primarily based on Animal Crossing, it does retain some Japan-exclusive content from previous games. This includes the dial-based typing system, certain furniture, and katakana characters on the town tune board. Additionally, Jane retains her original appearance from Doubutsu no Mori and Doubutsu no Mori+.

Controls[edit]

The lights in the player's house are now toggled by pressing any direction on GCN +Control Pad.svg rather than GCN Z Button.svg, as that is now used for taking screenshots.

Interface[edit]

PG Clock.png
DnMe+ Clock.png
The clock in Animal Crossing (left) and Doubutsu no Mori e+ (right)
  • The game's font has been redrawn at a higher resolution.
  • Due to the higher font resolution, kanji is now incorporated into the game, considerably expanding the amount of usable characters; previous versions only made use of hiragana, katakana, Latin characters, and icons. The player can adjust their fluency with kanji from the options menu, which replaces hiragana with kanji where appropriate.
  • The clock has been redesigned.
  • The ink meter when writing letters or posts on the bulletin board has been removed.
  • Diaries that are dropped on the ground now appear as envelopes instead of brown paper bags.

Locations[edit]

Tom Nook in his pajamas after being awoken.
  • Tom Nook can be woken after-hours by hitting the shop doors three times with a shovel. Nook will be in his pajamas and allow the player to shop, but he will move much more slowly, item buy prices are inflated by 20%, he will purchase items from the player for 30% less, and the catalog is unavailable. If the store has been upgraded to Nookington's, Timmy and Tommy will also appear in their pajamas after-hours.
  • The Reset Surveillance Center can be accessed after encountering Mr. Resetti twice. Once a week, a random rock around town will become the entrance to the center and can be broken with a shovel. Mr. Resetti and Don Resetti can be found here.
  • Tom Nook offers a greater variety of items during his sales, such as party poppers, fans, balloons, and pinwheels.
  • Animal Island is no longer accessed by connecting a Game Boy Advance to the Nintendo GameCube. Instead, each player must now first purchase their private island from Tom Nook (after paying off all house loans) to access it. Players can visit another player's island after the other player has repaid their loan.
    • The island initially does not have an inhabitant. An islander must be introduced by scanning their e-Reader card, which makes them wash ashore. The player can revive them, and they will then move into the smaller bungalow on the island.

Villagers[edit]

Paolo speaking to the player, having contracted fleas
  • It is possible to become "best friends" with villagers after interacting with them a lot and performing many favors for them. Best friend villagers react to seeing the player by waving or calling out to them and can also give the player special items.
  • It is no longer possible to request errands from villagers. They can only be received randomly from general conversation, as is the case in all subsequent games.
    • Pursuant to this, when working for Tom Nook he no longer instructs the player to perform errands for the town's villagers in between the jobs he assigns.
  • The player can now eavesdrop on conversations held between two different villagers.
  • New villager dialogue is included that is conditional on the player's accomplishments, e.g., the size of their house, whether they own an island, the size of Tom Nook's store, etc.
  • Villagers can become ill and must be given medicine to treat their illness. Medicine can also be used to treat the player's bee stings.
  • When delivering gifts as an errand for a villager, the request-giver may ask the player for the recipient's feedback.
  • The gifts and letters that villagers may task the player to deliver can now be opened and kept, incurring their anger.
  • Lost items can be found on the ground and returned to villagers in exchange for a reward.
  • Villagers can have fleas, which can be removed by the player with the bug catching net.
  • Villagers now have a favorite and hated clothing type.

Items[edit]

  • The Mario trophy and Luigi trophy have shorter bases. This change is carried over to the Australian and European versions of Animal Crossing, which released after Doubutsu no Mori e+.
  • The vibraphone is mirrored, tapering to the right instead of the left.
  • The following items return from Doubutsu no Mori+ after not appearing in Animal Crossing:

Interactivity[edit]

  • Flowers can now be picked up and held in the player's hand.
  • Jacob's ladders appear near the town's cliffs when a "perfect" rating has been achieved.
  • Players can make announcements using their personal Gyroid. These can be scheduled to play at a specific time or set to play after a certain amount of time has passed.

Events[edit]

  • During the Fishing Tourney, Chip will now give the player a free fishing rod if they do not have one in their inventory.
  • Holidays are now identical to those in Animal Crossing, with Japan-exclusive events removed; however, Mom will send the player letters about Tanabata (Starcrossed Day) and Setsubun (Bean Day).
  • Villagers now wear hats on Christmas Eve and during the Harvest Festival.

Music[edit]

  • The game's title theme has been remixed with added percussion.
  • Gyroids can now be set to sync with music that is playing in the player's house, and will now remain in sync even when the player leaves and returns.
  • Kapp'n's songs use different syllables to go along with what words he actually sings. This was present in Doubutsu no Mori+ with the old melody ("Marine Song 2001"), but in Animal Crossing all songs used the same syllables no matter the lyrics.

Miscellaneous[edit]

  • The color of the Nintendo logo when loading the game is now blue. In Animal Crossing, it is red, and in Doubutsu no Mori+, it is white.
  • As there was no Memory Card bundled with Doubutsu no Mori e+, the bonus grab bag originally that was included with the Memory Card and contained two NES games and a song from K.K. Slider now arrives in a letter from Mom when the player moves to town. Additionally, the included song is changed from "K.K. Love Song" to "K.K. Lullaby."
  • The coelacanth's shadow size is increased and it now only appears once per play session. Even if the player fails to catch it, it will not reappear until the save is reloaded.
  • The amount of debt that the player owes Tom Nook for each house upgrade has been altered. The final repayment is for the purchase of a private island. After paying off the loan for the island, Nook will offer to build the player a statue outside the train station, but the player now has the option to decline to have it built.
  • Saved designs are now stored in their own 8-block Memory Card file on any Memory Card. Each file can hold up to 96 designs, and multiple Memory Card files can be created to save more designs. Up to five files can be created on each Memory Card, for a maximum of 480 designs per card.
  • Saved letters are now stored in their own 5-block Memory Card file on any Memory Card. Each file can hold up to 160 letters, and multiple Memory Card files can be created to save more letters. Up to five files can be created on each Memory Card, for a maximum of 800 letters per card.
  • Travel data now takes up 4 blocks on the Memory Card, increased from 3 in Doubutsu no Mori+ and Animal Crossing.

Related media[edit]

Doubutsu no Mori e+ received two tie-in manga: Doubutsu no Mori e+ 4koma Gag Battle and Doubutsu no Mori e+ 4koma Manga Ōkoku.

Gallery[edit]

Trivia[edit]

"Animal Crossing 2" redirects here. For the second Animal Crossing game released outside of Japan, see Animal Crossing: Wild World.
  • Due to its Japanese-only status, some Western media outlets erroneously reported Doubutsu no Mori e+ as a sequel to Animal Crossing named "Animal Crossing 2" in December 2002, after an interview with Shigeru Miyamoto on the Japanese lifestyle magazine Sabra reported on a potential new game in the Animal Crossing series.[9] The claim was backed by a Famitsu article releasing details regarding Nintendo's upcoming game lineup for Japan in 2003 including どうぶつの森2 (Doubutsu no Mori 2, Animal Forest 2) as an explicitly tentative title for the game, with the only information being that it was a GameCube game with an undecided release date.[10] This Famitsu article was reported on by Western outlets such as GameCubicle[11] and IGN,[12] the latter of which created a web page for Animal Crossing 2 as a GameCube game, later incorrectly guessing that it was canceled in favor of Animal Crossing: Wild World[13] when in actuality it simply never was released outside of Japan.

Names in other languages[edit]

Japanese どうぶつの森e+
Doubutsu no Mori Ī-purasu
Animal Forest e+

External links[edit]

Notes[edit]

  1. Japanese: どうぶつの森e+ Hepburn: Doubutsu no Mori Ī-purasuAnimal Forest e+

References[edit]

  1. 1.0 1.1 Nintendo. "どうぶつの森e+". nintendo.co.jp. Retrieved September 13, 2020.
  2. N-Sider. "Animal Crossing".
  3. Nintendo. "ハードをつなごう!~カードeリーダー+編~". nintendo.co.jp. Retrieved October 27, 2022.
  4. https://ameblo.jp/value-0911/entry-12580089745.html
  5. Capcom. "モンハン日記 ぽかぽかアイルー村DX". capcom.co.jp. Archived from the original on March 15, 2018. Retrieved January 31, 2022.
  6. Nintendo (April 30, 2003). "ニュースリリース:2003年4月30日". nintendo.co.jp. Retrieved December 31, 2023. (Japanese)
  7. "[...] the SD card adapter worked with exactly two games. Doubutsu no Mori e+ (the third iteration of the original Animal Crossing in Japan), and Pokemon Channel.@keslewin on Twitter (February 22, 2020). Retrieved December 31, 2023.
  8. Nintendo. "About moving". Retrieved August 30, 2020. (Japanese)
  9. IGN Staff (December 12, 2002). "Animal Crossing Lives". IGN. Retrieved November 14, 2022.
  10.  (December 24, 2002) "『ピクミン2(仮題)』、『どうぶつの森2(仮題)』の発売が決定!". Famitsu.com. Retrieved November 15, 2022.
  11. Jim (December 24, 2002). "2003 Game Release Schedule for Nintendo GameCube and Game Boy Advance". GameCubicle. Retrieved November 12, 2022.
  12. Anoop Gantayat (December 24, 2002). "Nintendo Solidifies Japanese Lineup". IGN. Retrieved November 12, 2022.
  13. "Animal Crossing 2 - IGN". IGN. Retrieved November 12, 2022.